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Why do some of you girls maybe guys like ( love ) Solas so much ?


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#2826
Xerrai

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I think that's sort of the point of perks ;) I always unlock them at the very start, whenever I get a perk point.

Same here, I always have to unlock at least three out of four knowledge perks before I feel comfortable going to Skyhold. Or even reading the codex entries in Val Royeaux/Haven Prisons.


  • Almostfaceman aime ceci

#2827
Mistic

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I know what you mean. To make my Inquisitor seem at least a little bit smarter than the average dolt, I always have to get (at least) the arcane knowledge perk.

 

It's presented to be a perk that increased our knowledge of the arcane and relates subjects, but it always astounds me how it adds to her common sense and obvious deduction skills.

 

It was far from perfect, but anything that increases dialogue choices is welcome. I'd say the same of race-specific dialogue (that DA:I marked for convenience's sake). I hope DA4 can improve from that.

 

Now, if they could add different dialogue choices taking into account the codex entries we read...


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#2828
Lezio

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Obviously with a voiced protagonist it's harder to have the feeling that the character gets smarte/more knowledgeable over time, but i think they could have played on that by simply using the codex.

 

Like, for example, have you find a writing on Mythal in the Exalted Plains/Temples of Solassan? 1 or 2 extra dialogues at the temple.

Writing about wardens/blight? Some more options in the Adamant plot or, possibly, even when talking about the Warden's former companions.

Books about Kirkwall? Red Lyrium and Hawke

 

They did this in Trespasser, with the "Solas is the Dread Wolf" reveal, i wish they had done so in the main game, too. And i really, really, wish they'll do it again in DA4, especially since Tevinter seems like a place where knowledge is power (Orlais too, but we all know how Celine and the whole Halamshiral plot turned out, naked guys hidden around the castle and whanot) and actually earning that power through exploration would be, to me, more rewarding than getting a perk


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#2829
Mistic

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And i really, really, wish they'll do it again in DA4, especially since Tevinter seems like a place where knowledge is power (Orlais too, but we all know how Celine and the whole Halamshiral plot turned out, naked guys hidden around the castle and whanot) and actually earning that power through exploration would be, to me, more rewarding than getting a perk(Orlais too, but we all know how Celine and the whole Halamshiral plot turned out, naked guys hidden around the castle and whanot)

 

Indeed, that seems to be a less well known Tevinter hat. For all the fame the University of Orlais gets in DA:I, in The Masked Empire they were struggling just to find someone capable of understanding the mathematical theorem of a Tevinter scholar. And we know how Dorian complained about Skyhold's library. It seemed a bit cheap of him, but then you realize Dorian must be used to the much better libraries in the Tevinter Circles and the Magisterium.

 

It probably mirrors the situation in the Byzantine Empire, where literacy rates were far higher than in Medieval Europe and libraries were far more common and richer. The Imperial Library of Constantinople had around 100,000 manuscripts, while the one of the largest libraries in Western Europe in the 13th century, the library of the University of Paris, barely had more than 1,000 books. If similar numbers happen in Thedas, it's no wonder Dorian feels the need to criticize.



#2830
Ellawynn

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 If anything, the DA setting lacked an interesting antagonist that went beyond the "big monster you have to kill because reasons" or "person who goes mad because reasons" types (or survived long enough to become the Big Bad). They didn't challenge players' assumptions or thoughts, or if they did it was all conveniently left behind with a twist that made them mere punching bags.

 

Of course, there's also the pesky realization that Bioware tends to squander controversies in favour of the easy way out (the Mage-Templar war being the most triumphant example), although they compensate it by providing new hot topics. I wouldn't be surprised in the slightest if by the time we're waiting for DA5 Solas was "old news" as much as Anders is nowadays.

 

I dunno, I felt like Loghain was a pretty neat antagonist, and that he isn't discussed very much simply because to get him you had to get rid of Alistair - and Alistair, as THE break-out character from Origins, was not someone a lot of players were willing to sacrifice. I guess he didn't really turn anything on it's head like Solas does, though, but he was an antagonist that could be more than just a punching bag.

 

And as for DA2 - I'm not so sure the writers just... got bored and forgot about it. I think the bigger reason the Mage/Templar war was dropped like a hot potato is because BioWare scrambled to distance themselves from DA2 in pretty much every way. People didn't want a human protagonist, so they took an extra year to let you pick different races. People didn't like the small, repetitious maps, so they made a bunch of huge and unique areas to travel. People didn't like the DA2 companions, so they were all quickly swept under the rug or stuffed into multiplayer cameos with Varric (The only character that was widely well-received) being the only character that actually had a major role. I mean, originally Hawke was supposed to be the Inquisitor, but they ended up dropping the plotline because everyone hated Hawke - so now there's just this awkward plot thread where Cassandra spends all of DA2 looking for Hawke and making implications about the character's future only for it to end up going nowhere. And if I recall correctly, the Mage/Templar war was supposed to be resolved in an expansion for DA2 that ended up being abandoned because of the game's poor reception.

 

So basically DA2 being a mess just fucked over the story for everyone, and they had to throw out all the sub-plotty bits and stuff the main plotty bits into Inquisition and the transition didn't go all that smoothly.


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#2831
Secret Rare

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I'm not sure where you're getting this "ghost state" from. This was never mentioned ingame. He is in a body, then he's in another body. No ghosts are at play :huh:

The Ghost state is when he is transcendent without a body and his soul is seeking an host it is the state that can be seen when the red lyrium is killed where a part of Corypheus after a certain amount of time travel from A:The red lyrium To B:Corypheus.

 

Sorry, but I fail to see how bringing your best weapon with you to battle is "serving the plot". Corypheus can't as far as I know be aware of that Inky knows of his secret nor that they have Morrigan as dragon at hand. So as far as he knows, the dragon should give him the upper edge in battle.

 

Besides, it's very common to keep your most important secret close by at all times, just to make sure it's guarded.

Actually the choice to bring with him his dragon was dramatically stupid and it's served that contrived finale.
Corypheus knew that the dragon was his only weak point and he knew that the Inquisitor gained the well of sorrow which  was  knowledge that could have been used against him.
In short he knew everything and could have predicted everything.


#2832
Mistic

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I dunno, I felt like Loghain was a pretty neat antagonist, and that he isn't discussed very much simply because to get him you had to get rid of Alistair - and Alistair, as THE break-out character from Origins, was not someone a lot of players were willing to sacrifice. I guess he didn't really turn anything on it's head like Solas does, though, but he was an antagonist that could be more than just a punching bag.

 

Indeed, Loghain was more itneresting than your usual punching bag. There were many discussions about him too, and even DA:I recognized it by having some nods to that issue (Solas visiting Ostagar, Threnn's backstory).

 

Problem is, he falls under the "didn't survive long enough to become the Big Bad" category. Even in his own game, Loghain paled in comparison to the Ultimate Evil of the Archdemon and the darkspawn horde. Another example of such character would be the Arishok in DA2.

 

I have hopes for DA4 in this regard. Apart from Solas, we may end up facing another ex-companion, Sten as the new Arishok.



#2833
Illegitimus

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Oh hogwash. The great and wonderful citizens of thedas been killing elves and anyone else who opposes their chantry and or templar rules for a really really long time but suddenly people are upset at THIS specific genocide. Perish the thought of making the chantry and the templars and even the mages pay for their own ignorance that led to mass killings. Oddly enough no one ever does. They pick a side and defend it and justify it (kinda like im doing now but honestly at this point im just mad at all sides) Lets blame all the worlds problems on solas. Yup all his fault directly. I hope there is an option to help solas push the big red button in DA4. Ill probably select it heh. Thedas is a lost cause. its that simple

 

 

There are few impulses more dangerous than the one to just tear down an unsatisfactory status quo with no idea what you can or will put in its place.  



#2834
midnight tea

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I dunno, I felt like Loghain was a pretty neat antagonist, and that he isn't discussed very much simply because to get him you had to get rid of Alistair - and Alistair, as THE break-out character from Origins, was not someone a lot of players were willing to sacrifice. I guess he didn't really turn anything on it's head like Solas does, though, but he was an antagonist that could be more than just a punching bag.

 

And as for DA2 - I'm not so sure the writers just... got bored and forgot about it. I think the bigger reason the Mage/Templar war was dropped like a hot potato is because BioWare scrambled to distance themselves from DA2 in pretty much every way. People didn't want a human protagonist, so they took an extra year to let you pick different races. People didn't like the small, repetitious maps, so they made a bunch of huge and unique areas to travel. People didn't like the DA2 companions, so they were all quickly swept under the rug or stuffed into multiplayer cameos with Varric (The only character that was widely well-received) being the only character that actually had a major role. I mean, originally Hawke was supposed to be the Inquisitor, but they ended up dropping the plotline because everyone hated Hawke - so now there's just this awkward plot thread where Cassandra spends all of DA2 looking for Hawke and making implications about the character's future only for it to end up going nowhere. And if I recall correctly, the Mage/Templar war was supposed to be resolved in an expansion for DA2 that ended up being abandoned because of the game's poor reception.

 

So basically DA2 being a mess just fucked over the story for everyone, and they had to throw out all the sub-plotty bits and stuff the main plotty bits into Inquisition and the transition didn't go all that smoothly.

 

I think what happened it people were mostly... hmm... confused with the smaller scope of the story.

 

I mean, we just saved Ferelden from a dark menace threatening to spread on entire known world, and suddenly we're mostly limited to events in one city, prominent as it is. Let's not forget after all that at one point DAIi wasn't even supposed to be a standalone game - it was meant to be an expansion for DAO. Yet they got to make it into a full-fledged game, albeit in very limited time and all the problems that came with it.

 

So the thing that happens is that... we shouldn't really, realistically, think of conflicts presented there to be on the level of importance as say, the Blight or Corypheus or (now) the Dread Wold. The game is was supposed to be an interlude - D. Gaider even called it that in in one of recent interviews (he also said that if they've had more time, DA2 would also have more races to choose). It was a story where we see an increasing problem with magic and magic users and introduced the Qunari, but here the most crucial events were actually the discovery or Red Lyrium and release of Corypheus. Though it's true that the game was also supposed to introduce Hawke as someone more important than they eventually turned out to be, since Hawke meant to become Inquisitor is even mentioned in DAI by Cassandra.



#2835
Ellawynn

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I think what happened it people were mostly... hmm... confused with the smaller scope of the story.

 

I mean, we just saved Ferelden from a dark menace threatening to spread on entire known world, and suddenly we're mostly limited to events in one city, prominent as it is. Let's not forget after all that at one point DAIi wasn't even supposed to be a standalone game - it was meant to be an expansion for DAO. Yet they got to make it into a full-fledged game, albeit in very limited time and all the problems that came with it.

 

So the thing that happens is that... we shouldn't really, realistically, think of conflicts presented there to be on the level of importance as say, the Blight or Corypheus or (now) the Dread Wold. The game is was supposed to be an interlude - D. Gaider even called it that in in one of recent interviews (he also said that if they've had more time, DA2 would also have more races to choose). It was a story where we see an increasing problem with magic and magic users and introduced the Qunari, but here the most crucial events were actually the discovery or Red Lyrium and release of Corypheus. Though it's true that the game was also supposed to introduce Hawke as someone more important than they eventually turned out to be, since Hawke meant to become Inquisitor is even mentioned in DAI by Cassandra.

 

I remember discussing this on a different forum before - I think the issue with the Dragon Age series as a whole is that it's sort of lacking an identity. Origins was harping pretty hard on the dark-fantasy real-time-strategy point, and whether or not you think it pulled that off, that was definitely what it wanted to be. DA2 was such a sudden departure from that, focusing on a smaller-scale story with more action-oriented game play. And then there's Inquisition trying to be "Skyrim with a story," - again, you decide whether or it managed to do that well - with game play that still leans to the action side of things. No recurring protagonists or direct sequels (As of yet, at least.) Every game's meant to be a standalone.

 

Now, in my opinion, that sort of set up just does not work. People who came in with Origins were put off because neither 2 nor Inquisition were really similar, and Origin fans have been complaining about the series' departure from it's root ever since 2 came out. People who liked 2 and fell in love with it's character got all pissy when they were basically ignored in Inquisition, and started throwing accusations at BioWare about the lack of Merril/Fenris/Anders/Whoever. And now, with Inquisition being a big push to bring in newbies, a lot of them will probably be miffed if BioWare course adjusts for DA4 and brings out something else entirely different - and if they do, they'll only be shooting themselves in the foot even more because now they're wasting potential for an incredible plot line exploring the struggle between Solas and the Inquisitor.

 

There's simply no consistency - nothing to bring back old fans, because the story, characters, and game play changes every time. I'm not going to blame that on the writers quite - well, I'll maybe blame them for tacking their little story experiment onto an established franchise rather than just making it it's own thing (Where it probably would've been better received anyway.) but I'd like to think that the general discontinuity of Dragon Age is just them over-correcting in response to criticism. But they've got to stop, and they've got to find some commonality. That "Thedas is the main character" line is just blatantly untrue when they pull so many retcons and oscillate so much on the tone - they need something more. Mass Effect had Shepard and the Reapers and some major recurring characters. Dragon Age has nothing. There's nothing to bring back old fans and make them stay. Each game's a crap shoot, and basically has to be a success on an individual level, as well as put up with the stigma of upsetting old fans who were wanting and expecting more of the same. 

 

It's why they'd have to be dumb as hell to just drop the Solas plotline now. Because they finally have something to invest people across games - even people who aren't crazy on whatever direction they take DA4 in would play just to see what happens between the Inquisitor and Solas. 

 

(I also sort of disagree on Corypheus being crucial - he's just kinda the build up for Solas plotline, and frankly, he suffered for being treated as secondary to Solas because he could've been an interesting antagonist in his own right.)


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#2836
midnight tea

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-snip-

 

Personally I don't think they're going to drop the storyline. Why? Because they've basically admitted in quite a few interviews that they've had some identity issues - now I don't necessarily blame that on writers or DA devs, because a.) at the time of releasing Origins they didn't yet know if they'd ever be able to continue the series b.) the development for DA2 happened the way it did...

 

Still, there are statements like Mike Laidlaw's for Eurogamer that he hopes Inquisition is the game the people look at and say (paraphrasing, I will bring in links if necessary) "that's the game they've found their footing - they've finally nailed what the series is about", while Mark Darrah pretty much states that creating for DAI was like a 'new franchise' rather than a sequel to past titles in "Thorough the Eluvian" video on BW youtube channel.

 

Basically the DAI is sort of like a soft reboot - not a full reboot at any rate; the series retains its storyline and characters, while DAO serves as an overall good introduction to the universe. There's just no need to repeat that, when they can build on what they have - but what they have now is a far more concise story and direction they want to go, focused more on overarching plot than conflicts on the side. I mean, so far their recent interviews as well as whole of Trespasser seem to confirm that that's the way they want to go - whether they'd do, or would be able to, is yet to be seen, but so far I'd remain carefully optimistic.


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#2837
Mistic

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Still, there are statements like Mike Laidlaw's for Eurogamer that he hopes Inquisition is the game the people look at and say (paraphrasing, I will bring in links if necessary) "that's the game they've found their footing - they've finally nailed what the series is about", while Mark Darrah pretty much states that creating for DAI was like a 'new franchise' rather than a sequel to past titles in "Thorough the Eluvian" video on BW youtube channel.

 

But were they talking about plot specifically or about the game as a whole? Because if there's another issue in which DA has lacked consistency that has been combat mechanics, dialogue mechanics, approval mechanics, character progression, skills, exploration, crafting and a very long etcetera. Oh, and visuals and designs too. If it were not for the same setting and lore, as well as some familiar faces, one could say they were completely unrelated games.

 

I know it's not an opinion shared by everyone, but from a narrative point I embrace the lack of focus. I love history as much as stories, so changing settings and looking at completely different conflicts through a new lens but all being part of the same overarching history of a continent is refreshing for me. It gives new opportunities for roleplaying, having different characters with their own circumstances influencing the plot. Not many media offer this possibility

 

Because of that, I want a good Solas plot in DA4, but I want to see it through new eyes. As much as I love my Inquisitors, most of them had decent endings and won't mind if another hero takes care of the new menace, as long as it's cared of ("Then we find people he doesn't know" was practically screaming "new hero incoming").


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#2838
Fiskrens

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Corypheus knew that the dragon was his only weak point and he knew that the Inquisitor gained the well of sorrow which  was  knowledge that could have been used against him.
In short he knew everything and could have predicted everything.

Now you do it again, calling a fire-breathing lyrium-enhanced previously-undefeated monster a "weak point" ;). Plus that Corypheus couldn't possibly know what knowledge was gained from WoS. That "he knew everything and could have predicted everything" sounds very much like headcanon to me.
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#2839
Secret Rare

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Now you do it again, calling a fire-breathing lyrium-enhanced previously-undefeated monster a "weak point" ;). Plus that Corypheus couldn't possibly know what knowledge was gained from WoS. That "he knew everything and could have predicted everything" sounds very much like headcanon to me.

It is a weak point if it make him vulnerable and disrupted is invincibility  no matter how powerful it seem to be.

He knew that the well of sorrow was magical knowledge  and could have been used against him. brought his dragon it served his convenient defeat.


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#2840
Almostfaceman

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It is a weak point if it make him vulnerable and disrupted is invincibility  no matter how powerful it seem to be.

He knew that the well of sorrow was magical knowledge  and could have been used against him. brought his dragon it served his convenient defeat.

 

You're complaining about "convenience" in a video game? All video games with a boss let you defeat the boss, find their weakness, win the game. 


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#2841
midnight tea

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But were they talking about plot specifically or about the game as a whole? Because if there's another issue in which DA has lacked consistency that has been combat mechanics, dialogue mechanics, approval mechanics, character progression, skills, exploration, crafting and a very long etcetera. Oh, and visuals and designs too. If it were not for the same setting and lore, as well as some familiar faces, one could say they were completely unrelated games.

 

I wouldn't call upgrades or changes to gameplay mechanics a "lack of consistency" - if we go that route than many games in the series "lacked consistency" that way, including TES series or Witcher.

 

But yes, I think they meant plot direction/focus AND game as a whole. Aside from devs quoted we also have David Gaider saying in one of recent interviews that DAI was supposed to be twice as long in terms of story length. And guess what... another half of that story hasn't been cut. It still exists and is now in new lead writer's hands.

 

Spoiler

 

I know it's not an opinion shared by everyone, but from a narrative point I embrace the lack of focus. I love history as much as stories, so changing settings and looking at completely different conflicts through a new lens but all being part of the same overarching history of a continent is refreshing for me. It gives new opportunities for roleplaying, having different characters with their own circumstances influencing the plot. Not many media offer this possibility

 
Because of that, I want a good Solas plot in DA4, but I want to see it through new eyes. As much as I love my Inquisitors, most of them had decent endings and won't mind if another hero takes care of the new menace, as long as it's cared of ("Then we find people he doesn't know" was practically screaming "new hero incoming").

 

I do like it too... but I have Elder Scrolls series to look at the history of continent through completely fresh eyes. With Dragon Age I do enjoy the continuity and the fact that we can look at the story from different angles, but not necessarily entirely new ones, or that far removed in terms of time or space. I always liked multiple PoV stories (like ASOIAF), but I do like returning to old friends as well and see how they changed or not over the course of time, or how they behave in new environments.

Hence I'd like to see my Inquisitor back, even if not in the main seat. The way the story is lead so far screams of their return - and I'd be very glad if they'd return in a story told through multiple-PoV, double-protag perspective, because I see many fantastic ways the story could be told that way, including possible dissociation from old/new hero's mindset and gaining new perspectives that way.


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#2842
Heimdall

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It is a weak point if it make him vulnerable and disrupted is invincibility no matter how powerful it seem to be.
He knew that the well of sorrow was magical knowledge and could have been used against him. brought his dragon it served his convenient defeat.

I feel I should point out that Corypheus probably brought his dragon because that was how he got north so fast to begin with. He flew.
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#2843
midnight tea

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It is a weak point if it make him vulnerable and disrupted is invincibility  no matter how powerful it seem to be.

He knew that the well of sorrow was magical knowledge  and could have been used against him. brought his dragon it served his convenient defeat.

 

That he knew that it was "magical knowledge" doesn't mean that he knew what exactly it was - nobody did, save perhaps Solas and Flemythal. That he was preparing a vessel for the knowledge means that he was aware that the gift might come with side effects, but he didn't necessarily have to know what the Well is, or what it hides. After all Corypheus has been consistently toying with powers he did not understand throughout entirety of the game.

 

What you don't seem to understand though is that Corypheus brought everything he had in a last-ditch effort to force his hand: his defeat made him desperate and reckless. Even in game the characters comment on it: if he was smart or less arrogant he'd hide and rebuild. He didn't - instead he chose the "final showdown" route and didn't even care if it'd destroy the world in the result.

 

You could say he was 'conveniently stupid' that way, but we ARE dealing with Blight-corrupted madman after all, as scheming and conniving he was before. THAT and we don't even know if it was just his own delusions that brought him on the battlefield, given that his mind was torn by the Blight and possible influence of Dumat, who is the last thing Corypheus calls to and who already messed up the world before by following his whispers.



#2844
midnight tea

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I feel I should point out that Corypheus probably brought his dragon because that was how he got north so fast to begin with. He flew.

 

That, and I think that Cory might have thought that Inquisitor is way too unprepared for anything he was about to throw at them - the re-opened Breach, the separation from remains of Inky's army, leaving them with only a few companions at hand, the whole temple flying and on collision course with the hole in the Veil, etc. It may even be that he wanted to sacrifice his dragon to buy him more time, while he'd expend the last of his energy to forcing himself through the Veil and reaching the Black City that way. After all, in his mind, it was the 'battle for godhood' and he things that the way of obtaining one is making yet another trip to the Black City.



#2845
Heimdall

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That, and I think that Cory might have thought that Inquisitor is way too unprepared for anything he was about to throw at them - the re-opened Breach, the separation from remains of Inky's army, leaving them with only a few companions at hand, the whole temple flying and on collision course with the hole in the Veil, etc. It may even be that he wanted to sacrifice his dragon to buy him more time, while he'd expend the last of his energy to forcing himself through the Veil and reaching the Black City that way. After all, in his mind, it was the 'battle for godhood' and he things that the way of obtaining one is making yet another trip to the Black City.

I don't think he wanted to sacrifice the dragon. I think he expected to overwhelm the Inquisitor with pure force including the dragon. That's pretty much the point of bringing a dragon yourself, the idea that you need to counter the dragon to fight him evenly.

#2846
German Soldier

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Corypheus could have just as easily commanded to his dragon to go away before to engage the battle if he didn't it means that he was going to die regardless.
He doesn't help the red Lyrium dragon but use it to buy time to reopen the breach,which mean that his plan was to aggravate the breach and that would have resulted in his own death and the one of everyone else.


#2847
Macha'Anu

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I could understand it if we were blaming Solas for destroying the world of the elves and causing the Magisters' rise would be a stretch, it would be far too indirect to be believable. But we're not doing that, we're blaming Solas for what evil Cory did with the orb because he is to blame

Guy woke up after centuries of sleep, he didn't care about finding the good of the new civilization, or even tyring to understand it, and just focused on the bad and what his Maker-forsaken walks in the Fade told him.

Then, fueled by arrogance("i can handle that idiot Magister whom, just now, could crush me like a bug. He can't possibly be able to outplay me"), ignorance("I don't need to get some data on this very powerful being, things will work as planned") and a desire to rush things ahead("after centuries of sleep, and this world managing just fine without me and my buddies Evanuris, why should i wait some more time to prepare a better plan/regain my powers/getting better acquainted with this unknown world"), he risked his own freaking plans by giving a maniac something he knew would cause a very bad explosion (and possibly even worse since, y'know, Cory is tainted).

Solas: "Those mages knew nothing of my friend. Worse, they did not care." Ironic, really, that the mages in his quest are basically a mirror of Solas himself

As i said many times, he didn't care about the consequence of his actions, all he cared about was furthering his plan, and, seeing how he handled the whole thing, i'm not surprised it failed so badly


You guys are missing a huge point. Being with the inquisition and weather or not he fell in love with her DOES show him the good in this new world. He's obviously conflicted from the moment he meets the inquisitor especially if she is elven.
The whole point of the ending was to say " is he conflicted enough to find another way" unless you was a complete dbag to him the whole time then of course you chose the destructive solas. It's all in the matter of how you rpd it. The choices you made. Everyone is looking at it as finite. When we all know anything can happen.
Also for the record Solas does try and find the good in this new world. And he was shunned at every turn. By his own people as well as humans. Varric was probably kindest to him since his awakening. THAT is why he set out to repair what he seen broken. Because this new world is to self absorbed too entangled in racism and fear of mages and this that and the other. To power hungry not loving enough. As I said I would hope peace could come but.... without unity there is no peace.

#2848
BansheeOwnage

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I know what you mean. To make my Inquisitor seem at least a little bit smarter than the average dolt, I always have to get (at least) the arcane knowledge perk.

 

It's presented to be a perk that increased our knowledge of the arcane and relates subjects, but it always astounds me how it adds to her common sense and obvious deduction skills.

Agreed, I try to get those as soon as I can, but I'll still end up missing some opportunities to use them by the time I get enough Inquisition influence.

 

Eh, I suppose no RPG will ever make people happy in that regard. I either hear people complaining that the protag is not smart enough OR they're Mary Sues and they know everything and everything comes easy for them. I obviously can think of things I'd do differently with either my HoF or Inky, especially in hindsight, but overall I'm not unhappy.

Some have made me happy. Fallout 3's use of Intelligence and certain perks giving you much different dialogue options was pretty sweet, since I could actually understand NPCs and not be a bumbling fool. A shame FO4 scrapped that, but that's another topic.

 

Anyway, it's not just about the protagonist being smart (coming up with creative solutions in battle or good strategies in cutscenes sort of thing), it's also about knowledge - too many times, knowledge they really should have. There are plenty of examples in Bioware games, but the one that immediately springs to my mind is Shepard in ME3 not understanding engineer Adams' explanation of the upgrade to Normandy's stealth tech. Shepard, you're an N7 operative and captain of a ship. You would know exactly what Adams' is saying :rolleyes: That stuff is going to be basic knowledge for any soldier in the Alliance Navy, better yet a captain and special forces operator. A simple fix is just to have the protagonist do the explanation instead of the NPC.

 

And if being smart/knowledgeable means they get accused of being Mary Sues, so be it.

 

 

And as for DA2 - I'm not so sure the writers just... got bored and forgot about it. I think the bigger reason the Mage/Templar war was dropped like a hot potato is because BioWare scrambled to distance themselves from DA2 in pretty much every way. People didn't want a human protagonist, so they took an extra year to let you pick different races. People didn't like the small, repetitious maps, so they made a bunch of huge and unique areas to travel. People didn't like the DA2 companions, so they were all quickly swept under the rug or stuffed into multiplayer cameos with Varric (The only character that was widely well-received) being the only character that actually had a major role. I mean, originally Hawke was supposed to be the Inquisitor, but they ended up dropping the plotline because everyone hated Hawke - so now there's just this awkward plot thread where Cassandra spends all of DA2 looking for Hawke and making implications about the character's future only for it to end up going nowhere. And if I recall correctly, the Mage/Templar war was supposed to be resolved in an expansion for DA2 that ended up being abandoned because of the game's poor reception.

I agree that much of DA:I's design was an over-correction for DA2's criticism, completely in line with Bioware style, but I don't think the bolded is accurate. Their original plan didn't have multiple races (or at least not dwarves and qunari) and they only added those once they got an extension. So in that case it wasn't a knee-jerk reaction to DA2, because if it was they would have included it from the start.

 

Similarly, Isabela is the only DA2 companion in multiplayer, and she was added months after release, most likely as an incentive for people to try the MP/stick with it, since it was failing. Again, it wasn't planned from the start. Although the lack of DA2 companion cameos could still be a knee-jerk reaction, I don't know.

 

 

The Ghost state is when he is transcendent without a body and his soul is seeking an host it is the state that can be seen when the red lyrium is killed where a part of Corypheus after a certain amount of time travel from A:The red lyrium To B:Corypheus.

Show me, because I have no memory of this either being shown or explained.

 

 

Actually the choice to bring with him his dragon was dramatically stupid and it's served that contrived finale.
Corypheus knew that the dragon was his only weak point and he knew that the Inquisitor gained the well of sorrow which  was  knowledge that could have been used against him.
In short he knew everything and could have predicted everything.

 

Corypheus doesn't necessarily know that his body-hopping abilities would be disrupted if the dragon was killed. As Midnight Tea pointed out, he's been using powers he doesn't fully understand the entire game.

 

"In short he knew everything and could have predicted everything" :lol: :blink: :D :rolleyes:

 

There's simply no consistency - nothing to bring back old fans, because the story, characters, and game play changes every time. I'm not going to blame that on the writers quite - well, I'll maybe blame them for tacking their little story experiment onto an established franchise rather than just making it it's own thing (Where it probably would've been better received anyway.) but I'd like to think that the general discontinuity of Dragon Age is just them over-correcting in response to criticism. But they've got to stop, and they've got to find some commonality. That "Thedas is the main character" line is just blatantly untrue when they pull so many retcons and oscillate so much on the tone - they need something more. Mass Effect had Shepard and the Reapers and some major recurring characters. Dragon Age has nothing. There's nothing to bring back old fans and make them stay. Each game's a crap shoot, and basically has to be a success on an individual level, as well as put up with the stigma of upsetting old fans who were wanting and expecting more of the same.

I agree with the bolded part 200%.

 

That, and I think that Cory might have thought that Inquisitor is way too unprepared for anything he was about to throw at them - the re-opened Breach, the separation from remains of Inky's army, leaving them with only a few companions at hand, the whole temple flying and on collision course with the hole in the Veil, etc. It may even be that he wanted to sacrifice his dragon to buy him more time, while he'd expend the last of his energy to forcing himself through the Veil and reaching the Black City that way. After all, in his mind, it was the 'battle for godhood' and he things that the way of obtaining one is making yet another trip to the Black City.

Huh, I never thought that the floating temple was on a collision course with the new Breach :huh:


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#2849
Heimdall

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Corypheus could have just as easily commanded to his dragon to go away before to engage the battle if he didn't it means that he was going to die regardless.
He doesn't help the red Lyrium dragon but use it to buy time to reopen the breach,which mean that his plan was to aggravate the breach and that would have resulted in his own death and the one of everyone else.

I don't think he was thinking so clearly by that point.
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#2850
Baboontje

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I also don't think Corypheus had anticipated the Inquisitor bringing their own dragon into the equation to weaken his Dragon. I mean sure, he might have known the Inquisitor knew the Dragon was his weakness as they gained the knowledge of the Well. But how could he have known that? I also believe he has a quip about it during the fight.
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