Baldur's Gate and Offspring: Content from the beloved games of the past, be it the Baldur's Gate Series, the Icewind Dale Series or Planescape: Torment. Help recreate some of the nostalgic flair of the incredible artwork of the best RPG games that captured our imagination for hours on end.
Custom Content Challenge: April 2016: Baldur's Gate and Offspring
#1
Posté 01 avril 2016 - 02:12
#2
Posté 01 avril 2016 - 02:12
Declared/Intended Projects:
Portraits from Icewind Dale (portraits) by Grymlorde
Emailed/Downloaded Projects:
Baldur's Gate Voices (voice sets) by Asymmetric
Boo (item model) by GunnersaurusRex
Giant Space Hamster (creature model) by GunnersaurusRex
Quayle's Head (gnome body part) by Shemsu-Heru
Tiax's Head (gnome body part) by Shemsu-Heru
#3
Posté 01 avril 2016 - 03:13
Even though it is getting long in the tooth now, Infinity Explorer is still a decently useful way to view the area images (and so forth) from the installed BG series. I've used it quite a bit.
- Zwerkules, Asymmetric, TheOneBlackRider et 2 autres aiment ceci
#4
Posté 04 avril 2016 - 03:37
This challenge is a design from the Destiny! In the same month that Siege of Dragonspear get out to bring back BG to life!!
#5
Posté 05 avril 2016 - 12:56

Tiax's head based on his Baldur's Gate portrait. Tiax is a megalomaniac gnome, rogue/cleric of Cyric, who thinks that Cyric himself has chosen him to rule the world; Tiax can join your party in Baldur's Gate and also apears in Baldur's Gate II....
http://baldursgate.wikia.com/wiki/Tiax

"Tiax rules all!!!"
"Tiax is as Tiax does"
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#6
Posté 05 avril 2016 - 03:07
Most excellent !!! I love megalomaniac gnomes... ;-)Tiax's head based on his Baldur's Gate portrait. Tiax is a megalomaniac gnome, rogue/cleric of Cyric, who thinks that Cyric himself has chosen him to rule the world; Tiax can join your party in Baldur's Gate and also apears in baldur's Gate II...
CG
- Ssythilac aime ceci
#7
Posté 05 avril 2016 - 05:45
Britches
Components: S
Casting Time: 1 standard action
Range: Self
Target: Self
Duration: 24 Hours
Saving Throw: n/a
Spell Resistance: n/a
Your britches shall not ride up so wedgelike!
#8
Posté 05 avril 2016 - 10:07
Great idea Shemsu!! Love megalomaniac gnomes too!! ![]()
#9
Posté 07 avril 2016 - 03:27
I have a complete Icewind Dale/IWD II + Expansions portrait pack that I extracted and tweaked that I can submit. I just need to double-check it, as it's been a couple of years.
#10
Posté 08 avril 2016 - 08:04
Tiax now has a matching voiceset. You all shall serve him by testing it and reporting any bugs! You'll select BG:Tiax as your voiceset, for 'tis destined to be so.
EDIT:
Minsc is available too now: Butt kicking for goodness! There is also a Safana voiceset, but that one is incomplete as of now and it'll probably stay that way, because it lacks source material.
Now I'm working on Imoen and Viconia. I'll only do 1 or 2 additional ones, so I'll let you decide which ones get priority: http://strawpoll.me/7336891.
I'd prefer some male ones as there is only Minsc and Tiax as of now and they are kinda unusable unless your name your character accordingly. There are videos on youtube with their voice sets, just search for "Baldurs gate 2 + NPC name". Oh and it's BG2 only, because BG1 doesn't offer enough material.
- Zwerkules, Tarot Redhand, rjshae et 8 autres aiment ceci
#11
Posté 13 avril 2016 - 07:47
More new heads (especially gnome and halfling heads) would be most welcome!
Also hamsters, in the name of all that's Boo! A hamster creature, a hamster wearable VFX (on the shoulder or on the head), a 'holdable hamster', a hamster inventory item and, last but not least, a hamster voice set. (And if you want to go really crazy, a wriggling hamster at the end of a holdable fishing rod). O_o
- Zwerkules, CaveGnome et 3RavensMore aiment ceci
#12
Posté 15 avril 2016 - 09:59

So, you want more gnome heads; What about Quayle?. Quayle is a gnome cleric/illusionist, who believes that he is a genius and that all those around him are idiots. Quayle can join your party in Baldur's Gate and also apears in Baldur's Gate II....
http://forgottenreal...com/wiki/Quayle

"I am so smart! S M R T! I ̶ I mean S M A R T!"
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#13
Posté 15 avril 2016 - 10:52
here's a positionable map of Baldur's Gate.

I hope not to be off-topic
http://www.siralexan...cs/bgi_city.jpg
- Proleric, Asymmetric, Tarot Redhand et 9 autres aiment ceci
#16
Posté 17 avril 2016 - 05:46
The following voice sets are available:
- Tiax (39/49)
- Safana (27/49)
- Minsc (35/49)
- Imoen (34/49)
- Yoshimo (34/49)
- Viconia (34/49)
- Keldorn (31/49)
They are by no means complete, some sounds are missing. The numbers in brackets indicate how many of the 49 sounds are available for each set.
The package contains a tlk with names and the text for Tiax and Safana (dunno if I get the others done, sounds only for now) and three haks:
- bgsnd_cfg contains the 2da and the ssf files
- bgsnd_wav_en and bgsnd_wav_de with english and german sound files (Tiax and Safana are only available in English)
- Tarot Redhand, Grymlorde, OldTimeRadio et 9 autres aiment ceci
#17
Posté 18 avril 2016 - 03:27
The following voice sets are available:
- Tiax (39/49)
- Safana (27/49)
- Minsc (35/49)
- Imoen (34/49)
- Yoshimo (34/49)
- Viconia (34/49)
- Keldorn (31/49)
They are by no means complete, some sounds are missing. The numbers in brackets indicate how many of the 49 sounds are available for each set.
The package contains a tlk with names and the text for Tiax and Safana (dunno if I get the others done, sounds only for now) and three haks:
- bgsnd_cfg contains the 2da and the ssf files
- bgsnd_wav_en and bgsnd_wav_de with english and german sound files (Tiax and Safana are only available in English)
Great work Asymmetric! Just out of curiosity, would using some of the sound files from BG1 fill out the missing spots in BG2 for those characters that appear in both games, e.g. Viconia and Jaheira?
#18
Posté 18 avril 2016 - 04:20
Great work Asymmetric! Just out of curiosity, would using some of the sound files from BG1 fill out the missing spots in BG2 for those characters that appear in both games, e.g. Viconia and Jaheira?
Unfortunately no, as a lot of lines were just re-used or re-recorded with the same text and generally sound like they have a slightly different pitch and some echo to them.
#19
Posté 18 avril 2016 - 04:23
Grym~ perhaps, if it's the same voice actor/actress..
Some ideas to fill out an incomplete voiceset. IMHO
1.Use non verbal sounds to fill out some of the obvious ones.. Things like grunts or whistles, etc
2. Sometimes the source material has some long conversations of the character in question of which you can extract certain parts and stitch them together via a sound editor
3. Also if there really is nothing appropriate for a certain entry, no one said that entry has to be that..If it's a phrase or a cuss or something that you think will be used alot. Use it.. I'd rather have my character say something than nothing.
- Tarot Redhand, Grymlorde, Shemsu-Heru et 1 autre aiment ceci
#20
Posté 19 avril 2016 - 04:30
Grym~ perhaps, if it's the same voice actor/actress..
Some ideas to fill out an incomplete voiceset. IMHO
1.Use non verbal sounds to fill out some of the obvious ones.. Things like grunts or whistles, etc
2. Sometimes the source material has some long conversations of the character in question of which you can extract certain parts and stitch them together via a sound editor
3. Also if there really is nothing appropriate for a certain entry, no one said that entry has to be that..If it's a phrase or a cuss or something that you think will be used alot. Use it.. I'd rather have my character say something than nothing.
I'm already doing the first two, else I'd only have like 10-12 sounds. I also copied a few grunts and altered them a bit to have multiple for the hit, death and dying sounds. I probably should say that the original voice sets are missing about 6-10 sounds themselves, so it's actually not that far from being complete.
Most missing sounds are for No, Can't, Guard Me and Laughing. But if you guys are OK with things like "Guard Me" being something else than advertised then I'll add a couple more sounds to each set. I was unsure whether I should do that.
- Grymlorde, shadguy et Shemsu-Heru aiment ceci
#21
Posté 20 avril 2016 - 02:01
For what it's worth, this was my attempt to re-create the starting BG2 dungeon in the NWN2 with a crypt metatile. At a measly 27K faces it was a bit of a graphics hog....

Ah well, I'm with you in spirit anyway. ![]()
- Ssythilac, OldTimeRadio et Shemsu-Heru aiment ceci
#22
Posté 20 avril 2016 - 12:57
For what it's worth, this was my attempt to re-create the starting BG2 dungeon in the NWN2 with a crypt metatile. At a measly 27K faces it was a bit of a graphics hog....
Ah well, I'm with you in spirit anyway.
Surely this can be converted to nwn1, no? ![]()
Another idea for this month's CCC probably involved those overhead maps and 'random encounter while travelling over long distances' setup that you had in BG. I rather liked that little feature, which added to the sense of danger to being on the road.
Now, I know such a thing might only be applicable to large mods/PWs where long-distance travel is viable, but it could still be a fun little system to include - either by itself (upon entering a 'long-distance' transition you have a % chance to have or not to have a hostile (or other type of) encounter) or in conjunction with more elaborate systems like 'ranger trails' ( % of a hostile encounter is lowered if you have an experienced ranger in the party, etc) or a 'pathfinding' skill (long-distance travel only possible on paths you've already travelled and remembered, and % chance of hostile encounter dependant on particular area of travel and ranks in the pathfinding skill).
Anyway... I'm just sharing a little brainstorm, quite closely inspired by that BG mechanic.
#23
Posté 20 avril 2016 - 09:37
@KlatchainCoffee I made such a thing for the Package 2 version of my module "Hrothgar's Resting Place" as part of the experimental area transition system for that version. I didn't have a rangers/druids trails feature though. Anyway, my thought is that to make such a system as a prefab would involve an awful lot of small areas for the encounters due to the number of different terrain types.
Having said that feel free to rip whatever you want (if you want anything that is) from HRP and adapt it for your needs.
TR
#24
Posté 21 avril 2016 - 04:36
At long last, I've finally gotten gmax to work properly on my laptop again. Of course, my trusty 16 year old version of Photoshop stopped working for me at all a few days ago, so today I downloaded and started learning to use GIMP.
What does this mean for anyone else? It means I was inspired to make something for this month.
(And don't worry, I'm making time to get Feb. and Mar. content packaged up sometime in the next few days).
Flail of Ages



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#25
Posté 21 avril 2016 - 02:35
AD, I've wanted that weapon in NW for a long, long time! It looks great. It's nice to see you modding again!





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