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#1
DoubleX

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Hi all beloved gentlemen and ladies, 

 

I finally got my fingers on 2 pact belts, superb inferno and winter. Are these 2 items very rare that I was just getting lucky or it's about time I shall already have? I dunno what is the loot score, but the number stands near the inquisition logo is 483. What does that mean?

 

I tried inferno belt on elementalist, and I knocked out a lot. I suppose that was due to my low con(13), I'm thinking freeze the belt till I got enough health pool. Which made me happy is that I also got bloody bargain*1, another salvage throne, and heart of pride all on Friday night!! I was so happy that even my neighbor's kids upstairs stomping my ceiling like dance of fire I can still laugh with it. Shall I use standard set 'Salvage throne main hand + Bloody bargain off-hand' or 2*Salvage throne? Under such circumstance, my promotion king/queen of cunning will be silent sister or duelist or archer?

 

I've read the string of 'when do you know u r ready for perilous?' Shall I waited to 3 attributes all reach 30 and try or?

 

My lv1 Saarebus passed out in threatening federal castle round, lighting dragon + Qunari zone 5. With drake scale armor + heart of pride + 2 hok rings + health belt. And 1 faded random duelist (she stayed in fade from zone 1). Did this mean I shall work on my promotion or my skill..:(

Speak of this, I vote kicked him/her coz obviously this bro/sis just wanna get free exp with tier 1 armor and default weapons. Simply rush to his/her death in zone 1, 3 enemies in the opening. Did this make me an a****le or a reasonable move?

 

Thanks for reading all

 

 

 

 

 



#2
Minuos

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Ignore pact belts if your stats are low, unless it's storm pact for AW, since health doesn't really matter there. With that plus your Heart of Pride, your AW should be good to deal consistent damage and keep barrier up. Other mages will just melt unless you're overpromoted or play really carefully, which will just slow you down overall.

 

Also, the number next to the inquisition symbol is just a vanity score. Completed challenges + promotions = that.

 

Bloody Bargain + Savage Thorn should be all you need for a while for DD rogues. Speed boost for kills, nice damage, guard generation, good base stats and abilities plus grip slots, etc. SS is probably your best bet for survivability as a rogue, though Archer is a good balance of damage and survivability if you find a bow like Heartstring. And Archering is more fun. IMO, I guess.

 

I don't generally drop a kick vote on someone unless they AFK, but it's your call to make depending how their absence affects the game.


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#3
BronzTrooper

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As Minuos said, ignore pact belts until you get higher stats (namely constitution).  Storm pact is different if you equip it on the Arcane Warrior, since the amount of Barrier generated is dependent on your damage output.  Just know that the pact belts take 75% of your max health to boost your elemental damage.

 

I run Savage Thorn & Bloody Bargain myself.  Once you get your speed up (3 kills is sufficient to get a large speed boost), you'll be able to keep it going simply due to how fast you'll be attacking and moving, not to mention your Guard generation will be much faster as well.

 

I've noticed that running Savage Thorn & Bloody Bargain and the Bloodthirst passive (I think that's the name on the Assassin- the one that boosts movement speed near heavily wounded enemies) gives you a rather large speed boost, as was as having those daggers and grabbing the passive that boosts your speed after a crit (forgot the name) on the Silent Sister.  Pretty sure that this is already known around here, but it's worth a mention.

 

As for the most survivable rogue, it would definitely be the SS.  Assassin is great if you know how to play her as is Isabela if you can keep your Elusive up effectively.  The Alchemist varies depending on your build, but overall, the SS beats them all out.

 

I'd drop a kick vote on them too.  Not only are they putting all the work on everyone else, but each time they go into the Fade, the enemies get a strength boost, making them tougher.  This is also why you may be able to solo a match on your own, but carrying a group that keeps dying results in a wipe.  AFAIK, the strength boost applies to all enemies in the match and lasts until the end.


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#4
JiaJM98

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AFAIK, the strength boost applies to all enemies in the match and lasts until the end.

Oh I didn't know that bit. Always thought the effect only last until the end of the zone because then people would get out of the fade right?

Guess I will need to try this on my friends next time we run HB ^^

Still wondering how much stronger mobs are per fade out, and in what way? I do notice some difference if I'm carrying a bunch of faded players on NM FC zone 4 where I can just randomly die out of nothing (pretty much, no idea what got me), but I always concluded that to the nature of our FC map, given it had a great reputation for bugginess espicially on Zone 4.
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#5
BronzTrooper

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Oh I didn't know that bit. Always thought the effect only last until the end of the zone because then people would get out of the fade right?

Guess I will need to try this on my friends next time we run HB ^^

Still wondering how much stronger mobs are per fade out, and in what way? I do notice some difference if I'm carrying a bunch of faded players on NM FC zone 4 where I can just randomly die out of nothing (pretty much, no idea what got me), but I always concluded that to the nature of our FC map, given it had a great reputation for bugginess espicially on Zone 4.

 

That's what I used to think too, but then I started to notice that if someone got faded the zone before, the enemies were slightly stronger in the next zone than they would be if no one had faded (it's very slight, though, but I think it's a lot more noticeable if you don't have a lot of promotions/high-tier gear).  I mostly noticed this in matches where I ended up having to solo the last zone.  Matches where people only faded once or twice before that point were noticeably easier as opposed to matches where the rest of the team constantly faded.  I may be wrong about this, but I'm 99% sure the bonuses are permanent for the enemies.

 

I think they get a health boost and a damage boost, iirc.  Probably not as noticeable for promolords, but definitely noticeable on Perilous+.  Slightly noticeable on Threatening, in my experience.

 

I don't know the exact mathematics behind it, though.


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#6
UstKust

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That's what I used to think too, but then I started to notice that if someone got faded the zone before, the enemies were slightly stronger in the next zone than they would be if no one had faded (it's very slight, though, but I think it's a lot more noticeable if you don't have a lot of promotions/high-tier gear). I mostly noticed this in matches where I ended up having to solo the last zone. Matches where people only faded once or twice before that point were noticeably easier as opposed to matches where the rest of the team constantly faded. I may be wrong about this, but I'm 99% sure the bonuses are permanent for the enemies.

I think they get a health boost and a damage boost, iirc. Probably not as noticeable for promolords, but definitely noticeable on Perilous+. Slightly noticeable on Threatening, in my experience.

I don't know the exact mathematics behind it, though.


Only a damage boost in this case, health the same- approoved

#7
Drasca

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Hi all beloved gentlemen and ladies, 

 

I finally got my fingers on 2 pact belts, superb inferno and winter. Are these 2 items very rare that I was just getting lucky or it's about time I shall already have? I dunno what is the loot score, but the number stands near the inquisition logo is 483. What does that mean?

 

Yes you got lucky. Don't salvage them.

 

That said, L2P and you won't have an issue with the pact belts. Sara, Virtuoso, and Elementalist benefit most from the Fire belt.

 

I don't recommend the pact belts if you're solo'ing, or the team is weak, but go full glass cannon mage if you have a decent team.


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#8
Caldyrvan

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Yea may be risky with low stats to use a pact belt, but if you are not interested in bored easy going it may be fun with a lot of being cautious, taking cover jumping around evading enemies you can be fine with belt, and since I constantly see higher promoted players who fail to use pact belt without dying (well except for the ´Amlazy Warrior) you can try it, too :D



#9
redeyedeath

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I have had very good results running the winter pact belt on the virtuoso(low promotions, playing on perilous).  I also run with the Heart of Pride staff, Enhanced Barrier ring, Enhanced Cool Beats ring, and renewal amulet.  I take all the barrier enhancing passives/party enhancing passives, plus the mana regen on basic attack passive and encore.

 

Fairly simple play style, throw out a cool beats, barrier up, repeat.  I like the challenge of balancing barrier with occasional throwing out a single cool beats and killing 10 enemies.

 

Really fun character!


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#10
Minuos

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Fairly simple play style, throw out a cool beats, barrier up, repeat.

 

No love for A Little Knight Music? That's where it's at.


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#11
Caldyrvan

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Zither is a great supporter and I like to play him like that (well if the damn party is not running in 3 different directions :D ) but you (me) can´t play it all the time like this. 

 

So why not play him with cool beats or whatever? I just hate it when players don´t use barrier with him ;)



#12
lcneed

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No love for A Little Knight Music? That's where it's at.

 

Maybe because I am lazy but I pick knight music over home town any day. :P   It is very rewarding when you made the whole team invincible to bolters.   The only problem is that I think most people don't know when you are doing it and think they could survive on their own and ran far away from you.


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#13
redeyedeath

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No love for A Little Knight Music? That's where it's at.


Got alot of love for knight music actually.

I take little knight music to get the 10% resist for the party. My issue with LKM is timing/mana control. I have been practicing weaving LKM before I throw out the cool beats. Its a really convienient chord to transition into cool beats. However, from what I have noticed it isnt required on every faction. plus the visual cues from barrier is easier for me and im assuming other players to address. If I ever try to nightmare with the virtuoso, i dont have any doubts on using lkm.

To add, I also find when running the pact belt damage absorption(barrier) feels "healthier" than damage mitigation(lkm).

Are you the lone bard standing?
LKM comes in super handy for reviving allies. but so does the barrier.
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#14
lcneed

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The biggest problem I have with V's barrier is that you have to give up PI to use the renewal amulet.  Stamina just not regen fast enough with the PI.  I guess it is easier with Cold Beat.. but I am a Power Chord person... because I love Dispel. :P



#15
redeyedeath

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The biggest problem I have with V's barrier is that you have to give up PI to use the renewal amulet.  Stamina just not regen fast enough with the PI.  I guess it is easier with Cold Beat.. but I am a Power Chord person... because I love Dispel. :P

yeah I try to make the best of the gear I have available, since I have no storm belt, or PI amulet, I went with these skills and setup.



#16
Drasca

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The biggest problem I have with V's barrier is that you have to give up PI to use the renewal amulet.  Stamina just not regen fast enough with the PI.  I guess it is easier with Cold Beat.. but I am a Power Chord person... because I love Dispel. :P

 

I use both PC and HL rings. Guess which pact belt I use.

 

That said, if you have a team setup, try to get your keeper to use mana surge. Renewal isn't necessary with that.



#17
Caldyrvan

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I don´t know what you are complaining about or where the problem is. Well back then when I got my PI Amulet and removed the Renewal it felt really bad but now it only sucks a bit on lvl 1. Later when I have both mana regenration passive abilities and Opening Set I can use him just fine, well most of the time at zero mana but that´s ok for me. 



#18
Proto

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Thinks back to the days pre-Saarebas and pre-renewal and PI.

Virtuoso wa the most OP Mage back then. Still great.

#19
redeyedeath

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I just wanted to add that I have had even better runs doing Little Knight Music after launching a cool beat.


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#20
Caldyrvan

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Runs are often better when listening to cool beats :D



#21
Thesexyscot

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a little knight music then charge spamming "I WIN BUTTON"

with pact belt on :o