The only thing I will be upset about concerning his importance is if I'm forced to "redeem" him in the next game. I cannot conceive of any character I would make that would take that route because of how I perceive it. At best... I would be willing to strip Solas of all his power and let him live the rest of his days a mortal elf - and even that is a dangerous stretch and grossly irresponsible for any character I would make.
Even if the actual choice leads to the same end, like many DA choices, I really don't think that Bioware will force the PC, whether that is the Inquisitor or an as-of-yet unknown DA4 new protagonist, to redeem him or to state that that is their desired goal. I feel it likely that we will have some roleplay choice in the matter. Whether that roleplay will actually amount to anything is anybody's guess.
Perhaps we will just end up sealing Solas away, a la Corypheus. It might also be that Solas has some sort of light bulb moment and ends up redeeming himself, regardless of player action.
The only choice in the entire DA series that has had significant impact on a game's ending is the choice of whether the DAO Warden lives or dies. Not even the Dark Ritual amounts to anything great, since we see in DAI that they worked around the child issue in that game. What has that gotten us? Nothing. The Warden, if they survived, has not made an appearance outside of second or third-hand accounts, and a single letter to the Inquisitor. Every other choice of note has been relegated to bare mention and alternate paths. Even the Big Choice in DA2 is hardly worth anything.*
I think DAI itself was a bit of a departure, particularly with Iron Bull and his choice. While it was great to see that kind of consequence in Trespasser, that then means that Bull, or his Chargers, can't play a significant role in any following game because he could very well be dead. If anything, he would be relegated to the same sort of appearance we saw from Nathaniel in DA2, which had an alternate quest if he was not available.
Bioware has shown that they don't like backing themselves into a corner with certain choices and took away many lessons from DAO in that regard. Now, we have a new head writer and some things may change along those lines, but regardless of how compelling certain choice variation might be, the reality exists that the DA franchise is based around the player's world state, so they necessarily create choice results with that in mind.
* This is not a huge deal for me, personally, and I am generally satisfied with the limited import customization that we have. However, I know many players feel differently and want more divergence, or simply feel that lack of true variation means they should chuck the player's world state and go with their own canon.





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