Regardless of the actual wording of the article, when I hear the phrase, "It's a huge open world" or my favorite, "Bigger than Skyrim," I immediately roll my eyes. It isn't how big it is, it's how they use it that counts. It's true for many areas of life.

I'm fine with an open world, but as long as my character can actually do fun things in it. Meaning that, while I loved DA:I when I was doing quests, I jump up and down hated most the sidequests. DA:I has made me gunshy of "huge" open world games from BioWare.
The Requistion Table was one of the biggest wastes of time I've ever had in a game. This is coming from someone that just finished FFVII for the 3rd time and dinked around for quite awhile in the Gold Saucer. Someone that did more hours of grinding for FFX and the Dark Aeons than she'd care to admit. When I started skipping the RT, it made the game more fun.
Also, that freaking War Table can go die in a fire. My IQ was out picking flowers and collecting metal while Leliana/Cullen/Josie's minions did the cool stuff. There is some very neat sounding quests involving the Warden for example, yet the player can do none of them. Oh and some of those can take a day or so to complete. Enjoy your beige pajamas and flower picking while the NPCs have most of the fun. Not to mention you can screw up and do fun things like get the elven PC's entire clan killed, or kill off most of the rest of Wardens on accident. The whole thing turns into a Guide Dang It situtation.
The game can be as big or as small as it wants. I liked DA2 and I liked ME2 and ME3, and those games didn't have open world. I'll admit, I thought that DA:I was a very good game, (save the hate, I've been hearing it for over a year now) but putting in zones/stupid sidequests just to fill space isn't very good or exciting. I hate it when MMOs would do that, and it's even worse when a single player game does that.
Give me a good story and not craptons of padding, and I'll be a happy gal.