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133 réponses à ce sujet

#101
ArtemisJ

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The glow map texture can easily be removed from the model, if it's an issue. You could instead use a faint green light source, like I did.

 

I actually don't mind the glow.. maybe at night it might be overpowering..?

 

I was just curious to hypothetically explore more options.. I'm secretly absorbing knowledge from all of you. :wub:



#102
rjshae

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Since it was unsuccessful, it isn't the way I would do it.  Shall I do it?

 

Nah, it's just a calculator model and not really worth the bother. I just decided to fiddle around with the display for a bit. Thanks.



#103
PJ156

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I thought that the transparency of the glowing area in the glow map altered the intensity. That's not something I've tested properly Though it seems to work.

PJ

#104
Tchos

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The lightness of the image being used as the illumination map certainly does.



#105
rjshae

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Set #8:

fig8_zpsxpw23wwe.jpg

The body on the hospital bed is just there to test the asset size.


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#106
Tchos

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The decorative garden lantern is quite nice and would not be out of place in a fantasy environment either.  Nor would the bench.  Is that a projector on the floor?



#107
Claudius33

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Nice.

 

Lockers to replace rescaled blue wardrobes, office chairs to replace standard ones, very good. And more medical stuff to use for something I've planned already, great.

 

More over a beer? bottle! Beer is central to the module 3 I'm currently finishing. Excellent.

 

As for the igloo, I'm sure it could hide something important, especially on a very cold exoplanet :D.


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#108
rjshae

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Is that a projector on the floor?

 

Yup. Now all I need is a projection screen... 



#109
ArtemisJ

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Can we download these? I really would love to use a few of these haha..



#110
rjshae

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Can we download these? I really would love to use a few of these haha..

 

Not just yet. Once I've got a suitably large collection, I'll make it available. Right now it's just eye candy.  :)



#111
rjshae

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This isn't an update, I just thought some viewers might find this Sci-Fi model site interesting: SolCommand.



#112
Claudius33

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Cool site, indeed.



#113
rjshae

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More modern thingie mcjingies...

fig9_zpsydwfwoyc.jpg

I should set the projected texture flag on that rug.

 

It's difficult to see in this image, but there's a microscope on that crate at left. In the background are four different concrete columns in various states of disrepair; two are concealed by the other models. The sets of four seats are intended for a metro-like scene. They don't have legs so you'd either have to add those, or put them against a wall. Possibly the chair and pedestal could be used in other genres. The two crates have lettering stamped on them, so they probably wouldn't work in a non-modern setting. Not sure what you'd use the base at lower left for... but it looks nifty.


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#114
Claudius33

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Nice (again) :D.

 

Seats : well put them on top of a range of standard stools (not the medical ones <_<) and you simulate an airlainer, train, starship passengers cabin, Excellent. Just what I need for a module 4 interior.

Microscope : I see exactly where I can use it, great ;).

Crates : no problem for me, sci-fi/fantasy setting. To use them in non modern setting, I'd look for a rescaled standard prop that could hide the lettering.

The base on the left : well a spatio temporal portal base of course! :P.

 

I really like the new screen with its display.


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#115
ArtemisJ

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Amazing work!

 

Love the selection..


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#116
rjshae

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Set #10. I had to texture the telescope model; the rest are straight ports. The sofa needed some LoD work because of the poly count. The tank device at left might not be realistic enough for a mod setting, but I leave that to the module builder's judgement.

fig10_zpshtzbyx6u.jpg

Wait, did somebody arm the magnetic bomb while I wasn't watching? Run away, run away!


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#117
rjshae

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The list of remaining models I can add to this set is rapidly shrinking as I find that many are either too high poly to bother trying to trim down, don't have a file format I can import, or are simply not up to snuff quality-wise. That's all right though; I hope to add maybe one or two more sets then release the lot. After that, possibly I'm going to work on a smaller list of modern-styled walls and fences.


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#118
Claudius33

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Cool! I already have an amazing choice and one or two sets to come :D.


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#119
ArtemisJ

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Great work RJ!


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#120
rjshae

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Set #11: I'm scraping the last few bits from my model listings now. Still, there's some interesting placeables here...

fig11_zps8eiytoub.jpg


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#121
kamal_

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The missiles could make interesting columns. And the engines or whatever behind the missiles could be flipped upside down for a magical device attached to the floor, or as power reactors or something.

#122
rjshae

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The Angkor Wat statue in back can be useful in a jungle setting, such as a shrine. It should scale fairly nicely as well.



#123
Claudius33

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I surely can use the missiles, the reactors and almost all the other props, cool. And I think I've found where to use the Angkor Vat statue ;).



#124
kamal_

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The Angkor Wat statue in back can be useful in a jungle setting, such as a shrine. It should scale fairly nicely as well.

Are there more assets in that style? It's not really "modern", but that style of stuff can be useful for a ruins in Faerun.



#125
kamal_

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Set #10. I had to texture the telescope model; the rest are straight ports. The sofa needed some LoD work because of the poly count. The tank device at left might not be realistic enough for a mod setting, but I leave that to the module builder's judgement.

fig10_zpshtzbyx6u.jpg

Wait, did somebody arm the magnetic bomb while I wasn't watching? Run away, run away!

Proper pizza! Sigil has za, which is pizza, though the pepperonis on za are probably made from minor demons or something.