The appeal of very flawed, or even monsterous, or inhuman characters is that they are often used as a device to explore what it means to be human. Or as commentary on some of the more violent and dark aspects of human nature. It is the same with very alien characters, characters with AI, supernatural, or other kinds of inhuman characters. It's not always meant to be taken so literal.
You forgot Alexius. I'll grant you that, DA is quite overabundant with crazy mages, to the point I think the writers probably expect an audience that dislikes them more than not, and to see them as the "other". I remember them saying they were surprised so many sided with the mages in DA2. Mage characters in the games do keep tricking or betraying the player.
I prefer characters that strive to overcome their flaws... not characters that bask in them.
Destroying the current world... because you destroyed the past world... is not overcoming anything. It's static and showing that he's incapable of change (for now). It is why I would be fine with him being revealed as a spirit.
I suspect it's for the melodrama of "fixing" him - but that remains to be seen.
I don't see anything about Solas that is struggling with his flaws. Saying: "I feel bad that I have to kill you, but I'm going to kill you anyway." is not something a self-actualized well adjusted being would say.
I can't control what other people see... and I don't care that Mr. Weekes tried to imbue Solas with more sympathetic traits. I recognize that he wanted to... but whatever traits he imbued Solas with... I don't empathize with at all - so it did not work for me, but to say I'm wrong because I can't see Solas as some sympathetic figure is arrogant and self-righteous (you don't say this).





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