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Scanning Planets: Next-Gen Tedium


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#26
Magnum_666

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Ok, quick Google doesn't turn up useful results for how to cheat. You kids mind explaining?

#27
cerberus1701

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CrossHex wrote...

The planet scanning removes some replay value from the game, this we can all agree on.



No we can't. I've scanned tons of planets so far and I've yet to have that feeling of unabashed, eye-rolling dread I've felt at the notion of grinding yet ANOTHER mountain peak on the MAKO.

Does scanning thrill me? Nope. But I don't hate it...and I can sweep a planet a lot faster than I could drive it.

Hint: If you're dragging that scanner In "radar sweep mode" accross every inch of that planet you're doing it wrong to start with.

#28
The Cr4zy M4n

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Magnum_666 wrote...

Ok, quick Google doesn't turn up useful results for how to cheat. You kids mind explaining?


if you play on the PC you can use cheats or turn your mouse dpi way up, speaking of which...


I got ME2 on the 360 while my friend got it on PC (for the save import of course) and while scanning is kind of a pain I don't mind it, on the PC... 
You can change your dpi so it isn't bad, but for the 360 please for mine and others sanity it needs a bit more tweaking...

We actually did time it ...same planet and everything... He did a rich to depleted in 5ish minutes (PC) which ended up taking me 12ish minutes (360) and yes I was smart about it
(little edit, 16->12 because now that I think about it the last node which put it to depleted took roughly 4mins.. it begins to add up though lol)

Modifié par The Cr4zy M4n, 28 janvier 2010 - 03:53 .


#29
Foop DK

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The thing that bugs me the most about scanning is that after firing a probe, you have to wait till it lands then you can start scanning and probe again.. Its just a few seconds, but those seconds pile and pile untill you go mad!

#30
S1nn3d

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The mako driving was bad, but looking at what Bioware did instead makes my head hurt. The planet scanning thing is way worse.

Don't get it, they dumbed the game down so much and then even thought adding this horrendous mini-game would be a good thing...

Also don't worry to much about finding every bit of resource out there. I'm doing all the left over side missions right now and picking up big spikes on the scanner if I'm on a smoke break, the Normandy is more of a mining barge then a frigate right now. (~70K Eezo and more then ~150k of all the other resources... and I skipped A LOT of planets. So do yourself a favor, dont go nuts scanning everything. You won't even be able to spend it on anything...)

Modifié par S1nn3d, 28 janvier 2010 - 03:45 .


#31
Skiiwa

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Ok I must be the biggest weirdo here Cause I like Scanning the planets....And I do miss my Mako..I really Must need therapy cause from what I am reading here, EVERYONE but Me hates This stuff...

I also Want my Stinking Inventory Back with all my Nice armor and weapons! whos bright Idea was that...

#32
T1nk3rb311

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On PC you can use Cheat Engine to change the hex data to change how many resources you have. I changed it to 1,000,000 for everything.



All I do now is explore planets to simply see if there is an anomaly. That's all.

#33
FreeKnight81

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If you're going to do that with your resources, why not just look at a strategy guide or a walkthrough and get a list of which planets to scan for landing sites and go straight to them?

#34
Axle Furret

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After getting this game... I actually MISS the Mako driving! At least with the Mako, you could land on planets and drive around, and shoot things and get massive amounts of XP, and compared to planet scanning, the mako was actually some amount of fun. And I really miss the missions that required the Mako. The game seems so much less of a non-linear RPG and a whole lot more like the standard 3rd person shooter, trying to be non-linear.

#35
Zack56

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I know. I really liked the Mako too. I mean, I hated to try and drive up a super steep mountain but I doubt anyone liked that but the Mako gave you a chance to explore a planet. This new scanner thing just goes so slow. Does anyone have a good technique for scanning to give to a console player?

#36
Tilarta

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This idea falls under the category of "nice ideas with bad implementation".

In ME1, I was quite an avid explorer. My first runthough, I think I explored pretty much every planet that I came across.

But with the constraints of this new exploration, I'm wary about committing to it.

First of all, you have to buy fuel and probes to explore.

And secondly, the scanning is hard to work.

In one case, I picked up a reading, but it was so hard to narrow down, I gave up.


To me, it looks like you're draining all your money to buy fuel to go to these places. And the rewards are minimal for the expense you are making.

I mean, it's not like ME1, where you can sell off all your loot drops to build a fortune.

#37
glacier1701

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 The new system IS much better than the old. It certainly is not the same as trying to navigate through a mountainous area to get at the resource and dreading the fact that you might get stuck. Yet while the new system IS better it is still not the best solution. It would be better IF, once you had all the upgrades, you sell off those resources but then again considering the 'lack' of things to spend credits on we'd be back in the same boat as we were in ME1. I do see some things that they can do in terms of additional content to soak up some of those credits so at least its not totally like ME1.

 Anways what seems to me that they should have done to avoid the tedium is this. Yes keep the scan system but the only time you try to track down a location is when an anomaly is detected. For resources what should occur is that you get a rough breakdown of the resources that can be mined and the cost of doing so. You can choose to how much to spend and what mineral to concentrate on. With that info EDI then just comes up with the final result. You still have to visit the planets. You still have to open up the scan but you dont have to hurt your hand having to scan all those planets.

#38
Cork85

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I agree, this is a good idea but bad implementation. Scanner is way to slow even after the upgrade. I do the tabbing thing to go fast, but I end up missing some big spikes still. I think they should have increased the number of probes, made the scanner faster and add a couple upgrades to increase the range of the scanner by a lot. Also they need to double the fuel size. The current method is a cheap way to make the game take longer. While i plan on playing the game multiple times I will be dreading each play through because of the scanning. Other then that i enjoy what they did with the galaxy map.

#39
Kushiel112233

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honestly i found ti so tedious and boring... mako driving was better than this ....im considering actually using cheats to get resources because the this is so damn boring

#40
Tilarta

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I've been doing it a while now and it's beginning to get annoying.



There's a reference to a ship medbay upgrade that removes facial scars, but with all the research I'm doing, the platinum to pay for that is going down the drain.



Realistically, I'd probably have to stripmine every planet in the game to meet that requirement.



And it's not even that critical to mission success, so why does it cost around 3 times as much as research?

#41
trickfred

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THIS is what you all get for complaining about the Mako! Planet scanning = BioWare's revenge.

Gilead26 wrote...
if you talk to miranda you can upgrade the scanner making it less of a suckfest.


Seriously? Yay! *runs off to Xbox*

#42
Promethean 47

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Solutions for ME3:



(1) Tie exploration of uncharted worlds to a storyline or subplot - give us a purpose to go out there and find something (secret ancient weapon? lost crew member? whatever)



(2) Make the Normandy a Stronghold - Scanning the world and pressing 'launch probe' is the height of tediousness. Why not instead make Shepard a real captain. Take a cue from BG2 or NWN2's strongholds, and give Shepard crew teams to assign to different priorities. Mining Team - upgrade equipment for higher hourly resource income. Research team - assign to various research upgrades; Strike/Security team: Upgrade for certain storyline mission backup/reinforcements; Engineering Team: Improvements to the ship. - this sort of 'crew management lite' system would be far superior to the current 'go out and press probe' planet scouring system. That said, you would lose the notion of 'exploring'.


#43
Hiero Glyph

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glacier1701 wrote...

Anways what seems to me that they should have done to avoid the tedium is this. Yes keep the scan system but the only time you try to track down a location is when an anomaly is detected. For resources what should occur is that you get a rough breakdown of the resources that can be mined and the cost of doing so. You can choose to how much to spend and what mineral to concentrate on. With that info EDI then just comes up with the final result. You still have to visit the planets. You still have to open up the scan but you dont have to hurt your hand having to scan all those planets.


I  agree with this as well.  There could be much better ways to acquire resources from planets while still allowing you to track down the anomolies.  As it stands now Bioware created a shooter with RPG elements that takes 20-30 hours to complete.  Add in the planet scanning and it bumps it up another 10 pointless hours.  I would rather have Mass Effect be short and sweet and look forward to playing through it multiple times instead of having it be the cliched 40 hour RPG with pointless tasks.

If I had my say an entire planet should be scanned at once.  It should then color-code the elemental deposits for  you to locate and send your probes.  When you place your scanner over the deposit it will give you the elemental composition just like it does now.  Also, probes would be unlimited but cost money every time you deploy one.  I mean they only cost 20 for each one anyway, it's not like they are a good money sink.  I still dislike fuel and ammo counts but planet scanning is 100x worse than those two issues.

#44
Sardoni

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One solution could be that in a second play through you just get to keep the upgrades you already bought?



Bioware did something similar in Dragon Age. If you already unlocked a sub class you didn't have to go through the trouble of buying/unlocking it again on a second play through (unless you wanted the same story/dialogue experience). If you already had a save file with all the sub class unlocked you already had the options on your new playthrough.



Perhaps a better solution would just be to take the accumulated resources that you've already dumped into upgrading your ship and have them already in Cerebus' cargo hold when you start a second playthrough. That way you only have to run around and acquire the "upgrade unlocks" (either from missions/stores/squad members) but should have enough resources on hand to purchase the same things you had before (in case on a second play through you just want to intentionally not upgrade everything to kill off some crew members).



At least that way you only have to do the time sink once?



Maybe I'll put this into suggestions, but I am still on my first play through so I'm not aware if something similar to what I described might already be built in.

#45
Guest_blackrhubarb 2.0_*

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FreeKnight81 wrote...

To research every single upgrade you need the following:
eezo: 38.5k (+3750 for every respec, if you respec)
iridium: 200k
platinum: 270k (-50k if you do not upgrade medial research [which you shouldn't need to unless you're a vain Renegade])
palladium: 195k (-25k if you do not upgrade your melee attack [which you shouldn't need to unless you're a melee Vanguard or a weird Soldier])

-----

Hope this helps someone.


After seeing this post. I might actually keep playing this game. Not much more scanning to do. Thanks.

#46
BobbyTheI

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For PC users as sick of the resource scanning as I was, found this mod after I had finished my first playthrough: http://www.gamefaqs....&topic=53222801



It's a freaking godsend for folks who are sick of scanning planets. There's a version further down without infinite ammo, for those who only want to use its resource-giving goodness.

#47
ToshiStation38

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I actually didn't mind it. It wasn't super-fun, but I wouldn't call it tedious. Much better than ME 1's system.