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Thermal Clips


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38 réponses à ce sujet

#26
ZipZap2000

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this pistol doesn't have a thermal clip


You'll need a thermal clip to fire it.

#27
Cainhurst Crow

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The Lancer was a precursor of things to do. Cause why not, we might as well. It's not like the lore matters much anymore.

#28
Silvos

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Why don't they use thermal clips, carry lots and take them with you instead of throwing them on the floor? Then they can be vented in the Mako, or the base, ship etc and used again?

 

Because at that point ammo is both less relevant and more relevant than it needs to be to justify the ammo system. For the Soldier class you would end up counting bullets like Sterling Archer, and for caster classes it would feel like ammo is infinite.



#29
KamuiStorm

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Kinetic energy based weaponry, you can't go wrong with it. Forget thermal clips and heatsink or hybrids of the two. Kinetic energy tops all. Theoretically, the kinetic energy of an atom is infinite because kinetic energy is always being transferred in and out of the atomic structure. Atoms are always vibrating and for there to be kinetic energy you need movement but if the atomic particles stopped rotating then there would be no gravitational energy and no kinetic energy, then the atom would cease to exist. In other words, gravitational force generates kinetic energy and an atom cannot exist without gravitational force, so an atom has infinite kinetic and gravitational energy.

In simple, ME has the tech to make weaponry that harnesses kinetic energy. It's the best way. Thermal clips and heat sinks are old news don't revive them.

#30
spinachdiaper

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Only Heavy weapons should use clips, everything else should be like ME1, PPR, Lancer, etc...



#31
Jorina Leto

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Thermal clips will be there. Everyone will use them. Make your peace with it.

#32
KamuiStorm

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Thermal clips will be there. Everyone will use them. Make your peace with it.

we shall see, oh yes, we. Shall. See.

#33
Sanunes

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I don't want to go back to the system of Mass Effect 1 for guns after a certain point felt like a power instead of a weapon.

 

My thought of a system would be similar to thermal clips, but instead of enemies dropping them the different classes would have different cooldown timers to summon a drone that would drop off thermal clips (or whatever they might call them) and medigel.  There probably could be better systems, but that is something that keeps the weapons feeling like a weapon instead of becoming a power without a cooldown.



#34
Killroy

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I don't want to go back to the system of Mass Effect 1 for guns after a certain point felt like a power instead of a weapon.

 

My thought of a system would be similar to thermal clips, but instead of enemies dropping them the different classes would have different cooldown timers to summon a drone that would drop off thermal clips (or whatever they might call them) and medigel.  There probably could be better systems, but that is something that keeps the weapons feeling like a weapon instead of becoming a power without a cooldown.

 

...but that would make guns even more like a power. 



#35
AlanC9

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Kinetic energy based weaponry, you can't go wrong with it. Forget thermal clips and heatsink or hybrids of the two. Kinetic energy tops all. Theoretically, the kinetic energy of an atom is infinite because kinetic energy is always being transferred in and out of the atomic structure.


That's a very odd use of "infinite."

Actually, the whole post seems like a parody.
  • Master Warder Z_ aime ceci

#36
Satirist

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Not building homes? Or securing water sources?


What do you use to build those homes if you don't have production facilities? Besides, those people probably spend hundreds of years on the arc while on their way to Andromeda. Would it make a big difference if they have to live there a little while longer until most crucial supply chains have been created?

Same with water supply. If you travel 2.5 million light years you better bring a ton of water and equipment for purifying with you.

  

but why wouldn't they just bring the equipment needed to manufacture new thermal clips?
 
They're just ejectable heatsinks. They're not super complicated to make.

Exactly. I'd say ammunition is the least of their problems.


Thermal clips were introduced for game play reasons, not because of lore. Lore and RPG reasons are entirely irrelevant in this regard. So regardless of whether it will be called thermal clips in MEA or some other fancy made up explanation, there will definitely be an ammunition system.

#37
KamuiStorm

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That's a very odd use of "infinite."
Actually, the whole post seems like a parody.

Whaaa, I have no earthly idea of what you mean.. I just really want to see the rod of God is all. http://youtu.be/QBYqkpgAfIg

Seriously though, hand held versions of project Thor https://en.m.wikiped...tic_bombardment

#38
GameAddict

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Kinetic energy based weaponry, you can't go wrong with it. Forget thermal clips and heatsink or hybrids of the two. Kinetic energy tops all. Theoretically, the kinetic energy of an atom is infinite because kinetic energy is always being transferred in and out of the atomic structure. Atoms are always vibrating and for there to be kinetic energy you need movement but if the atomic particles stopped rotating then there would be no gravitational energy and no kinetic energy, then the atom would cease to exist. In other words, gravitational force generates kinetic energy and an atom cannot exist without gravitational force, so an atom has infinite kinetic and gravitational energy.

In simple, ME has the tech to make weaponry that harnesses kinetic energy. It's the best way. Thermal clips and heat sinks are old news don't revive them.


Not exactly. An atom always has some amount of energy as they transfer and recieve energy to and from their surroundings. They merely have an infinite SUPPLY of energy. The actual kinetic energy they have is not actually infinite, else their entire structure would just fly apart as they are constantly accelerating, and the forces keeping their constituent particles bound in their positions would be overcome by the kinetic energy they have. In essence, at any point in time an object will have a finite (limited) amount of kinetic energy. Kinetic energy is often converted from chemical, electric etc. potential energy, and is dissipated (lost to surroundings) as thermal, sound etc. energy.

You're using a logical fallacy that states "Atoms don't exist without gravitational forces, and gravitational forces generate kinetic energy, therefore atoms generate infinite kinetic energy." Energy is neither created nor destroyed, only transferred. We can never generate raw energy, only transfer it (convert from one form to another).

It's forgiveable to assume that energy is created as a lot of the terminology around the subject is similar from a first glance, and this isn't exactly the easiest subject matter to cover.

That being said, I might have overlooked or incorrectly assumed something, so feel free to correct me if I'm wrong.

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On-topic

In some ways, I think a hybrid system between thermal clips and ME1 ammo blocks would be good in order to allow you to maintain short bursts of fire whilst also allowing you to vent the heat through thermal clips if the situation calls for it. Thermal clips would have to have some way to both discharge the stored heat and be reusable though.

If all else fails, I don't mind having an ME1 style overheat mechanism.

#39
Matthias King

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How complicated of a mechanism do you expect thermal clips to be? its a simple heat pipe, not rocket science. and besides, even rocket science is fairly common in the ME universe.

 

And out of general curiosity: how do you think this colonization works? living of limited spare parts that were brought along from milky way until all technology is used up and the races are back to the stone age? I mean the same question you ask, could be asked in regards to vehicles. what will they do once the last mako breaks down? switch to horses?

 

setting up production facilities (if not already on board of the arc) would literally be the very first thing i would do when colonizing an alien planet.

 

Setting up production facilities first is probably not possible, or practical.

 

Space in the Ark is limited, so there's only so much of any given resource that could be brought along on the one-way trip. The logistics of setting up manufacturing, for thermal clips or anything else, requires a massive commitment of manpower, resources, and materials, not to mention the nightmare-inducing amount of logistical problems it presents.

 

And there's also the question of whether the necessary materials are readily available in the place they end up.

 

And all that's not even taking into account the other, more immediate matters of where everyone is going to live and what they're going to eat, and how are they going to protect themselves in the event that they're in hostile territory, which they almost certainly will be. And these are just simple snapshots of the kinds of staggering issues they would be facing.

 

'Complicated mechanism' or not, thermal clip production would still require a lot to get set up, and it wouldn't be the first priority. That's why I question whether thermal clips are viable going forward, at least in terms of the narrative.