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#51
HuldraDancer

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I heard someone mention cats. I got cats please take some, there are way too many here. I'll pay you to take them.

 

Has to be a low price though I only have like ten bucks on me.

 

 

 

Oh yeah games fun yay. I really should find something to play next though, starting to burn out on Stardew and I'm still a little burned out on Dragon Age and Fallout.



#52
Steelcan

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I need to get one of y'all into Paradox grand strategy games



#53
daveliam

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I've got to give a little shout out to Massive Chalice. This game has occupied a disproportionate amount of my time lately. It's a tactical strategy/RPG game, like a fantasy version of XCOM (another amazing game and I'm devastated that they haven't ported XCOM2 to console yet).

Massive Chalice plays a lot like XCOM in that there are two game phases: kingdom management and battle. The battles are tactical RPG style. There isn't a huge amount of variation here (there are only about 6 enemy types and 6 landscape types -- although there are multiple maps per landscape type). But it's a solid tactical RPG style game.

The kingdom management mode is where it's at, however. Like XCOM, you have to build and manage aspects of your home base -- in this case, it's a kingdom with 11 regions. You can build buildings (like keeps to start noble bloodlines, guilds to research new items/perks, and crucibles to train your warriors). But the game takes place over the course of 300 years, so you also need to manage your characters, which means creating noble bloodlines and marrying characters to each other in order to create the next generation of characters. The classes, physical traits, and personalities of the parents will influence the children, which leads to very distinct characters that you can't help but get attached to. The problem is-- unless they are born in the generation at the end of the game, they ARE going to die at some point. It's an interesting twist to the permadeath approach.

There's a ton of leeway with how you play. I've taken a eugenics approach where I've only bred the characters with the most desirable traits. And I've take a more narrative approach where I've had noble houses that follow primogeniture. It can allow you to create a pretty rich storyline for the houses. I recently had a playthrough where I had a house that I had decided would pass the throne only to eldest male heirs, but the first man had a trait that caused him to produce more daughters. And that trait kept getting inherited by the few sons. So the regents kept having daughters, who I kept sending away to be cloistered sages until they'd finally get a male heir. I had a few times where I had Henry VIII style kings who were elderly men marrying young women after their wives died in order to finally produce that male heir. It's fun. Granted those are all restrictions I'm placing on myself just to make it interesting. But the game gives you that flexibility.

Plus, it's a surprisingly diverse game. The families have a variety of skin tones (ranging from very pale to very dark and everything in between). The house names (which were created by the Kickstarter backers) are diverse, drawing from traditional European sounding names, to Asian names, to Latin names, to Middle Eastern sounding names, to more traditional fantasy sounding names. You can marry s/s partners. They can't have natural heirs but you can have your sages 'research' heirs by looking for orphans to adopt. I just ended a game where one of my regions was ruled by a gay couple (two archers) who had adopted two sons and a daughter.

The characters you bring into battle can earn 'nicknames' once they've killed enough enemies. This can add to their character's backstory a bit (I recently had a female 'caberjack', which means front line melee warrior, who had the 'optimistic' personality trait. When she earned her nickname, it was 'Smiles', which made me then imagine her gleefully running around the battlefield slamming enemies with her giant caber and smiling happily while doing so-- which was especially fun to imagine as she lived to be over 80 years old and I kept her in my squad that whole time. I had another female warrior -an archer this time with short spikey hair- who oddly earned the nickname 'Rick'. I head canoned her as a transman.). Once a character earns a nickname, they create a powerful relic weapon that can be passed on to other members of their family when they die.

I honestly can't say enough good things about the game. The graphics aren't great (they look very last gen-- maybe even last TWO gens). But there's a ton of replay value. I've honestly done about a dozen playthroughs and I just don't get sick of it. I started a new one last night. I recommend checking it out.

#54
daveliam

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I forgot to mention one of my favorite parts of Massive Chalice. Every ten years or so you get a random event that you have to make decisions about. There are a ton of these and can range from dealing with rebellions, granting leave for your warriors to go on quests, dealing with plague, dealing with feuds between families, etc.

I'll give you an example of one might play out. I had one occur in both the last game that I played and the current one that I just started. The husband in one of my married couples came to me with his doctor saying that his wife is in labor but there are complications. The doctor tells you that you can only focus on saving either the mother OR the child. The husband asks you to make the decision. In my current game, this happened with a middle aged couple with a grown daughter as their heir. They already had several children but I needed more warriors in my roster. I chose to focus on the child because an extra warrior was more important than a queen who likely wasn't going to have any more children (cold, but rational). It turned out best case scenario for me here: the doctor was actually able to save the mother and BOTH kids (the 'complication' was twins!). In my last game, it happened with a young couple without children. I chose to focus on saving the mother, rationalizing that they would be able to have more children in the future. The doctor was able to save the mother but she gained the 'depressed' trait and that couple only ever had one child later.

Again this ruff leads to great replayability and helps weave a rich world that varies over time. It's cools stuff for sure.

#55
Evamitchelle

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This is definitely making me want to check out Massive Chalice. I'd never heard of it before but it sounds right up my alley. 



#56
Jorji Costava

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If anyone is bored on Sunday around 3:00 PM EST, I'll be running a stream of KoTOR at that time on my Twitch channel at twitch.tv/jorjicostava12. You can watch me play the game ineptly (although KoTOR really isn't a difficult game at all after the first planet) and make annoying comments as I go, or make snarky comments yourself through the chat.

 

Twitch accounts are free and easy to register for, so if you find yourself with nothing to do on Sunday, I'd love to have anyone and everyone here on board.



#57
CrimsonN7

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If voice acting is a motivator for you, I'd strongly consider female Shepard. It's YMMV, of course, but in my opinion Jennifer Hale had a much more emotive delivery...at least until ME3, when Meer really seemed to step up his game. 

 

 

Prefer Jen Hale too, got numerous femsheps, just the one lone broshep tho. 

I'm almost done with my trilogy run for the first time since the EC was released, have yet to play the Citadel. I'm in the middle of Leviathan. Really enjoyed re-living the series again, dreading those endings tho.

 

Want to hear how you're getting on in your first run nightscrawl, it's my favourite gaming franchise and I would still recommend it to people despite my disappointment with how it finished.



#58
Duelist

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Since Dark Souls 3 is out, I'm currently getting back into Bloodborne to try rush through it before moving on.

Alas, the allure of trolling people in Chalice Dungeons is too strong.

#59
Akrabra

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Been playing alot of Fallout 4 lately. Currently beta testing the new survival mode, which i love. It adds so much to the game, and gives it alot of replay value, beyond what was already there. Has some features that makes the game abit more tactical, you can't just be guns blazing, and pop as much chems you want etc. You have to balance everything, and approach each situation in a unique way. 



#60
nightscrawl

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Getting back into Skyrim again because I just wanted a game where I could wander around the countryside, looking at pretty scenery. Also, the dwemer (dwarven) dungeons are some of my favorite across any game series; I love all of the mechanical stuff.

 

Of course... that means the deep, dark abysmal descent into the world of mods. I'm mostly using what I did in previous installations, but with the addition of this wonderful male retexture. I use the vanilla body mesh and I do generally like to keep to the vanilla aesthetic (I don't want to have to mess around with required custom armors), and am playing a guy for the first time. It's pretty fun, so far.

 

I'd be curious to see what everyone else uses for mods generally, but I didn't know if there would be enough interest to create a separate thread.



#61
Biotic Apostate

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What kind of mods I used for Skyrim? ...Very respectable mods. Yep.

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#62
Lady Artifice

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I'm a console peasant, but if I had a PC I could play skyrim on, I would mostly go with armor mods.

 

I saw this radiant silvery thing by Amethystdeciever on Skyrim nexus once, and definitely would have put it on my dragonborn. 

 

Also, I would have loved to be able to have the nightingale armor without needing to play through the thieves guild storyline. 

 

edit: Oh, and that Dragon Falls manor too...that looked epic. 



#63
Duelist

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While I never could get into the Elder Scrolls series, I saw a mod that turned dragons into Macho Man Randy Savage.
It was as awesome as it sounds.

#64
nightscrawl

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^ There was also one that turned them into Thomas the Tank Engine. That video was ridiculous.



#65
Akrabra

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#66
lynroy

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That video still makes me laugh like a loon. :lol: So terrifying.

Diving into a new game this weekend: Quantum Break. I haven't played a new game since, well, Dragon Age: Inquisition.



#67
Dani100

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That video still makes me laugh like a loon. :lol: So terrifying.

Diving into a new game this weekend: Quantum Break. I haven't played a new game since, well, Dragon Age: Inquisition.


Quantum Break has been a game I was looking forward to for well it feels like forever. Originally it sounded like you could switch back and forth between a male and female character but I don't know if it's still in the game. I would be interested in hearing your thoughts on the game, when you get into it.

#68
lynroy

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I can do that. I have a few other friends waiting for me to give my two cents on it.



#69
Duelist

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I'm not sure if it's because I just need to git gud again or not but Dark Souls 3 seems harder than the last two.

The bosses have been surprisingly easy though.

#70
DomeWing333

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It doesn't seem harder to me compared to the first game. I actually feel like I'm having an easier time with this one because I know what to expect. I mean, I'm still dying here and there, but I've only lost my souls a handful of times (most of those being in the Blight Town equivalent).

 

Starting off as a Herald really helps since you have a good shield, decent armor (with a surprisingly good poise-to-weight ratio), a heal spell, and a spear. I quickly changed out the spear to a Raw Astora Straightsword, however, and didn't look back. It does fantastic damage for its attack speed.

 

I also find myself liking PVP a lot more in this one. Sword Arts are a great addition to vary up attack styles to keep your opponent on their toes  and they look really stylish.

 

Of the games, I personally found DS2 to be the hardest (I had the Scholar of the First Sin edition) but that might be just because the movement to me felt kinda stiff and awkward compared to DS1 and DS3.



#71
Sifr

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While I never could get into the Elder Scrolls series, I saw a mod that turned dragons into Macho Man Randy Savage.
It was as awesome as it sounds.

 

There's a similar mod that turns all Deathclaws in Fallout 4 into Macho Man Randy Savage.

 

:D :lol:

 

That video still makes me laugh like a loon. :lol: So terrifying.

Diving into a new game this weekend: Quantum Break. I haven't played a new game since, well, Dragon Age: Inquisition.

 

Watching a few Let's Plays of Quantum Break mades me want to upgrade from a 360 to an Xbone, I'm a huge time travel nerd in general and throwing super powers and some of my favourite actors on top of that...

 

:wub:



#72
Duelist

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It doesn't seem harder to me compared to the first game. I actually feel like I'm having an easier time with this one because I know what to expect. I mean, I'm still dying here and there, but I've only lost my souls a handful of times (most of those being in the Blight Town equivalent).

Starting off as a Herald really helps since you have a good shield, decent armor (with a surprisingly good poise-to-weight ratio), a heal spell, and a spear. I quickly changed out the spear to a Raw Astora Straightsword, however, and didn't look back. It does fantastic damage for its attack speed.

I also find myself liking PVP a lot more in this one. Sword Arts are a great addition to vary up attack styles to keep your opponent on their toes and they look really stylish.

Of the games, I personally found DS2 to be the hardest (I had the Scholar of the First Sin edition) but that might be just because the movement to me felt kinda stiff and awkward compared to DS1 and DS3.


Now that my Endurance is a little higher, I'm quite sure it was just my preference for light armour.

That and I can't bring myself to go back to spears after becoming accustomed to Bloodborne's speed.
It feels too slow in comparison.

#73
nightscrawl

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Omg this game is so damn simple, fun, and mesmerizing!



#74
Obliviousmiss

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A few of my favorites are:

 

The Uncharted series -Because explosions and fun. The characters are great, as well as top notch voice and performance capture. 

 

Infamous Second Son- non-stop fun, whether you choose to be good or evil. I geniunely had a bad consience after I comlpeted my evil playthrough.

 

Assassin's Creed: Brotherhood- I love Ezio, and this is one of the more polished AC games. The mutliplayer was super fun, and I"m sad they don't produce it anymore.

 

Ori and the Blindforest - This platformer is just gorgeous and challenging. The music is fantastic. 



#75
lynroy

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UNCHARTED!!! *cough* Love that series. I'm pumped for Uncharted 4 next month.