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Kits you hate in the hands of PUGs.


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#51
Sentinel2010

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It's a nervous twitch. You just can't stop yourself sometimes when you've got a rhythm going. :blush:

 

I reckon you know it too, and that's why you skip it, as I can think of no other rational explanation.  ;)  :P

 

OT: Don't care what pugs ready up as, but the usual suspects (bad Juggs/Volus) will make me go looking for new partners afterwards.

 

Shoot the sacs before going and it will be fine. Some melee shadows tend to forget they have a gun.



#52
Clips7

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I die alot, pls curry: Melee Juggernaut, still dies.​

 

Co-sign....heavily....... <_<......haha...still I don't mind, the juggy is taking on a lot of arrgo so it gives me time to take out lesser enemies while the focus is all on him.


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#53
Arkhne

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Co-sign....heavily....... <_<......haha...still I don't mind, the juggy is taking on a lot of arrgo so it gives me time to take out lesser enemies while the focus is all on him.

 

That would all be well and good if they could stay on their damned feet. I can take advantage of an aggro magnet as well as the next guy, but a corpse isn't an aggro magnet. Don't ask me how they can fail at the kit so badly, but it's maybe 1 in 20 Puggernauts I see that can even stay on their feet.

 

And as to skipping shadow strike:

I do find that the power leads you into dangerous places that you don't always intend to go into, and the targets that can safely be striked, can usually also be dropped from a single cloak cycle anyway. Electric Slash is one of the best AOE shield strippers in the game (I'd have to check the numbers on the tech burst, but I think one slash is basically chain overload+arc grenades+tech burst, sadly with a max tagets of three), and a cloaked heavy melee from her with fire sword hits harder than a normal heavy melee from a warlord against armour.

 

With my build, I get 3k damage to shields an barriers on three enemies twice per cloak. It also feels like Electric Slash does the double-damage-against-Geth thing that electric attacks tend to do, 6k damage feels a lot closer to the carnage she causes Geth Shield. Heavy Melee from cloak does 3k damage to armour as well. There isn't a single geth unit short of a Prime (and fighting one of those just requires knowing your movement and damages) that wont die in a single cloak, whilst staggering his buddies (and/or destroying Geth turrets/drones).

 

Sadly, I take a weapon rail amp on Platinum instead of a Strength Enhancer, so my melee suffers and I have to play it safer. She is still a very nice shield stripper, and very capable on Platinum.

 

TL;DR Not saying I have the best shadow (I don't), just giving some of the reasons why Electric Slash is good enough to not be skipped. I've used both, even on the same build, I just find Shadow Strike problematic in the long run.


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#54
GruntKitterhand

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Shoot the sacs before going and it will be fine. Some melee shadows tend to forget they have a gun.

 

Yes, agreed of course, though the goo can still get you, but I was talking about the times you do it accidentally. And if you don't ever do it accidentally, chances are you've also never had a similar, truly golden D'OH! moment when you're confronted by a Possessed Abomb and don't just heavy melee.  :lol:  :rolleyes:  

 

TL;DR Not saying I have the best shadow (I don't), just giving some of the reasons why Electric Slash is good enough to not be skipped. I've used both, even on the same build, I just find Shadow Strike problematic in the long run.

 

I wouldn't argue with any of the maths, and I certainly wouldn't want you to think I wasn't impressed by your Shadow. It's just that there are few more enjoyable things in this game for me than taking on Cerberus on Gold as an assassin Shadow, with Piranha primarily for the Atlases. I've tried most things at this stage, and while everything you say makes sense, I'd still much rather risk the occasional derp. Especially on a really big map, like Rio. It's not a L2P issue for either of us, so it must be more of a L2Shadow thing, in the sense that I think my SS Shadow is more Shadowy than your ES Shadow. I worry about Tech Bursts when I'm playing Engineers, Sentinels and Soldiers (or the Quarian Infiltrators), BEs with Adepts or Vanguards, but with Infiltrators I like to focus on OHKs, and find my approach with her is pretty perfect for that. Apart from those occasional derps......


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#55
TheN7Penguin

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The shadow is awful in the hands of PUGs. The amount of times I've seen one SS into the middle of group of Geth...

Normally it wouldn't be so bad, but with the stunlock especially, that Shadow's going down. :)


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#56
Arkhne

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Yes, agreed of course, though the goo can still get you, but I was talking about the times you do it accidentally. And if you don't ever do it accidentally, chances are you've also never had a similar, truly golden D'OH! moment when you're confronted by a Possessed Abomb and don't just heavy melee.  :lol:  :rolleyes:  

 

 

I wouldn't argue with any of the maths, and I certainly wouldn't want you to think I wasn't impressed by your Shadow. It's just that there are few more enjoyable things in this game for me than taking on Cerberus on Gold as an assassin Shadow, with Piranha primarily for the Atlases. I've tried most things at this stage, and while everything you say makes sense, I'd still much rather risk the occasional derp. Especially on a really big map, like Rio. It's not a L2P issue for either of us, so it must be more of a L2Shadow thing, in the sense that I think my SS Shadow is more Shadowy than your ES Shadow. I worry about Tech Bursts when I'm playing Engineers, Sentinels and Soldiers (or the Quarian Infiltrators), BEs with Adepts or Vanguards, but with Infiltrators I like to focus on OHKs, and find my approach with her is pretty perfect for that. Apart from those occasional derps......

 

 

I fully intend to try out Shadow Strike again pretty soon.

 

I might as well ask here. Neither builder (kalance, narida) shows it affecting it, but does rank 6 of Fitness affect Shadow Strike damage? If not, then it's just not worth it, Heavy melee does the same damage.



#57
TheN7Penguin

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http://kalence.drupa...585!!..Q5!04058

 

 

I think that's the build I use, and it's served me well. :)

 

I think PUGs just don't think about when they're going to SS and just go for it anyway.


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#58
GruntKitterhand

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I fully intend to try out Shadow Strike again pretty soon.

 

I might as well ask here. Neither builder (kalance, narida) shows it affecting it, but does rank 6 of Fitness affect Shadow Strike damage? If not, then it's just not worth it, Heavy melee does the same damage.

 

It is interesting that the numbers don't increase, because I'm sure it does make a difference. With the build below, SS will be a guaranteed on-host, instant Phantom OHK. With any other option you'll kill her over time at best, which is how Dragoons may die sometimes with this build. I prefer my Phantoms deader than my Goons.

 

http://kalence.drupa...13N56314!0.9E8G

(Edit: needs fixing - I think it's right now. You can argue over rank 6 SS and rank 4 Passives, but those are my favourite options. Rank 5 of SS is potentially worth more to the team, though usually only on Primes, and I don't need the recharge speed anyway)


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#59
Sentinel2010

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Yes, agreed of course, though the goo can still get you, but I was talking about the times you do it accidentally. And if you don't ever do it accidentally, chances are you've also never had a similar, truly golden D'OH! moment when you're confronted by a Possessed Abomb and don't just heavy melee.  :lol:  :rolleyes:  

 

 

That is the moment to deny.

 

"I do it not, it is my madness, the enemy of poor me."


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#60
Onewomanarmy

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Hah I keep reading this thread title as "KIDS you hate in the hands of PUGs" :D


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#61
Arkhne

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Ok, I tried it again. I still hate Shadow Strike. Effective, but incredibly inefficient (not to mention getting you into situations you should not be in). It is faster to just shoot them than go through the animation. Worthless ability, imho. Atleast Electric Slash staggers groups (AND Detonates).

 

Shadow Strike gets my vote for worst power in game.



#62
TheN7Penguin

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Hah I keep reading this thread title as "KIDS you hate in the hands of PUGs" :D

 

Not so much of an interesting thread. :P Would probably take a dark turn knowing BSN. :)


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#63
Creator Limbs

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Any Geth kit.

 

You bring dishonor on your brethren.


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#64
HamleticTortoise

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Ok, I tried it again. I still hate Shadow Strike. Effective, but incredibly inefficient (not to mention getting you into situations you should not be in). It is faster to just shoot them than go through the animation. Worthless ability, imho. Atleast Electric Slash staggers groups (AND Detonates).

 

Shadow Strike gets my vote for worst power in game.

 

I am with GruntKitterhand on this one. I don't mean to change your mind as to how you play your Shadow - what works for you is the best build obviously!

My two cents is that, if you use SS as your main damage dealing ability, you will be disappointed by it. However, it does provide incredible utility if you run an Assassin Shadow, which makes it a pretty useful tool to have in your bag. It provides the mobility to get out of tricky spots; with TC specced for bonus power, it allows you to kill an enemy and waltz away with impunity: great at the beginning of a wave when enemies are still clustered, to take engineers out without triggering turrets' fire, and just plain silly fun in double dragoons/phantoms waves. Also, if you run the shadow as melee, you will be under cloak very often: I find the shield-draining ability of SS to be invaluable in allowing me to keep doing shadow-y things. TC - SS - heavy melee is a great cycle to take down mooks, while the rest of the team can focus-fire the big sync killers.

I do spec 5 ranks into ES, and just like SS, I use it when the occasion presents itself, so I don't see this as an either/or kind of deal. I just think a melee Shadow is a really fun, unique character, and that SS helps in keeping her alive and fighting at close range.


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#65
Urizen

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As frustrating as that can be I don't really blame the players using SF, I'd rather blame Biovar for their poor design and implementation of it. Yes it sucks when you play a biotic and a Iwin Paladin comes along spamming snap freeze on everything you're trying to prime for a biotic combo, but that's just how that kit is designed. I play the Paladin myself now and then and in public games I snap cheese everything in sight, speccing out of SF would just be kind of dumb, and no pug is going to tell me which kit I can and which kits I can't play.

 

Your Paladin is a beast!


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#66
PatrickBateman

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Your Paladin is a beast!


I more think my paladins snap freeze is the real beast in play :P
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#67
Urizen

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You are to modest, after all you outscored me by like 50k using the same kit. I blame it on the wrong weapon amp and that´s the excuse im clinging to :ph34r:



#68
PatrickBateman

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You are to modest, after all you outscored me by like 50k using the same kit. I blame it on the wrong weapon amp and that´s the excuse im clinging to :ph34r:


I cheesed it with the Hurricane also, almost felt a bit guilty over it.....
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#69
Teabaggin Krogan

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Ok, I tried it again. I still hate Shadow Strike. Effective, but incredibly inefficient (not to mention getting you into situations you should not be in). It is faster to just shoot them than go through the animation. Worthless ability, imho. Atleast Electric Slash staggers groups (AND Detonates).

 

Shadow Strike gets my vote for worst power in game.

 

Shadow strike is a lot of fun if you play it right. It's kinda like biotic charge, if you charge/strike everything in sight, you're gonna end up in sticky situations. But play it right with a bit of strategy and it's an incredibly effective tool that can have you bunny hopping between enemies across the whole map. You also end up behind enemies unlike biotic charge, which gives you a moment where the enemy has to turn to face you. 

 

This is a squishy kit, so you're gonna need to be a bit careful about who you SS. But the damage output more than makes up for the low health. Then again maybe I feel that way because I've always preferred close quarters characters and the shadow gives me a rather different approach to that. Not to mention you get to be a ninja with a freaking sword!


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#70
GruntKitterhand

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Ok, I tried it again. I still hate Shadow Strike. Effective, but incredibly inefficient (not to mention getting you into situations you should not be in). It is faster to just shoot them than go through the animation. Worthless ability, imho. Atleast Electric Slash staggers groups (AND Detonates).

 

Shadow Strike gets my vote for worst power in game.

 

Sounds like a L2P issue to me.  :P

 

As for the last comment, that's a bit extreme in a game which has (off the top of my head) Fortification, Seeker Swarms, Homing Grenades, Barrier, Turian Turrets, Tech Armour, Lash, Sabotage, Kroguard Carnage, Drell Pull and a host of L2P powers like Stimpacks, RM and SB - all of which can be both fun and effective (apart from Kroguard Carnage), but can't take out Phantoms or Turrets instantly.) Tbh it's quite some distance beneath the standard I've come to expect from your occasional polemics.

 

I'm glad you enjoy your quasi-engineer version, but I'm going to change the name of mine to Shadow McShadow, just to revel in the glory of how Shadowy she is.  ;)


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#71
Pheabus2009

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On-topic: 

Off-host Phase Disruptor is bugged and more than likely to get you killed (it's quite OP on host though), I actually prefer spamming Biotic Slash behind cover in such situation, at least you won't be taken down every 2 mins and crying for revive. 

 

I like Puggernauts and will protect them as much as I can, if you let you Jugg teammates die, you're probably not dealing enough DPS.

 

Can't say about other kits cuz OP didn't tell how they suck, but the above is enough.

 

TL;DR: Another thread riddled with typical BSN elitism, as always. Sounds like L2Curry issue to me.

 

Just sayin', come at me bro!  :P


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#72
Teabaggin Krogan

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Sounds like a L2P issue to me.  :P

 

As for the last comment, that's a bit extreme in a game which has (off the top of my head) Fortification, Seeker Swarms, Homing Grenades, Barrier, Turian Turrets, Tech Armour, Lash, Sabotage, Kroguard Carnage, Drell Pull and a host of L2P powers like Stimpacks, RM and SB - all of which can be both fun and effective (apart from Kroguard Carnage), but can't take out Phantoms or Turrets instantly.)...

 

Bro, Tech armor is the best power there is! 

 

 

Tech armor, tech armor and moar tech armor!


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#73
GruntKitterhand

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Bro, Tech armor is the best power there is! 

 

 

Tech armor, tech armor and moar tech armor!

 

Believe me I know - I've had a Killstreak with it. I only included it to see if anyone was paying attention.  ;)


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#74
Catastrophy

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When in doubt I leave them to bleed out ayway.



#75
TheNightSlasher

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As for the last comment, that's a bit extreme in a game which has (off the top of my head) Fortification, Seeker Swarms, Homing Grenades, Barrier, Turian Turrets, Tech Armour, Lash, Sabotage, Kroguard Carnage, Drell Pull and a host of L2P powers like Stimpacks, RM and SB - all of which can be both fun and effective (apart from Kroguard Carnage), but can't take out Phantoms or Turrets instantly.)

:crying:

..every turian saboteur right now...