It would be good to have a class like the Asari Huntress in the MP. Infiltrator with biotics.
Ideas for classes
#51
Posté 17 avril 2016 - 09:56
- DeathScepter et Abraham_uk aiment ceci
#52
Posté 18 avril 2016 - 02:28
As much as I'd love an open skill-tree, I don't see it happening at all. It's easier to "balance" individual classes with set skill sets than it is to "balance" an open tree. With an open tree you'll just have people picking the most powerful skills that work well together and all other builds labeled "worthless/obsolete." It happens in every game that does it. And then people will whine about it being "too easy" And that will hold doubly true in MP. Follow "x" build or you're "worthless" to the team.
So no, open skill-tree is not the way to go. Just expand on the classes we have and add a couple more. Not sure what to add but. Open tree I doubt would work for ME:A....
...well maybe if they followed some DnD type set where the more powerful "powers" cost more "skill points" that you get at each level up...so you can't just group all the strong abilities together...along with (as others said) having to pick between tech/biotic and stick with that or if you did hybrid tech/biotic (like a sentinel) you were a lot more limited in your choices in some way. Course that will just ****** people off too..so. Again..just stick with how it was already done and expand on that.
- Dr. rotinaj, Abraham_uk et yolobastien6412 aiment ceci
#53
Posté 18 avril 2016 - 04:31
As much as I'd love an open skill-tree, I don't see it happening at all. It's easier to "balance" individual classes with set skill sets than it is to "balance" an open tree. With an open tree you'll just have people picking the most powerful skills that work well together and all other builds labeled "worthless/obsolete." It happens in every game that does it. And then people will whine about it being "too easy" And that will hold doubly true in MP. Follow "x" build or you're "worthless" to the team.
So no, open skill-tree is not the way to go. Just expand on the classes we have and add a couple more. Not sure what to add but. Open tree I doubt would work for ME:A....
...well maybe if they followed some DnD type set where the more powerful "powers" cost more "skill points" that you get at each level up...so you can't just group all the strong abilities together...along with (as others said) having to pick between tech/biotic and stick with that or if you did hybrid tech/biotic (like a sentinel) you were a lot more limited in your choices in some way. Course that will just ****** people off too..so. Again..just stick with how it was already done and expand on that.
Agreed.
One way results in brokenly good builds and the other forces you to invest in unwanted powers to get to the "good stuff". I'd rather stick with a slightly expanded version of what we have already seen in the past two games. I say past two, rather than three, because I explicitly do not want to pay for things like "shooting accuracy", "charm and intimidation" and the ability to use battlefield first aid efficiently.
- Suron et Abraham_uk aiment ceci
#54
Posté 18 avril 2016 - 10:05
A full on revamped Ardat-Yakshi reformed for full combat and such would be pretty crazy.
- Abraham_uk aime ceci
#55
Posté 20 avril 2016 - 03:54
With an open tree you'll just have people picking the most powerful skills that work well together and all other builds labeled "worthless/obsolete."
It happens in every game that does it. And then people will whine about it being "too easy"
Q. If a player picks the most powerful skills for their protag's class - and then whines about the game being too easy to play - then the player has done it to themselves - they have no legit reason to complain. So, why should others care about what some other player has done to themselves, especially in SP?
We are already 'crafting' our chosen class by choosing where we level-up our game points into certain abilities, skills and powers - so why not extend it? I would love to be able to choose any class if I can also select the weapon types of my choice. Note: I haven't played ME-3 yet, so I don't understand, yet, how weapons are chosen with the weight restriction mechanic for the classes. I want to choose my load-out with the only restriction being that I can choose any two or three weapon types. For example, I'd like my Adept class to carry an AR and SR. An Asari Commando (enemy) carries Assault Rifles, Shotguns, and Pistols. Why should an Adept class be limited to only using a pistol (as in ME-1)?
For MP, if a group of four players want to craft their team into specialists by choosing their own individual weapons - let them.
Q. Do ME-3 gamers like using the weight-carrying mechanic and limitations specific for each class? Why should the Adept class be treated as a 90-lb. weakling? Is this a game msechanic that you would like to see carried over to Andromeda?
I spend volunteer time with young adults who have limited cognitive and physical abilities who would love to play ME - but even the Casual level of play is too difficult for most of them. I don't want the game to be 'dumbed-down' for everyone, but I do want to see options that will allow lesser capable gamers to enjoy the game and be able to play it without facing constant mission failures. I just finished Prometheus Station (in Overlord) and had a frustrating time (flying the Hammerhead) trying to destroy all of the shield generators while being targeted by the geth ship cannon. I died 7x before I got it right - on the Casual level of play. I finally got the hang of it and enjoyed the challenge (laughing at myself the whole time). For those with disabilities, I wish there were more options.
I see more options for class customization as a good thing. That some skills may be treated (in an open-tree set of options) as having lesser value in game play, so be it. It's already true - some skills are already of lesser value, and is why I suppose gamers don't choose certain classes, because they see some classes (because of the defined skill set) as being of lower value or too frustrating to role-play.
#56
Posté 20 avril 2016 - 07:46
I hope class specific missions and content comes about. Remember in Omega where an Engineer could take the third option? Remember how in the first ME there was talk of discrimination against Biotics and Biotic extremist and fanatics in several missions, yet Shepard who was a Biotic never faced any prejudice? Hopefully Andromeda brings in some of this.
- KirkyX, Abraham_uk, yolobastien6412 et 1 autre aiment ceci
#57
Posté 21 avril 2016 - 12:47
I'd be into that, and I suspect it's something they'll probably do, seeing as how DA: I, and even 2 to a lesser extent, experimented a bit with having your class and subclass come with unique dialogue options, minor quests and such. An expanded take on that would be fantastic, and add some extra replayability.
Biotic murder knife go!
#58
Posté 21 avril 2016 - 12:51
I hope class specific missions and content comes about. Remember in Omega where an Engineer could take the third option? Remember how in the first ME there was talk of discrimination against Biotics and Biotic extremist and fanatics in several missions, yet Shepard who was a Biotic never faced any prejudice? Hopefully Andromeda brings in some of this.
That was reward for the Engineer being the least played class ![]()
- yolobastien6412 aime ceci
#59
Posté 21 avril 2016 - 09:58
You mean like this:
Ok, I will name the protagonist in the new game Captain Risky.
Sidenote: Those Captain Risky commercials are filmed near where I live (Goulburn NSW).
- yolobastien6412, Onewomanarmy et Obliviousmiss aiment ceci
#60
Posté 21 avril 2016 - 12:57
Risky Ryder.
Great.
- Obliviousmiss aime ceci
#61
Posté 21 avril 2016 - 01:02
Risky Ryder.
Great.
Better than Risque Ryder?

OT: It'd be cool if the Jetpack was limited to certain classes. But it seems that no matter if you're a Soldier or an Infiltrator, you shall be a master of the Jetpack.
PS....goishen....you really need a profile picture. I'm starting to get triggered.
- KamuiStorm aime ceci
#62
Posté 21 avril 2016 - 07:54
it wouldnt be fair to exclude the jetpack from other classes though.Better than Risque Ryder?
OT: It'd be cool if the Jetpack was limited to certain classes. But it seems that no matter if you're a Soldier or an Infiltrator, you shall be a master of the Jetpack.
PS....goishen....you really need a profile picture. I'm starting to get triggered.
#63
Posté 22 avril 2016 - 12:15
it wouldnt be fair to exclude the jetpack from other classes though.
Why not? Biotics don't have shields? They just have their barriers. Why can't they have the same equipment as non-biotics.
But I guess gameplay-wise it would be annoying if certain classes did not have a jetpack, but as long as they have an equivalent, I'm fine with that.
- Abraham_uk et Norhik Krios aiment ceci
#64
Posté 23 avril 2016 - 10:56
Creating too powerful chars with custom powers could be prevented by a point system with powers costing more points the more powerful they are. So something like Flare would be 9000 points and Throw would be 1. Would still need some finetuning for Class signature powers like Cloak+Charge+Adrenalin Rush and crazy synergy between these and I guess to prevent players only using their most OP custom chars in MP the credits earned in MP would need to be reduced if a custom char is used.
But all in all I think custom chars would be lots of fun, not only in game but also for heated discusions here on the forum about who's abomination is the most broke one.
- Khrystyn et Norhik Krios aiment ceci
#65
Posté 23 avril 2016 - 01:49
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If I go by the teaser trailer video, the game will have at least:
1. Soldier -- 2. Sentinel -- 3. Biotic
And from Bio we know Biotic Charge is alive, so:
4. Vanguard
From the leaked survey, I can surmise the:
5. Infiltrator class
However, I'm not sure about the Engineer class. It might be replaced by the
6. Thief Class
Katsumi equivalent? This specialist might be necessary when investigating Remnant tech caches / vaults / labs. Perhaps the Engineer and Thief Class are combined into one. Certainly, I found Katsumi very helpful. Though, not as a front line battle asset.
AOE abilities in fighting the Khet and other organized forces is, imo, necessary. AOE is not class dependent (grenades comes to mind). Cora might have a new ability such as Mind Disorientation or Levitation as an AOE.
A new Class may be in the offing, such as:
7. JOAT Class (Jack of all Trades)
This one can be made interesting if we are allowed to choose any three skills plus two passive ones or four skills + one passive or two skills + three passive. Maybe even six skills but at lower power or four at higher ones.
EDIT:
I believe that Andromeda will have environmental damage capabilities. Combat damage ought to be interesting.
#66
Posté 23 avril 2016 - 02:01
My favorite class is Engineer, so that combined with some biotic powers, close combat or something would be awesome xD
- DeathScepter aime ceci
#67
Posté 23 avril 2016 - 02:06
My favorite class is Engineer, so that combined with some biotic powers, close combat or something would be awesome xD
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What aspect of the engineer did you like?
#68
Posté 23 avril 2016 - 02:10
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What aspect of the engineer did you like?
I liked the part of being able to use Turrets and those bots you could have flying with you plus you could also get this thing attached to you to defend you which electrocuted enemies when they got too close. It's the best and coolest class imo.
- yolobastien6412 et Obliviousmiss aiment ceci
#69
Posté 23 avril 2016 - 02:24
My favorite class was Vanguard, although I loved Infiltrator too. I like to hide and shoot from far away as well as swoop in for a melee and run away quickly before taking damage. So a jet pack sounds right up my alley! ![]()
- yolobastien6412 et Onewomanarmy aiment ceci
#70
Posté 23 avril 2016 - 07:57
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A new Class may be in the offing, such as:
7. JOAT Class (Jack of all Trades)
Sentinel is already this. Go with a sentinel and try and take out some armor and shields. Now try it with any other class. With the other classes it can be done, not as quickly as with the sentinel though.
#71
Posté 24 avril 2016 - 12:53
Nope - my idea (not that they'd ever do it, despite it being a single-player-game!) would be:
Do away with the classes completely!
The only real decision should IMHO be if the character is a biotic or not ![]()
Why? Come on, classes make sense in an MMO (were you are aiming for team-play, so that a wizard for example is nothing without a warrior to protect them and they both need a healer (priest etc.) to stay alive!), single-player I should be able to arm and train my character just like I want to (if I want to play a biotic-charging-engineer, I should IMHO be able to same for the tactical-cloaking-biotic etc. etc.)
greets LAX
- Norhik Krios aime ceci
#72
Posté 24 avril 2016 - 01:41
As a matter of fact, I played Engineer on my first playthrough. Did not wanna play a soldier, read through the other classes, didn't really understand them. But an engineer... I know WTF an engineer does.
#73
Posté 24 avril 2016 - 06:58
everyone has Shields, I mean kinetic barriers.Why not? Biotics don't have shields? They just have their barriers. Why can't they have the same equipment as non-biotics.
But I guess gameplay-wise it would be annoying if certain classes did not have a jetpack, but as long as they have an equivalent, I'm fine with that.
#74
Posté 24 avril 2016 - 07:00
but isn't that just the sentinel?My favorite class is Engineer, so that combined with some biotic powers, close combat or something would be awesome xD
#75
Posté 24 avril 2016 - 09:02
but isn't that just the sentinel?
Yes. Yes it is.





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