Regarding interupts
#1
Posté 30 mars 2016 - 11:49
#2
Posté 30 mars 2016 - 11:54
Not a bad idea.
- Hrulj aime ceci
#3
Posté 30 mars 2016 - 11:58
So basically, you want the interrupts to offer a choice of both paragon and renegade simultaneously?
Not a bad idea.
Yes. Interupts are awesome but being forced to go renegade or nothing or paragon pr nothing is silly.
Having achouce of using the moment to do what you want would be nice
#4
Posté 30 mars 2016 - 12:05
How about having interrupts that include a mixture of harsh language with violence? ME3 could've used a few of those.
I do like your idea though
#5
Posté 30 mars 2016 - 12:20
What the hell is a paragon interrupt, a hug? A stern reprimand?
In most situations I am hard pressed to see how a paragon interrupt can be implemented, given the role we play.
Shooting hostiles in the middle of their Rant Of Evil and similar is common sense, not renegade action.
If they decide to add interrupts, I don't think they should be connected to a morality system unless they truly have moral implications.
- Silvery aime ceci
#6
Posté 30 mars 2016 - 12:35
Don't think we need both simultaneously to be honest. I can see why a paragon 'hug Tali' interrupt is there when she discovers her father's corpse, it provides that extra choice of interactivity. Providing a renegade 'tell Tali off for grieving' would feel very artificial. I'd rather have interrupts set where they can extra desired level of interactive choice rather than wasted just to provide an interrupt so people don't feel they are missing out by not selecting the interrupt. Not choosing is as valid a character choice.
- Annos Basin, Rascoth et UpUpAway aiment ceci
#7
Posté 30 mars 2016 - 02:23
Don't think we need both simultaneously to be honest. I can see why a paragon 'hug Tali' interrupt is there when she discovers her father's corpse, it provides that extra choice of interactivity. Providing a renegade 'tell Tali off for grieving' would feel very artificial. I'd rather have interrupts set where they can extra desired level of interactive choice rather than wasted just to provide an interrupt so people don't feel they are missing out by not selecting the interrupt. Not choosing is as valid a character choice.
I agree... well said. I think the interrupt icons should reflect the action about to be taken... a "hug" icon, a "shoot" icon, etc. Although the icons in ME2 and ME3 were shown as paragon and renegade, there were actually very few instances where the action resulted in the assignment of paragon or renegade points anyways, so why not icon them for what they were... additional optional actions that could add a "level of interactivity," if desired.
- Silvery, wright1978, Shechinah et 4 autres aiment ceci
#8
Posté 30 mars 2016 - 02:49
What the hell is a paragon interrupt, a hug?
This need to be every Paragon interrupt, I can picture it now. Crazy Andromeda alien threatening you? Hug him. Find out Bartender poisons your drink? Hug him. Hostage situation? Hug the hostage takers. Angry Krogan? Hug him. Ryder with colonize a new galaxy via friendship hugs and they will all be awkward looking, like this one.

- KaiserShep, Teabaggin Krogan et Ascari aiment ceci
#9
Posté 30 mars 2016 - 02:57
I would love to be able to perform both paragon and renegade interrupts at the same time. Go in for the hug and kick them in the crotch.
- BraveVesperia et Teabaggin Krogan aiment ceci
#10
Posté 30 mars 2016 - 03:32
I agree... well said. I think the interrupt icons should reflect the action about to be taken... a "hug" icon, a "shoot" icon, etc. Although the icons in ME2 and ME3 were shown as paragon and renegade, there were actually very few instances where the action resulted in the assignment of paragon or renegade points anyways, so why not icon them for what they were... additional optional actions that could add a "level of interactivity," if desired.
That's a good idea.
#11
Posté 30 mars 2016 - 03:40
I didn't like the interrupts, thought they were annoying tbh.
#12
Posté 30 mars 2016 - 05:00
#13
Posté 31 mars 2016 - 03:48
If interrupts return, I'd like to see icons, so that it's at least clear what's going to happen (like UpUpAway mentioned). Another idea might be to slow time a little bit as soon as an interrupt option appears while the screen shows context, so we know what will happen & then decide within a certain time frame.
#14
Posté 31 mars 2016 - 04:33
[pats] Buck up kid. Let's kill some geth.
Bonus if every single interrupt involved ass patting with every companion.
#15
Posté 01 avril 2016 - 01:27
I agree... well said. I think the interrupt icons should reflect the action about to be taken... a "hug" icon, a "shoot" icon, etc. Although the icons in ME2 and ME3 were shown as paragon and renegade, there were actually very few instances where the action resulted in the assignment of paragon or renegade points anyways, so why not icon them for what they were... additional optional actions that could add a "level of interactivity," if desired.
I can see now how that would end up for me. Here I am stood with this here character who is about to jump off a cliff. A symbol appears! Do I want to do this? Hang on that's not just a symbol, that's a mysterious symbol. Do I want to do what? What is that thing? I think that's an arm. Is that hugging someone? Or is it just a hand? Pushing them off the cliff? Yanking them back from a cliff? Maybe if I hover over it, it'll... oh... time's up... splat.
#16
Posté 01 avril 2016 - 01:38
Angry Krogan? Hug him.
Nawww.
Breeding request denied.
*stamps form*
*Sips Ryncol*
*Throws a Pyjack*
- Silvery aime ceci
#17
Posté 01 avril 2016 - 01:53
Nawww.
Breeding request denied.
*stamps form*
*Sips Ryncol*
*Throws a Pyjack*

#18
Posté 01 avril 2016 - 02:15
It'd have been funny if Shepard's interrupt in Tali's mission was a pat on the ass.
[pats] Buck up kid. Let's kill some geth.
Bonus if every single interrupt involved ass patting with every companion.
wonder how ass patting miranda will feel like
#19
Posté 01 avril 2016 - 03:59
What the hell is a paragon interrupt, a hug? A stern reprimand?
In most situations I am hard pressed to see how a paragon interrupt can be implemented, given the role we play.
Shooting hostiles in the middle of their Rant Of Evil and similar is common sense, not renegade action.
If they decide to add interrupts, I don't think they should be connected to a morality system unless they truly have moral implications.
I don't think it really works in a game like ME, but I think of a "paragon" interrupt as a kind of Superman moment. Imagine a fight with a superpowered foe, toe-to-toe, and stepping in between an innocent to stop a blow. That's the kind of thing that fits the "flavour" of paragon, i.e., defensive/not aggressive. I suppose you can try to basically tie biotics or other types of skills (e.g. shields) to a paragon interrupt - split it between defence and offence.
#20
Posté 01 avril 2016 - 05:58
wonder how ass patting miranda will feel like
Like dipping your hand in pond scum.
There's something under your fingernails and can't even look at your hand in the same way again to clean it, not without gagging. So you sit there in the shower, rubbing disinfectant through your armpits with your one clean hand. Crying into a near infinite pit of despair and anxiety as the water washes away your tears, falling ever deeper into depression and self torment.
Unable to make sandwiches.
You may never accept another breeding request again my friend. But knowing your kind you'll think it a worthy price to pay for your perversions.......





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