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Hold back or not?


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#1
AutumnWitch

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As I am still fairly new to MP (100+ matches) I am wondering something.

 

I always play as a Keeper. Just me, don't care for anything else.  But I have noticed once I reach about level ten or higher even if I am running with people much higher levels, due to certain spells I hit the enemy sooner than most others can reach them. And as I have some really nice gear (just dumb luck) and do a lot of damage and have a lot of kills. 

 

So at the end I end up getting a ton more xp and all that then the rest of the crew. I have never not finished "first". At first I saw the whole thing as a team effort and was thinking "I'm just helping and pushing us forward."

 

Then it occurred to me, maybe I should be holding back so the other people can get more XP and all of that. Then I worry about people think I am not doing enough to help! Tho now that I am holding back the XP is spread out way more evenly.

 

So what is the philosophy on this? Is it rude to go all out or is is rude to hold back?

 

 



#2
frozenfuryy

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Isnt all exp shared after game ? So everyone get same amout exp
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#3
Minuos

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Play however you like. No need to over-think it, just enjoy the game on your side. If someone doesn't like it, they'll most likely take the free ride and quit once the game is over. No big deal.

 

I do try to hold back the killing blow or save a few squishies if someone needs health, but people have died because they couldn't kill quickly enough, or didn't have the HoK to benefit from it.


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#4
Jugger nuggss

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No be embrace your inner score wh*re
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#5
Thesexyscot

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u score more xp for he team by using barriers , any1 who gets hit with ur barrier on gains support xp for the team 



#6
JiaJM98

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If you find yourself killing way too fast with keeper and lacking challenge, time to up your difficulty!
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#7
Drasca

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Isnt all exp shared after game ? So everyone get same amout exp

 

Almost. There's a slight very minor difference in medals. The medals are counted for individual pools, but otherwise everything else is shared. It is a really small amount of exp though, only a few hundred per medal which is about the same as a single kill + support exp on NM.

 

 

So what is the philosophy on this? Is it rude to go all out or is is rude to hold back?

 

Rude to hold back. You need to kill-help as often as you can. Also your barriers contribute support exp, amongst other abilities.

 

As mentioned earlier, almost all exp is team exp, so holding back with abilities means less exp for everyone.



#8
Mark (Gekrakel)

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Let's say you are running with three Reavers and your keeper.  If you and them kill exactly the same number of enemies (and quality of enemies?) you will ALWAYS be much higher on the final screen's experience display then them, since you are additionally bringing the support experience of casting barriers, and generally Reavers don't provide any support experience.

 

The great news for your teammates is they are profiting on the support experience you generate since all (right, nearly all as Drasca pointed out with the medals) is split between you all.

 

If you are running keeper and never cast barrier on your teammates, THEN you should feel bad, imho.  Otherwise, you are doing your job both for yourself and them.

 

If you are actually not on the top of leader board, then I suspect you are not so egregiously taking kills as you think.

 

If you see a teammate quite capably handing an enemy off by himself, it would be somewhat rude to run up and clock him on the head, especially if they clearly need the health from heal on kill.  But, from a distance, as you close?  Heck no.

 

Too bad you are on PC.. I would take a few carries here and there with my level 1's. ;)

 

EDIT: Meant too bad you are NOT on PC



#9
JiaJM98

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It's a shame how xp works. I feel if you are soloing you should get 4 times the xp since you don't need to share it with other players. Similarly if it's a dual xp should be doubled.

You would lose out on lots of support xp already when solo, letting all those xp be wasted onto those non existent teammates just don't make sense.

#10
AutumnWitch

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Let's say you are running with three Reavers and your keeper.  If you and them kill exactly the same number of enemies (and quality of enemies?) you will ALWAYS be much higher on the final screen's experience display then them, since you are additionally bringing the support experience of casting barriers, and generally Reavers don't provide any support experience.

 

The great news for your teammates is they are profiting on the support experience you generate since all (right, nearly all as Drasca pointed out with the medals) is split between you all.

 

If you are running keeper and never cast barrier on your teammates, THEN you should feel bad, imho.  Otherwise, you are doing your job both for yourself and them.

 

If you are actually not on the top of leader board, then I suspect you are not so egregiously taking kills as you think.

 

If you see a teammate quite capably handing an enemy off by himself, it would be somewhat rude to run up and clock him on the head, especially if they clearly need the health from heal on kill.  But, from a distance, as you close?  Heck no.

 

Too bad you are on PC.. I would take a few carries here and there with my level 1's. ;)

 

 

I am on PS4 and thanks for the post.

 

I always give a barrier to the folks that run with me esp if they are low level and get hurt easily. I have found now that a half dozen or so players (esp rogues) seek me out now and we (as a two member party) can run and take things slow so they can build up their character without dying and I can provide them all the support they need and get us through stage 5/5 when I go all out.


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#11
lcneed

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If you see a teammate quite capably handing an enemy off by himself, it would be somewhat rude to run up and clock him on the head, especially if they clearly need the health from heal on kill.  But, from a distance, as you close?  Heck no.

 

The judgement call is really really really hard.

 

This templar has full guard not going to die, but she is going to take 30 sec to kill her foe, should you help?  Maybe she is waiting for her combo to refresh.  Maybe she is working on her sword/mace challenge...

 

This assassin is about to die and the rate she is killing the foe may or may not be fast enough.   If you kill the foe now, she will be left with no HP at all.   If you kill it.. her stealth would not refresh so she will probably die anyway.... decision decision.. opps she is dead.

 

This necro is about to die.. but doesn't necro got some weird voodoo to self revive?  If I kill something she is fighting.. would I help or ruin it?   I have no idea since I have never played my necro. :P

 

I am on my AW and I need to keep killing to stay alive.   Sorry you are all low in HP but I have to kill and I can't revive you. :P  It is one of the reason I stopped playing my AW after I got 250 matches.   You can't really hold back.. because if you could.. you might as well play the keeper. :P


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#12
JiaJM98

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  You can't really hold back.. because if you could.. you might as well play the keeper. :P

Meh I'm starting to dislike Keeper more and more. At least AW has Spirit Blade (which you get for free) and Stone fist, but Keeper seem to only have electric abilities excluding fade step and fade cloak (dmg wise ofc). Basically you are going to be more screwed than AW in NM or HB with Keeper if everyone else fades and you are left with a horde of electric immune mages or RT Horror. (And don't forget, your basic attack is electric too! You will have to counter on your spirit rune damage, or wait for fade step / cloak).



#13
Pichequate

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This assassin is about to die...


Let her. You'll get more xp.
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#14
Pichequate

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The judgement call is really really really hard.

This templar has full guard not going to die, but she is going to take 30 sec to kill her foe, should you help? Maybe she is waiting for her combo to refresh. Maybe she is working on her sword/mace challenge...

This assassin is about to die and the rate she is killing the foe may or may not be fast enough. If you kill the foe now, she will be left with no HP at all. If you kill it.. her stealth would not refresh so she will probably die anyway.... decision decision.. opps she is dead.

This necro is about to die.. but doesn't necro got some weird voodoo to self revive? If I kill something she is fighting.. would I help or ruin it? I have no idea since I have never played my necro. :P

I am on my AW and I need to keep killing to stay alive. Sorry you are all low in HP but I have to kill and I can't revive you. :P It is one of the reason I stopped playing my AW after I got 250 matches. You can't really hold back.. because if you could.. you might as well play the keeper. :P


Communication is key and in my experience rarely happens (pc). Thus, most games are essentially solo matches with four indifferent players trying to kill as many things as possible whilst sacrificing xp and increasing the match to promotion ratio.

In fairness, the game doesn't provide clear or at times any descriptions of its mechanics and how to maximize XP.

Edit...this mostly applies to PUGs, mostly...
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#15
HunterKipling

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I say play and let play  :)


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#16
JiaJM98

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Communication is key and in my experience rarely happens (pc). Thus, most games are essentially solo matches with four indifferent players trying to kill as many things as possible whilst sacrificing xp and increasing the match to promotion ratio.

In fairness, the game doesn't provide clear or at times any descriptions of its mechanics and how to maximize XP.

Edit...this mostly applies to PUGs, mostly...

Just kill them all! Stop worrying about that xp generation meta game and enjoy  ;)

 

Holding back is no fun surely.


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#17
lcneed

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Communication is key and in my experience rarely happens (pc). Thus, most games are essentially solo matches with four indifferent players trying to kill as many things as possible whilst sacrificing xp and increasing the match to promotion ratio.

In fairness, the game doesn't provide clear or at times any descriptions of its mechanics and how to maximize XP.

Edit...this mostly applies to PUGs, mostly...

 

I found that people get upset over all kind of different things and they will communicate to you about it. :P

 

You kill too fast, you are not a team player!

You die too much!

You should hide in a corner!

You cast too many barrier! (I am serious)

You didn't open the door!

You opened the door!

You didn't revive me!

You revived me! (And yes this one happened too)

You didn't come to the treasure room to help

There is no reason for 2 people in the treasure room!


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#18
Mark (Gekrakel)

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Meh I'm starting to dislike Keeper more and more. At least AW has Spirit Blade (which you get for free) and Stone fist, but Keeper seem to only have electric abilities excluding fade step and fade cloak (dmg wise ofc). Basically you are going to be more screwed than AW in NM or HB with Keeper if everyone else fades and you are left with a horde of electric immune mages or RT Horror. (And don't forget, your basic attack is electric too! You will have to counter on your spirit rune damage, or wait for fade step / cloak).

 

As someone who is about to start grinding the keeper to get from 135 matches to 250, and raise my willpower, I have been in exactly this boat.  It is one reason, unless I am wearing the storm pact belt, that I switched to the Kingfisher (cold) staff.  Also, either step or cloak give you an additional damage type in either cold or spirit.  But, I have been there and it is painful.  Couldn't strike the electric venatori for anything... just hopped around and slowly.. VERY slowly.. worked my way through them.  

 

And, once you are soloing, your barrier regen takes a hit as well, so it becomes hard to keep the barrier up as well.


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#19
Mark (Gekrakel)

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I found that people get upset over all kind of different things and they will communicate to you about it. :P

 

You kill too fast, you are not a team player!

You die too much!

You should hide in a corner!

You cast too many barrier! (I am serious)

You didn't open the door!

You opened the door!

You didn't revive me!

You revived me! (And yes this one happened too)

You didn't come to the treasure room to help

There is no reason for 2 people in the treasure room!

 

You forgot..

 

You teabagged me!

You don't teabag me enough!


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#20
lcneed

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You forgot..

 

You teabagged me!

You don't teabag me enough!

 

You know seriously... I have not seen a single incident of tea-bagging outside of those youtube video posted here on the forum.   I think you need to be in the inner circle or something to be tea-bagged. :P

 

I know how JJ always talk about tea-bagging... he doesn't do it!   He is too nice.   Oh he will kill you in HB when the confusion hits, but he doesn't tea-bag you after he killed you. :P


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#21
Pichequate

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I found that people get upset over all kind of different things and they will communicate to you about it. :P
 
You kill too fast, you are not a team player!
You die too much!
You should hide in a corner!
You cast too many barrier! (I am serious)
You didn't open the door!
You opened the door!
You didn't revive me!
You revived me! (And yes this one happened too)
You didn't come to the treasure room to help
There is no reason for 2 people in the treasure room!


I see. However, that's not communicating.

#22
Pichequate

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Just kill them all! Stop worrying about that xp generation meta game and enjoy  ;)
 
Holding back is no fun surely.


Live and let live -- understood. That also goes for those of us who play to promote and wish to legitimately one-shot despair demons through their barrier.
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#23
ThatBruhYouDK

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Nah

#24
The Drone

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Dead enemies won't kill your teammates.

In a target rich environment, sure don't kill steal someone's hok, but otherwise no one should complain about going too fast. At least I won't. If you like this game you're going to play a few thousand matches. The faster the better!

#25
JiaJM98

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 Oh he will kill you in HB when the confusion hits, but he doesn't tea-bag you after he killed you. :P

No, it's because I didn't think I would make out of the match alive if I tried to teabag  ;)