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Choices that make you DIE


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50 réponses à ce sujet

#1
Ascari

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I've recently played the Witcher 2 and there were some dialog options that cause a game over screen.  Here's an example 

and don't forget about Morinth from Mass Effect 2

 

Bioware should have some of these choices since some of the dialog in their games are usually illusion of choices and don't provide much difference.


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#2
ZipZap2000

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I'm used to characters that kill Thresher Maws on foot. Geralt should grow a quad.
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#3
SporkFu

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I don't see the point. A 'game over' or 'critical mission failure' screen would simply necessitate loading the closest previous save and picking the choice that doesn't result in the character dying anyway.
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#4
Lyrandori

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I've always had mixed feelings about that for story-driven games. There's a part of me that wants a more plausible approach (I.E. my protagonist should not be invincible, or shouldn't have the best of luck for everything he does, or tries to do), one that could even cause "death". But another part of me knows that it would be done mostly just for the sake of doing it.

 

I mean, ultimately, I'd find that to be superfluous, considering how you'll of course just reload after that and simply avoid the choice that caused your "death". Indeed, that usually means that the protagonist is a force of nature, will never really die and can overcome any and all challenges the universe can throw at him/her. You might even be enough of a bad ass to drink through your helmet. Now, of course, it might add some... let's say... variety to how things can branch out during a given situation, or mission. You might want to see your character die just "for the heck of it", to satisfy your curiosity, or you'd simply genuinely take a bad decision on your first time doing that mission and just die as a result, or get killed, or fall off a cliff and break your neck, and then have a good laugh at it. But in the end, we'll always just reload, then avoid the "death choice" and move on. In terms of development time I'm sure that doing something like that would cost more (in time and money) than it'd be worth doing, I suppose unless it'd be done maybe just one or two times throughout the entire game.

 

Meh, still not sure, but really I think it's just for the heck of it, rather than being something relevant to the story that's being told. I... might be wrong. I mean there's that other half of me who actually want to see SOME of that happening, with moderation.



#5
tesla21

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I don't see the point. A 'game over' or 'critical mission failure' screen would simply necessitate loading the closest previous save and picking the choice that doesn't result in the character dying anyway.

Well it could add some flavor and make the world/story a little more believable. I am not dying to see it (no pun) but I guess it would be alright as long as they don't interfere with roleplaying and make dialogue puzzles that is.



#6
SporkFu

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Well it could add some flavor and make the world/story a little more believable. I am not dying to see it (no pun) but I guess it would be alright as long as they don't interfere with roleplaying and make dialogue puzzles that is.

Sure, I get it, and I love ideas that add depth to the game. Morinth, for example, was a case of "I may be going to hell but at least I'm enjoying the ride!" ...er, well maybe not everybody felt that way :ph34r: ...but I would disagree with the protag's possible death occurring as a means of countering the illusion of choice.
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#7
Ascari

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I'm used to characters that kill Thresher Maws on foot. Geralt should grow a quad.

Remember when a peasant boy killed Geralt with a pitchfork? XD

I don't see the point. A 'game over' or 'critical mission failure' screen would simply necessitate loading the closest previous save and picking the choice that doesn't result in the character dying anyway.

Well, some people can pick a choice without thinking and no real consequences would occur. It would be cool if Bioware adds those type of choices.



#8
SporkFu

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Well, some people can pick a choice without thinking and no real consequences would occur. It would be cool if Bioware adds those type of choices.

So, like, "pay attention to what you're saying or doing cause you could die" ?

You know what? I change my mind. I'm all for that. :lol:
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#9
ZipZap2000

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So, like, "pay attention to what you're saying or doing cause you could die" ?

You know what? I change my mind. I'm all for that. :lol:


I've had enough of your disingenuous assertions!

*Khalisah kicks your ass on live tv*

Did we get that?

All of it.
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#10
ZipZap2000

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Remember when a peasant boy killed Geralt with a pitchfork? XD.


No, but I do remember being blasted through a portal by his jealous ex and him being so whipped (Still!) he didn't have the nuts to speak up about it. Let alone push her out the window she was standing next to.
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#11
UpUpAway

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I would rather have consequences short of death that don't just automatically cause a reload and change of decision.


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#12
malloc

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I would't necessarily put die but I would say, put you at more of a disadvantage than the other dialog options



#13
Khrystyn

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ME-1's Citadel: Signal Tracking

 

Also,

 

Westerlund News reporter Khalisah al-Jilani should have been able to kick Shepard's butt in ME-2. She had put in the effort (over two years) to be ready for round 2 with Shep at the Citadel (outside of Capt. Bailey's office).

 

I would have really liked to have seen a funny cutscene where she flattened Shepard with a round-about kick, followed by a punch with her closed fist that caused Shep's nose to get bloody. After Shep gets back up, woozy and stumbling, she puts her dominant foot through Shep's chest to knock them out cold. Later, Shep wakes up in the hospital, or somewhere, and there she is asking Shep more questions on live camera TV. A dialog cutscene at that point could have been hysterical to go through. She is Shepard's bane of existence. Now THAT would have been a visual treat demonstrating that the Protag isn't invincible and can get blind-sided without causing their death and a forced reload.

 

I doubt BW would include something like this in Andromeda, but I do hope we will see some very amusing scenes that can make us laugh out loud for a little while.



#14
Kabooooom

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It just reminds me of these "Choose your Destiny" books I had when I was a kid.

You chose throw a rock in the lake. Turn to page 52.



Oops. You roused a giant lake monster. You die.

Literally almost every choice was a death choice. :(

If they put choices like that, at least make them obvious and relatively rare. Otherwise it would probably kill immersion.
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#15
SlottsMachine

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Critical mission failures can occasionally be freaking awesome. I accidentally fired a mining laser at Earth (goodbye Earth!) in System Shock. Haha. Don't pull random levers. DON'T!!!


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#16
goishen

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I'm used to characters that kill Thresher Maws on foot. Geralt should grow a quad.

 

 

I dunno why, but this made me me laugh out loud.



#17
ZipZap2000

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I dunno why, but this made me me laugh out loud.


You probably pictured white haired girly man, half squatting and squeezing as hard as he can.

Trying to grow a quad.

#18
Neverwinter_Knight77

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There should be a balance between "Jesus" (Shepard) who gets worshipped and adored regardless, and "Rodney Dangerfield" who gets no respect.
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#19
Jeremiah12LGeek

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Bioware should have some of these choices since some of the dialog in their games are usually illusion of choices and don't provide much difference.

 

They did both with the ME 3 ending. It didn't really go that well.



#20
Dobbysaurus

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They should make it so that if you die, you can't ever play the game again. 


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#21
The Hierophant

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I would like to see speech checks with differing outcomes where failure requires you to find alternate routes to achieve your objective like in DXHR.

 


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#22
SporkFu

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They should make it so that if you die, you can't ever play the game again.

At first I was like: :lol:
And then I was like: Jetpack's outta gas! :blink: 129.99 CE pre-order! :blink: ffffffffffffuuuuuuuuuuu- :pinched:
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#23
7twozero

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I usually die a little every time I come to the sp forums
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#24
Hinjo

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I would like to have these outcomes in Andromeda just to see bunch of angry people on BSN complaining about inability to say: "F**k you, I'm badass." to every NPC they encounter.



#25
Panda

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I'm not that into idea of "game over" choices, but I'd want dialogue choices where you could eff up badly and had to continue from there. Cause with game over- choice player just ends up shrugging and loading last safe, there is no living with that decision.