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Using MoW Voice Sets Elsewhere


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#1
Sabranic

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Several people are working with me to developing a campaign that makes use of the MoW NPC's.  I have a custom sounset.2da file in the campaign folder, and have selected the MoW voices in the toolset for each NPC.

 

Here is how they are set up in the .2DA file:

800 Mantides                  vs_mantides     ****   0      1    
801 Charissa                  vs_charissa     ****   1      1    
802 Rinara                    vs_rinara       ****   1      1    

I made sure these are in the padding_Ossian areas of the soundset.2DA.

 

Currently, the characters remain deathly silent in game, I have looked through the MoW modules and folders trying to find the soundssets, but I've come up blank.  I am using the GOG version that was un-incrypted if that matters.

 

The only thing I can think of is that the sounds sets are the in the .Hak files?



#2
Tchos

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The sound sets are provided by Ossian in a ready-to-use fashion in the Mysteries of Westgate resource packs.  You don't need to extract them from the module.

http://neverwinterva...teries-westgate


  • Это нравится: olnorton и Sabranic

#3
Sabranic

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Oh my!  GLEE!

 

That's WONDERFUL! 

 

You quite literally just made my night.  Plus now I am tempted to pull Orbakh into the ambush scene the campaign begins with.  Hrm.