So the jet packs I can get behind. Not sure how they will be implemented but the idea itself makes sense, especially for explorers.
It's those ****** omni-blades that ping my stupidity meter off. I mean c'mon, it's so dumb. A holdover from the AWESOME BUTTON paradigm I suppose. Let's please have less of that garbage in ME: A.
MASS EFFECT ANDROMEDA GAMEPLAY
#651
Posté 07 avril 2016 - 01:02
#652
Posté 07 avril 2016 - 01:31
Oh come on man!! Omni blades are awesome. How are they not?So the jet packs I can get behind. Not sure how they will be implemented but the idea itself makes sense, especially for explorers.
It's those ****** omni-blades that ping my stupidity meter off. I mean c'mon, it's so dumb. A holdover from the AWESOME BUTTON paradigm I suppose. Let's please have less of that garbage in ME: A.
#653
Posté 07 avril 2016 - 01:34
So the jet packs I can get behind. Not sure how they will be implemented but the idea itself makes sense, especially for explorers.
It's those ****** omni-blades that ping my stupidity meter off. I mean c'mon, it's so dumb. A holdover from the AWESOME BUTTON paradigm I suppose. Let's please have less of that garbage in ME: A.
What's so bad about omni-blades? It's no worse than tech armor, or even the omni-tool itself.
#654
Posté 07 avril 2016 - 01:44
Did you play ME1? The light armour looked far better than anything else in the series. It was sleeker, less space-marine-y, and more realistic for what people would actually wear if they had to do a lot of physical work.
Besides, if the suit's kinetic barriers are doing their job properly, giant armour plates shouldn't even be necessary. They'd only slow the wearer down and affect their range of movement, which only ME1 really took into account (with accuracy penalties for wearing medium/heavy armour).
The image you posted is the counterargument to the text.
ME1 armour looked ridiculously silly with the exception of Krogan and Quarians. And that one get up Ashley wore, she actually looked better in Armour than a miniskirt.
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#656
Posté 07 avril 2016 - 03:07
LOL ppl saying ME 1 armor look better they are blind
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#658
Posté 07 avril 2016 - 04:26
Man I do not miss those tactical wetsuits at all. Rest in peace, combat onesie.
OTOH, it's such a small step from the combat wetsuit to the combat catsuit. Miranda would approve.
#659
Posté 07 avril 2016 - 04:47
This is what I wanted for combat armor suit up mechanics.
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#660
Posté 07 avril 2016 - 05:10
As much as I enjoy the overcomplicated technoporn that is Iron Man's magical suit assembly, I don't think that sort of thing would really suit (no pun intended) Mass Effect.
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#662
Posté 07 avril 2016 - 05:17
Besides, if the suit's kinetic barriers are doing their job properly, giant armour plates shouldn't even be necessary. They'd only slow the wearer down and affect their range of movement, which only ME1 really took into account (with accuracy penalties for wearing medium/heavy armour).
To think that a couple hundred years into the future, man has yet to master the art of creating lightweight composite materials that make weighty armor a thing of the distant past.
#663
Posté 07 avril 2016 - 05:30
To think that a couple hundred years into the future, man has yet to master the art of creating lightweight composite materials that make weighty armor a thing of the distant past.
No matter how lightweight they are, movement will still be restricted in some way. Not because of weight, but just because of obstruction. Just wear a winter coat. Do you think it would be easy to do all sorts of acrobatic stuff in a winter coat? You might say no because it would get hot down there, but that is besides the point.
#664
Posté 07 avril 2016 - 06:08
OK so clearly medicine has progressed to a ridiculously futuristic level in Mass Effect. But uh...computer science. Yeah like Omnitools.....is that really far out? AI is not computer science. Or is it?
Idk. Just keep materials science low-key. We have to be more realistic. In reality, the fields of science are not always in sync.
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#665
Posté 07 avril 2016 - 09:01
Why in the world would material sciences be lower-key than anything else? Better and new materials are pretty essential to most engineering advancement. I don't know what Mass Relays are supposed to be made of, but I'm pretty sure it's not plain old steel to whistand the energy created any time they are activated and their eezo core go on a merry spin. Same for ships. I doubt our current spatial rockets would stand FTL jumps, just like WW1 planes wouldn't stand breaking the wall of sound.
Besides, like every other science, it would have been guided by Reapers.
Add servo-motors in the armor exosqueleton (which would explain why they look bulkier even with materials being lighter while being more solid) and you might not even lose in speed. You'd lose in manoeuvrability, because obviously, bulky armor are okay in open spaces, but as soon as the area it's supposed to move in is more enclosed, there's going to be a problem. And you can throw any idea of discretion out of the window as well, not that stealth ever was a real thing in ME anyway.
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#666
Posté 07 avril 2016 - 02:02
I actually like the ME1 armor and the customization that it offers. Not that I dislike the ME2 & 3 armor, but I like the idea of being able to outfit my squad in a different manner than those blue and black outfits.
One thing I didn't like about the ME1 system though, was having to roleplay each character in as far as having to decide which armor was better. This one has better biotic protection while this one has better armor. But yet, this one has better shields than the both of them.
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#667
Posté 07 avril 2016 - 03:33
That's finding specific solutions to fit particular cases in materials sciences. Of course there has been progress in materials science to at least ensure a ship doesn't fall apart in ftl. But a little roughness around the edges is always good in sci fi otherwise it's stupid. You want to relate to the future a little bit.Why in the world would material sciences be lower-key than anything else? Better and new materials are pretty essential to most engineering advancement. I don't know what Mass Relays are supposed to be made of, but I'm pretty sure it's not plain old steel to whistand the energy created any time they are activated and their eezo core go on a merry spin. Same for ships. I doubt our current spatial rockets would stand FTL jumps, just like WW1 planes wouldn't stand breaking the wall of sound.
Besides, like every other science, it would have been guided by Reapers.
Add servo-motors in the armor exosqueleton (which would explain why they look bulkier even with materials being lighter while being more solid) and you might not even lose in speed. You'd lose in manoeuvrability, because obviously, bulky armor are okay in open spaces, but as soon as the area it's supposed to move in is more enclosed, there's going to be a problem. And you can throw any idea of discretion out of the window as well, not that stealth ever was a real thing in ME anyway.
In reality, right now, there are rough edges. And there always should be. Computer science is miles ahead medicine right now, for instance. Airplane tech isn't really that different than in the 50's for passenger planes. Same basic tech, just a different body mold. Meanwhile phone communications are miles ahead, with cell phones, etc.
I need an anchor. If the suits in Mass Effect look like 500-piece Crysis suits, I will lose all contact with that world. I need the suits to at least aesthetically look like something I'd see in NASA concept designs. Of course, it wouldn't be able to be crafted by NASA right now, but I need to be able to believe NASA, today, would have engineers capable of perceiving those designs, given space combat and shield tech.
I hate when sci fi games just pull out ridiculous, lavish designs out of their ass, and don't ground them with the familiar traditions of today. ESPECIALLY when it's not even two or three centuries. I mean the original trilogy is NOT EVEN 2200. Don't be foolish like the 1950's future-wishing world of tomorrow TV ads and think everything will be different across the board.
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#668
Posté 07 avril 2016 - 04:13
That's finding specific solutions to fit particular cases in materials sciences. Of course there has been progress in materials science to at least ensure a ship doesn't fall apart in ftl. But a little roughness around the edges is always good in sci fi otherwise it's stupid. You want to relate to the future a little bit.
In reality, right now, there are rough edges. And there always should be. Computer science is miles ahead medicine right now, for instance. Airplane tech isn't really that different than in the 50's for passenger planes. Same basic tech, just a different body mold. Meanwhile phone communications are miles ahead, with cell phones, etc.
I need an anchor. If the suits in Mass Effect look like 500-piece Crysis suits, I will lose all contact with that world. I need the suits to at least aesthetically look like something I'd see in NASA concept designs. Of course, it wouldn't be able to be crafted by NASA right now, but I need to be able to believe NASA, today, would have engineers capable of perceiving those designs, given space combat and shield tech.
I hate when sci fi games just pull out ridiculous, lavish designs out of their ass, and don't ground them with the familiar traditions of today. ESPECIALLY when it's not even two or three centuries. I mean the original trilogy is NOT EVEN 2200. Don't be foolish like the 1950's future-wishing world of tomorrow TV ads and think everything will be different across the board.
I'd have to disagree. Medecine hasn't stopped making specatular advancement and is still doing so. Just because it isn't used in everyday life like cell phones doesn't mean it has been stagnant. I've got a friend who works on prosthesis that can be moved by the mind. Nowadays there are derma-glues that can be used instead of stitches, studies in genetic therapies, and so on. Moreover, many of these things evolve in conjonction with one another. Dermaglue or cimentoplasties wouldn't be possible without material sciences. Mind-controlled prosthesis wouldn't be possible without both material sciences, electronics and computer sciences. Computer sciences themselves wouldn't be at the point they are now without progresses in material sciences, cause, you know, hardware is still a necessity... Because there was progress in one kind of science, progress in another was made possible.
And really, look at how far science and engineering have evolved in just two measly centuries. Had you told someone from 1916 that in 2016 people would all be able to talk to one another//chat/connect to some universal database through a little handheld device while an electric car that drives itself takes them wherever they want, they would have laughed at you right in the face.
Edit: Provided they have enough money to afford aforementionned car, of course
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#669
Posté 07 avril 2016 - 04:18
I'd have to disagree. Medecine hasn't stopped making specatular advancement and is still doing so. Just because it isn't used in everyday life like cell phones doesn't mean it has been stagnant. I've got a friend who works on prosthesis that can be moved by the mind. Nowadays there are derma-glues that can be used instead of stitches, studies in genetic therapies, and so on. Moreover, many of these things evolve in conjonction with one another. Dermaglue or cimentoplasties wouldn't be possible without material sciences. Mind-controlled prosthesis wouldn't be possible without both material sciences, electronics and computer sciences. Computer sciences themselves wouldn't be at the point they are now without progresses in material sciences, cause, you know, hardware is still a necessity... Because there was progress in one kind of science, progress in another was made possible.
And really, look at how far science and engineering have evolved in just two measly centuries. Had you told someone from 1916 that in 2016 people would all be able to talk to one another//chat/connect to some universal database through a little handheld device while an electric car that drives itself takes them wherever they want, they would have laughed at you right in the face.
I told you communications are ahead.
Medicine isn't. Talk to anyone who has actually suffered chronic disease. Medicine is a joke. And things like the prosthetics are great but are only scratching the surface, and sometimes not affordable by common people. A lot of theoretical Medical advances are not sanctioned by FDA or affordable.
#670
Posté 07 avril 2016 - 04:32

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#671
Posté 07 avril 2016 - 04:40
Why not set it up like a backpack? And when you want to put your armor on, simply activate it from your omni-tool for the armor to assemble from the pack. Easier than putting them on manually.As much as I enjoy the overcomplicated technoporn that is Iron Man's magical suit assembly, I don't think that sort of thing would really suit (no pun intended) Mass Effect.
#672
Posté 07 avril 2016 - 04:40
I told you communications are ahead.
Medicine isn't. Talk to anyone who has actually suffered chronic disease. Medicine is a joke. And things like the prosthetics are great but are only scratching the surface, and sometimes not affordable by common people. A lot of theoretical Medical advances are not sanctioned by FDA or affordable.
You aren't being objective. Of course medecine can't heal everything and anything. That doesn't mean it hasn't progressed. It has and it will continue to do so
And that might surprise you, but there are still places on this planet where there isn't internet/phone coverage, or where people can't afford personal computers. Besides, the affordability and accessibility in treatment differs a lot from one country to another and it has more to do with administrative/economic blocks than medecine or pharmacology in themselves.
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#673
Posté 07 avril 2016 - 04:52
LOL ppl saying ME 1 armor look better they are blind
I think the ME Onyx armor is the best looking armor across the three games. Many of the other armors in ME looked weird tho I agree mainly because of the colors used. Predator armor was the only other one I can think of from ME that looked decent.
All the Mass Effect 2 armors looked terrible I thought. Mass Effect 3 was probably the best overall in quality especially for femshep (minus the heels in some armors).
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#674
Posté 07 avril 2016 - 05:00
I told you communications are ahead.
Medicine isn't. Talk to anyone who has actually suffered chronic disease. Medicine is a joke.
Medicine can make a difference and is necessary in some situations; I know this from firsthand and secondhand experiences. One example was someone I knew who needed medicine because otherwise she would not be able to complete her education.
Should medicine be the only course of treatment? Very rarely but that does not mean medicine do not help people. The aforementioned example of someone I know also recieved therapy because that was part of the treatment like the medicine was.
I recognise I may have misunderstood your post, however.
#675
Posté 07 avril 2016 - 05:28
No matter how lightweight they are, movement will still be restricted in some way. Not because of weight, but just because of obstruction. Just wear a winter coat. Do you think it would be easy to do all sorts of acrobatic stuff in a winter coat? You might say no because it would get hot down there, but that is besides the point.
I don't know, just judging by the pictures, I'd think it might "get hot down there" in those fairly tight wetsuits. ![]()
Anyway, I am ok with the later armor design. The only thing I didn't like so much about the ME2/3 armors are those bulky shoulder pieces. They look ridiculous IMO.
Also, I wouldn't mind a bit of variety. How about we get some nice ME2/3 armors for the hardass soldiers and something that's more cloth based with less hard plates for us sneaky infiltrators?
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