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MASS EFFECT ANDROMEDA GAMEPLAY


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#776
Addictress

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Cool discussion about Mass Effect Andromeda, everybody :whistle:



I hope they don't have the limited combat movements as in Inquisition, where you could only 1. Walk 2. Jog 3. Jump. I liked Mass Effect 3 because you could do nice combat rolls and the Asari could glide.

I hope they keep a lot of the movement animations as in Mass Effect 3, and don't dumb them down. Do you think they will add climbing like in Tomb Raider and Assassins Creed?
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#777
Laughing_Man

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I hope they don't have the limited combat movements as in Inquisition, where you could only 1. Walk 2. Jog 3. Jump. I liked Mass Effect 3 because you could do nice combat rolls and the Asari could glide.

I hope they keep a lot of the movement animations as in Mass Effect 3, and don't dumb them down. Do you think they will add climbing like in Tomb Raider and Assassins Creed?

 

Agree with the first part, but I have no wish to see anything from AC, ME is really not the game for climbing and parkour.



#778
goishen

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Aslong as this game is nothing like Dragon Age Inquisition i'm good. The few maps that were shown have me a little concerned. They look just like the open levels in Inquisition that had nothing in them and that's just not Mass Effect. Unfortunately I think this game is gonna get Inquisitionized.

 

 

Wait, they've shown maps?   Where?  'Cause I wanna see.  I'm sure that the people at BioWare wanna see, as well.



#779
yolobastien6412

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I hope they don't have the limited combat movements as in Inquisition, where you could only 1. Walk 2. Jog 3. Jump. I liked Mass Effect 3 because you could do nice combat rolls and the Asari could glide.

I hope they keep a lot of the movement animations as in Mass Effect 3, and don't dumb them down. Do you think they will add climbing like in Tomb Raider and Assassins Creed?

I think the jetpack will add an all new way to play Mass Effect already. I don't think we need climbing. Who needs physical exercise when you can just attach a rocket to your back?


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#780
Sartoz

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I think the jetpack will add an all new way to play Mass Effect already. I don't think we need climbing. Who needs physical exercise when you can just attach a rocket to your back?

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So, Bio replaced DA:I's bunny hopping craziness with The Jetsons jet packs. How is this any better?



#781
straykat

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So, Bio replaced DA:I's bunny hopping craziness with The Jetsons jet packs. How is this any better?

 

I think it would depend on the maps.. I would like DAI's jumping ability if there was more use to it (not outright platforming, but realistic physics). If there's a lot of exploring in MEA, the jetpacks would be handy.


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#782
ElitePinecone

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I can see the jetpack potentially tying into combat abilities too, especially if they make something like KOTOR's force jump ability. 

 

And from the survey leaks it appears that you can find blueprints to upgrade your jetpack, so there might be environmental puzzles that require upgrades to complete. 



#783
Fade9wayz

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Did I ever ****ing say medicine has not progressed?

My argument was that techs don't progress all at the same rate. And medicine is behind, backwards. Of course it's progressed, but compared to other areas?

It makes me angry when people completely twist words.


How do you even propose to measure the rate of progress in different areas of science and technology? Especially fields of science that are as widely different in nature and scope as medecine, material sciences and computer science (I suppose you include both data processing and electronics in that term)? Scopes that while being different, overlap none-the-less. Because, no, it isn't as obvious as you might think it is. Computer sciences wouldn't be to the point there are at now withoutresearches in material sciences. monocrystalline silicon are used as the main substrate for integrated circuits, although other semi-conductors can be used for LEDS,solar cells and lasers. There are however prototypes of transistors built from other materials such as graphene, molybdenites, carbon nanotubes, gallium nitrides.
Heck, there are even prototypes of organic field-effect transistors.

Meanwhile medecine has progressed in extremely varying fields going from non-invasive investigation of the body (MRI), to genetic studies, stem cell studies, intestinal flora studies, studies, on fertility, oncology, etc, etc, etc. Of course, there are set-backs, and we might wish doctors could finally come up with some panacea (ah, medigel...), but that's wishful thinking, and it's not like other fields of science never hit set-backs either. It's taken decades before engineers managed to perfect methods of creating crystals without defects in the crystalline structure of the semiconducting material. We are nowhere near having a true AI either and it's already raising all kinds of philosophical/ethical questions we don't really have a clear answer to, which might limit researches in this area, just like the use of foetuses in medical researches.

And no, I haven't twisted your words at all. Your quotes:
 

I told you communications are ahead.
Medicine isn't. Talk to anyone who has actually suffered chronic disease. Medicine is a joke. And things like the prosthetics are great but are only scratching the surface, and sometimes not affordable by common people. A lot of theoretical Medical advances are not sanctioned by FDA or affordable.

Cancer hasn't really improved in decades, anything serious like liver disease relies on crude transplants which then rely on immunosuppressive drugs which have horrible side effects, including cancer.

or this:

It is though. Tech must not only be theoretically possible, but confirmed and deliverable as well.
The novel breakthroughs you see in the news are often shut down before they are able to be released.
If the system can't deliver medicine efficiently I think medicine in general is screwed.
Smartphone and gps are both confirmed and widely deliverable.
Cancer survival hasn't significantly improved unfortunately. For a select few types it has, like breast cancer, but the majority hasn't.


When you say things like this, I think it's a fair interpretation of my part. While I'm willing to shoulder part of our misunderstanding, I'm certainly not the only one at fault since your statements were somewhat misleading in carrying your intent.
I get that you want to relate to existing science, I do too, which is why I think the Lazarus project is one of the biggest pile of horsecr... nonsense of the whole series.

Nonetheless, material science would have to have progressed a lot to allow for the technology we see in ME. For me it doesn't make sense to suddenly state they haven't progressed in order to justify light armors. It feels terribly contrived, especially since light armors would benefit the most from better materials. Shields won't protect you from corrosive/extreme temperature environments, or radiations.

 

I will stop now. This discussion has been going long enough, and I guess we'll simply have to agree on disagreeing on the rate of progress in medical sciences, computer sciences and material sciences.


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#784
prosthetic soul

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Don't respond to the Jack.  She has more vitriol condensed into her mitochondrial DNA than most people do in their entire lives. 

 

As for the topic, what are we talking about?  I can't keep up with these threads.  Too old. 



#785
LinksOcarina

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I think it would depend on the maps.. I would like DAI's jumping ability if there was more use to it (not outright platforming, but realistic physics). If there's a lot of exploring in MEA, the jetpacks would be handy.

 

Seems like they are still figuring out the controls and how to use jumping in general. Perhaps the jetpack will alleviate some of that and just make jumping a bit more smooth. 

 

Plus, something to upgrade too on a skill tree. 



#786
Natureguy85

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And presumably in a large percentage of cases it actually is a cold or flu. :)

 

Yeah but between wanting to be thorough, regulations, and lawsuits, they have to take a "better safe than sorry" approach.

 

 

Did I ever ****ing say medicine has not progressed?

My argument was that techs don't progress all at the same rate. And medicine is behind, backwards. Of course it's progressed, but compared to other areas?

It makes me angry when people completely twist words.

 

Bozo the Mushroom cloud beat me to it!


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#787
Stakrin

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Those black icons under the health bar during the jet pack look like a quarian mask and Turian face
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#788
Valhallix

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I doubt it, Inquisition was a glorified single player MMO, it felt like that and played like that.

The PC moved like a character in an MMO, the combat didn't have enough weight, the enemies were dangerous only because of their ludicrous HP bars, etc.

 

Unless they ignore all established gameplay from previous Mass Effect, the system is simply different, so concerns and failings will

probably be different as well.

 

Besides, it's not the open world in itself that was the problem with Inquisition, it's more the tedious meaningless side quests

and the very small number of interesting things that populated the world.

 

Exploration can be made fun if it's not just a long monotonous chore but rather interrupted by meaningful and interesting things.

 

It can be interesting data and alien relics, an ambush by a thresher maw, seeing some really weird wildlife, meeting some primitive stone-age natives that look at you like gods, listening in the Mako to some interesting and setting-appropriate radio talk show,

and many more things that can add to immersion and break monotony.

 

It's not that you can't make it work, the only question is whether the guys in charge care enough and are competent enough,

and whether EA is going to let the game actually complete its development.

 

That's a nice ideal, but it won't be like that. Lets be for real here. Bioware doesn't have as much experience with sandboxes as someone like say Bethesda or Rockstar does. That's how DAI ended up like it did, open levels similar to an MMO with no unique locations. I think it's wishful thinking that these "open levels" will be drastically different from DAI. I highly doubt the exploration will be that deep and indepth. The end result will probably be similar. I would much rather have a more linear experience, with unique locals, then a bunch of  resused assets scattered about. We will see. There were a lot of problems with DAI than just it's world and tedious quest.


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#789
BaaBaaBlacksheep

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That's a nice ideal, but it won't be like that. Lets be for real here. Bioware doesn't have as much experience with sandboxes as someone like say Bethesda or Rockstar does. That's how DAI ended up like it did, open levels similar to an MMO with no unique locations. I think it's wishful thinking that these "open levels" will be drastically different from DAI. I highly doubt the exploration will be that deep and indepth. The end result will probably be similar. I would much rather have a more linear experience, with unique locals, then a bunch of resused assets scattered about. We will see. There were a lot of problems with DAI than just it's world and tedious quest.

Or just recruit someone who's been working with sandbox games and who are experts of animations, combat, level design, and artists. That's what I would do.

#790
Addictress

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-_- we are so

so hopeless
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#791
sjsharp2011

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I hope they don't have the limited combat movements as in Inquisition, where you could only 1. Walk 2. Jog 3. Jump. I liked Mass Effect 3 because you could do nice combat rolls and the Asari could glide.

I hope they keep a lot of the movement animations as in Mass Effect 3, and don't dumb them down. Do you think they will add climbing like in Tomb Raider and Assassins Creed?

as long as they don't throw Tomb Raider style QTE's in I'm all for it.


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#792
Valhallix

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They say DAI won't influence MEA or it's direction but it's hard for me to believe them when DAI took influence from ME. There were some scenes in DAI that were directly copied and pasted from ME. Off the top of my head, the scene with Iron Bull and the soldiers which was exactly like the one with Vega in Purgatory. Some of the companions also had some similarities with MEs. I think we might be doomed guys.


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#793
goishen

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They say DAI won't influence MEA or it's direction but it's hard for me to believe them when DAI took influence from ME. There were some scenes in DAI that were directly copied and pasted from ME. Off the top of my head, the scene with Iron Bull and the soldiers which was exactly like the one with Vega in Purgatory. Some of the companions also had some similarities with MEs. I think we might be doomed guys.

 

 

It takes a bit of looking to go from Iron Bull to Vega, besides the obviousness of Freddie Prinze Jr.. 

 

I really don't think there needs to any concern, as of yet with us knowing next to nothing about the game.


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#794
Valhallix

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It takes a bit of looking to go from Iron Bull to Vega, besides the obviousness of Freddie Prinze Jr.. 

 

I really don't think there needs to any concern, as of yet with us knowing next to nothing about the game.

 

Actually, as characters there's not much difference between them. Both are pretty much the battle loving Krogan of the team. There's only superficial differences like Bull being pansexual lol. James was the better character though, funnier too. I also forgot that DAI adopted ME3's easedrop quest spam as well. We're doomed!



#795
goishen

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You saying it, doesn't make it true.  I hope you realize that, right?


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#796
pdusen

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They say DAI won't influence MEA or it's direction but it's hard for me to believe them when DAI took influence from ME. There were some scenes in DAI that were directly copied and pasted from ME. Off the top of my head, the scene with Iron Bull and the soldiers which was exactly like the one with Vega in Purgatory. Some of the companions also had some similarities with MEs. I think we might be doomed guys.

 

uh... what?


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#797
KaiserShep

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They say DAI won't influence MEA or it's direction but it's hard for me to believe them when DAI took influence from ME. There were some scenes in DAI that were directly copied and pasted from ME. Off the top of my head, the scene with Iron Bull and the soldiers which was exactly like the one with Vega in Purgatory. Some of the companions also had some similarities with MEs. I think we might be doomed guys.


The copy/paste scene thing is a bit of a stretch. Are you talking about the pair of randos that salute? I also don't see much similarities at all between ME and DA's companions. Even Varric, DA's auto-bro, is not really like Garrus at all. I suppose one might make a parallel between Vega and Iron Bull, but only on a really superficial level. As characters, they're not much like each other at all.
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#798
Natureguy85

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You saying it, doesn't make it true.  I hope you realize that, right?

 

The last refuge of someone who can't debate a point.



#799
Ogrinash

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*Shrug*

 

The video of the gameplay looks fine to me.



#800
Sartoz

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They say DAI won't influence MEA or it's direction but it's hard for me to believe them when DAI took influence from ME. There were some scenes in DAI that were directly copied and pasted from ME. Off the top of my head, the scene with Iron Bull and the soldiers which was exactly like the one with Vega in Purgatory. Some of the companions also had some similarities with MEs. I think we might be doomed guys.

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Well,  I'm of the opinion that the shoe is now on the other foot.

A  Twitter answer, from a question regarding if Andromeda imported the combat mechanics from their Unreal Engine, indicated this:

1.- No

2.- Everything was designed from scratch because Bio is using the FB3 engine

3.- Combat style will have new elements that make it more dynamic but overall similar ( to past game(s)).

 

My fear is #3 = DA:O + DA2 morphed into --> DA:I and I'm speculating (strongly) that Bio will do something very similar with ME:A

 

Read Chris Wynn answer from @Linkenski question:

http://www.crossmap....fect-andr-22933

 

The good news is that Biotic Charge is alive and well.


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