Possibile locations like cities (?)
#1
Posté 27 mars 2016 - 08:22
Cause from the trailer it seems like all the locations are desertic planets, what do you think about?
#2
Posté 21 avril 2016 - 08:33
#3
Posté 21 avril 2016 - 08:39
It would be incredibly disappointing if there was no major urban hub in ME:A. That was one of many flaws with Dragon Age: Inquisition, and one that there was no shortage of negative fan feedback on. Bioware would have less of an excuse than they did with DA:I if the game takes place near entirely on uninhabited worlds.
- legbamel, Dr. rotinaj, SnakeCode et 2 autres aiment ceci
#4
Posté 21 avril 2016 - 09:44
Probably not, but the ship looks kinda huge, with hundrerds on board, so that might be a big hub.
#6
Posté 21 avril 2016 - 09:57
It would be incredibly disappointing if there was no major urban hub in ME:A. That was one of many flaws with Dragon Age: Inquisition, and one that there was no shortage of negative fan feedback on. Bioware would have less of an excuse than they did with DA:I if the game takes place near entirely on uninhabited worlds.
Val Royeaux was a disgrace. I hope we get a proper hub with sidequests like ME1's Citadel.
- frylock23, capn233, rapscallioness et 1 autre aiment ceci
#7
Posté 21 avril 2016 - 10:01
There will be. We've seen concept art of some:
The first two might just be a location you visit, like where you pick up Eve in ME3. The third one I'm guessing is the big round thingy around the big ship you fly in. Again, that might be the main hub.
- Oldren Shepard aime ceci
#8
Posté 22 avril 2016 - 03:43
reminds me of the citadel.There will be. We've seen concept art of some:
#9
Posté 22 avril 2016 - 04:25
They never do anything big before and what they have done has always been cut off by doors and load screens or doors as load screens. With fast travel serving as a way of representing size.
#10
Posté 22 avril 2016 - 04:35
Almost certain not to happen, not on the level of an Asscreed or TW3. They have 100+ planets for us to explore.
#11
Posté 22 avril 2016 - 05:30
#12
Posté 22 avril 2016 - 06:04
I would really like that. I love when a game has lots of cities in it to go shopping for
That's the first thing I think when I land in a city with shops: SHOPPING YAY!!!!!!!! ![]()
- SKAR aime ceci
#13
Posté 22 avril 2016 - 06:12
I'm thinking the Hub will be some sort of Prydwen like situation from Fallout 4.
Logically, why would a galactic community that knows each other allow people from another galaxy to just wander around their cities? We'd be confined to what we already own until we have proven that we are not a threat. Judging by how our own galaxy viewed us humans, that might be difficult to pull off.
#14
Posté 22 avril 2016 - 08:19
I absolutely want to see cities on MEA. I hope they will put many nice and new ideas inside them, not just shops...
I'm really thrilled to discover how they will build new civilisations' architectures, I hope it won't be a copy/paste from what we already know on the MW. So, I hope the designers will come up with new concepts (I'm sure they will, the few images we saw look already very nice)
#15
Posté 22 avril 2016 - 08:05
IKR.I wouldn't get my hopes up. Id love to have an explorable urban environment, one that doesn't serve as a market place. Unfortunately that's bioware. Denerim, Val Royeaux, Omega, Citadel; they're all just spread out store fronts with a single location that represents authority of govt. Afterlife, presidium whatever the castle was in Denerim, Redcliffe.
They never do anything big before and what they have done has always been cut off by doors and load screens or doors as load screens. With fast travel serving as a way of representing size.
#16
Posté 23 avril 2016 - 06:10
I really hope so. That's where you get a real feel for the people and the various cultures. Desert treks are cool and all, but I need some cityscape in my gaming. Expansive and rich.
We'll see. ![]()
I don't want another Val Royeaux experience. So disappointing. It should have been epic. Instead it was like some puppet show a bunch of kids set up on a wooden plank at a backyard BQ.
#NeverForgetVR
- Gileadan et SnakeCode aiment ceci
#17
Posté 23 avril 2016 - 08:42
Big sprawling urban areas sound awesome, but I would settle for smaller urban areas / settlements / outposts if we would be able to see them change and grow over time and react to the story beats. Like, you get a quest to help them, you succeed and go of planet to do something else, and once you come back they have expanded a bit because you helped them rescue some cargo from some raiders or whatever - or if you refuse the quest, the next time you roll around the colony / outpost it is significantly smaller (with maybe fewer traders) or not around at all anymore.
What most annoyed me about the Hinterlands in DAI was that even after you've resolved the Mage / Templar war, closed the rifts, made the area safe for the farmers to get back to their fields etc... the King's Road is still deserted rubble (well, at least the fires are out), and Witchwood is still full of weird magical ice thingies even after you clear out the mages in the Apostate Stronghold. Same with Emprise du Lion / Sahrnia: even after you take over the area from the Red Templars and kill Imshael, the city is still nothing but ruins. It felt like completely wasted effort, even though you can force Poulin to use her wealth to rebuild the town and characters tell you the people there are better off now. Umm... the number of houses with all four walls still up is like two and people are just sitting on benches outside in the cold in the middle of rubble. And again in the Exalted Plains in Ville Montevelan after the civil war ends! Is there a reason the humans would want to leave the area completely desolate? Particularly when war refugees' camps spring up all over the place and there'd be significant political reasons to resettle the area from humans' perspective (i.e. discourage the elves form settling there again etc.).
And all this even though DAI had mechanics to emulate growth and change over time! Skyhold is upgradable, and gets progressively nicer when you finish up main quests, and even most of your keeps get a bit of a makeover once you move in to occupy them (at least the Western Approach keep does) - not to even mention Crestwood. I don't know about other people, but I would've gladly given up some sidequests and a map or two (or even Val Royeaux...) if I'd been able to see a bit of rebuilding happening in these locations. Crestwood was one of my favorite areas just because I actually felt like I'd accomplished something there, even thought almost all that changes from the mechanical point of view are the weather effects and the lighting.
// TL;DR
Cities and other urban locations? Yes please.
- legbamel aime ceci
#18
Posté 24 avril 2016 - 12:26
- Han Shot First aime ceci
#19
Posté 24 avril 2016 - 01:07
I'd like 3 or 4 hubs, at least one of which is pretty large. Something like the group of ME1 Citadel and ME2 Omega and Illium.
#20
Posté 24 avril 2016 - 01:32
Only BIGGER!!!!!I'd like 3 or 4 hubs, at least one of which is pretty large. Something like the group of ME1 Citadel and ME2 Omega and Illium.
#21
Posté 24 avril 2016 - 01:42
#22
Posté 24 avril 2016 - 03:21
If we get a city in another galaxy. It better look and feel like a city in another galaxy. Everything in ME was so cosmopolitan; even Tuchanka had the rubble of what looked like London's giant ferris wheel.
Let's see them come up with something alien in aesthetic.
#23
Posté 24 avril 2016 - 03:23
#24
Posté 24 avril 2016 - 08:43
I would like something like Omega,or antique hubs from a extinct race.
- SKAR aime ceci





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