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#26
iM3GTR

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156 and a day-1 $10 appearance pack.

157 and $20 horse armor DLC.

(Knowing my luck, I'll get a 24hr ban for and some warning points for "spamming" for this reply.)
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#27
KaiserShep

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157 and $20 horse armor DLC.


Am I the only one hoping for a Spinning Rims DLC for the Mako?
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#28
Silvos

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The hell does Call of Duty have to do with boring fetch quests in Inquisition?


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#29
iM3GTR

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Am I the only one hoping for a Spinning Rims DLC for the Mako?


Some neon lights and Lamborghini doors, too.

#30
Serza

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The hell does Call of Duty have to do with boring fetch quests in Inquisition?

 

All the ****s and all the giggles.

 

Edit: Fix your censor, BioWare.



#31
KaiserShep

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Some neon lights and Lamborghini doors, too.


F yeah scissor doors. I'd like to be able to blare the classics of the Milky Way when rolling through a colony. The colonists needs a good dose of Expel 10.

#32
CronoDragoon

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You have failed in your quest to make the worst thread ever, OP, but it was a valiant effort.


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#33
Silvery

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       " If the Commander obtained at least 10 of Matriarch Dilinaga's Writings during the course of

        Mass Effect, along with having retrieved Gavin Hossle's data on Feros and having purchased

        the Elkoss Combine armory license, the schematics (of the Crucible) can be analyzed by

        Conrad Verner if he was interacted with and survived in both previous games. Conrad's

        dark energy dissertation will have an additional 5 point bonus towards war assets."

 

giphy.gif



#34
ZipZap2000

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156 and a day-1 $10 appearance pack.


157 and 2 non Romance DLC characters you can only use once, in a specific place.

#35
Sartoz

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The model of the game is almost surely an open-world game like Inquisition. Hopefull they managed to improve from that game.

                                                                                       <<<<<<<<<<(0)>>>>>>>>>>

 

If the focus is on planetary exploration, I doubt it. That mean lots of eye candy and pizz poor content. it's cheaper to develop an eye candy game than to actually have content.  Why introduce the Mako and exploration focus otherwise? I can just see myself exploring 100+ planets, traveling for boring kilometers, wearing out the tire thread for eye candy and locating the equivalent of Elf Root.

 

If the game has no compelling argument for such exploration, then it's pointless. I can always fire up my Flight Simulator to "waste" time flying from NY to Rome or my Elite Dangerous game.


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#36
Ascari

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You mean Mass Effect: The Old Alliance 



#37
Silvos

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F yeah scissor doors. I'd like to be able to blare the classics of the Milky Way when rolling through a colony. The colonists needs a good dose of Expel 10.

 

Scissor doors? Get with the times, pleb. We falcon wing doors now.

 

GEd55oi.gif


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#38
Fallen_silver

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Even without fetch quest we could have to deal with things that fallout 4 bought. For example; Infinite quest spawn were a quest giver has only one quest which is to go to random location do a thing come back just to get the same quest again but in a different location or settlement defense and quests were no matter how many light and guns you put on it still some raider nobody can walk right in a take some for ransom. That's what would be once than fetch quest because at least with fetch quest you sometimes only have to do them once.   



#39
Shinobu

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Yeah, this is one of my worries - an open world is so open that we would have to spend 20+ hours looking everywhere. I don't have the time for this type of wasted effort. I'm currently half way through my ME-2 first run, and there are a lot of medals that I simply will not chase down. I looked up the ME-1 collection of Asari Writings. Masseffect.wikia mentions that this collection has no importance in ME:1, but in ME-3:
 
       " If the Commander obtained at least 10 of Matriarch Dilinaga's Writings during the course of
        Mass Effect, along with having retrieved Gavin Hossle's data on Feros and having purchased
        the Elkoss Combine armory license, the schematics (of the Crucible) can be analyzed by
        Conrad Verner if he was interacted with and survived in both previous games. Conrad's
        dark energy dissertation will have an additional 5 point bonus towards war assets."
 
IMO, a completely valueless and wasted effort. Unless I'm  missing something....
 
If items from fetch quests in ME:A involved collecting key pieces of information, had significant value to the game, and had a bunch of humor (at times) to make it all worth while, then I'd go hunt them down. Otherwise....


I seriously hope the DAI fetch quests don't make it into MEA. Also, no jumping puzzles, please!

The Conrad Verner thing in ME 3 was less about the pointless war assets and more about being a fun reward for Obsessive people who did all those things. The scene with Conrad is pretty priceless, especially if you also saved the informant Jenna in ME 1. I really liked the unexpected "prize" for doing all those pointless things in the previous games. It's an amusing Easter egg for completionists, not something one sets out to do at the beginning of a trilogy run.
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#40
CronoDragoon

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I seriously hope the DAI fetch quests don't make it into MEA. Also, no jumping puzzles, please!

 

Guys, fetch quests are going to be in MEA. You can't show me a big RPG that doesn't have them. The Witcher 3 has loads of fetch quests and collect-athons, to use a recent example of a praised open world game.

 

What you also need is stuff to do in addition to that, which is where DAI tends to falter.



#41
Khrystyn

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The Conrad Verner thing in ME 3 was more about being a fun reward for Obsessive people who did all those things.  I really liked the unexpected "prize" for doing all those pointless things in the previous games. It's an amusing Easter egg for completionists, not something one sets out to do at the beginning of a trilogy run.

 

Thanks, I sometimes forget this is all about fun. I'm in my first run-through with ME-2, after playing ME twice now. Conrad has amused me, but now I'm becoming worried that I may miss a number of valuable war assets, and fear that I will become more frustrated than in enjoying it. I have to reset my composure. I just want to enjoy the game (which I am doing), not 'beat' the game. Playing in SP mode, it kills me that everything I am doing is only worth 50% of what I am accomplishing. I don't want to end up with a disappointment after investing 200-300 hours. That kind of time is a huge investment for me, and I don't want it to lead to a disappointment. ME was exhilarating for me. ME-2 is more challenging, and I spend way too much time reading through masseffect.wikia trying to figure out the path and choices I have to navigate to get the outcome I want. At times I lose my enjoyment, but I'm not giving up. Thanks for your comment.


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#42
Rascoth

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Playing in SP mode, it kills me that everything I am doing is only worth 50% of what I am accomplishing. 

There's "Galaxy at War" thing in N7 HQ that may help you raise your readiness without having to play MP.


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#43
Kierro Ren

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C***suckers of Duty + Mass Effect? Fk it I'm out...

 

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#44
KaiserShep

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There's "Galaxy at War" thing in N7 HQ that may help you raise your readiness without having to play MP.


This numbers game used to bug me a bit, but I learned to shut it out, especially since the DLC's add hundreds of points worth of assets, and I have them all.

#45
Rascoth

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This numbers game used to bug me a bit, but I learned to shut it out, especially since the DLC's add hundreds of points worth of assets, and I have them all.

Yeah. EC and DLCs, and you don't need to worry at all even with 50% readiness.

 

But it's good to know about Galaxy at War if you're after all achievements while not being MP person.


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#46
Shinobu

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Thanks, I sometimes forget this is all about fun. I'm in my first run-through with ME-2, after playing ME twice now. Conrad has amused me, but now I'm becoming worried that I may miss a number of valuable war assets, and fear that I will become more frustrated than in enjoying it. I have to reset my composure. I just want to enjoy the game (which I am doing), not 'beat' the game. Playing in SP mode, it kills me that everything I am doing is only worth 50% of what I am accomplishing. I don't want to end up with a disappointment after investing 200-300 hours. That kind of time is a huge investment for me, and I don't want it to lead to a disappointment. ME was exhilarating for me. ME-2 is more challenging, and I spend way too much time reading through masseffect.wikia trying to figure out the path and choices I have to navigate to get the outcome I want. At times I lose my enjoyment, but I'm not giving up. Thanks for your comment.

 

My advice to you is not to think about the War assets at all while playing ME2. Just enjoy that game with no thought for the future. After you've experienced it once, if you're not happy with how things turn out you can go back and play your "canon" runthrough where you engineer the world state you want to import into ME3. Otherwise, you'll spend less time playing and enjoying the game and more time worrying about what you're doing "wrong."

 

Of course, it's easy for me to say that, but I had a similar experience with DAO. I was playing as a female City Elf and when I found out Alistair would dump her unless some specific criteria were met I obsessively researched what I needed to do to avoid it. I think metagaming affected my enjoyment of the game, though perhaps not as much as what would have happened if I hadn't (I was on track to get the drunk Alistair PC suicide ending).

 

Plus, I'm happy to help you boost your war assets by taking you out in ME3 MP right before you finish the game.  In an hour or two you'd have enough war assets to get whatever ending you want. ME3 was my first MP game where I played with strangers and it's really fun. I was hesitant to try it since I'm an older female gamer with poor fast twitch muscle ability, but the community is very supportive (if trollish) and we're always happy to help out newbies. I went from not wanting to try it to playing over 3000 hours, so it's pretty good. I'm on PC, but if you're on another platform I'm sure we can find some people to carry you for a few matches.


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#47
Hexxagone

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I dont have a problem with fetch quests as long as they are good. Witcher 3 had them but they had dialogue and cut scenes, and sometimes extended into 2 or 3 quests. 

 

Inquisitions quests are absolute garbage. There is no cutscenes and barely any dialogue, your companions rarely say anything during these quests. When you encounter an enemy boss, there is no interaction with him, he just attacks and the quest ends. Most of the time I dont even remember who that enemy was or why I was supposed to kill him.

 

I cant even remember how many times a piece of paper on the ground gave me a fetch quest. 



#48
N7Jamaican

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I don't want a quest like this

 

*Running by a stranger and over hear conversation*

 

<Mission pops up near mini map> !Mission Accepted, Find Intel: Head To <insert cluster name>


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#49
AlanC9

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Thanks, I sometimes forget this is all about fun. I'm in my first run-through with ME-2, after playing ME twice now. Conrad has amused me, but now I'm becoming worried that I may miss a number of valuable war assets, and fear that I will become more frustrated than in enjoying it. I have to reset my composure. I just want to enjoy the game (which I am doing), not 'beat' the game. Playing in SP mode, it kills me that everything I am doing is only worth 50% of what I am accomplishing. I don't want to end up with a disappointment after investing 200-300 hours. That kind of time is a huge investment for me, and I don't want it to lead to a disappointment. ME was exhilarating for me. ME-2 is more challenging, and I spend way too much time reading through masseffect.wikia trying to figure out the path and choices I have to navigate to get the outcome I want. At times I lose my enjoyment, but I'm not giving up. Thanks for your comment.


You should probably stop looking at the wiki and just play. It's hard to actually get a bad War Assets score unless you deliberately blow stuff off.
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#50
AlanC9

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I don't want a quest like this
 
*Running by a stranger and over hear conversation*
 
<Mission pops up near mini map> !Mission Accepted, Find Intel: Head To <insert cluster name>


What about skipping the walking by the stranger part? Which you didn't have to actually do in ME3, of course