I believe they should focus on gameplay just as much as the story and characters that way players can enjoy both.
And by gameplay, you mean just the combat, yes? I would argue that any menu or prompt that requires you to select from a list of actions or dialogue is all part of the gameplay, so I consider even sequences where you decide what your character is saying to be just as important to the franchise, if not more so, than the gunplay/power portion of the game. But again, I don't see how one is supposed to affect the other. Like, if the writers put more effort in the story, how is that supposed to affect the quality of the combat?





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