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Crazy Sorcerer Spellbook build for solo ascension (no reload)


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#1
Nibbis Stormcloud

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Hello,

 

after I finished the bg trilogy with a standard sorcerer build (solo, ascension) and found it in the end a little bit boring, I want to start a new run (solo, ascension no reload!) as a sorcerer again.

This time I want to add some crazy spell choices to my spellbook. I think about summons and especially gated summons (hello pretty demons :P ) or mass persistent aoe spells like meteor swarm, deathfog, ice storm etc (aka the world will burn/freeze :P )

 

Do you think, its possible to finish the game with that? (bg 1 & 2 I am pretty sure, but I am unsure about finishing ToB+ascension)

 

If you have other creative and crazy spell suggestions (keep in mind, that it should be viable to actually complete the game :D ), feel free to post your ideas. :)

 

Btw: the name of my new sorcerer is Icxar, the INSANE :D

 

 

 

 

 



#2
corey_russell

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Alesia_BH is a strong proponent of a strong spell defense. This is especially critical when solo. I find myself in agreement with this thinking. In a party, you could certainly get away with such spell selections as you've described, but I think solo would make you pay.

 

That said, if you can think of a creative way to play your sorcerer, and want to play it that way, by all means go ahead. The truth is, with access to invisibility, a large swath of the game can be skipped/bypassed. Which means as long as your have strategies to deal with the unavoidable fights (Draconis, Melissan, Irenicus, etc.) then nearly any strategy can work.

 

Have fun!



#3
Nibbis Stormcloud

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Ok, I thought about it a little bit and I came to the conclusion it could work, if I don't miss out critical protection spells.

Gated demons are always hostile and have high mr, therefore I can combine them with persistent aoe spells (they turned hostile anyway after gating). I made a test fight against some random encounters via shadowkeeper and they kept fighting my enemies even when they take dmg from cloudkill/ deathfog as long as protection from evil is active.

BUT: I noticed another problem: I am not immune to my own aoe spells through SI (I have installed BG2 EE + ascension under linux)

The only solution I found is to cast these aoe spells via PI. Then I take no dmg..... Is this intended? Or is this a bug??

Are there other options to make me immune to my own cloud spells? I find it lame to cast these spells via PI.... :(



#4
corey_russell

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Spell Immunity should protect you from the damage, assuming of course you chose the right school to protect from. Also, depending on the AoE, you can use Pro Fire and protection from energy instead/in conjunction with. Note that some spells specifically say they bypass magic resistance (such as sunfire).

 

:I am not that familiar with BG 2 EE yet, I haven't even beat the game in EE yet. So much to do!



#5
Nibbis Stormcloud

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Hm, I tested it again.

 

1. I protected my Char via SI against evocation

2. My Char casts cloudkill + deathfog and walked into the clouds. Result: I took dmg

3. I cast PI.

4. My PI casts cloudkill + death fog. Result:My Char walked into the clouds and did not take dmg.

 

Really really strange :D

 

I think, this is a bug in the BG 2 EE version. It seems to be that PI does protect you against cloud spells when someone else is casting it on your Char. But if you cast it by yourself, you will take dmg. Magic is so unpredictable :D


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#6
corey_russell

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This sounds like vanilla behavior almost. For example, in vanilla, if you do MGoI, that protects against enemy skull traps but not your own (fixpack changes this). Although even in vanilla, I thought SI was supposed to protect in the scenario you described. You are probably right about EE bug.



#7
Grond0

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As you say Corey there is an echo of vanilla there and this behaviour may well be intended, i.e. that magic resistance is not operational against your own spells.  Using a PI then bypasses that as the protection is no longer against 'your' spells.



#8
Nibbis Stormcloud

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Ok, I will give it a try soon. I shall post my game progress in the no reload challenge thread.

 

Btw.: new patch for BG ee + BG 2 ee is out. You can unlock achievements now and they reworked some graphic textures. Yeeeepeeeee <3

It is so amazing that they still work on BG and still try to improve the game :)



#9
WanderingScholar

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Here are the picks I took for my "novelty" sorcerer for BG2 SCS (Should be fine for a trilogy run)

 

1. Sleep, Shield, PFE, Magic Missle, Spook

2. Invisibility, Mirror Image, Web, Melfs, Remove Fear

3. Spell Thrust, Skull Trap, MMM, Flame Arrow, Remove Magic

4. Teleport Field, Stoneskin, Improved Invisibility, Ice Storm, Fireshield (Blue)

5. Sunfire, Spell Immunity, Spell Shield, Lower Resistance, Chaos

6. PFMW, GOI, Death Fog, Spell Deflection, Contingency

7. Ruby Ray, Project Image, Spell Sequencer, Cacofiend, Power Word Stun

8. ADHW, Power Word Blind, Spell Trigger, Protection from Energy

9. Wish, Chain Contingency, Imprisonment, Time Stop

 

It's actually surprisingly effective given some of the controversial picks. With an improved fiends component installed demon summoning is more viable. The demons can't be un-summoned with death fog or a death spell, can see through invisibility, and can stand up to your sunfires and ice storms. Breach or Cloudkill is probably more "correct" than Chaos if you take it last, however I hardly ever used breach (from a wand) in this solo run since I don't really care about combat protections (plus Chaos is more fun ;)). Also not having Knock was hardly a problem (use scrolls if you must).



#10
ussnorway

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I assume you want to use 'Deathfog' as an anti-summon since you skipped the more popular 'Death spell'?

in that case I'd recommend 'Protection from acid' as a way to stand inside the fog without taking damage over time from your own spell.



#11
WanderingScholar

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I assume you want to use 'Deathfog' as an anti-summon since you skipped the more popular 'Death spell'?

in that case I'd recommend 'Protection from acid' as a way to stand inside the fog without taking damage over time from your own spell.

The problem with protection spells is that even if 100% immunity is achieved spell interruption still occurs on the damage tick. I actually hope this is something that will be changed in the new updates if it hasn't already (maybe I should make a post in the forums). I use Protection from Energy on SCS runs but this is just for survivability.



#12
Alesia_BH

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Welcome to the forum, Nibbis Stormcloud! I wish you the best with your upcoming run.

 

As I see it, there are two basic ways of doing what you'd like to do. One would be to conceptualize, implement and execute a completely novel arcane battle strategy for SCS/Ascension. That would be hard. The other would be to study a spell book that you feel comfortable with, identify the spells that you really need, and the ones that are just there, and then explore the possibilities offered within the open/variable positions. That would be easy- or at least easier.

 

Let's take the latter approach, for the moment. I won't recommend a particular course of action. I'll just illustrate how I'd go about  solving the problem.

 

Given my playing style, I'd focus on the defensive spells and spell book management. I'd seek to answer two questions: How will I keep myself alive, and how will I prevent myself from running out of spells? An answer to those questions might look something like this. 

 

NW: I dashed this off super-quick and I'm not super-interested in debating the details. Just an illustration, folks.

 

1. Shield, PFE, ####, ####, ####

2. Invisibility, Mirror Image, Blur, ####, ####

3. ####, ####, ####, ####, ####

4. Stoneskin, Improved Invisibility, ####, ####, ####

5. Spell Immunity, Spell Shield, ####, ####, ####

6. PFMW, GOI, Spell Deflection, ####, ####

7. Project Image, Spell Sequencer, ####, ####, ####

8. Spell Trigger, Protection from Energy, ####, ####

9. Wish, Chain Contingency, ####, ####

 

That leaves us with a lot of options, actually, doesn't it? And now the question becomes, how will we kill stuff? Here we have room for creativity. At this point, I'd pick a theme, and then add offensive spells around that theme- mindful of the constraints provided by the game world. Some strategies just won't work, but a lot will. A lot. I think players underestimate the degrees of freedom here.

 

As for your stationary AoE based approach: could that work? Sure. Sounds interesting. Grease, Web, Stinking Cloud, Teleport Field, Ice Storm, Cloudkill, Death Fog, Sphere of Chaos, Incendiary Cloud, Meteor Swarm. You could probably just stand around and watch stuff die, in most cases. And adding demons to the mix, as you suggested, could be really cool- assuming your scripts behave. I'd love to see you make that happen. And I hope you'll post in the no reload challenge if you decide to give it a go. In any case, good hunting! And enjoy!

 

Best,

 

A.

 

PS: ToBEX offers a component which prevents spell disruption on zero damage hits (i.e.- hits where the caster has 100% resistance). It makes sense, and it would be a potential boon to a stationary AoE sorcerer. Check it out. 


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#13
reianddad

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Hey, if you want a no reload, you could go defensive like this (i removed the xp cap; playing with SCS II, Tactics, atweaks etc....):

1: Magic Missile, Shield, Chromatic Orb, Blind (Spook), Protection from Evil (till SotM).

2: Mirror Image, Invisibility (Rest without Danger...), Remove Fear, Knock, Melfs Acid Arrow

3: Melfs Minute Meteors, Skull Trap, Haste, Spell Thrust, Remove Magic.

4: Stoneskin, Inproved Invisibility, Polymorph Self (many reasons, mostly because of deadly traps), Teleport Field, Wizard Eye (Project   Image)

5: Spell Imunity, Spell Shield (Spellstrike), Animate Dead, Breach, Lower Resistance

6: Globe of Invulnerability, True Sight, Spell Deflection, PfMW, Death Fog

7: Ruby Ray, Spell Sequencer, Mordys, Protection from the Elements, Project Image

8: ADHW, Protection from Energy (stacks with Protection from the Elements), Spell Trigger, Simulacrum, Pierce Shield (Lich, Demogorgon etc.)

9: Chain Contingency, Time Stop, Spell Trap (Spellstrike), Imprisonment (Planetars), Wish

 

Good luck

 

reianddad