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The Hissing Wastes...Unbelievable


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#26
Jackums

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The Wastes was one of my favorite maps for ambiance/atmosphere.


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#27
AedanStarfang

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The only thing I like about the Hissing Wastes other than its perpetual moonlit-coolness is the schematics merchant...those prices though are robbery.



#28
monicasubzero

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According to me, the worst map is the Exalted Plains and the many undead you can find there.

I was thinking about my disappointment towards Inquisition is mainly caused by these big maps where nothing is going on. Maybe it would have been better to put a small movie for example when you enter in a fortress (in the Exalted Plains, for example, when you approach Fort Revasan and you see the soldiers fighting the undead) so that you could feel something there. But we only got the introduction with Harding and then we have only to walk for hours without the possibility to talk to NPCs and companions don't help, because they don't want to talk to each other...


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#29
Patricia08

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Of the three desert areas in Inquisition the Hissing Waste is by far my favorite one. 


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#30
Statare

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According to me, the worst map is the Exalted Plains and the many undead you can find there.

I was thinking about my disappointment towards Inquisition is mainly caused by these big maps where nothing is going on. Maybe it would have been better to put a small movie for example when you enter in a fortress (in the Exalted Plains, for example, when you approach Fort Revasan and you see the soldiers fighting the undead) so that you could feel something there. But we only got the introduction with Harding and then we have only to walk for hours without the possibility to talk to NPCs and companions don't help, because they don't want to talk to each other...

 

Yeah. I agree. I think every zone could have benefited from a "kernel" moment, where some relatively big thing happens, be it the acquisition of an item, the recruitment of a companion, the unlocking of a juicy lore discovery, or a character development moment for a companion or even the enemy. Edit: And these Kernel moments should have related to the general theme of the zone, in my opinion, so it feels central to the rest of the things you do in the zone. Kind of gimmicky, but at least there would have been something there. I hate to say it, but I found myself wanting some reward, be it an item, lore, or character interaction for completing a zone's major 'story' arc and that just never came and what things I did get felt empty.

 

Think of Crestwood. You discover that the Red Templars are searching for an Elvhen ruin, you route them and get another generic Dalish story about one of the gods, and you get all excited going down that tunnel for the first time, wondering what you will find.... and it's just a Wyvern you fight and kill for a side quest and there is absolutely nothing in there. What the hell were they looking for? Well, sucks for you! Nothing there. All build up. No reveal.


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#31
Jeradon

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Well I reduced the boredom by taking Varric and Solas with me, and their comments about the discoveries made it more entertaining. However I felt disappointed by the Venatori. Even when the Company of Buddies attacked their camp, they only reacted without real strategy. The dragon however is going to be a different matter.

#32
Jeradon

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Think of Crestwood. You discover that the Red Templars are searching for an Elvhen ruin, you route them and get another generic Dalish story about one of the gods, and you get all excited going down that tunnel for the first time, wondering what you will find.... and it's just a Wyvern you fight and kill for a side quest and there is absolutely nothing in there. What the hell were they looking for? Well, sucks for you! Nothing there. All build up. No reveal.


Crestwood is slightly different I think. The main plot of the area is the presence of undead and the tragic story which caused it. In comparison the wyvern quest is unimportant. I happened to run into the wyvern and kill it even before I had the relevant quest.

#33
AlanC9

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The templars there are a little weird. They seem to be left over from a pre-release version of the game. Still, it's not like that's an actual quest or anything.

#34
thats1evildude

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The Venatori/Templars searching elven ruins was part of the lead-up to the Well of Sorrows. Corypheus was searching for info on the Well.

#35
JadeDragon

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I liked the Hissing Waste but it still suffered from the same major two problem the other zones did an done minor.

 

1) Every zone should have had a major connection to the plot and not been optional.

2) NO cutscenes!

Minor issue- all judgements are not equal in game.

 

Zones should not be a sidequest there should be a main quest along with side quest. Which would have taken care of issue 1 and 2.

 

The desert zones obviously was tied to the Venatori and The Dales was tied to the Red Templars. So its not like the connection was not there but those zones could have played a more vital role. Lets look into the post-skyhold zones.

 

Here lies the abyss was already connected to Crestwood and Western but the actual quest there was short.The quest helping crestwood village should have been a main quest. Grey Wardens already are ignoring the situation there so it does have ties but why go half way. It makes no sense for the Inquisitor to just walk past the rift in the lake, the village attacked by undead, and the keep near by under bandit control. All keeps should have cutscenes and boss fights. In fact why would Hawke also ignore such a threat to a village at least have hawke suggest to the Inquisitor that they should help the village while Hawke looks for there Warden Contact allowing time for that to happen. Mayor in Crestwood still gets to become a judgement (which can also be connected to the wardens).

 

Western - The keep yet again should have been captured before being able to meet up with Hawke. That way Venatori influence and support would be low enough to meet up with Hawke out in the open. Servis the Venatori smuggler we capture should have given the location of Erimond. Setting up the following events for the quest. That would give Here lies the abyss two zones fully connected to it. Servis would still be the judgement for Western and Erimond for Here lies along with Ser Ruth.

 

WEWH has no zones on the surface but the Orlais War has Exalted and Emerald. First off the war should have at least been going on at the Exalted Plain along with Freeman of the Dales sabotaging both sides and of course summoning the undead which could have all been done with cool cutscenes. Also showed the Freenman antagonizing the Dalish Elves and from there we can earn there trust by doing those quest that was there already. But the idea of at least showing both sides being hostile against each other is unless you read a book in RL you would barely know the characters from the Quest WEWH yet we have to decide a ruler out of three strangers. Exalted Plains would give us first hand accounts from the soldiers on both sides of the war. Boss here should have been Gordian who via cutscene and convo we find out is a Venatori spy. Judgement could have either been Gordian, a Dalish elf that maybe lead the Freeman to there camp or a soldier we was about to desert to join the Freeman because they were against the war.

 

Emerald - is even easier this zone can easily been displayed on how it connected to so many major plot points. This is were we really fight the Freeman and each Freeman leader could have had a scene or convo getting deeper into why they are doing what they are. Fairbanks would still play a central role in this zone actually being the main quest giver instead of side quest. From Fairbanks people we can find out how the commoners feel about the war and its rulers. Maliphant would be boss of this zone and also a judgement, I dare say this was the biggest missed judgement. Maliphant actually had a fair reason for starting the Freeman not to fight a nobles war and to take back the Dales for the people but his methods become dirty and not by choice but because they needed funds and Maliphant was already having second thoughts. The main boss of this zone other then Maliphant would be Knight-Captain Carrol who turns into the Red Templar Knight. Not only does that make a former NPC return as a major villain but it shows the Red Templars changing into what we see in game and makes it more horrifying vs just fighting creatures. Fairbanks noble background should also help us get into on the location of the ball or at least his invite since he does not claim his noble birth. That would give WEWH two zones as well that would have been much more satisfying then just showing up to the ball.

 

What Pride main quest - this one is technically suppose to be Inquisitions version of Battle of Denerim by that I mean us taking our Army against The Elder one Army. Before heading to Arbor wilds two more zones should have been connected to this quest as well that would effect the battle. As well as having connections to previous zones.

 

Hissing Waste - To start these last two zones can still keep the option to be optional but in doing so you give our enemy a advantage at Arbor Wilds or cripple them. Hissing Waste should have been that zone that effects the Venatori this is there last big zone. Had a boss fight with the Oversear and prevented them from getting the Rune still. If not whatever The Elder one had planned would boost the Venatori in both moral and actual skill making them very hard to beat when encountered. This zone could be hinted at in Western as a main Venatori camp location because they are searching for the rune.

 

Emprise - In this scenario would be the most important zone. It was hinted at in Emerald Graves and it would show what happen to the people sold to the red templars. The boss here would have to be Ishmeal who is in the keep. Defeating him should have crippled the Red Templars Greatly doing the Arbor Wilds Quest. This zone was the heart of the Red Templar operations. Freeing the captured people and cutting off there more direct major red lyrium supply. Both these zones would have no judgement to show business is being meant.

 

Finally Arbor Wilds after both zones are done. If Templars was sided with for example the red templar numbers there would be much lower and I would even add Samson to be the mini boss fought right before we go inside the temple. Its not fair he has a judgement but Calpernia does not. Not that I want her to have one I like her story how it is but....Samson judgement could have went to all playthroughs, regradless Samson controls the Red Templars not Calpernia so he is still in game via codex. If sides with Templars let a cutscene show where we fight with Cullen agaisnt Samson. The Venatori would all so bee weaker because of the failed waste op. This way every zones has a boss cutscenes and more then codexs to connect you to the plot while you are there.


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#36
abaris

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Crestwood is slightly different I think. The main plot of the area is the presence of undead and the tragic story which caused it. In comparison the wyvern quest is unimportant. I happened to run into the wyvern and kill it even before I had the relevant quest.

 

Felt a little bit sad over it, since it was obviously a family.



#37
AlanC9

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The Venatori/Templars searching elven ruins was part of the lead-up to the Well of Sorrows. Corypheus was searching for info on the Well.

True. Corypheus' agents seeking ancient relics is a thing throughout the midgame. The weird part is that Crestwood is a dry hole for them. Though there's no reason they shouldn't have had a couple of those -- was Coracavus another, or did we interrupt the operation before they dug down to the good stuff? The Hissing Wastes, of course, is one of the times where we beat his agents and get the stuff ourselves.

In retrospect, I think the wyvern cave entrance should have been someplace else. There's no real value in letting players make the reasonable mistake which Statare made.

#38
AlanC9

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I liked the Hissing Waste but it still suffered from the same major two problem the other zones did an done minor.
 
1) Every zone should have had a major connection to the plot and not been optional.
2) NO cutscenes!
Minor issue- all judgements are not equal in game.
 
Zones should not be a sidequest there should be a main quest along with side quest. Which would have taken care of issue 1 and 2.


So, a total change in the design concept? Interesting. I'm not aware of any semi-OW game which has gone this route. Even the BG games didn't.
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#39
CoM Solaufein

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The Hissing Wastes is far more interesting to explore than the Fallow Mire. The Mire is a speed run with me. Dull, boring and pointless. At least in the Wastes you can collect some shards and kill a dragon.



#40
In Exile

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So, a total change in the design concept? Interesting. I'm not aware of any semi-OW game which has gone this route. Even the BG games didn't.

TW3 sort of does it? That is, all of the zones have a main plot connection as I recall, and then there is a major zone quest (or series of quests) that spin off from that local main plot connection. 



#41
CrimsonN7

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Wow there's so much... nowhere.



#42
abaris

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I still liked it. Played to my collector fetish. Lot's of useful stuff to find. And a major plus. Not as much mountains to climb, where you have to find the one and only sweet spot the devs offer you for going up.


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#43
Forsythia77

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Still my favorite zone of all the optional zones.  There are stars, glittering sand, sweet schematics, a freakishly strong Mabari who runs a shop, a dragon with a name reminiscent of the name of someone you went to junior high with.  What is not to like? Not like that hellish warscape that is the Exalted Plains with the craggy rocks everywhere and destroyed houses and zombies.  And stupid buzzing flies all over the place.  You'd think there would at least be more corpses near the buzzing flies but no.. Flies are just buzzing in the middle of an open plain.



#44
JadeDragon

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So, a total change in the design concept? Interesting. I'm not aware of any semi-OW game which has gone this route. Even the BG games didn't.

Or going back to Origins where every zone was connected to the main plot. Some more direct then others but we went to each place to gather allies. While it was optional still it was still main quest its just if you wanted full allies during the final mission and that is my point every Zone should at least contribute to the final mission especially in a game like Inquisition where we lead a organization. places like Oasis, Coast and Mire were ok,(even though Storm Coast was connected to Red Templar plot), having 3 side zones and bonus dungeons like Temple of Dirthamen is fine and good but having the majority of your zones not even semi-connect to the main quest directly (only via codex) was my problem. Crestwood was just a convo and Western Approach was a convo and a skirmish so those barely count. Leaving us with Hinterlands as the only full open world zone connected to the main plot directly out of 9 open world zones we had 1. Arbor wilds, Redoubt, Temple of Sacred Ashes, Adamant and Winter Palace were the only zones connected to the main plot and those do not even count because they was just actually main quest and cant count as a standalone zone.



#45
Obsidian Gryphon

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I like all the maps, period. :D

 

Western Approach glaring white, hot and dry. Shadows offer mercy than death.

Hissing Wastes, deceptive death waiting in dusty silence and emptiness. Lurk not too long in the beauty of the heavens lest you embrace it true.

Storm Coast of the mesmerising swell and flow, the water rises and falls yet not a flicker of life in those depths.

Emprise du Lion dressed in white, chilly fingers reaching every corner, stone cold edges and unforgiving.

Fallow Mire of wet misery, rot, foul of air and despair. No sun nor fire can stay for long.

 

... you get the idea. :P

 

The green zones could use more dangerous wildlife than wolves, bears and dogs. Dragons not included.



#46
Melyanna

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Considering that the Hissing Wastes are huge dusty desert, I think that the team did a great job as it's still a very interesting area, but it also conveys the idea of loneliness and "nothingness" of being in the middle of a huge desert. This must have not been easy to pull off.

I do enjoy collecting stuff and beating the sh*t out of the Venatori, so maybe I am biased. :)