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Logistics of Cullen & Josephine Romance


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#1
Bayonet Hipshot

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While playing the game a few days ago I started wondering about Cullen and Josephine's romance. From the outset, their romance seems just fine with Cullen having to deal with his Lyrium addiction and Josephine having to deal with a suitor.

 

However, when I looked at the world map, I saw a problem. In game, your Inquisitor fast travels to specific locations that they then explore either by themselves or with followers. The thing is, that's just gameplay because there is no technology in game that the Inquisition uses to facilitate fast travel. Yes we have the Eluvians but they are not used for that purpose by the Inquisition with some small exceptions in the main game and during the Trespasser DLC. Now you might bring up the crystal Dorian gives you but that crystal is not brought up and is not introduced in the main game or in other DLCs so that's out.

 

This means when you Inquisitor travel from Skyhold which is in the Frostback Mountains, they do it manually, by riding an animal or by foot. Therefore, journeys to specific spots such as Redcliffe or Western Approach or Crestwood or Val Royeaux or Storm Coast or Heidrun Thaig or Frostback Basin will take time. Estimation range from a few days to a week or two. Then your Inquisitor will spend quite a significant time in those spots doing quests or gathering resources. That would take anywhere between a few days or a few weeks or even a couple of months. After all that is done, your Inquisitor goes back to Skyhold, which will take time and spend their days handing out judgements, completing quests and managing the War Table. Then the whole cycle repeats itself and your Inquisitor is out again to another place.

 

My point is that the Inquisitor will not have enough time for a romance with Cullen or Josephine. Realistically, your Inquisitor will mostly be out in Ferelden or Orlais or the Deep Roads doing quests and will spend a relatively short amount of time in Skyhold. Therefore, having a romantic relationship with Cullen or Josephine would be like having a long term relationship without the internet or the telephone or the telegraph. You have letters but from my experience playing the game, the letters are primarily used for quest purposes, not romantic ones.

 

A good analogy to this is Skyrim. In Skyrim, the Last Dragonborn can potentially get married to someone who then settles in a home and does their trading. Meanwhile, the Dragonborn will be out in the world of Skyrim for weeks or months questing in some remote crypt or dwemer ruin or falmer settlement or foreign land like Raven Rock. Then after all time time spent questing, the Dragonborn goes home to their spouse and/or kids for a short while before being out again for long periods of time.

 

In short, when you factor in the element of time and distance as well as the lack of instant communication (Eluvians and special crystals don't count for reasons stated above), it becomes clear that romancing Cullen and Josephine is quite difficult, if not impractical. As a result, it is best to romance a companion since you can actually bring them out with your Inquisitor so that they can spend more time together. This is also why I think that Scout Harding would have been a better romance option because she is at least out there with the Inquisitor. Yes Cullen and Josephine come out sometimes but it is only during their personal quests and during the Arbor Wilds. Otherwise they don't. What are your thoughts and comments on this ?

 

For reference, here is the map of the game world:-

 

59477168_268.jpg

 

As you can see, it is YUGE and that's not including Descent and Jaws of Hakkon.


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#2
IllustriousT

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In my Cullen romance - and I Solas as well, I always though "WHAA...you brought me all the way to Crestwood to give me that lucky coin? or...to break up with me?"

 

I mean...It probably took weeks to get there, without a word passed between us, then we get there - stuff happens - and then we travel weeks back in silence.

 

Yea...its an issue, but I'll forgive Bioware since they are nice locations. 


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#3
Bayonet Hipshot

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In my Cullen romance - and I Solas as well, I always though "WHAA...you brought me all the way to Crestwood to give me that lucky coin? or...to break up with me?"

 

I mean...It probably took weeks to get there, without a word passed between us, then we get there - stuff happens - and then we travel weeks back in silence.

 

Yea...its an issue, but I'll forgive Bioware since they are nice locations. 

 

They are nice locations but the fact that the game does not take the concept of time and space into account, especially in relationships, is very apparent.



#4
vertigomez

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You also randomly travel to Val Royeaux to have lunch with Cole, so I'm pretty sure it's just handwaved.

edit: I don't see how distance would be a huge detriment to a Josie or Cullen romance, anyway. Look at all the love letters sent throughout history, especially from soldiers to their loved ones. And it's not like you usually got to come home for a visit... depending on which war it was and where, you wouldn't see your beloved for years.

Being gone from Skyhold for a few weeks at a time is hardly a dealbreaker.
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#5
Super Drone

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All reasons why I don't like the NPC romances....


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#6
AlanC9

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I thought my Inquisitors spent quite a few days in Skyhold, mostly waiting for stuff to be crafted.
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#7
robertmarilyn

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I was so confused at first. I thought you had gotten Cullen and Jose to romance each other.   :lol:

 

I think of the "fast" travel as being fast, but that it doesn't work for huge groups, like the Inquisition army, since they seemed to have to take the slow train back from the Arbor Wilds. :huh:  



#8
nightscrawl

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All reasons why I don't like the NPC romances....

 
Yes, this is the primary reason I dislike the idea of the non-follower romance. I did the Cullen romance, and yes it felt complete as far as romance content goes, and was all very nice. However, to me as a player I feel closer to the NPC when they are a party member and I'm traveling around with them. We spend copious amounts of time traveling and camping in DAI; that is a LOT of time just walking around, or hanging out doing nothing of significance other than getting to know the people you're with -- talking to them about stupid trivial crap, feeling out out their personalities, and so on.
 
 

I was so confused at first. I thought you had gotten Cullen and Jose to romance each other.


Hah I thought the same thing!


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#9
Bayonet Hipshot

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 Yes, this is the primary reason I dislike the idea of the non-follower romance. I did the Cullen romance, and yes it felt complete as far as romance content goes, and was all very nice. However, to me as a player I feel closer to the NPC when they are a party member and I'm traveling around with them. We spend copious amounts of time traveling and camping in DAI; that is a LOT of time just walking around, or hanging out doing nothing of significance other than getting to know the people you're with -- talking to them about stupid trivial crap, feeling out out their personalities, and so on.

 

This. When it comes to Cullen and Josephine, the Inquisitor has far less time to establish a connection between them before proceeding to romance and beyond, simply because of the amount of time they will spend around them. However, this opposite is true when it comes to Cassandra, Blackwall, Iron Bull, Dorian and Sera.



#10
vertigomez

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This. When it comes to Cullen and Josephine, the Inquisitor has far less time to establish a connection between them before proceeding to romance and beyond, simply because of the amount of time they will spend around them. However, this opposite is true when it comes to Cassandra, Blackwall, Iron Bull, Dorian and Sera.


I prefer companion romances too (because I like romantic dates where we punch baddies in the face), but sometimes you meet someone and they just stick with you, so to speak. Your fondness for them probably increases if you happen to be surrounded by people you don't like, and they're just... on your mind even when they're not around, because there's something special about them. They're something to look forward to as you make your way back home.
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#11
Addictress

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All the reason to ship Cullen with Josephine

Right?

Cullen + Josephine.

I dig it.

#12
Big I

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In short, when you factor in the element of time and distance as well as the lack of instant communication (Eluvians and special crystals don't count for reasons stated above), it becomes clear that romancing Cullen and Josephine is quite difficult, if not impractical.

 

Are any of them practical? Does the whole inner circle travel with you the various places, or are they relaxing back in Skyhold? If they're at Skyhold, it's no different than Cullen and Joesphine. "Hey Dorian, do you mind waiting here for a month or two while I go deal with the Wardens at Adamant? Great."

 

Also, nothing to do with this topic but the funniest Cullen comment in the game is the war table banter that triggers if the Warden was a female mage who romanced Leliana. Priceless in it's awkwardness.



#13
Inkvisiittori

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It is what happens in war. Sometimes you have to spend long times apart, but if they truly love you they will wait for you. All relationships are difficult, but I don't see any major problem here.

 

"We are neither of us so weak we would die of loneliness", like Morrigan says. 

 

I think it was nice and refreshing to have these different kind of romances in game. I only wish there had been option to flirt with NPC's like Briala or Gaspard, etc. I like how SWTOR does it... 



#14
Sweeneykill

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This is why I prefer companion romances too... It just makes no sense that I'm equally close to my companions as I am to the advisors (even if I am romancing one of them) when I spend 99% of my time with my companions traveling together everywhere. If you think realistically about it - this means camping together at the end of every day.... Sitting in front of the fire, talking, etc. 

 

But at the same time, I get the counter argument too. If you're drawn to a person, it doesn't matter if you're apart for weeks at a time. Once you do go back, you'll be happy to see them again and to be reunited. Plus the saying 'absence makes the heart grow fonder?' 

I hope for the next Dragon Age, you can't romance NPC's though, so they can focus on the content for companion romances. To be honest though, my main problem with romance in DAI is the lack of story.. I guess you can call it. There's too many choices for romances in DAI, so it's made romances less meaningful I think. I mean in Dragon Age Origins, you only had 4 choices.... And the choice could affect the end game quite dramatically.... 

in DAI, even if you romance a companion, and they are in your party during quests, it makes little difference. You might get a few comments or banter by other party members, but it's nothing major....
Makes me miss the Citadel DLC from Mass Effect.  :wub:  It's entire purpose was to satisfy our fandom for our love interest.



#15
Xerrai

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Distance and the time it takes to travel is one of those things I intentionally try and not think too much about precisely becaus it doesn't really make sense.

 

But the game makes it really hard to ignore when it does things like transports you to Val Royeaux for an implied one-time dinner at a restaurant for Cole, or when a romance partner takes you all the way out to Crestwood for one particular scene that makes you wonder why they had to go out to that area in the first place (A coin, Cullen? Really? And what exactly happened between Solas and me during the trip back to Skyhold? Why did I wait until Skyhold to ask the breakup question?).


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#16
thats1evildude

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In my Cullen romance - and I Solas as well, I always though "WHAA...you brought me all the way to Crestwood to give me that lucky coin? or...to break up with me?"

 

Yes, the scene uses the Crestwood map, but it's supposed to be at a lake near Honnleath. Honnleath is pretty close to the Frostback Mountains.


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#17
sim-ran

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If you start to look at the travel logistics logically half the game doesn't make sense.

It's one of those things that's best ignored if you can do it.
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#18
Chiramu

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I just wish there was more to those quests. Cullen invites you to travel with him to the countryside and you DON'T bring lunch with you? >.> The quests are way too short :(, there needs to be way more player interaction in courting your romance over click on the dialogue choice. 

 

I don't care about the travel times, if you're in love with someone distance doesn't matter. Plus there are always letters you can write to your loved one. Leliana seems to get post often, send your love letters via her :P.


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#19
MaxQuartiroli

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Yes, this is the primary reason I dislike the idea of the non-follower romance. I did the Cullen romance, and yes it felt complete as far as romance content goes, and was all very nice. However, to me as a player I feel closer to the NPC when they are a party member and I'm traveling around with them. We spend copious amounts of time traveling and camping in DAI; that is a LOT of time just walking around, or hanging out doing nothing of significance other than getting to know the people you're with -- talking to them about stupid trivial crap, feeling out out their personalities, and so on.
 

 

It just a matter of writing or, if you prefer, it depends on how they manage them.

Imho NPCs romance in ME3 are as good as companions romance and I didn't feel them less fulfiling in any way.



#20
BansheeOwnage

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I don't think it's a huge issue, because the entire game works like this (ignoring distance/time a lot), so it's not something that's specific to these romances. And it doesn't actually affect the content of the romances, so I don't know why it would be a reason not to do them. I also don't think the amount of time they can spend together is a big hindrance either. I'm in a long-distance relationship, and I'd love to be able to see my partner as much as the Inquisitor gets to see Cullen!

 

Which is probably more than it seems. It's implied they're at Skyhold for days at a time, between, say, 2-week excursions. And while at Skyhold, they would at least get the evenings off. So there's time. And they're the leaders of the Inquisition! They'll make time  B)


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#21
PapaCharlie9

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I was going to say something snarky about Alexius being a Time Lord and leaving his TARDIS lying around, solving all travel time problems, but truth to tell, this time vs. travel discrepancy bugs me too. It's immersion breaking.

 

The biggest break that bugs me the most is between the end of What Pride Had Wrought/The Final Piece and the beginning of Doom Upon All The World.  Your troops are supposed to be lagging behind, still on their way back from the Arbor Wilds. If you start Doom, you are supposed to be under time pressure to deal with Coryphyis reopening the breach. The plot makes a specific point about the Inquisition troops still being in transit from the Arbor Wilds. I think Cullen says the piece.

 

Great, so, my Inquisitor, fresh from meeting Flemythal and who does not yet know something urgent is about to happen, decides to visit the Deep Roads to solve the mystery of the earthquakes in the Storm Coast, before starting Doom. Or goes almost all the way back to the Arbor Wilds in the Frostback Basin. Spends a few good weeks there, maybe a month. Certainly enough time for the troops to get back to Skyhold.

 

But when Doom is started, those darn troops are still not around to help with Coryphish!

 

Okay, when I write it all down, it does seem like kind of a silly thing to be bothered about.

 

Moral of the story: don't try to make a plot point around urgency if you are going to allow your player to escape the timeline and go across the world to lay beat down on some darkspawn. Put the action on rails and player choice be damned.


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#22
mrs_anomaly

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They are nice locations but the fact that the game does not take the concept of time and space into account, especially in relationships, is very apparent.

 

 

I really just handwave this given that everyone burned the Bioware witch about location issues in DA2. I handwave it awaayyyy. They did a fantastic job of presenting a relatively large world with many different settings, buildings, people etc. One of the hugest things people complained about regarding DA2 was no reusing dungeons and no extra locations and just small settings...MOAR MOAR MOAR they screamed. 

 

This is what you get when you get what you wish for. 

 

I loved DA2 for what it is and consider it a worthy part of the entire series but I know that I'm in the minority but there are great reasons for my position. 

 

Sometimes I think it's ok to hand wave certain aspects of a game, book or story out, because not every single contingency and angle has been analyzed to death before committing to a plot or final product. 

 

I'm ok with this, I know everyone is entitled to their opinion, and I'm not trying to say everyone should just be ok with a crappy product but I do not see this time glitch/overlooking for these romances to be a serious issue. 

 

Idk how fans would have reacted to always having the same date in the Skyhold public dining hall  :lol: x3. 



#23
CoM Solaufein

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Just pretend there is a magical spell called teleportation.



#24
BansheeOwnage

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I was going to say something snarky about Alexius being a Time Lord and leaving his TARDIS lying around, solving all travel time problems, but truth to tell, this time vs. travel discrepancy bugs me too. It's immersion breaking.

 

The biggest break that bugs me the most is between the end of What Pride Had Wrought/The Final Piece and the beginning of Doom Upon All The World.  Your troops are supposed to be lagging behind, still on their way back from the Arbor Wilds. If you start Doom, you are supposed to be under time pressure to deal with Coryphyis reopening the breach. The plot makes a specific point about the Inquisition troops still being in transit from the Arbor Wilds. I think Cullen says the piece.

 

Great, so, my Inquisitor, fresh from meeting Flemythal and who does not yet know something urgent is about to happen, decides to visit the Deep Roads to solve the mystery of the earthquakes in the Storm Coast, before starting Doom. Or goes almost all the way back to the Arbor Wilds in the Frostback Basin. Spends a few good weeks there, maybe a month. Certainly enough time for the troops to get back to Skyhold.

 

But when Doom is started, those darn troops are still not around to help with Coryphish!

 

Okay, when I write it all down, it does seem like kind of a silly thing to be bothered about.

 

Moral of the story: don't try to make a plot point around urgency if you are going to allow your player to escape the timeline and go across the world to lay beat down on some darkspawn. Put the action on rails and player choice be damned.

Yeah, the troops coming back is one of the most egregious examples. On that note, why is Corypheus' new Breach considered such a time-sensitive threat? The old one didn't grow much in a few months, surely you could wait for your army to return. And even if for some reason if is growing faster, you don't know that.

 

Another pretty bad one from the same mission is how you and your party are instantly transported back to Skyhold from the battle via eluvian (that part's fine), only when you get there, all of your other companions and advisors are there too! How did they get there?

 

Not to mention no one knew that you went through the eluvian in the Temple, and most don't even know what they are, so shouldn't your inner circle be scrambling around the Temple trying to find you, or your remains? How do they know you're back safe and sound at Skyhold?

 

It all gets pretty weird when you actively think about this.