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Mass Effect: Andromeda’s size is “Staggering”: Bioware


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#176
KallenX

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I have to say that I am more positive about ME having a huge world than DA. I think in ME it helps more in terms of atmosphere. If we are explorers in space, a huge number of planets, even if they are fairly desolate, helps to convey a feeling of vastness. I think it worked in ME1 (I know, not everyone's cup of tea) and if they can improve on this concept I think it might be a good thing in ME:A as well.

 

I just really hope that they don;t go the "Ubisoft" route (as they did in DA:I to an extent) and clutter all these maps up with stupid collectables. Don't be afraid to have less stuff on your maps. Don't be afraid to have side locations that are mainly there for their beauty and offer maybe just one or two little things to discover in really hard to find places.

Even if it is not for everyone to explore all these places thoroughly, even for those who don't really see the content, the fact that they know its there already creates the illusion of a bigger universe and that's ultimately the best argument for it.

 

I have to admit, I wasn't a super big fan of the more desolate places in DA:I like the Whispering Wastes because for me DA is all about interacting in a vibrant fantasy world where ever other corner holds some magnificent new wonder. But ME on the other hand, trying to convey the vastness of space as a setting is much more suited for some of these environment to be explored on the side.

 

Of course, all of this on top of a great story, I wouldn't want to sacrifice that very important aspect of a Mass Effect experience either.

 

I spent a lot of time in Warcraft searching for unique out of the way places to just look at and explore.  I got sick of the game after Blizzard screwed up the game balancing and never updating anything (with a regular monthly subscription...).  If Bioware did something as vast, with the graphics at present or 4K levels..  i say MAKE IT HUGE...  I do not find that boring, I love exploring.  Not sure where the whole vast size is assumed to be boring (oh right, forgot ME1 Mako.. yeah that was a fkn chore, but I'm guessing they heard about that enough to upgrade environments.. and with other companies doing things like Ubisofts The Division... a huge space isn't necessarily boring if you're not stuck in it ALL THE TIME.   Mix up WoW with The Division and ME2 and there might be something good going on there.   I actually like the fact that I solo ran the first 30 levels in Division and was kept interested by the random stories, NPC interactions (shame they all seem to be of the violent type, no making friends with NPCs there).   I don't see an issue with collectables, but also have items that may or may not have significance later on.  That is one thing that bothered me about WoW, they had a lot of collectible crap that was just crap with no interest to anyone in the game.   I don't know if anyone else in these forums played WoW, i was into it since vanilla and got very tired of the mess they made of it. Still, lots of great game ideas that could be updated and improved upon.  STAGGERINGLY OPEN WORLDS being one of them if they make them well.  I don't always want to feel like I'm in a rush to push the 'main story' forward, instead to enjoy my own role playing and unscripted interactions.


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#177
vbibbi

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Did Bioware really say that? Or was it just speculation from disappointed fans?

Apart from the DLCs, I think Darrah also mentioned that there were never plans for Skyhold to have any relevance to the end game due to engine limitations.

 

user:

"Were there ever any plans for Skyhold to be attacked during the game? It seems a lot of "fixing up" the keep is geared towards that. Any chance that any DLC will involved the stronghold of the Inquisition being directly attacked at Skyhold like what happened at Haven?"

 

Mark Darrah:
"Actually, we never did plan that (performance concerns) but it would have been nice to play with your toy, wouldn't it?"



#178
goishen

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I spent a lot of time in Warcraft searching for unique out of the way places to just look at and explore.  I got sick of the game after Blizzard screwed up the game balancing and never updating anything (with a regular monthly subscription...).  If Bioware did something as vast, with the graphics at present or 4K levels..  i say MAKE IT HUGE...  I do not find that boring, I love exploring.  Not sure where the whole vast size is assumed to be boring (oh right, forgot ME1 Mako.. yeah that was a fkn chore, but I'm guessing they heard about that enough to upgrade environments.. and with other companies doing things like Ubisofts The Division... a huge space isn't necessarily boring if you're not stuck in it ALL THE TIME.   Mix up WoW with The Division and ME2 and there might be something good going on there.   I actually like the fact that I solo ran the first 30 levels in Division and was kept interested by the random stories, NPC interactions (shame they all seem to be of the violent type, no making friends with NPCs there).   I don't see an issue with collectables, but also have items that may or may not have significance later on.  That is one thing that bothered me about WoW, they had a lot of collectible crap that was just crap with no interest to anyone in the game.   I don't know if anyone else in these forums played WoW, i was into it since vanilla and got very tired of the mess they made of it. Still, lots of great game ideas that could be updated and improved upon.  STAGGERINGLY OPEN WORLDS being one of them if they make them well.  I don't always want to feel like I'm in a rush to push the 'main story' forward, instead to enjoy my own role playing and unscripted interactions.

 

 

Hell, I was in the original beta.   We can sit here all day long discussing WoW, but I feel that those discussions be moved to Blizzard's boards. 

 

I, too, am feeling like I could get lost in ME world forever.  Exploring, side quests, hell, I would even do fetch quests and still come back for more.  The reason that I couldn't in DA:I (or rather, had to hype myself up for it), is that I'm just not that into traditional role playing games anymore.  Especially ones about faith.  I liked playing it, it's just that I've gotta get prepared for it. 

 

But an open world space age shooter with endless possibilities and a story that knocks it out of the park?   Sign me up.  I'll happiliy do all the quests. 



#179
pdusen

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The resources for each of them don't need to be equal. They still should've cut one and enforced the other, even if one is more expensive to produce.

 

I'm not talking about quantity when I say they're not equivalent, I'm talking about what those resources actually are. You can't have a level designer stop level designing and start writing quests, for example, because that's not one of their skills.



#180
von uber

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If you want endless exploration then you can always play elite dangerous.

#181
Lebanese Dude

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Please populate the open world Bioware.

 

I don't want to have another fetch quest argument with anyone ever again.


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#182
rocklikeafool

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Good to know!



#183
Sylvius the Mad

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Please populate the open world Bioware.

Not too much. Conversations and combat interrupt the exploration.
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#184
Master Warder Z_

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Not too much. Conversations and combat interrupt the exploration.

 

._.

 

Go back to the 1980s already, geez.

 

I miss the D&D games too, but you take it too far.

 

54433145.jpg


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#185
fizzypop

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I'm not talking about quantity when I say they're not equivalent, I'm talking about what those resources actually are. You can't have a level designer stop level designing and start writing quests, for example, because that's not one of their skills.

well one sure you can and just because someone specializes in one thing doesn't mean they can't do another. But beyond that no one is saying they should. They are saying they could have hired more writers instead. It is like you are being obtuse on purpose. Oh let's be honest you are. They didn't focus on the story aspect and yes that's a problem.


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#186
Sylvius the Mad

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._.

Go back to the 1980s already, geez.

I miss the D&D games too, but you take it too far.

When I play Inquisition, the parts I like most are just walking into new areas to see what's there.

Also my favourite part of Skyrim.

#187
Addictress

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When I play Inquisition, the parts I like most are just walking into new areas to see what's there.

Also my favourite part of Skyrim.

Ok well I guess you never really liked the unique, distinguished aspect of previous Bioware games that differentiated Bioware from other gaming studios that the rest of us appreciated. Have fun with that.


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#188
Sylvius the Mad

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Ok well I guess you never really liked the unique, distinguished aspect of previous Bioware games that differentiated Bioware from other gaming studios that the rest of us appreciated. Have fun with that.

The thing that distibguished BioWare games from those of other studios were the roleplaying freedom and the excellent combat mechanics.

They mostly threw away their combat mechanic advantage when they started trying to accommodate real-time action elements, and the voiced protagonist and linear stories are badly damaging their roleplaying advantage.

With games like ME3 they appear to be trying to make not traditional western RPGs like they used to, but instead they're just making a linear story told primarily by non-interactive cinematics. They're basically making Metal Gear Solid.

#189
straykat

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The thing that distibguished BioWare games from those of other studios were the roleplaying freedom and the excellent combat mechanics.

They mostly threw away their combat mechanic advantage when they started trying to accommodate real-time action elements, and the voiced protagonist and linear stories are badly damaging their roleplaying advantage.

With games like ME3 they appear to be trying to make not traditional western RPGs like they used to, but instead they're just making a linear story told primarily by non-interactive cinematics. They're basically making Metal Gear Solid.

 

No, Metal Gear is better. Even without trying to be an RPG.

 

But your comment is stupid. MGS has notoriously high level of cutscenes. I might complain about ME's excessive use, but it isn't close. It's just not. Those are like movies, with an extra layer of wonky exposition.



#190
Toddler Tosser

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My size is staggering limbs. 

 

Sorry, that pun was irresistible.



#191
Sylvius the Mad

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No, Metal Gear is better. Even without trying to be an RPG.

But your comment is stupid. MGS has notoriously high level of cutscenes. I might complain about ME's excessive use, but it isn't close. It's just not. Those are like movies, with an extra layer of wonky exposition.

Once you get beyond a certain threshold, I just stop caring.

They both have way too many cinematics, and not nearly enough choices.

#192
straykat

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Once you get beyond a certain threshold, I just stop caring.

They both have way too many cinematics, and not nearly enough choices.

 

I can respect your intolerance level.. but it's not a fair description. Even the heaviest of ME cutscenes have dialogue options... and even choices.

 

I would ultimately say you're being a little impatient, if you think it's the same.



#193
The Qun & the Damned

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Please don't be fetch questy, please don't be fetch questy, please don't be fetch questy, please don't be fetch questy...


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#194
Linkenski

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Considering the effort Bioware puts into selling me on their games lately ("it's so big", "the characters never looked so re4lz before", "shoot things in the face lel") I sometimes picture Bioware like this

 

giphy.gif


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#195
straykat

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Considering the effort Bioware puts into selling me on their games lately ("it's so big", "the characters never looked so re4lz before", "shoot things in the face lel") I sometimes picture Bioware like this

 

giphy.gif

 

I imagined something similar.

 

But a crowd of employees. And a whiteboard presentation.


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#196
pdusen

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well one sure you can and just because someone specializes in one thing doesn't mean they can't do another. But beyond that no one is saying they should. They are saying they could have hired more writers instead. It is like you are being obtuse on purpose. Oh let's be honest you are. They didn't focus on the story aspect and yes that's a problem.

Or I have some understanding of the difficulties involved in finding and hiring quality people, let alone retraining the ones you already have. But sure, anyone who points out flaws in your arguments is just being obtuse. Obviously.

And I didn't say anything about how much they did or didn't focus on story.

#197
Paz Cadash

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Please don't be fetch questy, please don't be fetch questy, please don't be fetch questy, please don't be fetch questy...

Agreed, hopefully they've learned from their mistakes on Inquisition.

 

I'm growing rather tired of so many games going with "bigger is better" and wanting to have a massive, gazillion square mile open-world map. Only make the game as big as you can fill with real content and hand-crafted levels/areas, because once you go past that it just becomes boring, generic and samey with a randomly-generated vibe. The size remains impressive for maybe an hour, after which it becomes a hurdle instead, and it invariably ends with one just zipping around fast-travel points completing stupid fetch quests instead of playing the game that could have been.


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#198
Sylvius the Mad

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I can respect your intolerance level.. but it's not a fair description. Even the heaviest of ME cutscenes have dialogue options... and even choices.

They have buttons we can press. But without some indication of what those buttons will make Shepard do, we can't really be said to be choosing anything.

#199
Sylvius the Mad

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Agreed, hopefully they've learned from their mistakes on Inquisition.

I'm growing rather tired of so many games going with "bigger is better" and wanting to have a massive, gazillion square mile open-world map. Only make the game as big as you can fill with real content and hand-crafted levels/areas, because once you go past that it just becomes boring, generic and samey with a randomly-generated vibe. The size remains impressive for maybe an hour, after which it becomes a hurdle instead, and it invariably ends with one just zipping around fast-travel points completing stupid fetch quests instead of playing the game that could have been.

I couldn't disagree more.

Except for one thing. What you describe, zipping fast-travel points just to complete quests, does sound really dull. But given that it's dull, why do it?

I almost never fast-travel in Inquisition.
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#200
RoboticWater

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I couldn't disagree more.

Except for one thing. What you describe, zipping fast-travel points just to complete quests, does sound really dull. But given that it's dull, why do it?

I almost never fast-travel in Inquisition.

Because walking between objectives is about as dull and takes longer.


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