I live in rural Canada, my connection is probably something you experienced in the early 90s. It's basically ISDN, so 2x dialup.
Yikes.
I live in rural Canada, my connection is probably something you experienced in the early 90s. It's basically ISDN, so 2x dialup.
Meh... If Bioware released info that said the ME:A world wasn't impressively big... people here would just be on about it not being big enough and not open enough to suit them. Darned if they do and darned if they don't.
I'll just wait to see what it really means when the game is released.
It should be. After all of the talk about how the PS3 and 360 were holding DA: I back and that was some of the reason that game sucked so bad I fully expect a 100 hour SP on top of a huge MP with 15+ maps and at least the same number of characters with more abilities.
I'm not even being sarcastic. If we got what we got and old gen was the reason then I better see it in this game.
Yah, it's my "pie in the sky" thinking. But even if we only get halfway there, it's all gravy goodness. EDIT : Or perhaps I should say #space goodness. Build up this hype train so BioWare knows it's okay to get going.
Please release discs.... Please release discs.... I don't want to spend two months downloading a video game.
I'd also like to see discs released; and I think they will probably do discs at least for the consoles.
Having a more 'open world' presents more problems that worry me. Here are some ways that I will suggest to BW to keep things from becoming too 'open'. Many others have made these same points too, so I'd like to support the forum members who have been writing about these same ideas for quite a while.
1. If all that gorgeous new 'open' HD scenery is partially obscured in heavy haze effects (a popular graphics theme, it seems) that we have seen in EVERY E3 '15 trailer screen-cap, then I will scream foul!
2. If 'open world' means we have do 50+ side assignments on as many planets, I will scream foul! I just want 70- 90 hours of meaningful game play (not wasted time) so that I can replay it a little sooner than we have had to put up with so far. I want quality, not quantity.
3. I'd like to have the 'open world' idea mean that we can travel multiple paths in a combat area that allow us to use our class' optimal tactics more effectively. Rather than being funneled through a single pathway, I'd like to have the ability to have other routes with different scenery that we can travel though. For example:
Route 1: Go straight ahead to reach the baddies. Perfect for infiltrators and those who want to rush head-first into battle.
Route 2: Curl left, get through a marsh and a hazard challenge, be protected by cover, pick up some intel by eavesdropping, and approach the camp from the back side.
Route 3: Curl right, follow a route just inside a tree line, ambush the baddies, and we had sent our squad to the opposite flank so we can coordinate our attack from both sides. This requires a better NPC AI control system, I think?
Route 4: We can go covert, cut/disrupt the baddies' supply line, communications, isolate them, and sabotage their area so that they have no idea where we are. Inside the tree line we can use our sniper rifle from a well hidden perch, and send the enemy scurrying around; they have NO IDEA where our shots are coming from. Bingo!
Having multiple battle area navigation options is more acceptable to me for having a more 'open world' that keeps things from getting too far afield, where I can get spatially lost. Let's see more HD graphic scenery options in our area of operation that can keep replays fresher for role-playing different combat tactics from a variety of vantage points.
4. We better have a way to keep from getting lost in a more 'open world.' I sure don't want to randomly stumble around (like in ME-1) for an hour (of my resource-limited time) looking for crashed escape pods, shifty cows, turian insignias, and such, when I want to be playing the game for more purposeful reasons.
5. If we have to refuel, I don't want to have to do it as frequently as was required in ME-2 and -3. That was a big nuisance and got in the way of enjoying the game for me.
6. If we have to travel far distances (like over land), at least let us call for supply drops so we can be less interrupted with our time. I'd rather fight to find or defend a supply drop than to wonder around looking for few resources. It's okay with me if I have to find a minor resource on a planet to keep my mako from running out of fuel, or find a temporary resting spot for a battle-field conversation with my squad, but I don't want to go to 6 places in the area that would break my focus to complete the mission.
What do you think?
Size is only a positive if there are meaningful things to do in that space. If it's just huge zones where we do nothing but pick Flowers of Life and kill the occasional Invid, then I will be disappointed.
Amen to that. I hope there also won't be any pointless and shallow mini filler side missions, like in DAI. Those are boring and not fun to do.
Hey that's what I've said too!!! Ghost Recon/SOCOM style!Having a more 'open world' presents more problems that worry me. Here are some ways that I will suggest to BW to keep things from becoming too 'open':
1. If all that gorgeous new HD scenery is partially obscured in heavy haze effects (a popular graphics theme, it seems) that we have seen in EVERY E3 '15 trailer screen-cap, then I will scream foul!
2. If 'open world' means we have do 50+ side assignments on as many planets, I will scream foul! I just want 70- 90 hours of meaningful game play (not wasted time) so that I can replay it a little sooner than we have had to put up with so far. I want quality, not quantity.
3. I'd like to have the 'open world' idea mean that we can travel multiple paths in a combat area that allow us to use our class' optimal tactics more effectively. Rather than being funneled through a single pathway, I'd like to have the ability to have other routes with different scenery that we can travel though. For example:
Route 1: Go straight ahead to reach the baddies. Perfect for infiltrators and those who want to rush head-first into battle.
Route 2: Curl left, get through a marsh, be protected by cover, pick up some intel by eavesdropping, and approach the camp from the back side.
Route 3: Curl right, follow a route just inside a tree line, ambush the baddies, and we had sent our squad to the opposite flank so we can coordinate our attack from both sides.
Route 4: We can go covert, cut/disrupt the baddies' supply line, communications, isolate them, and sabotage their area so that they have no idea where we are. Inside the tree line we can use our sniper rifle from a well hidden perch, and send the enemy scurrying around; they have NO IDEA where our shots are coming from. Bingo!
Having multiple battle area navigation options is more acceptable to me for having a more 'open world' that keeps things from getting too far afield, where I can get spatially lost. Let's see more HD graphic scenery options in are area of operation that can keep replays fresher for trying different combat tactics.
4. We better have a way to keep from getting lost in a more 'open world.' I sure don't want to randomly stumble around (like in ME-1) for an hour (of my resource-limited time) looking for crashed escape pods, shifty cows, turian insignias, and such, when I want to be playing the game for more purposeful reasons.
5. If we have to refuel, I don't want to have to do it as frequently as was required in ME-2 and -3. That was a big nuisance and got in the way of enjoying the game for me.
6. If we have to travel far distances, at least let us call for supply drops so we can be less interrupted with our time. I'd rather fight to find or defend a supply drop than to wonder around looking for few resources. It's Okay with me if I have to find a minor resource on a planet to keep my mako from running out of fuel, or find a temporary resting spot for a battle-field conversation with my squad, but I don't want to go to 6 places in the area that would break my focus to complete the mission.
What do you think?
I hope when they are talking about size they are talking about the size of the project not the size of the environments. I would rather have something that is full than big only on environments.
Having a more 'open world' presents more problems that worry me. Here are some ways that I will suggest to BW to keep things from becoming too 'open'. Many others have made these points too, so I'd like to support the forum members who have been writing about these same ideas for quite a while.
1. If all that gorgeous new HD scenery is partially obscured in heavy haze effects (a popular graphics theme, it seems) that we have seen in EVERY E3 '15 trailer screen-cap, then I will scream foul!
2. If 'open world' means we have do 50+ side assignments on as many planets, I will scream foul! I just want 70- 90 hours of meaningful game play (not wasted time) so that I can replay it a little sooner than we have had to put up with so far. I want quality, not quantity.
3. I'd like to have the 'open world' idea mean that we can travel multiple paths in a combat area that allow us to use our class' optimal tactics more effectively. Rather than being funneled through a single pathway, I'd like to have the ability to have other routes with different scenery that we can travel though. For example:
Route 1: Go straight ahead to reach the baddies. Perfect for infiltrators and those who want to rush head-first into battle.
Route 2: Curl left, get through a marsh, be protected by cover, pick up some intel by eavesdropping, and approach the camp from the back side.
Route 3: Curl right, follow a route just inside a tree line, ambush the baddies, and we had sent our squad to the opposite flank so we can coordinate our attack from both sides.
Route 4: We can go covert, cut/disrupt the baddies' supply line, communications, isolate them, and sabotage their area so that they have no idea where we are. Inside the tree line we can use our sniper rifle from a well hidden perch, and send the enemy scurrying around; they have NO IDEA where our shots are coming from. Bingo!
Having multiple battle area navigation options is more acceptable to me for having a more 'open world' that keeps things from getting too far afield, where I can get spatially lost. Let's see more HD graphic scenery options in our area of operation that can keep replays fresher for role-playing different combat tactics from a variety of vantage points.
4. We better have a way to keep from getting lost in a more 'open world.' I sure don't want to randomly stumble around (like in ME-1) for an hour (of my resource-limited time) looking for crashed escape pods, shifty cows, turian insignias, and such, when I want to be playing the game for more purposeful reasons.
5. If we have to refuel, I don't want to have to do it as frequently as was required in ME-2 and -3. That was a big nuisance and got in the way of enjoying the game for me.
6. If we have to travel far distances, at least let us call for supply drops so we can be less interrupted with our time. I'd rather fight to find or defend a supply drop than to wonder around looking for few resources. It's okay with me if I have to find a minor resource on a planet to keep my mako from running out of fuel, or find a temporary resting spot for a battle-field conversation with my squad, but I don't want to go to 6 places in the area that would break my focus to complete the mission.
What do you think?
I personally think it's gonna be a fight to refuel every single time we do it.
I mean, think about it. We're in Andromeda. We're not gonna have the materials to send down a probe. We're not gonna have the fuel to even fly the probe, much less to fill it with fuel. Everything's going to be a fight. From gathering resources (meaning metal, wood, etc), fuel, food (that's a biggie), colonization, the list goes on.
And I can't wait.
In other words, it's going to feel like The Martian, except with actual martians shooting you in the face. And plus something akin to the geth.
They also said the same about Inquisition.
It's gonna be huge!!!
I personally think it's gonna be a fight to refuel every single time we do it. I mean, think about it. We're in Andromeda. We're not gonna have the fuel to even fly the probe, much less to fill it with fuel. From gathering resources (meaning metal, wood, etc), fuel, food (that's a biggie), colonization, the list goes on.
Yeah, I understand and I see your point - and this is the stuff that makes me worry about how much time I will have to invest in a more 'open world' to do the dreary 'house-keeping' drags. It's the same old 'enjoyment time vs. find everything time' to balance. These are a poor way to make a game more 'expansive.' It is sacrilegious for me to use the cheat procedures to give myself better levels of credits and resources so I can focus my time on the more pressing concerns.
Edit: I don't want to play Sim-City 'types' of activities so that I can get to where I want to go.
My hope is for our visits to mission worlds is that they be a far greater opportunity and a major source point to take on necessary supplies, in addition to our running around to progress the story arc. This would be more in keeping with 'reality' in a fantasy world, imo. I'd rather find more credits and resources that I can pilfer while I am docked in port at a mission world. What I don't want to have to do is visit 50+ planets simply to find a few resources here and there and have no other important reasons to be there.
It's going to be ME2 planet scanning writ large.
Hopefully it doesn't actually just take place in the Helius Cluster, because although space is enormous, that would be a significant step down in scope from the prior trilogy and would only be superficially "staggering".
Also, it would be like, really really stupid.
I'm pretty sure it's confirmed to only take place in the Helios (?) Cluster. Not really sure that it's a step down in scope since the scope of the previous games was about 2-6 inhabited worlds and a bunch of empty rocks.
I don't care about the size of the 'open world' concept. Hell, vast open spaces are a detriment to the story focus. Despite all the whining about how ME 2 and ME 3 didnt' have the exploration of ME, the stories were tighter, better scripted, and the environments we traveled through more focused on the important stuff: the story we're following.
In every game that there was an 'open world', there either was not much to do in that open world, or there were a million miscellaneous stories to follow up on with rare hints of the main plot progressing.
I'm pretty sure it's confirmed to only take place in the Helios (?) Cluster. Not really sure that it's a step down in scope since the scope of the previous games was about 2-6 inhabited worlds and a bunch of empty rocks.
Hopefully it doesn't actually just take place in the Helius Cluster, because although space is enormous, that would be a significant step down in scope from the prior trilogy and would only be superficially "staggering".
Also, it would be like, really really stupid.
But if you think about it, those other races discovered stuff loooooooong before we even got there. That why the first contact war happened. Here, we'll be starting new.
Quantity doesn't equal quality.
Show us what you got first and then brag if you still can.
Exactly.Quantity doesn't equal quality.
Show us what you got first and then brag if you still can.
But if you think about it, those other races discovered stuff loooooooong before we even got there. That why the first contact war happened. Here, we'll be starting new.
And hopefully get involved in a new 'Contact War.'
Xenophobic aliens insist on their privacy; 'little did we know'. Oops!
Edit: 'Oops!' means: I guess we got ourselves into another fix. Didn't we learn anything from the First Contact War!?!
Our history repeats itself if we don't learn something from it.
But if you think about it, those other races discovered stuff loooooooong before we even got there. That why the first contact war happened. Here, we'll be starting new.
But it still doesn't make sense with the scale of how big space actually IS. Consider the Milky Way - 400 billion stars, presumably millions of star clusters. Of the handful of intelligent, spacefaring civilizations, not only did they all originate from different star clusters, but the clusters were separated by tens of thousands of light years.
Having you explore one star cluster, but run into multiple new civilizations is kind of absurd. It would imply that in Andromeda, intelligent alien species are almost literally on top of each other. It's the kind of idiocy that is rampant in Sci Fi like Star Trek. It makes more sense for species like that to be widely separated in space, as such civilizations are presumably incredibly rare (when considering the sheer number of star systems and life bearing worlds in a galaxy compared to the number of intelligent civilizations).
Right, but that's assuming we're gonna run into all of those alien civilizations. We might, at most, meet two.
EDIT : Well, I'll say two - four. Just to cover my bases. One synthetic race, three organic races.
That's what she said.
Oh, thank God. I was scrolling through the thread and wondering if I was gonna have to be the one to finally say it. That took too long. ![]()