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I want proper Keyboard and Mouse support.


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180 réponses à ce sujet

#101
Sylvius the Mad

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That's a good question, and I imagine that you will get different answers from different people on it, but if you take DA:I as an example again,
personally I just felt that gameplay on KB+M was very a very awkward imprecise and somewhat buggy affair.

I mean, when DA:O feels better to play on KBM you just know that you have a problem.

I just learned yesterday that there's a click-to-interact option which you can use at distance, and your character will them walk over and do what you wanted.

DAI's biggest problem on this front was how poorly documented the controls were. I've played DAI with KBM for hundreds of hours; I should not still be learning how it works.

#102
Sanunes

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I just learned yesterday that there's a click-to-interact option which you can use at distance, and your character will them walk over and do what you wanted.

DAI's biggest problem on this front was how poorly documented the controls were. I've played DAI with KBM for hundreds of hours; I should not still be learning how it works.

 

I agree, but also I think the lack of context to mapping keys was a problem too since you couldn't use the same key while in different functions.  So having a key used only once regardless if you were in combat, tactical mode, or exploring became a problem since you needed so many keys to map.



#103
DarthLaxian

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Lets face facts the UI for DA:I was pretty crappy and it was meant for a controller I want bioware to take there time and make  it a better UI for PC players like my self.

 

Indeed, the "one button does everything" in ME3 (which otherwise had the most fluid gameplay of the whole series IMHO (despite it's dismal story and crappy ending!)) was really pushing it and Inquisition wasn't great either :(

 

Bioware should kind of "go back to the roots" they are a company that grew big on the PC (not consoles!) and that should be enough to make them support the PC like they should!

 

greetings LAX


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#104
Innocent Bystander

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It's quite pointless buying a mid range PC for same/a little more price of a console just to have a few more pixels,the whole point of having a PC is to push games to the max,60-200 FPS,4K,21:9,etc.

Tell that to developers. Few examples where having high-end PC is actually counterproductive:

Playing ME3MP @230FPS is lot of fun, all enemies are lightning-fast snipers that'll firs kill you and THEN show up.
Skyrim, disregarding really wonky physics with FPS above 60, was for me completely unplayable with v-sync off (130 - 200 FPS), because key NPC got stuck (tried multiple times) and main quest didn't progress.
Most games don't scale UI for resolutions above 1080p, Diablo 3 is next to unplayable in 2160p (it turns to "where's your pointer?" QTE) without Yolomouse. That considering 50" screen.
Tried Doom 3 in 2160p, got 8 FPS. Laughed really, really hard.

So while I agree with you, unless developers start adding at least basic 4k/utra-wide support and stop using outdated/grossly unoptimized engines, high-end PC is pretty much pointless.

#105
Sylvius the Mad

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I agree, but also I think the lack of context to mapping keys was a problem too since you couldn't use the same key while in different functions. So having a key used only once regardless if you were in combat, tactical mode, or exploring became a problem since you needed so many keys to map.

Yes. This absolutely needs to go away.

#106
von uber

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How did they take it more seriously then BioWare does? I don't see that much of a difference between the console version of Rise of the Tomb Raider and the PC release.  The only real difference is graphical options between the two releases and BioWare has a lot of customization for Dragon Age: Inquisition's graphical choices as well.

 

Not just options, but it actually has more graphical features enabled within the engine (which you don't have to hack an .ini to get). They have also added a lot of control customisation (including inverted y and x axis if you choose). Further more the control sysem doesn't actually feel like it was developed for a console, it works really well on PC

I also never encountered one game ending bug, and it generally ran straight out of the box with no issues.

 

I think the main point is that you cannot really tell it is a port (well apart maybe form some of the menu screens, but even then it's not that obnoxious - I don't have to scroll text on document texts for example, as it fits on one screen) - therefore it was taken seriously.

Compare it even to ME2 and the mission ending screen - that is really awful in its use of a higher resolution.

 

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#107
DaemionMoadrin

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ME2's missing debriefing screen had one seriously annoying feature: That last button at the end of the list. It did nothing on PC. It was completely unnecessary because you still had to click on Exit.



#108
Sanunes

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Not just options, but it actually has more graphical features enabled within the engine (which you don't have to hack an .ini to get). They have also added a lot of control customisation (including inverted y and x axis if you choose). Further more the control sysem doesn't actually feel like it was developed for a console, it works really well on PC

I also never encountered one game ending bug, and it generally ran straight out of the box with no issues.

 

I think the main point is that you cannot really tell it is a port (well apart maybe form some of the menu screens, but even then it's not that obnoxious - I don't have to scroll text on document texts for example, as it fits on one screen) - therefore it was taken seriously.

Compare it even to ME2 and the mission ending screen - that is really awful in its use of a higher resolution.

 

I won't argue about Mass Effect 2 and 3 for they were definitely more limited, but that was fairly common for the time (at least with the games I experienced), but looking at Dragon Age: Inquisition it seems they made significant steps forward as well. I won't say Dragon Age: Inquisition is perfect, but at the same time I don't see how they can't be given credit for what they did do for making the game work better on the PC over past BioWare games.



#109
DaemionMoadrin

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I won't argue about Mass Effect 2 and 3 for they were definitely more limited, but that was fairly common for the time (at least with the games I experienced), but looking at Dragon Age: Inquisition it seems they made significant steps forward as well. I won't say Dragon Age: Inquisition is perfect, but at the same time I don't see how they can't be given credit for what they did do for making the game work better on the PC over past BioWare games.

 

What steps did they make forward, aside from using a better graphic engine?



#110
Sanunes

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What steps did they make forward, aside from using a better graphic engine?

 

The graphical options that people keep saying that PC games need to have which weren't present in the Mass Effect games. They might not have had the best KB/M controls, but they did add keymapping to the game as well without everything being bound to one key.  I can't speak for beyond 1080p resolutions for my monitor is only 1920x1200.



#111
MarchWaltz

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Doing a proper PC port requires intelligence.

Bioware's intelligence has...well...declined, over the years.

 

Too much Canadian Bacon and maple syrup, I suspect.


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#112
Cyonan

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Doing a proper PC port requires intelligence.

Bioware's intelligence has...well...declined, over the years.

 

Too much Canadian Bacon and maple syrup, I suspect.

 

Ham that wants to be Bacon and Maple Syrup are necessary things for a healthy Canadian.

 

as is Tim Hortons coffee.



#113
Helios969

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It's never been entirely clear to me outside the 8 power limitation (which is annoying to be sure) what the issues are.  It felt a bit awkward initially but required all of 5 minutes to get comfortable.  On a 32" monitor at 2.5K everything scales nicely.  So what's the deal?  Tac-cam?



#114
Cyonan

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It's never been entirely clear to me outside the 8 power limitation (which is annoying to be sure) what the issues are.  It felt a bit awkward initially but required all of 5 minutes to get comfortable.  On a 32" monitor at 2.5K everything scales nicely.  So what's the deal?  Tac-cam?

 

It's mostly just awkwardness due to the fact that the tactical cam is obviously designed for twin thumbsticks.

 

My biggest gripe with the UI on PC is that I actually like using action cam more, but it doesn't seem to give you a lot of information that tactical cam does. I assume this is the case on consoles too, though.



#115
Helios969

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It's mostly just awkwardness due to the fact that the tactical cam is obviously designed for twin thumbsticks.

 

My biggest gripe with the UI on PC is that I actually like using action cam more, but it doesn't seem to give you a lot of information that tactical cam does. I assume this is the case on consoles too, though.

Yeah it'd be nice to know enemy resistances/weaknesses in action mode (though you find out really quick).  I've never understood the love for tac-cam.  It just slows down the combat and makes it tedious...and DAI at it's worst isn't difficult enough to warrant the use of such.  Maybe that's why I'm fine with KBM as it is.



#116
Sanunes

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It's never been entirely clear to me outside the 8 power limitation (which is annoying to be sure) what the issues are.  It felt a bit awkward initially but required all of 5 minutes to get comfortable.  On a 32" monitor at 2.5K everything scales nicely.  So what's the deal?  Tac-cam?

 

My issue is that the keys become too spread out with Inquisition, it felt like I had three quarters of my keyboard bound to different abilities and functions and since I have some mobility issues it felt like I was always lifting my hands and looking down at my keyboard to find the one or two abilities that I couldn't assign to a place that was easy to access.



#117
AlanC9

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It's mostly just awkwardness due to the fact that the tactical cam is obviously designed for twin thumbsticks.


How so? This is just me not really understanding how a controller is good for anything, though.

I think we have similar playstyles. I generally avoid tac cam unkess I'm looking for status, resistance, or HP info; it's the only way to spot promoted enemies, for instance. I ended up playing DA:O in that view too

#118
Sylvius the Mad

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Yeah it'd be nice to know enemy resistances/weaknesses in action mode (though you find out really quick). I've never understood the love for tac-cam. It just slows down the combat and makes it tedious...and DAI at it's worst isn't difficult enough to warrant the use of such. Maybe that's why I'm fine with KBM as it is.

I like the Tac Cam just for the control changes (and the ability to scout ahead in caves).

Auto-attack alone would be enough for me to want to use the Tac Cam, but then there's also the move-to-point commands, the ability to select different characters without moving the camera, and the one-click interact command.

That last one is huge. Being able to disrupt rifts or turn trebuchets while controlling other party members is extremely valuable. Otherwise, I need to hold down a button to do those things, leaving the rest of the party entirely to their own devices.

#119
Sylvius the Mad

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It's mostly just awkwardness due to the fact that the tactical cam is obviously designed for twin thumbsticks.

How so? I found the Tac Cam really easy to control (likely because the control scheme is almost exactly the same as the battlefield camera in the Total War games), but I also can't imagine anything being easy to control with two thumbsticks. Admittedly, I've never liked thumbsticks in the first place (too hard to control precisely), and I've never even tried to use two at once, but how would that be easier?

#120
Saladinbob1

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What games are you talking about where the developer is taking the PC seriously? For aside from X-Com where they decided they weren't going to release on consoles, most games are nearly identical on the consoles and the PC or they are a disaster such as Arkham Knight.

 

A lot of games are being upscaled for the PC now, far beyond what even NG Consoles are capable of, as others have pointed out. That's what I want to see from this game. Controls, menus and graphic settings all designed for the PC on the PC version of the game, not a direct port.


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#121
Khrystyn

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Q. How are PC ports for a game created?

 

Is it done in-house, or will BW seek out the skills of another company that specializes in this type of work?

 

Just curious. Inquiring minds... and all that.



#122
Taki17

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Q. How are PC ports for a game created?

 

Is it done in-house, or will BW seek out the skills of another company that specializes in this type of work?

 

Just curious. Inquiring minds... and all that.

Mass Effect 1 was ported by Demiurge Studios, other than that, every port was made by BW itself.


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#123
Sanunes

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Q. How are PC ports for a game created?

 

Is it done in-house, or will BW seek out the skills of another company that specializes in this type of work?

 

Just curious. Inquiring minds... and all that.

 

If it is released at the same time it is done in house by BioWare, so Mass Effect 1 for the PC and PS3 were ported out, Mass Effect 2 for the PS3 I think was in house for they used the ME3 engine for it, and Jade Empire was ported out as well.  Its why I really don't understand the use of the word port when describing PC releases since they are developed at the same time as the console versions, its not like Arkham Knight where they outsourced it after they had it complete on the consoles.



#124
goishen

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What steps did they make forward, aside from using a better graphic engine?

 

 

They covered 5 platforms.  They've never done that.  If it works on older consoles, hey great.  But that's not what they're aiming for.  Here, they were specifically aiming for that. 

 

Say what you will, I honestly feel sorry for the guy that posted (I think he was lead of QA, or something?) that said that he, and his team had to test it (100+hour game all the way through) on all five platforms.  Here, they're gonna take that bitching and moaning into consideration.



#125
sjsharp2011

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Well, if ME:A drops the PC platform, then they lose me as a consumer. They wouldn't do that, would they? :wacko:

 

I'm chuckling a bit when you wrote: "Wondering why (Game Devs) even bother to include the PC platform...."  If some gaming dev wants to act supercilious and gives my tricked-out PC system the cold shoulder... then them's fightin' words!!!  Lol.  :D  I'll stick with my PC and ignore their game; easy decision for me, as I don't need them.

 

I don't want to (aka: I'm not going to) own both a $1,800 PC with an advanced $500 GPU and then also buy a $350 gaming console... so I don't play games that require a gaming console; Fortunately, there isn't a console-only game that I would like to play (Halo included; I just read the books). :P to them.

I'd hope not as they'd lose me as well I don't think I can handle these types of games on a controller with my disability. I tried playing Final Fantasy 13 on PS3  and trieed to select the options I wanted in terms of the combat but just couldn't do it. I've still got it for the PS3 but I've never made it past Odin Lightning's Eidolon in the game. Whereas I recently bought the game again on Steam for PC and I've now made it to Chapter 11 on the PC version of the game. I've not beaten it yet but that's more down to me putting it on hold until I'm done with other games and stuff first rather than given up.