No, that's not right. Its "My only hope that post birth-abortion on EA is possible. It is miserable, poor thing needs to get taken out for its own good. <3". I mean if you are going to change my words, might as well make it accurate. Really the jokes on us because SP has already been aborted. I mean we saw that in ME3 and DAI. I am entirely okay if ME:A turns into MP co-opt. One less game I have to follow. They need to make a new IP that's not crap and make it SP only.
(/laughs) I kind of agree and disagree with you at the same time. Really, ME3SP isn't so bad as long as you ignore the Endings and plotholes here and there. The gameplay's good, although too easy. However, I usually only go with one playthrough with these kinds of games, unless I consider alternative endings offer enough relevant changes and are desirable enough to be worth another playthrough. This was the case for ME1, but not for any other BW games I have played, where I just go for my best ending. I don't bother with romances past my first playtrough either.
MP is more challenging and fast-paced. It has offered me the replayability I was looking for. Pure gameplay without embarassing myself with what was, at this point, unnecessary froufrou.
That said, it's not MP that hurt SP. Bad writing is just that, bad writing. Looking for easy scapegoats isn't going to fix it. We can't do much about it except hope BW hired better writers this time around, or directed them to come up with better stories (although I can't complain about the dlcs in both ME2 and ME3 as a whole). And in the case of DAI, I'd also point my finger at making it an open world. Nothing hurts more coherent storytelling than that. The ME series hasn't done a bad job at giving players some sense of liberty in choosing the order of quests to accomplish and how to solve them before the final one, DAO and DA2 too. DAI in that sense was a mistake. Too much freedom. There's a disconnect when NPCs tell you there's urgency in solving the main quest while you can run around like headless chicken solving insipid sidequests, uncovering every nook and cranny of the map because you can't stand that black fog, or making it your sole goal to find and kill every dragons in the game. Honestly, I only completed the game because there was a dragon to fight at the end. The boss, for how uncharismatic and inane he was, (can't even rember his name) should have just died crushed under Josephine's desk. And a goat.