I have to say that I am more positive about ME having a huge world than DA. I think in ME it helps more in terms of atmosphere. If we are explorers in space, a huge number of planets, even if they are fairly desolate, helps to convey a feeling of vastness. I think it worked in ME1 (I know, not everyone's cup of tea) and if they can improve on this concept I think it might be a good thing in ME:A as well.
I just really hope that they don;t go the "Ubisoft" route (as they did in DA:I to an extent) and clutter all these maps up with stupid collectables. Don't be afraid to have less stuff on your maps. Don't be afraid to have side locations that are mainly there for their beauty and offer maybe just one or two little things to discover in really hard to find places.
Even if it is not for everyone to explore all these places thoroughly, even for those who don't really see the content, the fact that they know its there already creates the illusion of a bigger universe and that's ultimately the best argument for it.
I have to admit, I wasn't a super big fan of the more desolate places in DA:I like the Whispering Wastes because for me DA is all about interacting in a vibrant fantasy world where ever other corner holds some magnificent new wonder. But ME on the other hand, trying to convey the vastness of space as a setting is much more suited for some of these environment to be explored on the side.
Of course, all of this on top of a great story, I wouldn't want to sacrifice that very important aspect of a Mass Effect experience either.
I spent a lot of time in Warcraft searching for unique out of the way places to just look at and explore. I got sick of the game after Blizzard screwed up the game balancing and never updating anything (with a regular monthly subscription...). If Bioware did something as vast, with the graphics at present or 4K levels.. i say MAKE IT HUGE... I do not find that boring, I love exploring. Not sure where the whole vast size is assumed to be boring (oh right, forgot ME1 Mako.. yeah that was a fkn chore, but I'm guessing they heard about that enough to upgrade environments.. and with other companies doing things like Ubisofts The Division... a huge space isn't necessarily boring if you're not stuck in it ALL THE TIME. Mix up WoW with The Division and ME2 and there might be something good going on there. I actually like the fact that I solo ran the first 30 levels in Division and was kept interested by the random stories, NPC interactions (shame they all seem to be of the violent type, no making friends with NPCs there). I don't see an issue with collectables, but also have items that may or may not have significance later on. That is one thing that bothered me about WoW, they had a lot of collectible crap that was just crap with no interest to anyone in the game. I don't know if anyone else in these forums played WoW, i was into it since vanilla and got very tired of the mess they made of it. Still, lots of great game ideas that could be updated and improved upon. STAGGERINGLY OPEN WORLDS being one of them if they make them well. I don't always want to feel like I'm in a rush to push the 'main story' forward, instead to enjoy my own role playing and unscripted interactions.





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