Do we know why they only appeared in Orlais and Fereldon? Why not the rest of thedas or even the surrounding nations like The Free Marches and Nervara?
Also why are the Demons unable to move beyond the rifts, why are they 'tethered' to them?
was any of this explained in game and i just missed it?
Questions about the rifts?
#1
Posté 26 mars 2016 - 01:53
#2
Posté 26 mars 2016 - 01:59
Note that these are zones which have recently seen a lot of deaths. Perhaps the resulting weakening of the Veil makes the demons more comfortable?
#3
Posté 26 mars 2016 - 02:00
I can't remember if there was any mention of rifts on Nevarra, Antiva and Tevinter or there were only Venatori agents there.
#4
Posté 26 mars 2016 - 02:12
In Trespasser, Varric thanks the Inquisitor in his codex for closing rifts in Kirkwall that happened some time during the two year timeskip.
And then there's also this
- Cullen: Any news of rifts beyond the reach of the Inquisition?
- Leliana: Yes, and it is not good.
I guess that means rifts did appear in northern countries? Idk really. It's a mystery if the Inquisitor actually closed them all.
#5
Posté 26 mars 2016 - 02:22
Oh, well i was just catching up on Magekiller and there was a line about how the rifts only appeared in Orlais and Fereldon and Demons couldn't move away from the rifts.
It's not written by the main writers i don't think, so this may just have been an accidental oversight by whoever moderates the comics.
I would find it bizarre for the rifts to only appear in those 2 countries, but then again if they didn't why wouldn't the Inquisitor be traveling all over Thedas closing rifts?
Honestly it just seems like a decision made out of gameplay constraints, so that they could just have us travel around those 2 nations. Wish they'd give a reason why in game though, even a rubbish ass-grab one, just something to explain it.
#6
Posté 26 mars 2016 - 03:35
As noted earlier, Varric's "Two Years Later" note mentions the Inquisitor closed rifts in Kirkwall. There were also rifts in other areas we never visited in-game.Do we know why they only appeared in Orlais and Fereldon? Why not the rest of thedas or even the surrounding nations like The Free Marches and Nervara?
Also why are the Demons unable to move beyond the rifts, why are they 'tethered' to them?
was any of this explained in game and i just missed it?
I suspect the proximity to the Breach was the deciding factor here.
#7
Posté 26 mars 2016 - 03:43
In Trespasser, Varric thanks the Inquisitor in his codex for closing rifts in Kirkwall that happened some time during the two year timeskip.
And then there's also this
- Cullen: Any news of rifts beyond the reach of the Inquisition?
- Leliana: Yes, and it is not good.
I guess that means rifts did appear in northern countries? Idk really. It's a mystery if the Inquisitor actually closed them all.
It's not a mystery anymore. (Most of) the purpose of the two-year timeskip in Trespasser was to have the Inquisitor travel to all of the remaining rifts and close them. I'm pretty sure that was explained at the beginning of the DLC, but it's been a while.
#8
Posté 26 mars 2016 - 11:31
#9
Posté 27 mars 2016 - 06:07
I'm pretty sure there were lots of mentions on the war table of rifts outside of Ferelden and Orlais, but I think the amount of rifts decreases the further away you get from the main breach and the inquisitor spent the 2 year gap between Inquisiiton and Trespasser traveling around closing them all.
The games are the main material of the franchise so if stuff from the extended universe contradicts something in game, the game trumps the other material.
#10
Posté 28 mars 2016 - 03:13
I'm pretty sure there were lots of mentions on the war table of rifts outside of Ferelden and Orlais, but I think the amount of rifts decreases the further away you get from the main breach and the inquisitor spent the 2 year gap between Inquisiiton and Trespasser traveling around closing them all.
The games are the main material of the franchise so if stuff from the extended universe contradicts something in game, the game trumps the other material.
This is what I think too. If what we hear in Hushed Whispers can be applied to regular rifts, then one can assume that like the time rifts in the bad future, they start near the breach but gradually expand their radius over time.
During the time of the actual game, I expect rifts outside of Orlais/Ferelden were considerably rare. Which were possibly made considerably rarer when we closed the breach at Haven. Or at the very least no new rifts were appearing.
By the time Trespasser came around, I'd wager the Inquisitor has pretty much rid the known world of fade rifts as they did a world tour of sorts...or at least in the known world.
#11
Posté 28 mars 2016 - 12:42
This is what I think too. If what we hear in Hushed Whispers can be applied to regular rifts, then one can assume that like the time rifts in the bad future, they start near the breach but gradually expand their radius over time.
During the time of the actual game, I expect rifts outside of Orlais/Ferelden were considerably rare. Which were possibly made considerably rarer when we closed the breach at Haven. Or at the very least no new rifts were appearing.
By the time Trespasser came around, I'd wager the Inquisitor has pretty much rid the known world of fade rifts as they did a world tour of sorts...or at least in the known world.
I agree, except there is that quest from Solas once we activate so many elven artifacts, where we can predict the location of a rift that is about to open. I don't believe the quest can be done prior to closing the Breach, since the amount of artifacts needed is more than what are located in the Hinterlands, FM and SC combined.
That indicates that even with the Breach closed, there is the possibility of more rifts opening at any time. Maybe that quest was designed before Bioware wrote IYHSB, since I believe that was one of the last quests written, and there are a lot of indications that the Breach was only meant to be closed at the end of the game, not halfway through.





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