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Mass Effect: Andromeda’s size is “Staggering”: Bioware


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#101
mrjack

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OK, I just read though this article three times and nowhere does the author link a quote from Alistair McNally saying that the size is "staggering". There is a twitter quote saying that it looks "stunning" but nothing about the size. If the quote exists, either I'm blind or the writer forgot to include it.

 

The Ryder info is rumour presented as fact (again unsourced).

 

Players will instead be controlling a completely different character, though the only fact we know about them is their name: Ryder, in reference to Sally Ride, the first female astronaut.

 

He then goes on to confuse Shadow Realms with the new IP as if the new IP was some big revelation.

 

This is the worst kind of click-bait. Time to stop freaking out.


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#102
Linkenski

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Great. Bigger = better. The usual circlejerk


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#103
Wayning_Star

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space the final whopper...er...frontier.. etc.

 

 

I hope its good is all.. Lately the new comer vg's are kind of lackluster. ME was an exception to that rule. (the militaria/starwarstrek stuff notwithstanding. ;) )



#104
Sartoz

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OK, I just read though this article three times and nowhere does the author link a quote from Alistair McNally saying that the size is "staggering". There is a twitter quote saying that it looks "stunning" but nothing about the size.

Snip

                                                                                      <<<<<<<<<<(0)>>>>>>>>>>

 

Maybe he was referring to this:

"Spent today reviewing creative progress on #MassEffectAndromeda. I believe it to be the best (and certainly largest) Mass Effect ever! #Hype— Alistair McNally (@Al_McNally) September 12, 2015"


 



#105
Bruno Hslaw

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To be honest I want a large game. BUT only if it has content. I do not want to drive a Mako round a giant empty space again.



#106
Creator Limbs

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OK, I just read though this article three times and nowhere does the author link a quote from Alistair McNally saying that the size is "staggering". There is a twitter quote saying that it looks "stunning" but nothing about the size. If the quote exists, either I'm blind or the writer forgot to include it.
 
The Ryder info is rumour presented as fact (again unsourced).
 
 
He then goes on to confuse Shadow Realms with the new IP as if the new IP was some big revelation.
 
This is the worst kind of click-bait. Time to stop freaking out.

 
You're new to bioware's fanbase, aren't you?

<<<<<<<<<<(0)>>>>>>>>>>
 
Maybe he was referring to this:
"Spent today reviewing creative progress on #MassEffectAndromeda. I believe it to be the best (and certainly largest) Mass Effect ever! #Hype— Alistair McNally (@Al_McNally) September 12, 2015"


Ok, but calling it the largest Mass Effect ever is not the same as calling it staggering :')

#107
Linkenski

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Imagine the joy as a developer if you could just keep adding more and more to you game and that automatically makes it better bit for bit. Sad that's not how it works. Would make game-development so much easier and I'd love gaming so much more then.



#108
Grieving Natashina

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Regardless of the actual wording of the article, when I hear the phrase, "It's a huge open world" or my favorite, "Bigger than Skyrim," I immediately roll my eyes. It isn't how big it is, it's how they use it that counts. It's true for many areas of life. ;)

I'm fine with an open world, but as long as my character can actually do fun things in it. Meaning that, while I loved DA:I when I was doing quests, I jump up and down hated most the sidequests. DA:I has made me gunshy of "huge" open world games from BioWare.

The Requistion Table was one of the biggest wastes of time I've ever had in a game. This is coming from someone that just finished FFVII for the 3rd time and dinked around for quite awhile in the Gold Saucer. Someone that did more hours of grinding for FFX and the Dark Aeons than she'd care to admit. When I started skipping the RT, it made the game more fun.

Also, that freaking War Table can go die in a fire. My IQ was out picking flowers and collecting metal while Leliana/Cullen/Josie's minions did the cool stuff. There is some very neat sounding quests involving the Warden for example, yet the player can do none of them. Oh and some of those can take a day or so to complete. Enjoy your beige pajamas and flower picking while the NPCs have most of the fun. Not to mention you can screw up and do fun things like get the elven PC's entire clan killed, or kill off most of the rest of Wardens on accident. The whole thing turns into a Guide Dang It situtation.

The game can be as big or as small as it wants. I liked DA2 and I liked ME2 and ME3, and those games didn't have open world. I'll admit, I thought that DA:I was a very good game, (save the hate, I've been hearing it for over a year now) but putting in zones/stupid sidequests just to fill space isn't very good or exciting. I hate it when MMOs would do that, and it's even worse when a single player game does that.

Give me a good story and not craptons of padding, and I'll be a happy gal.
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#109
General TSAR

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Every time a dev brags about how massive their game is I feel a sense of dread, is there going to be enough meaningful content to fill this "staggering" world? Will the areas be full of fetch quests, will they even have those? I don't mind open worlds but I want them be as open as they have content to fill. 

Yep.

 

(Looks at The Phantom Pain)


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#110
The Real Pearl #2

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You're new to bioware's fanbase, aren't you?


Ok, but calling it the largest Mass Effect ever is not the same as calling it staggering :')

I don't know anywhere else talk the things with you but i suppose this place will suffice.

500px-7x12_-_surprise_motherfucker.png

So lets continue our conversation then, since i can't PM you this is the best i can do right now, 

So...Hi! I am pierogi, tell me about yourself, Like i said before i want this friendship to blossom. 

rose-animated-gif-12.gif



#111
Toddler Tosser

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Don't even bother my dear Pierogi ^ limbs is as stiff as a rock and she's a cyber-bully.


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#112
The Real Pearl #2

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Don't even bother my dear Pierogi ^ limbs is as stiff as a rock and she's a cyber-bully.

She's a gem too? Is she a peridot? or another jasper? perhaps another pearl?

 

I'm afraid you made more motivated my friend.  :P



#113
SKAR

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Hopefully it doesn't actually just take place in the Helius Cluster, because although space is enormous, that would be a significant step down in scope from the prior trilogy and would only be superficially "staggering".

Also, it would be like, really really stupid.

well it might not be.

#114
goishen

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Well, let's list off the races that we already have had meaningful interactions with.

 

  1. Asari
  2. Turians
  3. Salarians
  4. Krogans
  5. Vorcha
  6. Elcor
  7. Volus
  8. Hanar
  9. Collectors
  10. Reapers
  11. Geth
  12. Quarians
  13. Drell
  14. Prothean (saying this 'cause we only met 1)
  15. Yahg
  16. And of course humanity

 

If you think about it, they came from maybe 6-8 different clusters of stars.  So, I'm not far off when I say that we could be dealing with 2-4 new races.  



#115
Wayning_Star

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Maybe they'll explain where the human genome 'sprang' up... Personally, I don't trust Leviathan any further than I/we can throw them!



#116
pdusen

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Also, that freaking War Table can go die in a fire. My IQ was out picking flowers and collecting metal while Leliana/Cullen/Josie's minions did the cool stuff. There is some very neat sounding quests involving the Warden for example, yet the player can do none of them. Oh and some of those can take a day or so to complete. Enjoy your beige pajamas and flower picking while the NPCs have most of the fun. Not to mention you can screw up and do fun things like get the elven PC's entire clan killed, or kill off most of the rest of Wardens on accident. The whole thing turns into a Guide Dang It situtation.

 

Okay, but you do understand that none of those quests would have made it into the game in any form if they hadn't been war table missions, right? It's not like Bioware decided to make them that way for the fun of it.



#117
vbibbi

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Okay, but you do understand that none of those quests would have made it into the game in any form if they hadn't been war table missions, right? It's not like Bioware decided to make them that way for the fun of it.


The issue is that the majority of quests depicted in the war table seemed more interesting than the majority of actual side quests in the game. It's not that we wish the war table quests had also been playable, it's that we wish the existing quests had as many variations in choices, outcomes, and variety of styles of quests. At least for me.
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#118
Grieving Natashina

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Okay, but you do understand that none of those quests would have made it into the game in any form if they hadn't been war table missions, right? It's not like Bioware decided to make them that way for the fun of it.

I felt and still feel that it was a terrible design decision. I would have rather had some of those quests actually be shown in game rather than all the side quests. Things like protecting some village from looters and the like I could live without doing. Things like killing the rest of the local Wardens damn near off, and the death of the elven PC clan should have been shown, not told. Or how about direct player involvement for decisions like that? If say, an elven PC wants to have their clan killed off, the player should be allowed to directly interact with such a scenario.

If I may be 100% honest, I would have preferred to have those quests be Codex only, if they can't be bothered to show it on screen. I know they had good intentions. I'm not one to sit there and mindlessly bash BioWare just because they made a bad game design decision. From a story perspective, it was a good way to show the strengths and weaknesses of the advisors. It's keeps them relevant in the game and I do appreciate the effort.

I'm also not knocking those that liked it. If you enjoyed the quests, got involved with the War Table stories, awesome. I'm not going to tell anyone that they were wrong for enjoying it. It's not my place to judge, even if I wanted to. :)

That doesn't change my opinion. I still think it sucks and wasn't as well thought out as it could be. Doubly so for the Requisition Table. If they do something like that again, I'd rather it stay to fluff quests like picking herbs or building bridges or protecting some no name town. Not, "Oops, you killed off your PC clan/most of the rest of the local Wardens on accident. Look up a guide kid." As a player, I'd like the option to do those bigger quests, at least some of them. Player agency, aside from assigning advisors, wasn't really there at all.
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#119
vbibbi

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I felt and still feel that it was a terrible design decision. I would have rather had some of those quests actually be shown in game rather than all the side quests. Things like protecting some villiage from looters and the like I could live without doing. Things like killing the rest of the local Wardens damn near off, and the death of the elven PC clan should have been shown, not told. Or how about direct player involvement for decisions like that? If say, an elven PC wants to have their clan killed off, the player should be allowed to directly interact with such a scenario.
If I may be 100% honest, I would have preferred to have those quests be Codex only, if they can't be bothered to show it on screen. I know they had good intentions. I'm not one to sit there and mindlessly bash BioWare just because they made a bad game design decision. From a story perspective, it was a good way to show the strengths and weaknesses of the advisors. It's keeps them relevant in the game and I do appreciate the effort.
I'm also not knocking those that liked it. If you enjoyed the quests, got involved with the War Table stories, awesome. I'm not going to tell anyone that they were wrong for enjoying it. It's not my place to judge, even if I wanted to. :)
That doesn't change my opinion. I still think it sucks and wasn't as well thought out as it could be. Doubly so for the Requisition Table. If they do something like that again, I'd rather it stay to fluff quests like picking herbs or building bridges or protecting some no name town. Not, "Oops, you killed off your PC clan/most of the rest of the local Wardens on accident. Look up a guide kid." As a player, I'd like the option to do those bigger quests, at least some of them. Player agency, aside from assigning advisors, wasn't really there at all.


Yup. Plus, even when there were good and bad outcomes based on which advisor we picked, I didn't think we received enough information to pick the right outcomes. It was very hit or miss and frustrating when I had to wait for hours to find out that the mission had failed and the mission chain stopped. Either reload and replay or use an online guide to find the right choices.
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#120
Addictress

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Not only that but I feel like for an extremely interactive, cinematic game, making decisions and having things happen via dialogue boxes is very jarring and backwards. And people say, "oh, it harkens back to RPG table games."

 

You do realize videogames are not table games right? If you want to incorporate card games and dialogue boxes in the game, do something like Gwent where it's well-defined within the game, it is a sub-module conceptually and design-wise. It isn't the main method of conveying missions and world-impacting actions.


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#121
spinachdiaper

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Here's your guys ideal Bioware game break down:

20 hours of text adventuring "story" and character dialogue

15 hours of JRPGish cut scenes

30 hours of player character and same gender LI making googly eyes at each other

2 to 3 hours of actual gameplay consisting of 4 strictly on rails missions 



#122
AlanC9

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I felt and still feel that it was a terrible design decision. I would have rather had some of those quests actually be shown in game rather than all the side quests. Things like protecting some villiage from looters and the like I could live without doing. Things like killing the rest of the local Wardens damn near off, and the death of the elven PC clan should have been shown, not told. Or how about direct player involvement for decisions like that? If say, an elven PC wants to have their clan killed off, the player should be allowed to directly interact with such a scenario.

I still don't follow this. Cut the war table and those missions.... still wouldn't be in the game.

Unless you're saying that the war table made you feel worse about the rest of the game than you would have if it hadn't been in the game? That's a silly feeling, but feelings are often silly.

Or are we not really talking about the war table at all? If that's the case, then why are we talking about the war table?
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#123
AlanC9

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Here's your guys ideal Bioware game break down:
20 hours of text adventuring "story" and character dialogue
15 hours of JRPGish cut scenes
30 hours of player character and same gender LI making googly eyes at each other
2 to 3 hours of actual gameplay consisting of 4 strictly on rails missions

Don't forget 30 hours of inventory management. Double that if the game has crafting.

But seriously, dude... "same gender"? All throwing that in there did was make you look like a homophobe. Your post would have worked better without it.
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#124
Donk

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Here's your guys ideal Bioware game break down:
20 hours of text adventuring "story" and character dialogue
15 hours of JRPGish cut scenes
30 hours of player character and same gender LI making googly eyes at each other
2 to 3 hours of actual gameplay consisting of 4 strictly on rails missions


Fun fact it isn't just us gays who go on about romance.

Cassandra Pentaghast and the amount of bitching about "Romance options suck for straight men" prove that. ;)
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#125
spinachdiaper

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Don't forget 30 hours of inventory management. Double that if the game has crafting.

But seriously, dude... "same gender"? All throwing that in there did was make you look like a homophobe. Your post would have worked better without it.

Well I put my foot in my mouth semi intentionally since it seems like the dominant preference here is as such. Me I'm not trying to impose or judge and I have played all various persuasions in the other Bioware games. Whatever makes you happy and whatnot.