The problem would be if EA had crazy internal projections for DAI too. But there's no evidence of that, and this isn't really an EA thing -- DA2 may have underperformed, but that was an experiment in lower budgeting for a nominally AAA franchise.
Hey, what's the point of this DAI discussion? If we're seriously discussing whether or not DAI underperformed because of bad exploration, then it can't have any relevance to MEA. EA can't simultaneously consider a design feature a failure and want to repeat using that feature, can they? Particularly an expensive feature.
What am I supposed to be scared of? That DAI failed, or that DAI succeeded?
The point is that some people will always dislike the current approach a developer has with a game. Right now the buzz with bioware is switching to the open world concept. Previously with ME1 it was switching over to a voiced protagonist the number of OMG the sky is falling posts of how Bioware ruined RPGs with a voiced protagonists could have broken the internet (obvious hyperbole).
Now their dislike is genuine in that they, I assume, honestly dislike the approach but that isn't any reason for a developer to stop said direction, as gamers are not a single monolith demographic, so there will ALWAYS be a portion of your fan base that dislikes any given feature you make. Right now the AAA RPG landscape is bleak, if you don't like strong narrative RPGs set in a open world setting with a voice protagonist as the three top AAA rpg studios have all made these type of games in their last outing. If however you like all these things as i do then the AAA RPGs market has never looked better.
This thread is an "OMG bioware is doing something i don't like" thread, and it is trying to cage DA:I's failure as proof it is the wrong approach, yet there isn't even a consensus that DA:I was a failure like can be said with DA2 (which isn't to say it failed for all people many people like that game with each passing year DA2 gets more popular lol.) hence the conflict.