Aller au contenu

Photo

Custom Content Challenge: April 2016: Baldur's Gate and Offspring


  • Veuillez vous connecter pour répondre
39 réponses à ce sujet

#1
The Amethyst Dragon

The Amethyst Dragon
  • Members
  • 1 878 messages
The theme for this month's challenge: "Baldur's Gate and Offspring":
  

Baldur's Gate and Offspring: Content from the beloved games of the past, be it the Baldur's Gate Series, the Icewind Dale Series or Planescape: Torment. Help recreate some of the nostalgic flair of the incredible artwork of the best RPG games that captured our imagination for hours on end.
 
This theme was suggested by Snugglehoof.
 
Guidelines:
  • It must be fully working in game.
  • Use of vanilla NWN or publicly available texture is fine.  Just remember that NWN textures must have dimensions in powers of 2 (2, 4, 8, 16, 32, etc.).
  • Teamwork is welcome.
  • Beginners most welcome. Don't be afraid, just try, you'll be surprised!
  • "Custom Content" includes many sorts of things: models, scripts, prefabs (areas, items, creatures, conversations, quests, etc.), sounds, portraits, or anything else new for the game.
  • All submissions must be finished, working, and emailed to NWNCCCMakers@gmail.com (or a non-Vault link provided) by May 1st, 2016. Sooner than that is perfectly fine too. ;-)
  •  
     
    Somethings you could include in the download/email that would make packaging everything up easier and faster:
  • 2da lines needed.
  • Screenshot from in game for use on the vault page (this also gives me hints on how to display the new goodie). Formats: .bmp, .jpg, .png, or .tga
  • Portraits (if needed) of your new goodie. Placeables and monsters should include a portrait.
  • Inventory icons (if needed) of your new goodie.
  • Any credits you would like listed.
  • If this is your first entry, please tell me what name you would like your work listed under and provide a link to your other NWN content if you want that displayed as well (the link bit is totally optional).
  • Also if you would like an invite to the CC Makers group, send Rolo Kipp a friend invite. The group is nothing spectacular, mostly just documentation on 2da lines.
  •  
    Remember, the Challenge is all about fun, sharing, creativity, and surprise!
     
    This thread is for all sorts of discussion about this month's theme: ideas for things to make, questions/concerns, announcement of what you intend to make, screenshots of work in progress and/or finished projects.  
     
    If you want to discuss the Monthly Custom Content Challenge idea as a whole or wish to submit ideas/themes for future monthly Challenges, please post in its thread here
     
    When submitting a new theme, please provide a title and short summary of the theme.
     
    If you have a technical question about some custom content creation, please create a separate thread so that the answers can be found later by anyone, not just people interested in this Challenge. 
     
    We'll try to help!
     
    Have no fear and join the fun!
     
    And finally, you can: 
     
    Submit theme suggestions. 
    Vote for May's theme.
    Email content to: NWNCCCMakers@gmail.com


    #2
    The Amethyst Dragon

    The Amethyst Dragon
    • Members
    • 1 878 messages

    Declared/Intended Projects:

    Portraits from Icewind Dale (portraits) by Grymlorde

     

     

    Emailed/Downloaded Projects:

    Baldur's Gate Voices (voice sets) by Asymmetric

    Boo (item model) by GunnersaurusRex

    Giant Space Hamster (creature model) by GunnersaurusRex

    Baldur's Gate Maps (placeable models) by Quevy
    Jan Jansen's Head (gnome body part) by Shemsu-Heru

    Quayle's Head (gnome body part) by Shemsu-Heru

    Tiax's Head (gnome body part) by Shemsu-Heru

    Flail of Ages (weapon models, misc items) by The Amethyst Dragon


    #3
    rjshae

    rjshae
    • Members
    • 4 494 messages

    Even though it is getting long in the tooth now, Infinity Explorer is still a decently useful way to view the area images (and so forth) from the installed BG series. I've used it quite a bit.


    • Zwerkules, Asymmetric, TheOneBlackRider et 2 autres aiment ceci

    #4
    Ssythilac

    Ssythilac
    • Members
    • 166 messages

    This challenge is a design from the Destiny! In the same month that Siege of Dragonspear get out to bring back BG to life!!



    #5
    Shemsu-Heru

    Shemsu-Heru
    • Members
    • 739 messages

    BG_Tiax_Head.jpg

     

    Tiax's head based on his Baldur's Gate portrait. Tiax is a megalomaniac gnome, rogue/cleric of Cyric, who thinks that Cyric himself has chosen him to rule the world; Tiax can join your party in Baldur's Gate and also apears in Baldur's Gate II....

     

    http://baldursgate.wikia.com/wiki/Tiax

     

    BG_Tiax_Head_01.jpg

     

    "Tiax rules all!!!"

     

    "Tiax is as Tiax does"


    • Proleric, Zwerkules, Tarot Redhand et 13 autres aiment ceci

    #6
    CaveGnome

    CaveGnome
    • Members
    • 290 messages

    Tiax's head based on his Baldur's Gate portrait. Tiax is a megalomaniac gnome, rogue/cleric of Cyric, who thinks that Cyric himself has chosen him to rule the world; Tiax can join your party in Baldur's Gate and also apears in baldur's Gate II...

    Most excellent !!! I love megalomaniac gnomes... ;-)

    CG
    • Ssythilac aime ceci

    #7
    kamal_

    kamal_
    • Members
    • 5 252 messages

    Britches

     

    Level: Brd 0Sor/Wiz 0

    Components: S

    Casting Time: 1 standard action

    Range: Self

    Target: Self

    Duration: 24 Hours

    Saving Throw: n/a

    Spell Resistance: n/a

     

    Your britches shall not ride up so wedgelike!



    #8
    Ssythilac

    Ssythilac
    • Members
    • 166 messages

    Great idea Shemsu!! Love megalomaniac gnomes too!! :lol:



    #9
    Grymlorde

    Grymlorde
    • Members
    • 224 messages

    I have a complete Icewind Dale/IWD II + Expansions portrait pack that I extracted and tweaked that I can submit. I just need to double-check it, as it's been a couple of years.



    #10
    Asymmetric

    Asymmetric
    • Members
    • 165 messages

    Tiax now has a matching voiceset. You all shall serve him by testing it and reporting any bugs! You'll select BG:Tiax as your voiceset, for 'tis destined to be so.

     

     

    EDIT:

    Minsc is available too now: Butt kicking for goodness! There is also a Safana voiceset, but that one is incomplete as of now and it'll probably stay that way, because it lacks source material.

     

    Now I'm working on Imoen and Viconia. I'll only do 1 or 2 additional ones, so I'll let you decide which ones get priority: http://strawpoll.me/7336891.

     

    I'd prefer some male ones as there is only Minsc and Tiax as of now and they are kinda unusable unless your name your character accordingly. There are videos on youtube with their voice sets, just search for "Baldurs gate 2 + NPC name". Oh and it's BG2 only, because BG1 doesn't offer enough material.


    • Zwerkules, Tarot Redhand, rjshae et 8 autres aiment ceci

    #11
    KlatchainCoffee

    KlatchainCoffee
    • Members
    • 258 messages

    More new heads (especially gnome and halfling heads) would be most welcome!

     

    Also hamsters, in the name of all that's Boo!  A hamster creature, a hamster wearable VFX (on the shoulder or on the head), a 'holdable hamster', a hamster inventory item and, last but not least, a hamster voice set. (And if you want to go really crazy, a wriggling hamster at the end of a holdable fishing rod). O_o


    • Zwerkules, CaveGnome et 3RavensMore aiment ceci

    #12
    Shemsu-Heru

    Shemsu-Heru
    • Members
    • 739 messages

    BG_Quayle_Head.jpg

     

    So, you want more gnome heads; What about Quayle?. Quayle is a gnome cleric/illusionist, who believes that he is a genius and that all those around him are idiots. Quayle can join your party in Baldur's Gate and also apears in Baldur's Gate II....

     

    http://forgottenreal...com/wiki/Quayle

     

     

    BG_Quayle_Head_01.jpg

     

     

    "I am so smart! S M R T!  I ̶ I mean S M A R T!"


    • Proleric, Asymmetric, Tarot Redhand et 9 autres aiment ceci

    #13
    Quevy

    Quevy
    • Members
    • 52 messages
    Based on this Hak,
     
     

    here's a positionable map of Baldur's Gate.

     

    2h8a97a.png

     

     

     

     

    I hope not to be off-topic

     

     

    Reference Image

    http://www.siralexan...cs/bgi_city.jpg


    • Proleric, Asymmetric, Tarot Redhand et 9 autres aiment ceci

    #14
    Quevy

    Quevy
    • Members
    • 52 messages

    I thought maybe I could also make a version with this.

     

    alp4zq.jpg


    • Proleric, Asymmetric, rjshae et 5 autres aiment ceci

    #15
    Quevy

    Quevy
    • Members
    • 52 messages

    29zoawi.jpg


    • Proleric, Asymmetric, OldTimeRadio et 3 autres aiment ceci

    #16
    Asymmetric

    Asymmetric
    • Members
    • 165 messages

    The following voice sets are available:

    • Tiax (39/49)
    • Safana (27/49)
    • Minsc (35/49)
    • Imoen (34/49)
    • Yoshimo (34/49)
    • Viconia (34/49)
    • Keldorn (31/49)

    They are by no means complete, some sounds are missing. The numbers in brackets indicate how many of the 49 sounds are available for each set.

     

    The package contains a tlk with names and the text for Tiax and Safana (dunno if I get the others done, sounds only for now) and three haks:

    • bgsnd_cfg contains the 2da and the ssf files
    • bgsnd_wav_en and bgsnd_wav_de with english and german sound files (Tiax and Safana are only available in English)

    • Tarot Redhand, Grymlorde, OldTimeRadio et 9 autres aiment ceci

    #17
    Grymlorde

    Grymlorde
    • Members
    • 224 messages

     

    The following voice sets are available:

    • Tiax (39/49)
    • Safana (27/49)
    • Minsc (35/49)
    • Imoen (34/49)
    • Yoshimo (34/49)
    • Viconia (34/49)
    • Keldorn (31/49)

    They are by no means complete, some sounds are missing. The numbers in brackets indicate how many of the 49 sounds are available for each set.

     

    The package contains a tlk with names and the text for Tiax and Safana (dunno if I get the others done, sounds only for now) and three haks:

    • bgsnd_cfg contains the 2da and the ssf files
    • bgsnd_wav_en and bgsnd_wav_de with english and german sound files (Tiax and Safana are only available in English)

     

     

    Great work Asymmetric! Just out of curiosity, would using some of the sound files from BG1 fill out the missing spots in BG2 for those characters that appear in both games, e.g. Viconia and Jaheira?



    #18
    Asymmetric

    Asymmetric
    • Members
    • 165 messages

    Great work Asymmetric! Just out of curiosity, would using some of the sound files from BG1 fill out the missing spots in BG2 for those characters that appear in both games, e.g. Viconia and Jaheira?

     

    Unfortunately no, as a lot of lines were just re-used or re-recorded with the same text and generally sound like they have a slightly different pitch and some echo to them.



    #19
    T0r0

    T0r0
    • Members
    • 305 messages

    Grym~ perhaps, if it's the same voice actor/actress..

     

    Some ideas to fill out an incomplete voiceset. IMHO

     

    1.Use non verbal sounds to fill out some of the obvious ones.. Things like grunts or whistles, etc

    2. Sometimes the source material has some long conversations of the character in question of which you can extract certain parts and stitch them together via a sound editor

    3. Also if there really is nothing appropriate for a certain entry, no one said that entry has to be that..If it's a phrase or a cuss or something that you think will be used alot. Use it.. I'd rather have my character say something than nothing.


    • Tarot Redhand, Grymlorde, Shemsu-Heru et 1 autre aiment ceci

    #20
    Asymmetric

    Asymmetric
    • Members
    • 165 messages

    Grym~ perhaps, if it's the same voice actor/actress..

     

    Some ideas to fill out an incomplete voiceset. IMHO

     

    1.Use non verbal sounds to fill out some of the obvious ones.. Things like grunts or whistles, etc

    2. Sometimes the source material has some long conversations of the character in question of which you can extract certain parts and stitch them together via a sound editor

    3. Also if there really is nothing appropriate for a certain entry, no one said that entry has to be that..If it's a phrase or a cuss or something that you think will be used alot. Use it.. I'd rather have my character say something than nothing.

     

    I'm already doing the first two, else I'd only have like 10-12 sounds. I also copied a few grunts and altered them a bit to have multiple for the hit, death and dying sounds. I probably should say that the original voice sets are missing about 6-10 sounds themselves, so it's actually not that far from being complete.

     

    Most missing sounds are for No, Can't, Guard Me and Laughing. But if you guys are OK with things like "Guard Me" being something else than advertised then I'll add a couple more sounds to each set. I was unsure whether I should do that.


    • Grymlorde, shadguy et Shemsu-Heru aiment ceci

    #21
    rjshae

    rjshae
    • Members
    • 4 494 messages

    For what it's worth, this was my attempt to re-create the starting BG2 dungeon in the NWN2 with a crypt metatile. At a measly 27K faces it was a bit of a graphics hog....

    dungeon_zpsxsqlf4dm.jpg

    Ah well, I'm with you in spirit anyway.  :)


    • Ssythilac, OldTimeRadio et Shemsu-Heru aiment ceci

    #22
    KlatchainCoffee

    KlatchainCoffee
    • Members
    • 258 messages

    For what it's worth, this was my attempt to re-create the starting BG2 dungeon in the NWN2 with a crypt metatile. At a measly 27K faces it was a bit of a graphics hog....

     

    Ah well, I'm with you in spirit anyway.  :)

     

    Surely this can be converted to nwn1, no? :)

     

     

    Another idea for this month's CCC probably involved those overhead maps and 'random encounter while travelling over long distances' setup that you had in BG.   I rather liked that little feature, which added to the sense of danger to being on the road.

     

    Now, I know such a thing might only be applicable to large mods/PWs where long-distance travel is viable, but it could still be a fun little system to include - either by itself (upon entering a 'long-distance' transition you have a % chance to have or not to have a hostile (or other type of) encounter) or in conjunction with more elaborate systems like 'ranger trails' ( % of a hostile encounter is lowered if you have an experienced ranger in the party, etc)  or a 'pathfinding'  skill (long-distance travel only possible on paths you've already travelled and remembered, and % chance of hostile encounter dependant on particular area of travel and ranks in the pathfinding skill).

     

     

    Anyway... I'm just sharing a little brainstorm, quite closely inspired by that BG mechanic.



    #23
    Tarot Redhand

    Tarot Redhand
    • Members
    • 2 675 messages

    @KlatchainCoffee I made such a thing for the Package 2 version of my module "Hrothgar's Resting Place" as part of the experimental area transition system for that version. I didn't have a rangers/druids trails feature though. Anyway, my thought is that to make such a system as a prefab would involve an awful lot of small areas for the encounters due to the number of different terrain types.

     

    Having said that feel free to rip whatever you want (if you want anything that is) from HRP and adapt it for your needs.

     

    TR



    #24
    The Amethyst Dragon

    The Amethyst Dragon
    • Members
    • 1 878 messages

    At long last, I've finally gotten gmax to work properly on my laptop again. Of course, my trusty 16 year old version of Photoshop stopped working for me at all a few days ago, so today I downloaded and started learning to use GIMP.

     

    What does this mean for anyone else? It means I was inspired to make something for this month. :) (And don't worry, I'm making time to get Feb. and Mar. content packaged up sometime in the next few days).

     

    Flail of Ages

     

    "This flail has been in the care of Lord Arnise for some time, a relic of his adventuring youth. It has been kept disassembled, the individual pieces stored in separate locations, and only used in the direst of emergencies. Lord Arnise was likely concerned about the powerful magic that the weapon radiated when compiled, and rightfully so. A trail of destruction has followed it through history, leading straight back to the original owners.
     
    The flail was the creation of the warlike Rakshasa, a race of vengeful spirits that crave human meat, and used as an adaptable weapon that could suit any battle. During a particularly violent hunt the flail was lost, only to be returned when they used their affinity for magic to locate its powerful aura. They discovered that the weapon had found its way into the hands of a great human warrior, and the battle that followed was truly splendid. They have since used the item as bait countless times, 'losing' it again and again. Powerful items gravitate towards powerful people, and powerful people yield the most glorious battles."
     
    Four models of the weapon are included:
    Flail of Ages +3 (Acid, Cold, Fire) light flail parts 6, color 1
    Flail of Ages +4 (Acid, Cold, Fire, Electrical) light flail parts 6, color 2
    Flail of Ages +4 (Acid, Cold, Fire, Poison) light flail parts 6, color 3
    Flail of Ages +5 (Acid, Cold, Fire, Electrical, Poison) light flail parts 6, color 4
    (the bottom and middle pieces are the same for each, but each top is different)
     
    I also included 6 Misc. Thin models for gathering the parts.
     
    ad_fla10.jpg
     
    ad_fla11.jpg
     
    ad_fla12.jpg

    • Proleric, Asymmetric, Tarot Redhand et 10 autres aiment ceci

    #25
    3RavensMore

    3RavensMore
    • Members
    • 703 messages

    AD, I've wanted that weapon in NW for a long, long time!  It looks great.  It's nice to see you modding again!