I've got to give a little shout out to Massive Chalice. This game has occupied a disproportionate amount of my time lately. It's a tactical strategy/RPG game, like a fantasy version of XCOM (another amazing game and I'm devastated that they haven't ported XCOM2 to console yet).
Massive Chalice plays a lot like XCOM in that there are two game phases: kingdom management and battle. The battles are tactical RPG style. There isn't a huge amount of variation here (there are only about 6 enemy types and 6 landscape types -- although there are multiple maps per landscape type). But it's a solid tactical RPG style game.
The kingdom management mode is where it's at, however. Like XCOM, you have to build and manage aspects of your home base -- in this case, it's a kingdom with 11 regions. You can build buildings (like keeps to start noble bloodlines, guilds to research new items/perks, and crucibles to train your warriors). But the game takes place over the course of 300 years, so you also need to manage your characters, which means creating noble bloodlines and marrying characters to each other in order to create the next generation of characters. The classes, physical traits, and personalities of the parents will influence the children, which leads to very distinct characters that you can't help but get attached to. The problem is-- unless they are born in the generation at the end of the game, they ARE going to die at some point. It's an interesting twist to the permadeath approach.
There's a ton of leeway with how you play. I've taken a eugenics approach where I've only bred the characters with the most desirable traits. And I've take a more narrative approach where I've had noble houses that follow primogeniture. It can allow you to create a pretty rich storyline for the houses. I recently had a playthrough where I had a house that I had decided would pass the throne only to eldest male heirs, but the first man had a trait that caused him to produce more daughters. And that trait kept getting inherited by the few sons. So the regents kept having daughters, who I kept sending away to be cloistered sages until they'd finally get a male heir. I had a few times where I had Henry VIII style kings who were elderly men marrying young women after their wives died in order to finally produce that male heir. It's fun. Granted those are all restrictions I'm placing on myself just to make it interesting. But the game gives you that flexibility.
Plus, it's a surprisingly diverse game. The families have a variety of skin tones (ranging from very pale to very dark and everything in between). The house names (which were created by the Kickstarter backers) are diverse, drawing from traditional European sounding names, to Asian names, to Latin names, to Middle Eastern sounding names, to more traditional fantasy sounding names. You can marry s/s partners. They can't have natural heirs but you can have your sages 'research' heirs by looking for orphans to adopt. I just ended a game where one of my regions was ruled by a gay couple (two archers) who had adopted two sons and a daughter.
The characters you bring into battle can earn 'nicknames' once they've killed enough enemies. This can add to their character's backstory a bit (I recently had a female 'caberjack', which means front line melee warrior, who had the 'optimistic' personality trait. When she earned her nickname, it was 'Smiles', which made me then imagine her gleefully running around the battlefield slamming enemies with her giant caber and smiling happily while doing so-- which was especially fun to imagine as she lived to be over 80 years old and I kept her in my squad that whole time. I had another female warrior -an archer this time with short spikey hair- who oddly earned the nickname 'Rick'. I head canoned her as a transman.). Once a character earns a nickname, they create a powerful relic weapon that can be passed on to other members of their family when they die.
I honestly can't say enough good things about the game. The graphics aren't great (they look very last gen-- maybe even last TWO gens). But there's a ton of replay value. I've honestly done about a dozen playthroughs and I just don't get sick of it. I started a new one last night. I recommend checking it out.