Am confused about resistance numbers. One of my characters has fire resistance 101 (0%). If the fire resistance rating is 101, how can resistance be 0%??
I assume that the percent number is the damage reduction percentage from a given attack.
Anyone know this? I am a numbers nerd, and cant find an explanation anywhere.
I find this across all RPG games. Sometimes I wish the designers would standardize all damage/attack ratings/defense on a scale of 100. This is important!! You need to know how effective a weapon or piece of armor will be, then you can judge if its worth equipping it or buying it. This makes a real game out of acquiring/finding items. Too often there is a sea of stats that are hard to decipher, you just end up equipping whatever.





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