What do you expect out of multiplayer for MEA?
#1
Posté 27 mars 2016 - 03:54
#4
Posté 27 mars 2016 - 04:01
Not much.
#5
Posté 27 mars 2016 - 04:02
I just want more of ME3's MP tbh. Horde mode, not PVP, ability to play as species you can't play in SP (since I think we'll be forced to play as a human in SP). ME3's MP is the most I've played out of any MP, and DAI just didn't have the combat to support it as well as ME3.
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#6
Posté 27 mars 2016 - 04:05
I expect Bioware to take co-op MP stance as this is by far easier to 'balance' and has less impact on single player game. In PvP balance is pretty important but in co-op MP if you are playing a class that isn't the best most people won't care so there are fewer cries of nerf X.
I expect EA to have a separate team doing the work of the MP for ME:A and they will pay for this second team via micro-transactions.
I expect people to be polarized by the issue because when has it not? Frankly I couldn't care less about MP but I have zero problems with it, because I don't need everyone to play a game the way I do and I know lots of people like MP so I support the inclusion of it even though I will not use it.
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#7
Posté 27 mars 2016 - 04:40
I expect Bioware to take co-op MP stance as this is by far easier to 'balance' and has less impact on single player game. In PvP balance is pretty important but in co-op MP if you are playing a class that isn't the best most people won't care so there are fewer cries of nerf X.
I see somebody didn't visit the ME3 MP section of the forums while support was still going on.
Half of what we talked about was stuff needing a nerf.
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#8
Posté 27 mars 2016 - 04:44
I expect Bioware to take co-op MP stance as this is by far easier to 'balance' and has less impact on single player game. In PvP balance is pretty important but in co-op MP if you are playing a class that isn't the best most people won't care so there are fewer cries of nerf X.
I expect EA to have a separate team doing the work of the MP for ME:A and they will pay for this second team via micro-transactions.
I expect people to be polarized by the issue because when has it not? Frankly I couldn't care less about MP but I have zero problems with it, because I don't need everyone to play a game the way I do and I know lots of people like MP so I support the inclusion of it even though I will not use it.
I don't think EA have confirmed a second team. In fact, the information thus far seems to indicate that ME:A is being worked on by only the one developer. AFAIK, DAMP was made by the one DA:I team alongside the main game, so I think it may be safe to assume that ME3MP's separate team was a special case, likely to prepare that team for a full fledged Mass Effect game. Of course, single developer does not necessarily mean divided resources, as funding and even team size are probably adjusted to fit design goals (i.e. EA would grant more money/man power to BioWare to make both SP and MP than SP alone). In that case, I suppose you would still be technically correct in saying there would be a different team handling MP; that team would just be internal this time.
However, I would think that after so many threads and posts asking BioWare to integrate MP classes, powers, and items into ME:A's singleplayer, that the benefit of multiplayer was quite evident. Multiplayer is a petri dish of design concepts, so even if a significant population of players doesn't even touch multiplayer, there's a good chance that they could still benefit from its constant content updates.
#9
Posté 27 mars 2016 - 04:46
jeez. Cynic.I expect nothing, because that's what I'll be rewarded with.
Thanks.
#10
Posté 27 mars 2016 - 04:47
*Realist
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#12
Posté 27 mars 2016 - 05:21
Sexy Krogan.
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#13
Posté 27 mars 2016 - 08:24
More complex and expanded skill system including melee.
More emphasis on crowd control of biotic/tech powers rather than purely damage - for example find a balance between Pull and ME1 Lift so as to always be useful... In addition allow the use of powers to manipulate the environment for the purpose of control. I personally did not like how ME3MP was so heavily biased towards only damage being the most efficient way to play such that the best powers to use were ones to enhance damage and likewise too much focus on weapons for damage. I would like to see control and support playstyles be equally efficient and viable in a group.
Following this, continuous armour/mass scale affecting potency of biotics/tech on targets - rather than the binary "has armour => cannot be crowd controlled / doesn't have armour => can be effortlessly crowd controlled" especially where so many enemies had armour...
Charge up ability for biotic/tech to have bigger effect at increased cost (whether cooldown or energy resource).
Better movement system.
#14
Posté 27 mars 2016 - 08:52
Think Inquisition, but lazier, and with twice the amount of RNG involved in getting what you want. Remember how you needed to buy packs of cards to get a class in ME3? In Inquisition, you needed to craft your own class with parts you got from scrapping your gear, and some parts you needed to get from the store which were super rare. So you needed to grind 5 times harder just to get a class you liked.
In Andromeda we'll see it taken to an even greater extreme. In which you need to get 5 cards in order to get the gear you need to break down in order to build up the right combo of materials to build the class, and then you unlock the class as a drop, which comes in one piece at a time.
So if you wanted a Krogan Battlemaster ((Vanguard)) for example, first you'd need to grind enough materials to build the Battlemaster card. Then you'd need to grind to earn the spendnable currency to afford to break down your gear for mateirals for the card, and then you'd need to grind in order to get the Battlemasters helmet, then chestpiece, then left arm, then right arm, then left leg, and finally right leg. And if you didn't have all the component piece cards for the Battlemaster, you wouldn't be allowed to play as that class.
Sounds fun, right?
#15
Posté 27 mars 2016 - 10:46
#16
Posté 27 mars 2016 - 08:00
uh huh*Realist
#17
Posté 27 mars 2016 - 08:02
It Mass Effect, not legos.Think Inquisition, but lazier, and with twice the amount of RNG involved in getting what you want. Remember how you needed to buy packs of cards to get a class in ME3? In Inquisition, you needed to craft your own class with parts you got from scrapping your gear, and some parts you needed to get from the store which were super rare. So you needed to grind 5 times harder just to get a class you liked.
In Andromeda we'll see it taken to an even greater extreme. In which you need to get 5 cards in order to get the gear you need to break down in order to build up the right combo of materials to build the class, and then you unlock the class as a drop, which comes in one piece at a time.
So if you wanted a Krogan Battlemaster ((Vanguard)) for example, first you'd need to grind enough materials to build the Battlemaster card. Then you'd need to grind to earn the spendnable currency to afford to break down your gear for mateirals for the card, and then you'd need to grind in order to get the Battlemasters helmet, then chestpiece, then left arm, then right arm, then left leg, and finally right leg. And if you didn't have all the component piece cards for the Battlemaster, you wouldn't be allowed to play as that class.
Sounds fun, right?
#18
Posté 27 mars 2016 - 08:10
#19
Posté 27 mars 2016 - 08:12
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#20
Posté 27 mars 2016 - 08:44
As long as they keep it from affecting the singleplayer, like they did with MP in Inquisition, I really don't mind!
#21
Posté 27 mars 2016 - 08:55
Another cash shop.
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#22
Posté 27 mars 2016 - 11:34
I expect the same as ME3, and then some.
Simply because Andromeda is being developed by the team responsible for ME3's multiplayer. And that's perfect in my book. I've played more than 1,100 hours of ME3MP without regret. It's simple, yet so much fun. I want Andromeda's MP to be about the same with extras. Just more customization, maybe one or two extra game modes (beyond "horde"), more maps, and map variations (à la Inquisition maps being somewhat different from time to time) but that's about it. Don't try to add too much, don't make it too complex.
Time will tell, maybe it's gonna suck, but I doubt it. I do think we'll get at least what ME3's MP was, at the very least.
#23
Posté 27 mars 2016 - 11:35
Time will tell, maybe it's gonna suck, but I doubt it. I do think we'll get at least what ME3's MP was, at the very least.
I said this exact same thing before I played DAMP. Just sayin.
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#24
Posté 27 mars 2016 - 11:37
Fun
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#25
Posté 27 mars 2016 - 11:41
Something like ME3's multiplayer, maybe not the exact same but just improving on the multiplayer in that game. I loved ME3's multiplayer so I'm excited to see what ME:A will offer.
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