Why do you think I mentioned YouTube.You made the claim. Back it up. I'm not going to watch hours of video on YouTube for you.
MASS EFFECT ANDROMEDA GAMEPLAY
#376
Posté 02 avril 2016 - 07:30
#377
Posté 02 avril 2016 - 07:32
It should be noted that all those asari are powerful biotics.Like I said, I don't agree with the other guy but the principle is the same. If a biotic can change their own mass to slow descent/levitate slightly then in theory a very powerful biotic could hover, maybe float up a bit with a lot of concentration.
Anyway, I don't think they could achieve the same thing as the jetpacks, expecially continuosly.
#378
Posté 02 avril 2016 - 07:32
Like I said, I don't agree with the other guy but the principle is the same. If a biotic can change their own mass to slow descent/levitate slightly then in theory a very powerful biotic could hover, maybe float up a bit with a lot of concentration.
But that's not how it works. Even if you use mass effect fields to make yourself lighter than air you still wouldn't shoot through the air. The best you could hope for is slow levitation straight up.
Why do you think I mentioned YouTube.
You mean instead of backing up your claim with proof? How should I know? You're too lazy?
#379
Posté 02 avril 2016 - 07:35
But that's not how it works. Even if you use mass effect fields to make yourself lighter than air you still wouldn't shoot through the air. The best you could hope for is slow levitation straight up.
I never said you'd be able to "shoot through the air", that's what you keep saying. If you read what I said, I said they could hover slightly, maybe go up a bit.
And you probably would be able to "shoot through the air" if you sufficiently decreased your mass then jumped forcefully, you'd probably get quite a bit of height doing that.
You need to tone it down and stop getting so hostile with everyone dude
- Ashen Nedra aime ceci
#380
Posté 02 avril 2016 - 07:35
I'm just saying. Look up lair of the shadow broker. How many people are you going to harass anyway before you become a real problem?But that's not how it works. Even if you use mass effect fields to make yourself lighter than air you still wouldn't shoot through the air. The best you could hope for is slow levitation straight up.
You mean instead of backing up your claim with proof? How should I know? You're too lazy?
- Ashen Nedra aime ceci
#381
Posté 02 avril 2016 - 07:42
You need to tone it down and stop getting so hostile with everyone dude
You think this is hostile?
"But that's not how it works. Even if you use mass effect fields to make yourself lighter than air you still wouldn't shoot through the air. The best you could hope for is slow levitation straight up."
You seriously need to toughen up if that feels hostile to you. How do you make it through your day? Running off to "safe spaces" when you get triggered?
I'm just saying. Look up lair of the shadow broker. How many people are you going to harass anyway before you become a real problem?
If you make a claim you have to back it up. I'm not going to waste my time watching videos on YouTube to back up your claims when you're too lazy to do it yourself.
- Giubba, SwobyJ et LightningPoodle aiment ceci
#382
Posté 02 avril 2016 - 07:45
Ignorant douchebags are what we need less of in this world. They're Annoying as $#it.You think this is hostile?
"But that's not how it works. Even if you use mass effect fields to make yourself lighter than air you still wouldn't shoot through the air. The best you could hope for is slow levitation straight up."
You seriously need to toughen up if that feels hostile to you. How do you make it through your day? Running off to "safe spaces" when you get triggered?
If you make a claim you have to back it up. I'm not going to waste my time watching videos on YouTube to back up your claims when you're too lazy to do it yourself.
- Milana et Ashen Nedra aiment ceci
#383
Posté 02 avril 2016 - 07:53
This forum has been 100% NaCl ever since they released ME3.Dang this thread got real salty.
- 10K, Mdizzletr0n et Eleonora aiment ceci
#384
Posté 02 avril 2016 - 07:57
But it can be done. Tela Vasir used it in a LOTSB in ME2.
Tela Vasir was a biotic, more specifically a representation of the vanguard class. That wasn't flying by mass effect powered fields in the lore.
#385
Posté 02 avril 2016 - 07:58
This forum has been 100% NaCl ever since they released ME3.
I dunno I use to be salty about ME3, but now I don't really care. I still love sci-fi and I still love the concept of Mass Effect, but I ain't got the time or energy to get worked up about it, so I just hangout and try to be cautiously optimistic.
- N7M et Ajensis aiment ceci
#386
Posté 02 avril 2016 - 07:59
Flying or no, it was damn near teleportation the way Tela Vasir would zip up to the upper level. Just the same, the most powerful thing there was her stupidity for refusing to use her fantastic powers to escape.
- correctamundo et ArcadiaGrey aiment ceci
#387
Posté 02 avril 2016 - 08:01
Ok I'm not going that far on Bethesda makes better stories than BW. BioWare is known for storytelling and characters and they did a damn good job on that part and Bethesda is better with open world and quests that don't feel like a chore like DA:I and freedom to be whatever you want with your character. ME gameplay isn't all bad but it got better @ ME3 especially with Vanguard class that makes you feel like a ****** god of destruction. And DA has the worst gameplay that they ever did like Origins was the worst combat design I have ever seen, but anyway we'll wait and watch to see if they live up to their reputation.10-20 minutes every other day to chastise BioWare for their ineptitude isn't a particularly costly investment of time and energy. The bigger question is why BioWare drones are so willing to put in hours upon hours of their lives into supporting a company that is openly ripping them off by selling them garbage. This is almost worse than Apple fans, and Apple fans are literally the biggest tools on the planet.
I'm also sticking around because I REALLY want to be here on release day when the inevitable flood of scorned fans hits the BSN so that I can say "I told you so". Schadenfreude is a fair recompense for the misery inflicted by ME3.
ME3 was a fugly game with mostly awful gameplay save for passable GoW-style 3rd person shooting. DA:I was a fugly game with awful gameplay. The only reason I found it to be a net positive experience was because it wasn't as bad as DA:II, which was an even fuglier game with even worse gameplay.
BioWare does not have a track record of making pretty games or games with good gameplay. They've made up for that with their writing chops, but it's obvious that's now gone. Even f***ing Bethesda writes better stories than BioWare these days. BETHESDA. What does BioWare have left that makes them a good game developer?
#388
Posté 02 avril 2016 - 08:03
Flying or no, it was damn near teleportation the way Tela Vasir would zip up to the upper level. Just the same, the most powerful thing there was her stupidity for refusing to use her fantastic powers to escape.
She Charged around. It's a specific power, and one that was already stupid. People tend to forget that "rule of cool" became the overriding design principal starting with ME2.
#389
Posté 02 avril 2016 - 08:03
Tell me about it.Ignorant douchebags are what we need less of in this world. They're Annoying as $#it.
- SKAR aime ceci
#390
Posté 02 avril 2016 - 08:04
Just ignore him and he will go away. Let's talk about the game.
True, but sometimes it's just too hard to resist a little fun.
A more on topic prompt I have is: now that we know there will be jetpacks, how will combat gameplay work? Though I doubt that they will eliminate the need for cover entirely, jetpacks will definitely mitigate the importance of cover. It'll be interesting to see what this means for the level design (quite possibly fixing the "abundant chest-high" walls complaint we hear so often) as well as difficulty. If we're requiring the use of the jetpack during combat, more casual players (the ones who sat behind cover and mainly used their powers) may have some trouble acclimating to the new gameplay loop.
- Furisco aime ceci
#391
Posté 02 avril 2016 - 08:14
True, but sometimes it's just too hard to resist a little fun.
A more on topic prompt I have is: now that we know there will be jetpacks, how will combat gameplay work? Though I doubt that they will eliminate the need for cover entirely, jetpacks will definitely mitigate the importance of cover. It'll be interesting to see what this means for the level design (quite possibly fixing the "abundant chest-high" walls complaint we hear so often) as well as difficulty. If we're requiring the use of the jetpack during combat, more casual players (the ones who sat behind cover and mainly used their powers) may have some trouble acclimating to the new gameplay loop.
A good way to balance this is your character being super exposed when using the jetpack. This will require strategy before the player starts flying around like an idiot ![]()
#392
Posté 02 avril 2016 - 08:14
never said it was.Tela Vasir was a biotic, more specifically a representation of the vanguard class. That wasn't flying by mass effect powered fields in the lore.
#394
Posté 02 avril 2016 - 08:19
Flying or no, it was damn near teleportation the way Tela Vasir would zip up to the upper level. Just the same, the most powerful thing there was her stupidity for refusing to use her fantastic powers to escape.
The level designers trapped me between invisible walls. Couldn't do anything about that. ![]()
->[]
- Fade9wayz, KirkyX, ArcadiaGrey et 1 autre aiment ceci
#395
Posté 02 avril 2016 - 08:27
Btw for a footage from 2014 face animation looks really good! Actually, seeing this made me a lot more excited for the end result
Agreed, it looks great for a 2014 build of the game. I have a feeling it'll look even nicer when we do see more, probably at E3.
#396
Posté 02 avril 2016 - 08:35
A good way to balance this is your character being super exposed when using the jetpack. This will require strategy before the player starts flying around like an idiot
The problem is, that only guarantees balance when the player is exclusively outside of cover. If we're zipping from cover point to cover point, then we'd effectively gain a maneuverability advantage over stationary enemies without being subject to the exposure cost. In anticipation of that tactic BIoWare would have to add something to the enemy AI and potentially reduce the amount of cover in the game. I think the most fun way to solve this problem would be to make the enemies as maneuverable as the player, so when they get flanked, they can reposition more effectively.
However, doing this may increase the skill floor of the game because now casual players would have to deal with far more mobile enemies. Using pause to aim and shooting might not be a viable tactic any more.
- Furisco aime ceci
#397
Posté 02 avril 2016 - 08:37
If gameplay gets too hard you can always use "story mode" ![]()
#398
Posté 02 avril 2016 - 08:40
Ignorant douchebags are what we need less of in this world. They're Annoying as $#it.
Not really my place to say but hey, I don't really give a damn. You're the one being ignorant there. You made a claim, then asked another to find their own proof to prove your claim right, when you didn't provide any yourself other than that of your own word. When you make a claim, it is your obligation to provide the necessary evidence to back it up. Telling someone to "look on the internet" is not evidence.
- FireAndBlood, SwobyJ, ArcadiaGrey et 1 autre aiment ceci
#399
Posté 02 avril 2016 - 08:49
Flying or no, it was damn near teleportation the way Tela Vasir would zip up to the upper level. Just the same, the most powerful thing there was her stupidity for refusing to use her fantastic powers to escape.
She Charged around. It's a specific power, and one that was already stupid. People tend to forget that "rule of cool" became the overriding design principal starting with ME2.
Yup she flew up a floor or two to call in back-up. I'm guessing she was hurt bad enough to not be able to keep it up long enough to get away and was hopin that the reinforcements would do the job. Vain hope. But she did "fly" or levitate really fast. ![]()
#400
Posté 02 avril 2016 - 09:07
Using biotics is physically taxing, but running electricity through element zero isnt. Like I said, EVERYONE in Mass Effect uses personal mass effect fields for artificial gravity. Usually to increase it. In the Hanar's case, they use it to obnoxiously float. Whatever. Hell, the skycars use it to fly. That's how they work. The technology is ubiquitous in mass effect.
So saying you need a jet pack to jump like that is...like, really really dumb. Almost like they forgot their own lore.
And it wouldn't be the first time.
Wouldn't it look a bit silly if Shepard was jumping around without a jetpack all the time, though? I'm with you on the lore, but looks are always gonna trump lore in a mass-market game.





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