Aller au contenu

Photo

I want proper Keyboard and Mouse support.


  • Veuillez vous connecter pour répondre
180 réponses à ce sujet

#151
AlanC9

AlanC9
  • Members
  • 35 641 messages

Again, though, in the console version the thing represents the waypoint of a character - so it makes sense it's neither invisible nor flying. What doesn't make sense is translating the UI over to a KBM system directly.


I wonder if that was maybe an engine limitation which they just didn't have the zots to build a substitute for. It's not like the original Frostbite use cases would have included a detached camera.

#152
In Exile

In Exile
  • Members
  • 28 738 messages

I wonder if that was maybe an engine limitation which they just didn't have the zots to build a substitute for. It's not like the original Frostbite use cases would have included a detached camera.

 

Probably. This is the first time they're basically not using an in-house archaic modded abomination to make a proper RPG game. 



#153
Commander Rpg

Commander Rpg
  • Members
  • 1 536 messages

Proper PC porting is too video gamey.

True, because half of the titles in all consoles are rubbish nowadays. The sad thing is that the companies push for the console market because it's full of casual monkeys that they catch with mere digital bananas.



#154
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

It's because of things like not being able to click to move the pointer on it, or having to control the camera virtually entirely by the mouse. It's something that works great on controller because one thumbstick can move the pointer while the other controls the camera.

What you're calling the pointer (that targeting reticle on the ground) isn't really needed as a pointer with KBM, though, because we have the mouse pointer.

As such, all that "pointer" indicates is the point around which the camera rotates when you turn it. That's pretty much it.

I found I ignored the round targeting reticle completely. All it was good for was figuring out what I was stuck on when trying to move the camera, but after the first couple of hours I stopped getting the camera stuck becuase I learned how it worked.

And I usually had the camera at the lowest possible angle, which parks it directly in top of the targeting reticle, so I couldn't even see it.

I maintain that DAI's tactical camera works very well. It's not perfect, but it's the best BioWare has done.

#155
Cyonan

Cyonan
  • Members
  • 19 357 messages

What you're calling the pointer (that targeting reticle on the ground) isn't really needed as a pointer with KBM, though, because we have the mouse pointer.

As such, all that "pointer" indicates is the point around which the camera rotates when you turn it. That's pretty much it.

I found I ignored the round targeting reticle completely. All it was good for was figuring out what I was stuck on when trying to move the camera, but after the first couple of hours I stopped getting the camera stuck becuase I learned how it worked.

And I usually had the camera at the lowest possible angle, which parks it directly in top of the targeting reticle, so I couldn't even see it.

I maintain that DAI's tactical camera works very well. It's not perfect, but it's the best BioWare has done.

 

I use the camera as an overview and the targeting reticle is needed to actually move the camera left/right/up/down, which can be required to actually see enemies and target them if they're spread out.

 

Even if you angle the camera down then adjusting the camera's position is still useful to get a better view of the battle, especially if you're controlling a melee character who is in the thick of the battle.

 

I also never said the tac cam worked horribly, I said it was clunky.



#156
AlanC9

AlanC9
  • Members
  • 35 641 messages
I think Sylvius was saying that you don't have to pay any attention to the reticle until it sticks on something. Unfortunately, that happens fairly often.

#157
KaiAdamori

KaiAdamori
  • Members
  • 52 messages

Okay then  the whole UI was a Joke  the  action bar was limited to 8 as before we had 14 in past games why was that because the controller only has 4 buttons that can be mapped.

 

 

Every Dragon Age game has been on consoles and yet they only ran into "only 4 buttons can be mapped" on the third game?

 

Seems legit.

 

I hate to say it but I'm pretty sure this was implemented so as to introduce an element of tactical decision making in regards to party loadout and configuration (in regards to powers that could be brought in to play at one time during combat) A complete joke, I know.

 

Atleast I remember it being touted as such. Can't provide a source for that but was talked about abit at some point.

 

I remember thinking that it would have been better if they had put abit more work into making a versatile and challenging combat element in the game rather than relying on reductionist methods to introduce "percieved" tactical or strategic gameplay.



#158
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

I think Sylvius was saying that you don't have to pay any attention to the reticle until it sticks on something. Unfortunately, that happens fairly often.

Only of you don't avoid the obstacles.

Once you learn how it moves over the terrain, you can stop getting it stuck.

#159
Kiera

Kiera
  • Members
  • 38 messages

Screw PC, just focus console and the GD story and multiplayer. Git 'er done!



#160
malloc

malloc
  • Members
  • 782 messages
This system looks very fragile to me if using a KBM drastically changes. Coordinate system is the same, still using same camera view on change, not a lot has changed. Realistically the only changes here should have been the mouse controls it was bounded to and the user interface. Even in terms of optimization(which we didn't really see a noticeable difference ) the code around it shouldn't change much.

#161
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

This system looks very fragile to me if using a KBM drastically changes. Coordinate system is the same, still using same camera view on change, not a lot has changed. Realistically the only changes here should have been the mouse controls it was bounded to and the user interface. Even in terms of optimization(which we didn't really see a noticeable difference ) the code around it shouldn't change much.

I think the way it works with KBM is vastly superior to how it works with a controller. KBM has a proper pause (you can pause and unpause at will regardless of camera mode), and you can select and target objects at a distance (beyond the range of the camera to move).

Neither thing is possible with the controller scheme. Simply mapping the controller commands to KBM inputs would have produced a much weaker UI.

#162
Cyonan

Cyonan
  • Members
  • 19 357 messages

I think Sylvius was saying that you don't have to pay any attention to the reticle until it sticks on something. Unfortunately, that happens fairly often.

 

Well, in order to move the camera you have to use WSAD which moves the reticle as well. The other option is to hold down the middle mouse button and drag the mouse, but why can't I just click to center the camera on that area? Why does dragging the mouse to the edge of the screen not do this like it does in every RTS game ever?

 

It's a bunch of little stuff like that which makes me think that it was more designed for controller than it was for KB/M.


  • DaemionMoadrin et Grieving Natashina aiment ceci

#163
DaemionMoadrin

DaemionMoadrin
  • Members
  • 5 855 messages

Screw PC, just focus console and the GD story and multiplayer. Git 'er done!

 

Why did the console peasant cross the street?

 

To render the buildings on the other side.


  • Sylvius the Mad, frylock23, Eelectrica et 4 autres aiment ceci

#164
Commander Rpg

Commander Rpg
  • Members
  • 1 536 messages

Why did the console peasant cross the street?

 

To render the buildings on the other side.

Funny-Console-Gamining-24.jpg



#165
Degenerate Rakia Time

Degenerate Rakia Time
  • Banned
  • 5 073 messages

I think it should be legal to kill console peasants



#166
Toddler Tosser

Toddler Tosser
  • Members
  • 193 messages

Why did the console peasant cross the street?

 

To render the buildings on the other side.

Implying PC doesn't have real time GTX rendering issues.



#167
Commander Rpg

Commander Rpg
  • Members
  • 1 536 messages

I think it should be legal to kill console peasants

Legal? It has to be enforced on pc-gamers as the eternal hunting season. Two free games for each skull.



#168
Toddler Tosser

Toddler Tosser
  • Members
  • 193 messages

Also lol @ this thread. You think BioWare gives a **** about us PC gamers anymore? Sit back and buy a console ya bums, you aren't getting any support anymore.



#169
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

Also lol @ this thread. You think BioWare gives a **** about us PC gamers anymore? Sit back and buy a console ya bums, you aren't getting any support anymore.

When consoles let me mod games and use the input device of my choosing, only then will I consider a console.

And given current market trends, I don't see the consoles becoming any more than they already are.
  • Osena109, Laughing_Man, frylock23 et 3 autres aiment ceci

#170
Toddler Tosser

Toddler Tosser
  • Members
  • 193 messages

When consoles let me mod games and use the input device of my choosing, only then will I consider a console.

And given current market trends, I don't see the consoles becoming any more than they already are.

I'd say stick with PC then bud, not happening anytime soon due to security regulations consoles have.

Not saying it isn't possible though...

Spoiler

 

I was speaking of BioWare directly. In the last 5 years I have yet to see them release a polished PC friendly title.



#171
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

I'd say stick with PC then bud, not happening anytime soon due to security regulations consoles have.
Not saying it isn't possible though...

Spoiler


I was speaking of BioWare directly. In the last 5 years I have yet to see them release a polished PC friendly title.

I'd count DAI, and I also think that all of the ME games play better on PC than on console.

In fact, since 2008, the only BioWare game that isn't better on PC was DA2.

#172
Laughing_Man

Laughing_Man
  • Members
  • 3 664 messages

I'd count DAI

 

Well considering the terribad UI on PC and the great difficulty with modding just about anything on this game, I would hardly point to DAI as an example

for proper support for PC.


  • DaemionMoadrin et Iakus aiment ceci

#173
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

Well considering the terribad UI on PC and the great difficulty with modding just about anything on this game, I would hardly point to DAI as an example
for proper support for PC.

But since it's still better than the console version, it's hardly an argument to abandon the platform.

#174
Laughing_Man

Laughing_Man
  • Members
  • 3 664 messages

But since it's still better than the console version, it's hardly an argument to abandon the platform.

 

Of course, that was not my point.

 

Even the ability to change minor things in the game is worth using PC for me.

I'm not going to buy a console anytime soon, I simply detest the idea of a "Walled Garden".

 

I want to be able to mod hack and "cheat" the game if I desire, use different control tools, etc.


  • Sylvius the Mad et Eelectrica aiment ceci

#175
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

Of course, that was not my point.

Even the ability to change minor things in the game is worth using PC for me.
I'm not going to buy a console anytime soon, I simply detest the idea of a "Walled Garden".

I want to be able to mod hack and "cheat" the game if I desire, use different control tools, etc.

No argument there.