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Choices that make you DIE


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#26
mat_mark

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ME-1's Citadel: Signal Tracking

 

Also,

 

Westerlund News reporter Khalisah al-Jilani should have been able to kick Shepard's butt in ME-2. She had put in the effort (over two years) to be ready for round 2 with Shep at the Citadel (outside of Capt. Bailey's office).

 

I would have really liked to have seen a funny cutscene where she flattened Shepard with a round-about kick, followed by a punch with her closed fist that caused Shep's nose to get bloody. After Shep gets back up, woozy and stumbling, she puts her dominant foot through Shep's chest to knock them out cold. Later, Shep wakes up in the hospital, or somewhere, and there she is asking Shep more questions on live camera TV. A dialog cutscene at that point could have been hysterical to go through. She is Shepard's bane of existence. Now THAT would have been a visual treat demonstrating that the Protag isn't invincible and can get blind-sided without causing their death and a forced reload.

 

I doubt BW would include something like this in Andromeda, but I do hope we will see some very amusing scenes that can make us laugh out loud for a little while.

 

That would have been so dumb! A normal news reporter would never win against a high trainted soldier in hand to hand combat...



#27
Statichands

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I'm used to characters that kill Thresher Maws on foot. Geralt should grow a quad.

 

Do you remember how easy it was to kill one  in the first game with the mako? Mass Effect 2 needed more Raiden

 

 

 3410788-ij17xnvocm07a.gif



#28
Gileadan

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Well, clearly Vernon Roche is more badass than a mere thresher maw.

 

I wouldn't mind that several bad decisions (or bad gameplay, har har) could lead to death and failure... not the "reload" kind of failure though, but the "you get the bad ending" kind of fail. Wing Commander and Dawn of War 2 both did that in different ways. Nothing wrong with actually earning a good end instead of being coddled to inevitable victory.



#29
iM3GTR

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They should make it so that if you die, you can't ever play the game again.


And then your console/computer gets an unrepairable virus so you have to buy a new one.
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#30
Gileadan

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And then your console/computer gets an unrepairable virus so you have to buy a new one.

Plus your failure gets uploaded to EA so others can't play it anymore also.


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#31
Khrystyn

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That would have been so dumb! A normal news reporter would never win against a high trainted soldier in hand to hand combat...

 

True, there's no way that an N7 commander would lose in a prepared hand-to-hand combat scenario, if they were prepared for combat, but that's not what I am writing about. At that point in ME-2, al-Jalani had trained for 2 years to prepare for her next encounter with Shepard on the Citadel. It makes sense to me that she could have been waiting for the right moment to give him some 'ambush pay-back' at their next encounter, as Shepard would never have anticipated that al-Jalani  was holding the mother of all grudges against him/her. All al-Jalani would have to do is blind-side the commander when his/her guard was down and not being attentive. I think it would have been hilarious to see Shep to get blind-sided from out of no-where by an attack from an ambush journalist who wasn't going to take the royal brush-off from an N7 ever again. It's all for humorous effect, not a combat scenario.



#32
Suron

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deaths tied to dialogue choices? no.  they mean nothing as you just reload and do the "right" thing.

 

but deaths tied to gameplay stuff like Tomb Raider 2013 would be awesome....getting crushed by a boulder, impaled through the neck while rushing down a river, neck being snapped by a wolf, shot in the face, were glorious in that game.



#33
Obliviousmiss

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I thought the Morinth death choice was hilarious. Because who was stupid enough to try and romance Morinth?
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#34
Khrystyn

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Choices that make you die?

 

Walk into a thresher maw nest and stand still. No quicker way.

 

Still, the OP is talking about a choice that gets your PC killed. How about Shep telling Wrex that he's a wimp? Ka-ching! Game over.


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#35
NKnight7

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I always kill Morinth in my playthroughs but I remember my first reaction when finding out that you die if you romance her.

 

I thought the Morinth death choice was hilarious. Because who was stupid enough to try and romance Morinth?

 

Maybe some people like going to dark, dangerous places? :lol:

 

me2_0696.jpg


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#36
Linkenski

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Obviously, don't make too many of those but definitely have them, and then instead of game-over use Kojima's little joke.

 

"Time Paradox"



#37
The Smiling Bandit

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A suffering PC is infinitely superior to a dead PC.



#38
Jedi Comedian

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I've recently played the Witcher 2 and there were some dialog options that cause a game over screen. Here's an example

and don't forget about Morinth from Mass Effect 2
https://www.youtube....h?v=dm6ngV-Kcyw

Bioware should have some of these choices since some of the dialog in their games are usually illusion of choices and don't provide much difference.

That's one of the coolest features of TW2. Specially if you play on Insane (it really puts hair on your chest). Would definetly like to see that in ME:A.

#39
MrFob

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I don't think a "game over" is a good way to handle it but I am all for "bad dialogue choices".
Right now, in Mass Effect games, 99.9999% of dialogue choices are positive. Basically, you are already rewarded for just getting through the dialogue somehow. Sure, you can make it extra-awesome if you use persuasion options but in principle, just using whatever option will work out somehow.

 

I don't like that. I think it would be cool to have options that may still seem sensible responses but have potentially negative consequences. E.g. if you have a conversation with a shopkeeper and ****** him off, he might not sell to you anymore or at least increase his prices. Or you may fail a side quest because you didn't act very smart or tactful, you know, small stuff like that. Again, I think this would also work well in concert with something akin to DA's approval system.

 

Even just being chastised or mocked for a stupid comment could be fun (ME1 has exactly one such instant when you ask Liara if they can mate with their own species and she laughs at you).

 

In general, this would give you some incentive to be a bit more careful in dialogue and not just go "paragon all the way and randomly click through every investigate option".


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#40
Rascoth

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I thought the Morinth death choice was hilarious. Because who was stupid enough to try and romance Morinth?

Someone who was rejected by Samara  :P



#41
ArcadiaGrey

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As others have said it's kind of impotent as you just reload and change your choice.  Dying at the end of ME2 is a great twist and everything, but screw that I'm gonna reload so I can play ME3.

 

What could be interesting would be making a decision that's say....advantageous to the player but kind of mean.  Then much later on in the game, many hours later, it comes back and bites you in the butt big time.  It'd be long enough so that you'd be put off replaying, and then you'd actually have to suffer some consequences for doing a selfish thing.



#42
Master Warder Z_

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I would like to see speech checks with differing outcomes where failure requires you to find alternate routes to achieve your objective like in DXHR.

 

Or you can straight up go into the police station guns blazing and gun down dozens of peace officers just doing their jobs including Wayne.


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#43
Han Shot First

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I thought the Morinth death choice was hilarious. Because who was stupid enough to try and romance Morinth?

 

You underestimate the BSN.

 

There were some people who nerd raged about it and argued that Shepard's cyborg status should have made him/her able to withstand it. 2010's Top Kek.



#44
Enigmatick

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I'd love this in the DA series as long as it's an ending, not a game over screen.



#45
SKAR

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How bout more pressure on you if you don't get something right. Maybe if you make a mistake or two, you die at the end or become injured. Like ME2.

#46
Sylvius the Mad

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I think death in combat should lead a an ending cinematic about how the bad guys won and humanity was destroyed.

Death is just another kind of ending.
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#47
slimgrin

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deaths tied to dialogue choices? no.  they mean nothing as you just reload and do the "right" thing.

 

 

That's what pansies do. Real men stick with their choices. 


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#48
Gileadan

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I think death in combat should lead a an ending cinematic about how the bad guys won and humanity was destroyed.

Death is just another kind of ending.

Or how the good guys won anyway because hey, you weren't that important...

#49
Addictress

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I think death in combat should lead a an ending cinematic about how the bad guys won and humanity was destroyed.

Death is just another kind of ending.


DAI did this during main quests. I actually didn't notice the spooky descriptive game-over scenes, though, until I read something about them in a wiki.

I think it's a great feature for RPGs but if they do it again they should make them more noticeable and enhance the presentation .

#50
Jorji Costava

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I think they should make ME:A like the old Sierra adventure games, where you could die in millions of the most seemingly random ways. In Quest for Glory I, you could use your lockpick on your own character, which would cause him to insert it into his nose. If your lockpicking skill was high enough, you got a message saying "Success! You now have an open nose." If you failed, your character would die of cerebral hemorrhage.