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The teaser trailer showed us an armoured individual with jump jets. The design seems to indicate some form of platform jumping is required. Why else have them? Here are some of my speculations:
Combat
Maps (some or all) will have platforms (ie: scaffolding, floors ) and jumping to/from will be part of the new combat mechanics (see Halo). Now the level(s) can be designed for actual combat or to get from Point A to B. Either way, DA:I's AI controlling the squad had path finding problems (see cave in the Hinterlands). Will we see similar issues? Also, I expect this to be included in MP combat ( didn't Bio allude to some "new" regarding combat?)
Exploration
I doubt the Mako has jump capabilities. So, it's a "flat runner" and we must exit the vehicle and explore on foot. Since the armour(s) has jump jets, I expect the maps to require their use. So, exploring hidden or hard to reach areas will require this ability,which may be a leveling option. I see Remnant Outposts, caves and hidden labs to be designed with platform exploration in mind.
The 64K dollar question is how often will we be jumping?
Any comments?





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