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I want proper Keyboard and Mouse support.


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180 réponses à ce sujet

#26
AlanC9

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Dunno where you live but just a decent GPU costs 700$-900$ here lol.

Well, yeah, if you want to be that much better than the current consoles, you're gonna pay for it.


Do you play the recent AAA games?,today it's Steam+Denuvo+VMProtect+online,and if it's a UbiSoft game than also +UPlay.Consoles are headache-free at least,i don't even care about 30fps and graphics or modding anymore.

Steam is a headache?

@DaemionMoadrin. Thanks. So a lot of it's not so much that the controls are better as that the game doesn't need good controls? Not quite sure what "string combos" means or why that's easier on controller; something involving rapid-firing different abilities, right? And the number keys take fractionally longer to hit than controller buttons? A nonissue in DA and ME games since the animation delay is plenty long enough to hit the next ability.

#27
Sanunes

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I can understand why people don't care for the reduced amount of abilities or not liking the UI, but I can't see how the UI can be blamed for a design decision.  For if they really wanted to have more slots for active abilities they just had to scroll through multiple bars like multiple other games.  Besides Mass Effect has always had a limited action bar as well, for I can't map all my squad member abilities to my hot bar and all of mine.



#28
Cyonan

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Dunno where you live but just a decent GPU costs 700$-900$ here lol.

Do you play the recent AAA games?,today it's Steam+Denuvo+VMProtect+online,and if it's a UbiSoft game than also +UPlay.

Consoles are headache-free at least,i don't even care about 30fps and graphics or modding anymore.

 

The store in Canada where I get my PC parts is currently selling the GTX 980 Ti for $950, which is a top of the line card. You should be able to buy a mid range card that wont run you anywhere close to that, although a mid range gaming PC is still likely going to cost you more than $350-$450 which is the cost of a console in Canada.

 

No matter which platform you play on you get to deal with some big company dictating how you get to play you games. You either deal with Steam/Origin on PC, or the entire operating system of consoles effectively being one big DRM that gives Microsoft/Sony complete control over what you can do with your console.

 

I wouldn't call Steam a headache these days though, and it frequently has games for sale with a massive discount. Occasionally you can pick up a game like The Witcher on GOG too, which is DRM free.



#29
Eckswhyzed

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Steam is a headache?

 

There's not really much of a reason to complain about store clients now. Steam was flaming garbage when it first came out, so was Origin, so was uPlay....all three of them are fine now. The only inconvenience comes from having to manage different logins + passwords, but that's only because I'm paranoid and don't leave them logged in.


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#30
DaemionMoadrin

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There's not really much of a reason to complain about store clients now. Steam was flaming garbage when it first came out, so was Origin, so was uPlay....all three of them are fine now. The only inconvenience comes from having to manage different logins + passwords, but that's only because I'm paranoid and don't leave them logged in.

 

Origin still sucks because it insists I buy games in German (or French), instead of offering me the english version. I made the mistake of registering my already installed BioWare games (imported international/UK versions with all DLC) and Origin said not only am I missing most files, I don't even own the DLCs. I'd have to buy them again.

 

Aside from that, yeah. Steam is pretty awesome. Never touched uPlay.


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#31
Furisco

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Mass Effect UI was always good on pc, i'm not worried.


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#32
CHRrOME

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There is really zero excuse to have bad or even mediocre PC controls on a shooter-like game that is running on Frostbite 3.

 

That engine was introduced by Battlefield 4 in 2013, and PC controls were good and performance smooth. Surely they can do as well as a 3 year old game?

 

I doubt is anything related to the engine, even in the old engine it would be possible to make a decent PC interface. It's just they being lazy/not giving a crap to create a proper UI on PC.

 

Dunno where you live but just a decent GPU costs 700$-900$ here lol.

Do you play the recent AAA games?,today it's Steam+Denuvo+VMProtect+online,and if it's a UbiSoft game than also +UPlay.

Consoles are headache-free at least,i don't even care about 30fps and graphics or modding anymore.

 

Steam is no headache, it's convenient. And if you prefer simplification over complexity it's totally fine. But that's not for me and certainly not for many other PC gamers.


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#33
Iakus

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Mass Effect UI was always better on pc, i'm not worried.

So was Dragon Age before DAI.

 

Just sayin...


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#34
Furisco

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The only thing i know is that they need to respect both type of consumers, i own consoles and PC and i love all of them.

 

I wanna see people playing their games the way they want and be happy about it. Make it great for everyone Bioware  :D



#35
Exaltation

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As long as AAA publishers put excessive resources into anti-piracy measurements on PC games/ports rather than improving customer experience you're better off getting a console version of a game or only use GOG for PC gaming.

#36
MrFob

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Yes please. If I press the shift button one more time and my character does a combat roll instead of picking up that mod in front of me I may need to buy a mouse with a bungee cord cable so that it comes back to me when I try to throw it against the nearest wall.


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#37
Cyberstrike nTo

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It's time to spank some booty. 

 

Why does everyone think PC gaming is expensive? It's not. You can build a decent pc for the same price as the ps4 and xbox. PC gaming is cheaper in the long run, you don't have spend money to play online and the games are cheaper. And Steam is the best drm out there, there's a reason why Valve doesn't need to make video games anymore. 

 

My hand stings. 

 

If you want a high-quality gaming rig, plus the constant hardware and software updates and installation of said hardware and software can cost you big bucks.



#38
Cyonan

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If you want a high-quality gaming rig, plus the constant hardware and software updates and installation of said hardware and software can cost you big bucks.

 

If you're buying top tier hardware every few months you're either insane, filthy rich, or are using that PC for work related reasons making you more money than you're spending on said hardware.

 

Despite popular internet belief, PC gaming does not require a top of the line rig and constant hardware updates.

 

The main software needed for PC gaming is Windows which we all probably own(or "own") and the games themselves. It admittedly has been a while since I did any console gaming so correct me if I'm wrong here, but I do believe one has to buy the games on consoles if they wish to play on those as well.


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#39
Sylvius the Mad

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Considering the state of PC games/ports now thanks to publishers we might just as well buy a console.

Cheaper,DRM doesn't go as deep up your arse,and less performance issues.

Other people have already made the point about how console gaming isn't cheaper. On that point, I'm always confused why people ignore the cost of the display.

But regarding DRM, are you serious? Consoles are basically made of DRM.

#40
rashie

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Other people have already made the point about how console gaming isn't cheaper. On that point, I'm always confused why people ignore the cost of the display.

But regarding DRM, are you serious? Consoles are basically made of DRM.

People are ignoring the display for the same reason they usually don't include a monitor in computer price comparisons, it is inherently assumed you'll be getting or already have one of those regardless of platform of choice, and is thus a tad irrelevant.



#41
Sylvius the Mad

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If you're buying top tier hardware every few months you're either insane, filthy rich, or are using that PC for work related reasons making you more money than you're spending on said hardware.

This is often ignored. PCs are useful for so many other things beyond gaming.

If we're measuring cost, we should really only look at the marginal cost beyond what you were already going to spend on a PC.
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#42
Sylvius the Mad

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People are ignoring the display for the same reason they usually don't include a monitor in computer price comparisons, it is inherently assumed you'll be getting or already have one of those regardless of platform of choice, and is thus a tad irrelevant.

But the way people use consoles typically involves sitting farther from the screen, thus requiring a larger one to get the same benefit.

And then, if you're using a television, you're typically limited to 16:9 aspect ratios, and usually 1080 vertical pixels.

I haven't had a computer monitor with fewer than 1200 vertical pixels since 1998.

#43
DaemionMoadrin

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@DaemionMoadrin. Thanks. So a lot of it's not so much that the controls are better as that the game doesn't need good controls? Not quite sure what "string combos" means or why that's easier on controller; something involving rapid-firing different abilities, right? And the number keys take fractionally longer to hit than controller buttons? A nonissue in DA and ME games since the animation delay is plenty long enough to hit the next ability.

 

I meant combo attacks in fighting games. Something like Down, Down, Left, Punch. It's easier and more comfortable to do that on a gamepad (cause that requires only your thumbs). Keyboards were designed for typing, so you can't easily brush your thumb over it and complete a combo that way, you have to press each key. While it's possible to compete that way, it's not quite as fast or comfortable.

 

Any game that requires manual aim is better with a different input device, usually a mouse or a joystick (for space/flight sims). If you're totally into racing games, then a steering wheel might be the better option... and so on and on.

 

Keyboards shine once the games become more complex. I remember a few old games that required 50+ keys and key combos. MechWarrior for example, or TIE Fighter. Brilliant games, would be completely unplayable on consoles.

Most MMOs require KB&M, I think only DCUO and a few others run on consoles.

 

For every type of game there is an optimal controller. In most cases, that's KB&M. For RPGs it definitely is. So why is there no proper PC port for DA:I?


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#44
Spectr61

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Laughing-Meme-Gif-13.gifConsidering the state of PC games/ports now thanks to publishers we might just as well buy a console.Cheaper,DRM doesn't go as deep up your arse,and less performance issues.Wondering why they even bother to include the PC platform,just to have the "multi/cross-platform" badge?


No.

Seen this?

http://www.forbes.co...g/#278c43826f69

If profit is a corporate motive, draw your own conclusions.
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#45
Exaltation

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No.

Seen this?

http://www.forbes.co...g/#278c43826f69

If profit is a corporate motive, draw your own conclusions.

So more money in PC = shittier PC port to make people buy console? lol

Can't see the site cuz AdBlock,i only read the URL.

#46
DaemionMoadrin

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So more money in PC = shittier PC port to make people buy console? lol

Can't see the site cuz AdBlock,i only read the URL.

 

Let me copy it for you then:

 

As Global PC Game Revenue Surpasses Consoles, How Long Should Console Makers Keep Fighting?

 

We’ve established repeatedly that PC gaming isn’t remotely close to being dead or dying, so perhaps it’s time to redirect that argument to consoles? DFC Intelligence owner David Cole tells PCR that revenue from PC gaming has surpassed that of consoles on a global scale. But beyond the claim, there is some fascinating peripheral data showing that PC gaming’s dominance will only continue.  Should this be the last generation of proprietary Nintendo, Microsoft, and Sony platforms?

 

David Cole makes an interesting claim about the general ownership of devices, stating that “the big difference is that consoles are now the luxury item and PCs are the necessity. Just a few years ago the reverse was true.” I believe this is the case because our perception of what constitutes a PC has fundamentally changed. Consider that Blizzard’s wildly popular digital card game Hearthstone is playable on a Microsoft Surface, a $4000 custom gaming PC, and an iPad. All of which double as productivity devices, communication devices, and entertainment consumption devices.

 

The PC isn’t dying, it’s merely redefining its form factor.

 

Here’s another amazing statistic: DFC reports that their Top 20 list of PC games for 2013, in terms of usage, doesn’t include a single game actually released in 2013. DFC says that MOBA (multiplayer online battle arena) titles like League of Legends and DotA 2 “dominate everything else by an order of magnitude in terms of more usage than other products,” followed by MMOs, strategy games, and shooters.

 

After reading the interview, I went back to my own conversation with Raptr CEO Dennis Fong, who reminded me there are a staggering 900 million PC gamers worldwide. Contrast that data with global consoles sales of, say, Nintendo's Wii, Microsoft’s Xbox 360, and Sony's PlayStation 3: About 262 million units. Combined. Granted, that’s according to VGChartz which isn’t a perfectly reliable snapshot, but even with a considerable error rate that tells a compelling story. The most popular game console to date is the PlayStation, with estimated global sales of 157 million.

 

Don’t think for a second that first party game developers like Naughty Dog (Uncharted, Last of Us) and 343 Industries (Halo) wouldn’t love to open their sales doors to a dramatically larger audience. The Last Of Us, a high-profile 15-month old PlayStation 3 exclusive, recently surpassed 6 million copies sold. Diablo III hit 6.3 million sales in its first week of release on PC.

 

Then there’s the exorbitant cost of Research & Development for new consoles, the creation and maintenance of specialized developer kits, time-consuming processes to get patches and game updates approved for distribution, and a myriad other considerations making consoles a costly endeavor. And in the grand scheme of things, a product the public views as wildly successful — like Microsoft’s Xbox 360 — represents a pretty insignificant profit for Microsoft.

 

In a past speculative piece about Stephen Elop taking over as Microsoft CEO (back when that was a rumor), I dug up some sobering data about Microsoft’s Entertainment and Devices division, which includes Xbox. It saw a healthy 55% year-over-year growth from 2012 to 2013. That growth translated to an annual operating income of $848 million. Get this: Microsoft pulled in $6.334 billion in the enterprise space alone — and just in its first quarter of fiscal year 2014. They clear $2 billion per year in pure profit from Android patent royalties.

 

Is the Xbox a liability? Not yet, although shareholders may have a different view. Just imagine if Microsoft dumped all of their efforts for original programming, online multiplayer, and exclusive games into the PC platform instead of the Xbox 360 and Xbox One…

 

I own an Xbox One and a PlayStation 4, and they’re both wonderful pieces of hardware in their own right, but we’re becoming a society which favors the all-in-device. A society craving less clutter, less noise, less obstacles to get in the way of our entertainment. And PCs are adapting with us by becoming smaller and more affordable. In fact, I believe a driving factor in the PC gaming surge has been the release of these new consoles — they’re similar in architecture to the PC, they’re buggy like the PC, and they do a variety of things just like the PC. So why not just get a PC?

 

The list in favor of developing games on PC instead of consoles is lengthy, and I won’t get too verbose about it here. But consider the lower cost of lifetime ownership (no fees for PSN, Xbox Live), or the competitive digital distribution landscape which inspires frequent sales on Steam, Green Man Gaming, and Origin. Consider the increasing portability of the PC. Consider the explosion of Virtual Reality games on the horizon when Oculus Rift releases. Or the freedom of control choice (gamepad, keyboard and mouse, Kinect, VR, motion, etc). Or the more open and flexible nature of PC operating systems.

 

Console sales are healthy — for consoles. But one has to wonder how long the platform holders and developers can keep shielding their eyes from the allure of a constantly-exploding PC market.


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#47
von uber

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The UI for DA:I was horrible. Absolutely awful. The mouse control alone defied all common sense, the inventory was some Stygian nightmare and don't even get me started on the tactical cam. Made for Pc's my arse.

 

Regarding ports, I've just finished RotTR. Not only is that graphically a brilliant port (pisses all over the console versions), but the amount of control mapping you can do is really good. Plus they are continuously patching in performance tweaks and additional settings as they go, really pleased with it.

 

If Bioware come even close to that I'll be happy.

 

Obligatory graphics screens :D

 

Spoiler

 

And, of course, as the years go on the gulf between PC and consoles is only going to grow - they were (unlike the 360 and PS3) already way behind when they came out.


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#48
Osena109

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As long as AAA publishers put excessive resources into anti-piracy measurements on PC games/ports rather than improving customer experience you're better off getting a console version of a game or only use GOG for PC gaming.

Well EA has always online DRM so you can't use EA game that his been stolen.and why would people pay 350 for a console and anther  60 dollars to use internet they already pay for. all  xbox live and playstation network are DDOSed   all the time I never understand why people pay for that.



#49
ZipZap2000

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Nobody who plays on console cares. So neither do BioWare. As it should be.

#50
Remix-General Aetius

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+1000