Lets face facts the UI for DA:I was pretty crappy and it was meant for a controller I want bioware to take there time and make it a better UI for PC players like my self.
I want proper Keyboard and Mouse support.
#2
Posté 28 mars 2016 - 07:02
That's understandable. Everyone should be able to enjoy the game on every platform. I myself am a console gamer, so I have nothing to complain about but I do understand where you're coming from if it's not enjoyable for you because of the lack of support of keyboard and mouse. I hope they make it work xD
- Osena109, Navasha, Khrystyn et 1 autre aiment ceci
#3
Posté 28 mars 2016 - 07:10
That's understandable. Everyone should be able to enjoy the game on every platform. I myself am a console gamer, so I have nothing to complain about but I do understand where you're coming from if it's not enjoyable for you because of the lack of support of keyboard and mouse. I hope they make it work xD
Thank you for understanding the could use the same UI for both the playstation and XBOX but they should make a separate one for PC users.
- Onewomanarmy aime ceci
#4
Posté 28 mars 2016 - 07:22
Lets face facts the UI for DA:I was pretty crappy and it was meant for a controller I want bioware to take there time and make it a better UI for PC players like my self.
What did marketing campaign say? A game for PC gamers by PC gamers? The thing was a joke. The game market needs more regulations on this - devs either commit to their game fully on every platform, or admit it that they don't have the ability / capacity / interest of tailoring the game to every platforms default input device and other attributes. Or, the least they should do if they really can't be bothered by a decent PC UI and control scheme is put big label on the box saying "Controller is required / recommended".
And the game can't even be modded in any reasonable way (most of the mods out there are cosmetics and texture hacks) to fix its uglies.
Look at what happened to poor X360 and PS3 players - they got the light version of the game (although I've seen much worse last gen ports) for a full price, and DLCs stopped dropping on their platform midway in the game's one year support cycle. And not even some little gift to these players, saying "yeah, sorry, your console really can't handle these new features we're going to add in next update, so the man who would've worked on the last gen port of the DLC will now be working on fixing any remaining bugs on the last gen basegame and optimizing it further so your won't feel like you are being treated as a second class citizen when we promised we would be supporting all five platforms for this game"
/*sry for rant, I might have gotten a little carried away*/
- Osena109, JamieCOTC, olnorton et 9 autres aiment ceci
#5
Posté 28 mars 2016 - 07:31
This was hinted at by the early vids of the games development with the dev's playing/working on the game, onn PC's, using controllers.
Needless to say the DAI KB+M situation is FUBAR.
I hope it can be attributed to the new engine, and dev learning curve with same...
- Osena109 aime ceci
#6
Posté 28 mars 2016 - 09:06
Yes, Bioware did not serve the PC well with DAI.
This was hinted at by the early vids of the games development with the dev's playing/working on the game, onn PC's, using controllers.
Needless to say the DAI KB+M situation is FUBAR.
I hope it can be attributed to the new engine, and dev learning curve with same...
Frostbite engine has been around for along time I don't think it was a learning curve. this was a case of console parity.
#7
Posté 28 mars 2016 - 09:11
Lets face facts the UI for DA:I was pretty crappy and it was meant for a controller I want bioware to take there time and make it a better UI for PC players like my self.
The KBM UI for DAI was not "meant" for controllers. You may think it was a bad design but you couldn't navigate it with a controller which is why there were two completely different UIs... unlike Mass Effect 3 where they are almost identical.
If you had used that as an example, you might have made your point more effectively.
- Sylvius the Mad et cergyn aiment ceci
#8
Posté 28 mars 2016 - 09:17
The KBM UI for DAI was not "meant" for controllers. You may think it was a bad design but you couldn't navigate it with a controller which is why there were two completely different UIs... unlike Mass Effect 3 where they are almost identical.
If you had used that as an example, you might have made your point more effectively.
Okay then the whole UI was a Joke the action bar was limited to 8 as before we had 14 in past games why was that because the controller only has 4 buttons that can be mapped.
- Iakus aime ceci
#9
Posté 28 mars 2016 - 09:44
MEA will use Frostbite using the template of DAI as a starting point I'm sure.
I also expect identical gameplay functionality as a console controller can handle.
That said, if the experience with Kb/m can also be buttery smooth for PC players, then great.
#10
Posté 28 mars 2016 - 09:50

Considering the state of PC games/ports now thanks to publishers we might just as well buy a console.
Cheaper,DRM doesn't go as deep up your arse,and less performance issues.
Wondering why they even bother to include the PC platform,just to have the "multi/cross-platform" badge?
- Bizantura aime ceci
#11
Posté 28 mars 2016 - 10:30
The DA:I UI was horrible, I don't think it was designed with a mouse in mind. We play on a huge screen but the inventory can only list 4 or 5 items at once? Please.
There was so much unused space, nothing was available directly, you always had to go through sub menus and the quickbar limitation was insulting. I wouldn't be surprised if that limit caused the changes in gameplay, like losing 3/5 of the magic trees and having mostly passive abilities instead of active ones.
Let's not forget that on PC players couldn't walk at first. That only worked with a controller. Excuse me? Who thought that was okay?
In terms of UI, the game was worse than pretty much every other AAA game in the past 20 years. ME1's inventory was horrible, too... but at least it didn't affect gameplay as much.
I used to create my own custom UIs for MMOs and people generally liked them enough, so I kinda know what I'm talking about. Of course, you can't make everyone happy but damn... some of this stuff is elementary.
No matter what you did, the game painfully reminded you at every corner that it was made for controllers.
Now, there are games that are better for controllers. Sport games like the FIFA or NHL series, beat'em ups like Tekken, MK, SF and so on... but RPGs? They can call them ARPG as much as they like, if it features a pause mode, tactical/strategic elements and a item/craft system to manage, then they aren't really all that much about action. Those games generally work better with keyboard and mouse.
I don't mind people prefering a controller (although I think that they'd be just as happy with KB+M if they only tried), I just expect that the UI reflects the type of controller used. If you have a mouse, point&click is much faster, much more precise and more comfortable than scrolling through half a dozen sub menus with a controller.
- Osena109, Laughing_Man, frylock23 et 6 autres aiment ceci
#12
Posté 28 mars 2016 - 11:50
Considering the state of PC games/ports now thanks to publishers we might just as well buy a console.
Cheaper,DRM doesn't go as deep up your arse,and less performance issues.
Wondering why they even bother to include the PC platform,just to have the "multi/cross-platform" badge?
PC gaming has never had a Issue but lets talk about the console there just so darn underpowered form my understanding they have been out less then 3 years and sony playstaton is making a new console that can do 4k I call BS at what fps 3?
#13
Posté 28 mars 2016 - 01:35
Okay then the whole UI was a Joke the action bar was limited to 8 as before we had 14 in past games why was that because the controller only has 4 buttons that can be mapped.
Every Dragon Age game has been on consoles and yet they only ran into "only 4 buttons can be mapped" on the third game?
Seems legit.
- frylock23, DaemionMoadrin, AlanC9 et 4 autres aiment ceci
#14
Posté 28 mars 2016 - 02:02
Considering the state of PC games/ports now thanks to publishers we might just as well buy a console.
Cheaper,DRM doesn't go as deep up your arse,and less performance issues.
Wondering why they even bother to include the PC platform,just to have the "multi/cross-platform" badge?
It's time to spank some booty.
Why does everyone think PC gaming is expensive? It's not. You can build a decent pc for the same price as the ps4 and xbox. PC gaming is cheaper in the long run, you don't have spend money to play online and the games are cheaper. And Steam is the best drm out there, there's a reason why Valve doesn't need to make video games anymore.
My hand stings.
- Laughing_Man, sjsharp2011 et yolobastien6412 aiment ceci
#15
Posté 28 mars 2016 - 02:13
Keyboard and mouse?

Hehe.
As a PC gamer turned console gamer, I understand, but my carpal tunneled wrists disagree, since they are happy with a controller.
Also, I sit at a computer all day and refuse to do so at night.
But I get it, they need to cater to the PC crowd. Normally that means a later release date on PC for a decent port.
#16
Posté 28 mars 2016 - 02:15
.... we might just as well buy a console.
Wondering why they (Game Devs) even bother to include the PC platform, just to have the "multi/cross-platform" badge?
Well, if ME:A drops the PC platform, then they lose me as a consumer. They wouldn't do that, would they? ![]()
I'm chuckling a bit when you wrote: "Wondering why (Game Devs) even bother to include the PC platform...." If some gaming dev wants to act supercilious and gives my tricked-out PC system the cold shoulder... then them's fightin' words!!! Lol.
I'll stick with my PC and ignore their game; easy decision for me, as I don't need them.
I don't want to (aka: I'm not going to) own both a $1,800 PC with an advanced $500 GPU and then also buy a $350 gaming console... so I don't play games that require a gaming console; Fortunately, there isn't a console-only game that I would like to play (Halo included; I just read the books).
to them.
- Osena109, badboy64, Ashen Nedra et 1 autre aiment ceci
#17
Posté 28 mars 2016 - 02:22
#18
Posté 28 mars 2016 - 02:22
There is really zero excuse to have bad or even mediocre PC controls on a shooter-like game that is running on Frostbite 3.
That engine was introduced by Battlefield 4 in 2013, and PC controls were good and performance smooth. Surely they can do as well as a 3 year old game?
#19
Posté 28 mars 2016 - 02:24
Would like to see character/inventory screens similar to PC mmorpg's if loot heavy, but fat chance of that. ![]()
#20
Posté 28 mars 2016 - 02:33
In terms of UI, the game was worse than pretty much every other AAA game in the past 20 years. ME1's inventory was horrible, too... but at least it didn't affect gameplay as much.
I thought ME2's interface was worse than ME1's interface although, thankfully, inventory was a nonissue. Actually, I thought ME1 was a fair bit better than the average post-NWN Bio game. Wasn't KotOR's interface pure console trash, for instance?
Now, there are games that are better for controllers. Sport games like the FIFA or NHL series, beat'em ups like Tekken, MK, SF and so on... but RPGs? They can call them ARPG as much as they like, if it features a pause mode, tactical/strategic elements and a item/craft system to manage, then they aren't really all that much about action. Those games generally work better with keyboard and mouse.
How come controllers are better for those genres, anyway? The only genre I've ever tried one in was a shooter, and I didn't see the point. I certainly didn't see what one would have done better in DAI.
#21
Posté 28 mars 2016 - 02:39
Thats one idea here on BSN I can get behind completely. Play MEA like it is supposed to be played, with mouse and keyboard.
- Osena109 aime ceci
#23
Posté 28 mars 2016 - 02:40
Dunno where you live but just a decent GPU costs 700$-900$ here lol.It's time to spank some booty.
Why does everyone think PC gaming is expensive? It's not. You can build a decent pc for the same price as the ps4 and xbox. PC gaming is cheaper in the long run, you don't have spend money to play online and the games are cheaper. And Steam is the best drm out there, there's a reason why Valve doesn't need to make video games anymore.
My hand stings.
Do you play the recent AAA games?,today it's Steam+Denuvo+VMProtect+online,and if it's a UbiSoft game than also +UPlay.
Consoles are headache-free at least,i don't even care about 30fps and graphics or modding anymore.
#24
Posté 28 mars 2016 - 02:43
Why does everyone think PC gaming is expensive? It's not.
I did the math when I bought my current rig roughly at the same time the new consoles came out.
The starting price of the Xbox One and PS4 was 165.000 HUF (~550 USD, 300 HUF is about 1 USD). The PC I bought cost 300.000 HUF (~1000 USD). These prices do not include any peripherials and accessories like internet, electricity, monitor, keyboard, mouse, controller etc.
If you want to enjoy your consoles to their maximum potential, you need to get a PSN plus / Xbox Live gold, that costs 15.000 HUF (~50 USD) for 12 months. On PC, most online gaming and services are free after you bought the game (except some MMOs with subscription fees, but you get charged for that on consoles too, plus most of those games are going f2p microtransactions nowadays).
Lets assume that a console generation is 5 years, and people buy 5 newly released game a year, and they buy it at release and they get the standard edition for each of these games. Where I live standard edition PC games cost 13.000 HUF (~43 USD) and standard edition console games cost 19.000 HUF (~63 USD). If you buy 5 of them each year, thats 325.000 HUF (~1083 USD) for PC and 475.000 HUF (~1583 USD) for consoles.
In total, the PC and all the games (5 per year for 5 years) cost 625.000 HUF (~2083 USD).
In total, the console, the games, and the online service subscribtion cost 715.000 HUF (~2383 USD).
So the difference between the two is about 300 USD, and the PC comes out cheaper. For 300 USD, I can get a new graphics card and my PC is pretty much set for about 2-3 years into the next console generation, because I bought the stronger components at launch.
In short: according to my calculations, the PC costs more initially, but you are better off in the long run and you get a universal device that you can use for virtually anything and has pretty good backwards compatibility. And when you eventually have to upgrade, some of the older components could be retained, if still performing well. You can buy a console for half the price, but your games gonna cost more, you have to pay for an online service for the full experience and at the end of the life cycle, multiplatform games will drop in visual quality and eventually you will be forced to buy an entirely new console.
- Osena109, lanawinst, Khrystyn et 1 autre aiment ceci
#25
Posté 28 mars 2016 - 02:54
It's an even greater difference once you add steam sales, increased longevity of games due to mods and similiar stuff to the calculation. If something in a PC breaks, you only have to replace that one part and not the entire machine, too.
How come controllers are better for those genres, anyway? The only genre I've ever tried one in was a shooter, and I didn't see the point. I certainly didn't see what one would have done better in DAI.
It's because you don't need precision. Up is up, down is down... how far doesn't really matter. You don't have to aim either. It's easier and faster to string combos when using a gamepad, too.
For a game like DA:I a gamepad is a suboptimal controller solution. KB&M would improve the gameplay experience because you can be more precise... of course, no one will ever know because the UI laughs at your attempts to quickly choose something in the inventory.
- lanawinst, Statichands et Ashen Nedra aiment ceci





Retour en haut







