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What kinds of things could you have done with blood magic?


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#51
Master Warder Z_

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He would have fought to demonstrate that Blood Magic can be used for good.

 

A ridiculous assertion given its source.

 

If anything that would just make him look stupid.

 

Yes employ the power of the beings from the other world that are currently invading.



#52
Jedi Comedian

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A ridiculous assertion given its source.

If anything that would just make him look stupid.

Yes employ the power of the beings from the other world that are currently invading.

I just share with the GW the notion of "In war, victory", at all costs.

#53
Medhia_Nox

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I just share with the GW the notion of "In war, victory", at all costs.

 

I would propose that not a single war in human history has every been fought "at all costs". 

 

I think that notion is purely for armchair conquerors.  



#54
Master Warder Z_

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I would propose that not a single war in human history has every been fought "at all costs". 

 

I think that notion is purely for armchair conquerors.  

 

Eh...

 

World War Two came close a few times, but other then that I can't recall a single conflict where you had leaders arguing for defense of territory and resources at the cost of entire armies.

 

I mean, when the russians were on Hitler's doorstep, he went full blown Stalingrad, he turned cities into fortresses and told them "Come and get me you  commie bastards." If positions couldn't be held, they were abandoned and usually destroyed, the german armies would burn down their own towns and bases to not let the russians have them, I mean you had Baden to Berlin on fire because as the army retreated, they were torching towns, ammo dumps, etc.

 

Preparing for the final push.

 

It got pretty damn hardcore in the final months...



#55
Jedi Comedian

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I would propose that not a single war in human history has every been fought "at all costs".

I think that notion is purely for armchair conquerors.

Sometimes I forget my Inquisitor is not the Warden-Commander. I miss being able to lead an Order and being a Blood Mage at the same time.

#56
thats1evildude

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Y'know, this is basically why they held off on blood magic in DAI. Not only is it somewhat illogical to allow the Herald of Andraste to be a blood Mage, people expect the specialization to let them control the story.


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#57
Dabrikishaw

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If Blood Mage had been available as a specialization, what kinds of special actions could it have given you? In this scenario, assume that other specializations would have their own actions if they made sense.

 

My ideas thus far:

Binding Cole to skip his personal quest, at the cost of disapproval from Solas and Varric.

Breaking the mind control of the Grey Warden mages in Here Lies the Abyss (precedent is DA2, where Alain's blood magic is the only way to break Grace's prisoner's binding).

Potentially mind controlling the leaders of Orlais into peace, at the cost of disapproval from everyone.

 

So, does anyone else have ideas?

Those are all good way to make Blood Magic relevant to the plot of Inquisition, something the game failed to do with any of the other specializations. 



#58
thats1evildude

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Those are all good way to make Blood Magic relevant to the plot of Inquisition, something the game failed to do with any of the other specializations. 

 

In my mind, a specialization shouldn't be relevant to the plot. You should not be allowed to get a better ending because you picked Reaver and I picked Templar, and vice versa.



#59
Medhia_Nox

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Eh...

 

World War Two came close a few times, but other then that I can't recall a single conflict where you had leaders arguing for defense of territory and resources at the cost of entire armies.

 

I mean, when the russians were on Hitler's doorstep, he went full blown Stalingrad, he turned cities into fortresses and told them "Come and get me you  commie bastards." If positions couldn't be held, they were abandoned and usually destroyed, the german armies would burn down their own towns and bases to not let the russians have them, I mean you had Baden to Berlin on fire because as the army retreated, they were torching towns, ammo dumps, etc.

 

Preparing for the final push.

 

It got pretty damn hardcore in the final months...

 

Agreed, but I don't feel like that scenario has ever really been part of a DA game.  

 

The Darkspawn should have been... the Venatori could have been... 

 

But when you're making conflicts that can be solved by 6 plucky adventurers... the "at all costs" is completely hollow (for me).  

 

Even ME didn't feel like an "at all costs" for me... mostly because of the fact that the Reapers were going to successfully wipe out civilization in the matter of weeks in ME3.  It took nearly a century of conflict with the Protheans if I recall correctly... and that was WITH Citadel access to all their worlds.  

 

ME3 just felt like nihilism - where fighting it was rather pointless. 

 

"At all costs" like Stalingrad (again, not a situation I think this audience would appreciate) was a final stand... there was no "Final stand" with the Reapers... just a march toward inevitability.  



#60
9TailsFox

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Agreed, but I don't feel like that scenario has ever really been part of a DA game.  

 

The Darkspawn should have been... the Venatori could have been... 

 

But when you're making conflicts that can be solved by 6 plucky adventurers... the "at all costs" is completely hollow (for me).  

 

Even ME didn't feel like an "at all costs" for me... mostly because of the fact that the Reapers were going to successfully wipe out civilization in the matter of weeks in ME3.  It took nearly a century of conflict with the Protheans if I recall correctly... and that was WITH Citadel access to all their worlds.  

 

ME3 just felt like nihilism - where fighting it was rather pointless. 

 

"At all costs" like Stalingrad (again, not a situation I think this audience would appreciate) was a final stand... there was no "Final stand" with the Reapers... just a march toward inevitability.  

You can't make realistic war story in game. One man can't win war. And enemy don't just sit and watch while you pick flowers and try to build army from nothing. If if it was realistic Inquisitor would have lost hard. And we get back to Cory is unbelievable idiot. I don't know if it just bad writing. But all problem is Cory and he is passive.


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#61
Catilina

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What about blood magic, which used by the Chantry?



#62
Jedi Comedian

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What about blood magic, which used by the Chantry?

Exactly, if they can use it to have their mages leashed like dogs, then my Inquisitor should be able to use it for the sole purpose of fighting Cory with his own weapon.

#63
fhs33721

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You can't make realistic war story in game. One man can't win war. And enemy don't just sit and watch while you pick flowers and try to build army from nothing. If if it was realistic Inquisitor would have lost hard. And we get back to Cory is unbelievable idiot. I don't know if it just bad writing. But all problem is Cory and he is passive.

Actually Corypheus (or at least his troops) are quite active for the entire game. Pretty much every main quest and the "main questline" for almost every map is you somehow stopping one of Corypheus active campaings. The same goes for wartable missions. Even Corypheus himself perosonally leads an attack twice (Three times if you count the last mission).

He is way better at villaining than a lot of other video game villains. For example the Archdemon and his Darkspawn first attack Ostagar, then overrun Lothering and then completly stop doing anything for a whole year until the finale, which is also the first and last time Urthemiel himself does anything (even though it would have been smarter for him to not show up, since then the good guys would have lost).



#64
Master Warder Z_

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You can't make realistic war story in game. One man can't win war. And enemy don't just sit and watch while you pick flowers and try to build army from nothing. If if it was realistic Inquisitor would have lost hard. And we get back to Cory is unbelievable idiot. I don't know if it just bad writing. But all problem is Cory and he is passive.

 

Pretty much.



#65
TK514

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Nothing.  I could have done nothing with Blood Magic because I don't believe the ends ever justify the means when it comes to Mind Control.


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#66
Medhia_Nox

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You can't make realistic war story in game. One man can't win war. And enemy don't just sit and watch while you pick flowers and try to build army from nothing. If if it was realistic Inquisitor would have lost hard. And we get back to Cory is unbelievable idiot. I don't know if it just bad writing. But all problem is Cory and he is passive.

 

I disagree.  I believe the problem is with the relevance of the "one person" you're playing - and the player base. 

 

Telling a war story doesn't mean you have to be the only relevant person in that story.


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#67
Sah291

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Well I kinda agree with their decision to take it out of the game if they couldn't give any reactivity or consequences to your character being a blood mage....in a setting where everyone hates and fears blood magic. Even though I'd like to see it back, but only if they spend some time on it and not just add it in as an afterthought.

As for abilities. Well one of the biggest things that stands out is mind control, and ability to enslave spirits and demons. So any abilities that take advantage of that.

In my mind, a specialization shouldn't be relevant to the plot. You should not be allowed to get a better ending because you picked Reaver and I picked Templar, and vice versa.


I don't think they should matter for the main quest either, but they've already had some minor dialogue and plot reactivity for different classes...mostly in side quests. DA2 did this a bit, like mage Hawke being able to break a spell, or aggressive Hawke being able to successfullly intimidate a character, etc.

#68
Reznore57

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What about blood magic, which used by the Chantry?

 

The phylacteries?

Yeah you could say the Chantry are hypocrites , grrr!!! But as far I know for a thousand years they only used that to track mages , and there's no talk of anything else.


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#69
Xilizhra

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Eh...

 

World War Two came close a few times, but other then that I can't recall a single conflict where you had leaders arguing for defense of territory and resources at the cost of entire armies.

 

I mean, when the russians were on Hitler's doorstep, he went full blown Stalingrad, he turned cities into fortresses and told them "Come and get me you  commie bastards." If positions couldn't be held, they were abandoned and usually destroyed, the german armies would burn down their own towns and bases to not let the russians have them, I mean you had Baden to Berlin on fire because as the army retreated, they were torching towns, ammo dumps, etc.

 

Preparing for the final push.

 

It got pretty damn hardcore in the final months...

Hitler was, as usual, a ****** idiot in matters military. If he'd surrendered after Kursk, thousands of German lives could have been saved, though of course saving lives was never his priority.



#70
Steelcan

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Hitler was, as usual, a ****** idiot in matters military. If he'd surrendered after Kursk, thousands of German lives could have been saved, though of course saving lives was never his priority.

it also wouldn't have been accepted more likely than not



#71
9TailsFox

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Actually Corypheus (or at least his troops) are quite active for the entire game. Pretty much every main quest and the "main questline" for almost every map is you somehow stopping one of Corypheus active campaings. The same goes for wartable missions. Even Corypheus himself perosonally leads an attack twice (Three times if you count the last mission).

He is way better at villaining than a lot of other video game villains. For example the Archdemon and his Darkspawn first attack Ostagar, then overrun Lothering and then completly stop doing anything for a whole year until the finale, which is also the first and last time Urthemiel himself does anything (even though it would have been smarter for him to not show up, since then the good guys would have lost).

Yes you have a point. But I mean skyhold qunari send spys to kill iron bull. Assassins to kill Josephine. Cory have army and dragon and do nothing not even one spy/assassin I feel insulated. And after haven we always win one victory after another. And Cory for someone immortal is very impatient and stupid.



#72
Catilina

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The phylacteries?

Yeah you could say the Chantry are hypocrites , grrr!!! But as far I know for a thousand years they only used that to track mages , and there's no talk of anything else.

Magic is magic, blood magic is blood magic...

If the Chantry can use blood magic for "the bigger good", then anyone can use blood magic, if s/he also use for "good". The question is, what is this "good", and to whom...



#73
Master Warder Z_

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it also wouldn't have been accepted more likely than not

Not without the Arden Offensive actually working anyway, if the western allies were incapable of actually mounting their own offensive then the war to the east could have been focused on.

Assuming that actually worked?

Well they may have had to accept a armistice in place of unconditional surrender.

#74
Xilizhra

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Not without the Arden Offensive actually working anyway, if the western allies were incapable of actually mounting their own offensive then the war to the east could have been focused on.

Assuming that actually worked?

Well they may have had to accept a armistice in place of unconditional surrender.

The Ardennes was never going to work anyway, at least not to the point of actually throwing the Allies back. Hitler was just delusional at this point. Your dickbag great-uncle was always going to find a dishonored grave.



#75
Dean_the_Young

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I disagree.  I believe the problem is with the relevance of the "one person" you're playing - and the player base. 

 

Telling a war story doesn't mean you have to be the only relevant person in that story.

 

The bigger trouble is the general expectation of RPG power fantasy. People want to feel like they determine the course of the war, rather than role-play with the war as context to be reacted to.

 

Personally, I think an excellent RPG context would be if the PC was on the losing side of a war. Where even if the PC wins the battle here or there, the battles beside them force retreats, odds get impossible as retreat really is the only option, and towards the end the enemy gets far more OP than the player. Come the end, the war is lost, the PC leads the last holdouts, and the final choice? To surrender, or refuse to give up and fight to the last.

 

If I had to pick an example, Japan in WW2 would be a great example. The war strategy ultimately depended on the US losing the will to fight. Barring that, the industrial miss-match was so large that even victories would be delaying the inevitable and heightening the final cost.

 

But just think of the roleplaying opportunities for the player. Pulling off a major victory that doesn't actually make the enemy give up? Do you choose to try and sue for peace early, before it's too late? (Hardliners- who would be your allies if you didn't- oppose you.) Do you resort to desperate measures in the name of defense? Do you accept increasingly high costs at home to maintain your war effort? And how do you react when the enemy breaks out the nukes?

 

(Though you got to admit- it'd be kind of cool if the 'last stand' option could end with a 'victory' where the enemy stops trying to overrun you and just drops a nuke on you. Great epilogue slide potential there.)


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