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My fear for this game.


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#51
UniformGreyColor

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The irony of your position is that you are afraid the game is going to be big because of marketing but you can't market the size of the game as a positive unless the market aka consumers view this as a positive.  If the market wants large games it doesn't mater if they finish the game or not. The second irony is that people don't really know WTF they are talking about in general so they just throw blame around. They know that marketing is bad because they have heard of bad marketing, yet marketing isn't bad in and of itself. It is bad when marketing presents a false image of a game directly. I am not talking about idiots that ride the hype train to disappointment, but rather when a company deliberately markets a game in a manner that if false like Aliens: Colonial Marines. Assuming that ME:A is honestly a big game and it is marketed as a big game, what is wrong with that? Isn't that the kind of thing we WANT from marketing? A honest representation of the features of a game?

 

We have no reason to assume that ME:A is a bad game. So stop the complaints, the QQing the fear-mongering about the game before we know anything about it. Conversely we have no reason to assume ME:A is a good game either, but I am seeing very little in terms of people riding the hype train yet.

 

No. There is no irony here. First off I am afraid that the size of the game is going to be a factor in what other things they are going to have to cut in order to make a game that size for all intents and purposes to make a big game. People are stupid; they think they want a big game, but they never finish those big games, that is my point. I don't care if people on this forum are saying "well I finished all those big RGPs so the general public can be damned." What you are talking about when talking about if marketing is good or bad is so black and white. You think the only time marketing is bad is when it is blatantly false? I disagree. Marketing, almost by definition, is embellishment of the actual product in many many cases. At this point in time, what they are doing to get people to buy this game is to say it is a large scale game. I am saying that if the marketing is focused primarily on the size of the game, then that will likely be the most prominent feature of the game and I do not want that. Your argument can be summed up by saying "It doesn't matter what marketing does as long as its true." I happen to not want a game only for its bigness and slights in comparison to its richness.

 

In bold: ftfy



#52
Teabaggin Krogan

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My question was more regarding other Publishers/Developers, is it mainly just BioWare/EA that have fled from there own forums or have others (ie. Bethesda or whomever) followed suit? I understand if you don't know, because I have no idea. LOL. 

As far as I know, CDPR has a very good presence on their official forums and maintain a good rapport with the player base there. Dice is also very active with weekly challenges and updates at the Battlefield forums and are very interactive with the community.

 

As for Bethesda, I'm not so sure of their involvement but they do have a huge modding community though, so in case there's some change needed, usually someone's made a mod for it. Same with Bandai Namco, who're also pretty silent from what I've seen. 


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#53
Sanunes

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My question was more regarding other Publishers/Developers, is it mainly just BioWare/EA that have fled from there own forums or have others (ie. Bethesda or whomever) followed suit? I understand if you don't know, because I have no idea. LOL. 

 

From my experience most of the larger developers stay away from their forums, the difference with BioWare is that they used to have more community managers that would post, but those days seem to have gone.


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#54
SKAR

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It is a pretty well know fact (within the gaming publisher management people) that most gamers do not finish these huge scale RPGs and that advertising that you have a huge game is simply a marketing technique to sell as many copies as possible. What I fear is that EA is going to push for this whole game, Mass Effect: Andromeda, to simply be a marketing tactic to get as many people to buy this game as possible. I do not believe that the Bioware Dev team just wants to make a game for marketing strategy alone. That said, all we have really heard about this game is that it is going to be a big, meaning size of in game space game, focusing on the story of humans in a far away galaxy. It is my fear that this game's primary focus is going to be on the size of this game rather than anything that is actually contained in the space of the game. What is told about this game from a marketing perspective tells a lot about what the publisher thinks will sell the game the best. I should mention that I am not primarily concerned that this game will have no good content in it, but I do fear that exploration and vastness, as opposed to emotional appeal and richness will be the dominant function that this game has to offer.

Mass Effect 1,2, and 3 along with dragon age Inquisition were brilliant. Why should this new game be any different?
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#55
Sanunes

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While I agree with this mostly, there is a difference in communicating with a friend and with a company whose product you buy. Talking with your friend is about enjoying the company of each other and having a good time. Talking with a for profit company (not the fan community) is about expressing what you like and dislike about their products that you have bought. And it's to their benefit to listen to this feedback and analyze whether the feedback could be useful to them in future products.

 

I am in no way saying that a lot of the bashing and venom expressed on these forums is acceptable or that any employee at Bioware should have to endure online bullying. And there is no easy solution on how to separate useful feedback from hate speech and trolls posting out of boredom. But I do think it's a mistake that Bioware, as a whole, no longer communicates through their official forums and use Twitter or reddit. They don't even post many official announcements/updates here anymore, it's up to fans to find the news and repost it here.

 

EDIT: Also, I am actually okay with Bioware not revealing too much about MEA right now. I think that's a smart move on their part, having learned from leaked footage being seen as promised material and from talking too much about features that are not 100% confirmed to be included in the final product.

 

I would say that it's their own fault if they shared game content to the community that didn't end up being in the game. They are not to blame for the pre-alpha DAI footage being shown. That was leaked, was in no way official, and was not even an alpha build. But I will blame them for saying that the keeps could be customized when the final game didn't have that. That was on public record, not something leaked or said in a private conversation. It's awesome that developers are so excited about the content of the game they're making that they want to share it with fans, but they should know that if that content ends up being cut, fans are understandably going to be disappointed.

 

You know I had forgotten about the customization of Skyhold until you mentioned it, but at least from what I read here the majority of the complaining about focused on the the pre-alpha footage from Gamescon in Germany. I personally believe that the developers got tired of people twisting their words to prove their point for I saw that numerous times post-launch with Inquisition for the developers tried to communicate and they were either bombarded with statements along the lines of "what about this feature", "liar", or someone will do a quote and then a "fixed it for you".

 

What shows to me that BioWare will always be in a no win situation is that with Mass Effect 2 there were people that were outraged about the death of Shepard cinematic and "how it spoiled the game" when it was the opening cinematic for the game. I believe people were still bringing that up during the development of Mass Effect 3.



#56
Sarayne

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You know I had forgotten about the customization of Skyhold until you mentioned it, but at least from what I read here the majority of the complaining about focused on the the pre-alpha footage from Gamescon in Germany. I personally believe that the developers got tired of people twisting their words to prove their point for I saw that numerous times post-launch with Inquisition for the developers tried to communicate and they were either bombarded with statements along the lines of "what about this feature", "liar", or someone will do a quote and then a "fixed it for you".

 

What shows to me that BioWare will always be in a no win situation is that with Mass Effect 2 there were people that were outraged about the death of Shepard cinematic and "how it spoiled the game" when it was the opening cinematic for the game. I believe people were still bringing that up during the development of Mass Effect 3.

People were really mad about that? I just don't get these people at all and hope I never will.


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#57
Totally Not a Poodle

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*gasp* Demon Vi! I was just debating whether or not to purchase you!


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#58
Teabaggin Krogan

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.... What you are talking about when talking about if marketing is good or bad is so black and white. You think the only time marketing is bad is when it is blatantly false? I disagree. Marketing, almost by definition, is embellishment of the actual product in many many cases.....

 

Dude unless you're living in a utopian world, marketing is not by definition an embellishment of the actual product in many many cases. Marketing can and does hugely exaggerate the actual features of their product and is present in almost every industry. I'd really like to know where you got that definition from?

 

I understand the point you're trying to make but it's far too early to make any kind of such assumptions about the game especially since we have nothing substantial to go for in terms of gameplay or content. The game is coming out a year later and a lot of things can change in that time.

              If you wanna have a panic attack just because the game is advertised as being large, without knowing any of the significant details about the actual gameplay, story and settings, then go right ahead. I'll reserve judgement until we see something substantial from the developers and even then I'm only gonna really judge the game once I actually play it. 



#59
UniformGreyColor

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Dude unless you're living in a utopian world, marketing is not by definition an embellishment of the actual product in many many cases. Marketing can and does hugely exaggerate the actual features of their product and is present in almost every industry. I'd really like to know where you got that definition from?

 

I understand the point you're trying to make but it's far too early to make any kind of such assumptions about the game especially since we have nothing substantial to go for in terms of gameplay or content. The game is coming out a year later and a lot of things can change in that time.

              If you wanna have a panic attack just because the game is advertised as being large, without knowing any of the significant details about the actual gameplay, story and settings, then go right ahead. I'll reserve judgement until we see something substantial from the developers and even then I'm only gonna really judge the game once I actually play it. 

 

K, I think you don't know what the word embellishment means because I think we agree on this point.

 

em·bel·lish·ment
əmˈbeliSHmənt/
noun
a decorative detail or feature added to something to make it more attractive.
"architectural embellishments"
synonyms: decoration, ornamentation, adornment; More
a detail, especially one that is not true, added to a statement or story to make it more interesting or entertaining.
synonyms: elaboration, addition, exaggeration
"we wanted the truth, not romantic embellishments"
the action of adding details or features.

 

Taken from google.



#60
UniformGreyColor

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Mass Effect 1,2, and 3 along with dragon age Inquisition were brilliant. Why should this new game be any different?

 

because someone might be getting greedy and that would cause things to change.



#61
Teabaggin Krogan

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K, I think you don't know what the word embellishment means because I think we agree on this point.

 

em·bel·lish·ment
əmˈbeliSHmənt/
noun
a decorative detail or feature added to something to make it more attractive.
"architectural embellishments"
synonyms: decoration, ornamentation, adornment; More
a detail, especially one that is not true, added to a statement or story to make it more interesting or entertaining.
synonyms: elaboration, addition, exaggeration
"we wanted the truth, not romantic embellishments"
the action of adding details or features.

 

Taken from google.

 

Ok I agree, let me say it more plainly: Marketing, almost by definition, is a decorative detail or feature of the actual product in many many cases.

Oh wait, it's still wrong!

 

The issue here wasn't my ignorance of the word, rather your interpretation of said ideology. In the real world, marketing isn't always an accurate depiction of the final product, decorative or not. It's designed to sell products by drawing customers. Why do you think they have disclaimers. So, to claim marketing is an embellishment of the actual product is naive and uninformed to say the least. Which also applies to your overall query.



#62
Panda

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The irony of your position is that you are afraid the game is going to be big because of marketing but you can't market the size of the game as a positive unless the market aka consumers view this as a positive.  If the market wants large games it doesn't mater if they finish the game or not. The second irony is that people don't really know WTF they are talking about in general so they just throw blame around. They know that marketing is bad because they have heard of bad marketing, yet marketing isn't bad in and of itself. It is bad when marketing presents a false image of a game directly. I am not talking about idiots that ride the hype train to disappointment, but rather when a company deliberately markets a game in a manner that if false like Aliens: Colonial Marines. Assuming that ME:A is honestly a big game and it is marketed as a big game, what is wrong with that? Isn't that the kind of thing we WANT from marketing? A honest representation of the features of a game?

 

We have no reason to assume that ME:A is a bad game. So stop the complaints, the QQing the fear-mongering about the game before we know anything about it. Conversely we have no reason to assume ME:A is a great game either, but I am seeing very little in terms of people riding the hype train yet.

 

The thing is that consumers (aka us) are not viewing size of game as positive. There is dissonance between players and marketers and it really feels like marketers are not getting it. The more they keep saying how big the game is and how much there is to explore the more worried consumers are going to be about the game.

 

And there is reasons to assume ME:A is not going to be that good. DAI is one of them, marketing is another. I'll wait and see, but I won't jump on hype train.



#63
UniformGreyColor

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Ok I agree, let me say it more plainly: Marketing, almost by definition, is a decorative detail or feature of the actual product in many many cases.

Oh wait, it's still wrong!

 

The issue here wasn't my ignorance of the word, rather your interpretation of said ideology. In the real world, marketing isn't always an accurate depiction of the final product, decorative or not. It's designed to sell products by drawing customers. Why do you think they have disclaimers. So, to claim marketing is an embellishment of the actual product is naive and uninformed to say the least. Which also applies to your overall query.

 

Honestly I think you're fighting over split ends.



#64
Teabaggin Krogan

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Honestly I think you're fighting over split ends.

 

I'm not fighting, i'm not even remotely hostile. Just pointing out inconsistencies Imho. 

Besides, I have short hair! 


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#65
AlanC9

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The thing is that consumers (aka us) are not viewing size of game as positive. There is dissonance between players and marketers and it really feels like marketers are not getting it. The more they keep saying how big the game is and how much there is to explore the more worried consumers are going to be about the game.


People on this board are pretty damn far from the typical consumer.
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#66
UniformGreyColor

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I'm not fighting, i'm not even remotely hostile. Just pointing out inconsistencies Imho. 

Besides, I have short hair! 

 

It is not whether you are hostile, that is not what I meant. I just meant you are arguing over things that do not make that much of a difference.



#67
Neon Rising Winter

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It is not whether you are hostile, that is not what I meant. I just meant you are arguing over things that do not make that much of a difference.

Arguing over split hairs, not split ends. Don't ask me why, it's just the way it is.


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#68
This is the End My Friend

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People on this board are pretty damn far from the typical consumer.

 

Yeah, people on the forum actually play the game for more than a couple hours. 


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#69
Cainhurst Crow

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I just fear this game will be a complete rehash of the other games. Or worse, that with an mmo style mission system. 

 

Story wise, I fear a game that will just rely on old and familiar setting motifs, but in andromeda. For example, run into a big species with a fertility plague, but not calling the krogan. Run into a species in exile wandering andromeda who wear concealing clothes and have an accent. Find a space station of lawless criminals whose powerful female leader rules with a strong fist and learning towards anarchy. Find out the more experienced person you know is a traitor, brianwashed by an ancient living machine. Find out you're some kind of savior because you just stumbled upon some ancient tech by accident. Find a council, stop the collectors,  beat up batarians, just in andromeda. 

 

This is a new galaxy and a fresh start. I'd like to start without repeating the same plotlines of the last trilogy, despite my love or hate for those elements.

 

MMO elements are for how enemy enocunters, missions, and general conversations work. Side quests where there is no interaction with npcs, or no cinematic elements to talking to the side characters. Missions  where you are forced to go into a multiplayer segment with matchmaking in order to complete them. And enemies who will not stop respawning and are done in a random encounter fashion.



#70
This is the End My Friend

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 For example, run into a big species with a fertility plague, but not calling the krogan. 

 

Nah. The Krogan are coming, so you don't even have to worry about a new alien race that are basically just the Krogan. Because the Krogan are coming, and more than likely the Genophage still rules there existence. 



#71
Silvos

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Mass Effect 1,2, and 3 along with dragon age Inquisition were brilliant. Why should this new game be any different?

 

Mass Effect 3 and Inquisition were anything but brilliant.



#72
Silvery

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- Conrad Verner is on board. So are Bel Anoleis and Ethan Jeong. And they are in charge.

 

Would pay to see how that would work out. 

 

Honestly, while I do have some doubts about how the new setting will work out I am apt to gove Bioware the benefit of the doubt. There has been basically nothing about the game as of now and with the great games they have given me (KOTOR,Jade Empire, ME and DA series) I have some level of trust in them to deliver at least a good game. Honestly, I like the approach of basically not showing anything on the game until about 6-8 months before release like Fallout 4 did. 

 

I am looking forward to the open world setting as I would imagine they would improve on DA:I. What I would like to see them do is cut down on some areas to focus on a big city type of hub. like I felt Val Royeaux should have been. They should also improve on having actual memorable,fun side quests like other open world RPG's have (Witcher 3, Fallout, Elder Scrolls). I know that having 'filler' quests in a open world game is necessary but please for the love of god not to the level DA:I had, SERIOUSLY

 

giphy.gif

 

so basically improve the open world, add a cool hub city or two and some memorable side quests and have the story be good and the reason for being in Andromeda make sense and I will be happy.  


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#73
Dubozz

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My worst fear is that there won't be freaky unicorn (18+) companion.



#74
Silvery

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My worst fear is that there won't be freaky unicorn (18+) companion.

 

Poor guy, he was clearly hoping to forget with those other women. But nothing ever makes you forget freaky unicorn, nothing. 


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#75
Fuenf789

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Besides, I have short hair!

Now that, TK, is a refreshing new angle.

Just how short? Too short would make OP afraid, again. Too big also. Some people just can't decide. We have to acknowledge that some are in this to practice the emotional side - and want some marketer to embellish in these details for more sensitive souls. Remember the guy in "Her", that fell in love with his pc's operating system? Spot on. Don't even think to mention the wives in this thread.

With 100m targeted licences - Me:a has to cover for a wider player base and keep everybody eating popcorn, sorting matches and shooting space monkeys. Pew pew pew.
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