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PC non-host desync issues...is it this bad for everyone?


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#26
akots1

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That's because it has dedicated servers, with tons of ram, CPU, and expensive high-bandwidth low-latency connections. In DAI-MP and ME3MP they are hosted by porn surfing dial up users from antarctica.

BFs have up to 64 player matches against each other at 30 ticks. That needs some RAM, etc. We are talking about some simple setup with 4 (maybe 6?) player coop with apparently lower ticks and some AI enemies. Even such crappy game as The Division could handle it although Dead Zone is a bit messy depending on the number of players connected to a hub.

 

IMO, ME3 setup is normally working fine as it is but matchmaking and host selection might need some work. The thing does not check for nothing and creates some absurd connections. There should be some limit on p2p ping, lost packet check and specs for hosting at least on PC. Otherwise, indeed, MEA will turn into another DAIMP.

 

As I understand, the main problem with dedicated servers are the consoles as each server you rent has to be Sony/MS certified while maintaining some degree of customization. But I'm not sure what problems might be with PC servers. And it is not very expensive these days, you can get some 90 days for like 50-60 bucks. Probably, hosting for me3tweaks is more expensive than this.



#27
Salarian Master Race

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As I understand, the main problem with dedicated servers are the consoles as each server you rent has to be Sony/MS certified while maintaining some degree of customization. But I'm not sure what problems might be with PC servers. And it is not very expensive these days, you can get some 90 days for like 50-60 bucks. Probably, hosting for me3tweaks is more expensive than this.

 

The problem is EA.


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#28
Darth Volus

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The problem is EA.

 

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#29
akots1

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The problem is EA.

BF4 is also EA. IMO, the problem is Bioware.



#30
Salarian Master Race

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BF4 is also EA. IMO, the problem is Bioware.

 

Maybe if MEA:MP has PvP it will get dedicated servers.

 

Someone should mention this in Andramada.


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#31
Mgamerz

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BFs have up to 64 player matches against each other at 30 ticks. That needs some RAM, etc. We are talking about some simple setup with 4 (maybe 6?) player coop with apparently lower ticks and some AI enemies. Even such crappy game as The Division could handle it although Dead Zone is a bit messy depending on the number of players connected to a hub.

IMO, ME3 setup is normally working fine as it is but matchmaking and host selection might need some work. The thing does not check for nothing and creates some absurd connections. There should be some limit on p2p ping, lost packet check and specs for hosting at least on PC. Otherwise, indeed, MEA will turn into another DAIMP.

As I understand, the main problem with dedicated servers are the consoles as each server you rent has to be Sony/MS certified while maintaining some degree of customization. But I'm not sure what problems might be with PC servers. And it is not very expensive these days, you can get some 90 days for like 50-60 bucks. Probably, hosting for me3tweaks is more expensive than this.

me3tweaks costs a bit over $100 a year with the features I enabled on it.

#32
Darth Volus

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Maybe if MEA:MP has PvP it will get dedicated servers.

 

Someone should mention this in Andramada.

 

EnormousAholes  providing dedicated servers? 

 

LBM55wY.gif


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#33
Teabaggin Krogan

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Maybe if MEA:MP has PvP it will get dedicated servers.

 

Someone should mention this in Andramada.

 

I did, maybe I should bring it back from the dead. Prepare your jimmies.


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#34
7twozero

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Hey op you still here, you never did say whether you were on wifi
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#35
akots1

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Maybe if MEA:MP has PvP it will get dedicated servers.

 

Someone should mention this in Andramada.

That subforum is ... never mind. Wanted to say lost cause but that would be too soft.

 

There might be an option of having rented servers without PvP. It is actually quite profitable, depending on the demand. Considering EA is anxious to squeeze every dollar from a decent game, they will at least think about it. Anyhow, in about 6 moths, we will know.

 

But otherwise, even thinking about PvP makes me salivate.  :wub:


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#36
akots1

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Hey op you still here, you never did say whether you were on wifi

That were Tay AI chatbot. You were duped.


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#37
Cripple Mister Onion

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Problems include:
 
-Can't climb ladders
-Can't get into cover
-Can't refill ammo
-Can't revive teammates
-Rubber-banding mobs and/or teammates
-Other general lagginess

 
Welcome to multiplayer. That's just how it is. I've experienced all of the above. Though the can't climb ladders has been rare, close to never for me. This game is very buggy, especially with a host that's far away from you geographically.

Or the host's computer just isn't quite up to being a game server but they think it is. This doesn't matter so much in the early stages of the match but can have an impact in the later waves when there's a lot of enemies on screen at once.

But with that said I had occassions when playing with friends (ie. we have no problems with who hosts and the game plays near to being the host for all concerned) who ever is hosting has had to restart the game because of these bugs creeping in.
 

I'm in the U.S., and my internet connection is very fast.


The speed of your internet connection shouldn't really matter when joining a game. Unless you're on say a satelite connection or dial up. Mutiplayer uses very little bandwidth, relatively speaking.

As already mentioned in this thread the match making for this game is atrocious. There's no options to pick which region of the world you'd like to join games in. No built in browser for matches in progress, so that you can check the ping before you decide to join. Ping does matter. Just try something like firing 3 successive Geth Prime Seige Pulses off host compared to hosting. Certain characters are very lag sensitive.
 

I have tried hosting games, but inevitably no one joins.
..............
Is there anything I can do, short of hosting and just waiting around for joiners?


I also get this. There are two alternatives. Just start a match and people should join eventually. Though I've had to wait until wave 5, 6 or even 8 before someone turns up. Or just wait when a host leaves and hopefully you will become the host. This is what I usually do beacuse it seems the best way to populated your lobby.

There will be periods where every game is just annoying to play or just outright painful, followed by a good run. When playting off host it just depends on your luck really.
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#38
Teabaggin Krogan

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 ...

 

What dish is that in your avatar? Looks yum!



#39
Cripple Mister Onion

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What dish is that in your avatar? Looks yum!


My Origin pic is of Shiala. I couldn't remember where I got the exact one so I googled green asari and that was one of the pics that came up.

As far as I can remember it is asari and wakame soup.



#40
Teabaggin Krogan

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My Origin pic is of Shiala. I couldn't remember where I got the exact one so I googled green asari and that was one of the pics that came up.

As far as I can remember it is asari and wakame soup.

Nice! TIL that asari also means clams after its japanese name. Guess that's another reason to like asari!