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To the OP
First, a player's choice for an ending becomes Canon for that player. Since the Shep series was designed as a trilogy the Shep stories end after ME3. Now, I agree with you that the Wart endings prevented any further games within our beloved Shep universe. Retconning four possible endings by choosing one is not only ludicrous but by going to Andromeda Bio now has the option to write new stories without the Shep baggage and avoid painting themselves into a corner with Wart endings. At least, this is my hope.
Mass Effect is not about the Milky Way. To me the Milky Way is just the canvas where the stories are written about the characters, romances, races, and tech. These we will see again in the Helius cluster where humanity will interact with new aliens and old. By choosing to write a story within a cluster, Bio gave themselves room to write other stories in other clusters. Thus, avoiding the apocalyptic ending and the mess of ME3.





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