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Kits you hate in the hands of PUGs.


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#76
GruntKitterhand

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:crying:

..every turian saboteur right now...

 

Every Turian Saboteur? So that's what, maybe getting into double figures for the entire playerbase!  :P

 

Even TTT would struggle to convince me that she truly believes any of the Sabo's powers are individually better than Shadow Strike. We weren't talking about combo potential, in case it wasn't clear.  :)


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#77
TheNightSlasher

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Every Turian Saboteur? So that's what, maybe getting into double figures for the entire playerbase!  :P

 

Even TTT would struggle to convince me that she truly believes any of the Sabo's powers are individually better than Shadow Strike. We weren't talking about combo potential, in case it wasn't clear.  :)

Oh, I wasn't disagreeing with you. SS is better than all those three individually.

 

It's just that he happens to be my favorite turian and I found it amusing that the poor fellow's powers appear in that list. Especially when I saw 'turian turret' when it's the same as the one the QFE uses. :P


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#78
GruntKitterhand

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It's just that he happens to be my favorite turian and I found it amusing that the poor fellow's powers appear in that list. Especially when I saw 'turian turret' when it's the same as the one the QFE uses. :P

 

Sorry dude, I was just copying Arkhne and trying to be provocative. I wondered who would be first to comment on the Tech Armour mention, and I wondered who would spot the Sabo denigration, as I had originally just put 'Turret', but was worried QMR would know I was joking. I know explaining trolling tactics kinda defeats the purpose, but I really wouldn't want anyone to think I'm ever being serious on here. 


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#79
Ashevajak

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Just for the record, everything I say on BSN is deadly serious.

Everything.


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#80
Ashevajak

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Also, apart from the reason GruntKitterhand has already given, SS is awesome because a) it trivializes Phantoms and anything which does that is already awesomesauce (see also Kishock, Venom, Krogan Battlemasters biotically charging them in the face) and b') it puts you into melee range.  And yes, pugs suck at melee range, but pugs suck at everything.  Melee range is where quads are formed, and heroes are born. 


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#81
junker1990

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Melee range is where quads are formed, and heroes are born. 

 

Merely died and ragequited. And then complained here about geth perma-stun.



#82
iM3GTR

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...end up with scores below 20k on platinum.


Is that even possible?

#83
TheN7Penguin

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And long range is where the people who rescue the fallen heroes fight, and get headshots from afar while waiting for said heroes to die.



#84
introverted_assassin

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Wouldn't it be better to just go biotic yourself? Why would you play a tech class in a lobby full of biotics and then complain about under utilization of combos? Unless I'm wrong, you're actually disrupting their biotic combos as well with your snap freeze.


You missed my point. Entirely. If i just happen to drop into a match(like...right into the match) with WHATEVER character, i'm there to make sure we all extract by utilizing that skill set to work with the squad. So while an all biotic squad would certainly be great, what if...no? You follow? The character isn't the point. People will play with what character they will. Using their skills together is just better. Gold and Plat matches prove that to me every time I play.

P.S. You are wrong. Snap freeze debuffs...a Throw right at it from any Adept or Sentinel worth their salt will murk a crowd of enemies just as well as a biotic explosion.

#85
Arkhne

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Sounds like a L2P issue to me.  :P

 

As for the last comment, that's a bit extreme in a game which has (off the top of my head) Fortification, Seeker Swarms, Homing Grenades, Barrier, Turian Turrets, Tech Armour, Lash, Sabotage, Kroguard Carnage, Drell Pull and a host of L2P powers like Stimpacks, RM and SB - all of which can be both fun and effective (apart from Kroguard Carnage), but can't take out Phantoms or Turrets instantly.) Tbh it's quite some distance beneath the standard I've come to expect from your occasional polemics.

 

I'm glad you enjoy your quasi-engineer version, but I'm going to change the name of mine to Shadow McShadow, just to revel in the glory of how Shadowy she is.  ;)

 

Because this is the BSN, I'll bite.

 

Seeker Swarms, Homing Grenades, Lash, and Carnage are all detonators, with the right primer, the damage caused by firing one of them is higher than the damage of SS.

Fortification, Barrier, Seeker Swarms and Tech Armour all provide great survivability AND passive bonuses like Power or Melee damage.

Barrier, Lash, Carnage, Pull and Turret are all Primers.

Acolyte+Pull+Reave on Drell Adept destroys MOST enemies in the game. At range, in RHA.

Also, Turian Saboteur is not bad at all, just play hi as a Soldier (I would skip Sabotage on him, because Quarians do it better).

 

And most importantly of all: Any KroGuard who skips Carnage deserves their inevitable sync-kill. FireExplosion Kroguard is best Kroguard.

http://kalence.drupa...12N51364!9FCE35

 

In short, ever single power listed is FAR better than SS will ever be. Not to mention half the guns in the game doing the same damage in the type it takes your stylistic camera to travel to the enemy.

 

 

However, if you had said Warp, Adrenaline Rush, Marksman, or Biotic Charge was worse. I'd be inclined to listen.

 

(I might be slightly baiting people, sometimes)



#86
Al Swearengen of Deadwood

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Is that even possible?


The lowest score I can remember on gold for someone in the entire match was below 10k. To make that even worse, it was a Huntress. Which I was almost certain you could TC then Dark Channel at the beginning of wave, go hide in the corner, rub one out, and repeat each wave and score 30k. Obviously, that was proven wrong
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#87
LightRobot

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You missed my point. Entirely. If i just happen to drop into a match(like...right into the match) with WHATEVER character, i'm there to make sure we all extract by utilizing that skill set to work with the squad. So while an all biotic squad would certainly be great, what if...no? You follow? The character isn't the point. People will play with what character they will. Using their skills together is just better. Gold and Plat matches prove that to me every time I play.

P.S. You are wrong. Snap freeze debuffs...a Throw right at it from any Adept or Sentinel worth their salt will murk a crowd of enemies just as well as a biotic explosion.

I get what you're saying about teamwork and I agree.

That being said, leaving damage aside, a biotic explosion will send ennemies flying in such a graceful fashion.

It always warms my heart and I can't really get the same effect with a tech explosion.

 

In my experience, in some specific cases, a biotic explosion can be more helpful/useful than tech.

And to be honest, if I'm playing a biotic, I really want to do as many biotic booms as possible, mainly because I love the animation and sound

effect, I know, that's a bit childlish...

 

This is how I see things : if I'm biotic in a tech squad, I'll play along and detonate everything I can as fast as I can.

If the match is so easy that we don't need to stay together, I'll probably put on my lone wolf  hat on and go hunt on my own.

If I'm with a biotic squad plus one kit with snap freeze and he's priming everything, preventing us from getting our quota of biotic booms and thus satisfaction...

It's not personal, but you have to understand it can be frustrating.

 

Besides, you say you're helping others and don't care about how much you score, but it might not be how other players see things.

If you're priming everything efficientely, you can manage to get lots of kill from dem tech booms.

Some players might feel like you're taking avantage of them or robbing them of kills/points they deserve.

I'm not saying you are, it's just not easy to tell sometimes.

 

Another thing that is frustrating is playing with a newbie adpet , sometimes he's not experienced enough to realize the 

compatibility of your powers and dont take advantage of it.

In the end you just have to align yourself with him so that's not so bad.

 

Then there's this guy who's only gonna prime or possibly detonate his primed target when it's time to get the kill.

He knows how the mechanics work, but he just wants to get all the kills so he's gonna prime regardless of what you're doing.

"You just launched a singularity on a single ennemy ? Wait let my put mine on top of yours" 

Well you're not always in total sync with your partner so sometimes stuff like that happens by accident or randomness,

but sometimes you know the guy is just a good old fashioned scorewhore.


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#88
Teabaggin Krogan

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You missed my point. Entirely. If i just happen to drop into a match(like...right into the match) with WHATEVER character, i'm there to make sure we all extract by utilizing that skill set to work with the squad. So while an all biotic squad would certainly be great, what if...no? You follow? The character isn't the point. People will play with what character they will. Using their skills together is just better. Gold and Plat matches prove that to me every time I play.

P.S. You are wrong. Snap freeze debuffs...a Throw right at it from any Adept or Sentinel worth their salt will murk a crowd of enemies just as well as a biotic explosion.

 

I understand your point just fine. It's fine if you're dropping into a game in progress as you cannot predict the squad you'll have. But if you get the choice, it's always better to be a biotic in a predominantly biotic lobby which is what you mentioned in your initial point. The character is part of the point here as it affects your style of play.

 

And while snap freeze debuffs, it also primes and cancels other priming effects. So when you're spamming that snap freeze, in a biotic lobby like the one you mentioned, you're most likely priming over their own biotic primers.So in effect you might actually be hurting their gameplay and making them lose points with this. And a biotic explosion is more damaging than a tech explosion, look it up. 

 

The point here is that, yes it's up to the player to play in a way that promotes better synergy. But that includes choosing the better team oriented class and knowing when not to prime over others combos. 


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#89
Ashevajak

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The lowest score I can remember on gold for someone in the entire match was below 10k. To make that even worse, it was a Huntress. Which I was almost certain you could TC then Dark Channel at the beginning of wave, go hide in the corner, rub one out, and repeat each wave and score 30k. Obviously, that was proven wrong

 

They put all their points in fitness, power damage and duration TC.  No warp or DC. Then hid in a corner and rubbed one out.

 

 

Merely died and ragequited. And then complained here about geth perma-stun.

 

Pain is part of the growth process.

 

 

And long range is where the people who rescue the fallen heroes fight, and get headshots from afar while waiting for said heroes to die.

 

That's a funny typo for "suffered critical quad growth failure".


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#90
TheN7Penguin

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I've never seen a QFI+Lancer in the hands of a PUG. So at least that's one kit I can say I LOVE in the hands of PUGs because no PUG uses it. Been playing quite a long time and no one seems to have caught on to the QFI+Lancer supremacy.

 

 

Hate PUG Paladins though. They're annoying.



#91
TheN7Penguin

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They put all their points in fitness, power damage and duration TC.  No warp or DC. Then hid in a corner and rubbed one out.

 

 

 

Pain is part of the growth process.

 

 

 

That's a funny typo for "suffered critical quad growth failure".

 

Oh, please. If I had a pound for every time I had to rescue CQC classes from being stomped, I'd be rich. CQC isn't for heroes, it's for idiots. :)


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#92
Teabaggin Krogan

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Oh, please. If I had a pound for every time I had to rescue CQC classes from being stomped, I'd be rich. CQC isn't for heroes, it's for idiots. :)

My asari valkyrie would like to have a word with you.


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#93
Arkhne

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My asari valkyrie would like to have a word with you.

 

The Asari Valkyrie isn't CQC, she's CQD - Close Quarters Dominant.


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#94
Mordokai

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Oh, please. If I had a pound for every time I had to rescue CQC classes from being stomped, I'd be rich. CQC isn't for heroes, it's for idiots. :)

 

That's... slightly retarded point of view. To put it mildly.

 

My asari valkyrie would like to have a word with you.

 

Oh wait, you're on fire and flying through the sky... whelp, maybe some other time?


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#95
TheN7Penguin

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My asari valkyrie would like to have a word with you.



34208cfc5fb850c31dcc6a926e2d9d2b.jpg


Sorry couldn't resist. :P

Personally, I think CQC can work... but not with PUGs. Long range is the smarter choice no matter what though. :)



#96
TheN7Penguin

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PUGs are awful at CQC. It's like insta-death for them.

 

 

So yeah I hate melee PUGs



#97
The_Nightman_Cometh

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Don't even get me started on really bad fury players................

 

 

Come on!  Get Up!

 

2646166-7331079939-gti5a.gif


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#98
Teabaggin Krogan

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34208cfc5fb850c31dcc6a926e2d9d2b.jpg


Sorry couldn't resist. :P

Personally, I think CQC can work... but not with PUGs. Long range is the smarter choice no matter what though. :)

 

Let's just say, this is where you and I disagree my friend. Both in terms of the viability of CQC as well as your definition of smart. You should grow a quad sometime and try it out though, it's a lot of fun.

 

Oh and as to your challenge.

vp8ewn.gif


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#99
GruntKitterhand

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Because this is the BSN, I'll bite.

 

FireExplosion Kroguard is best Kroguard.

http://kalence.drupa...12N51364!9FCE35

 

Ahem, you started it.  :P

 

Looked at Kroguard recommendation, closed tab quickly. I would hesitate before throwing out the usual pyjak accusation, but it confirmed for me that little will deflect you in your pursuit of DPS. We're on a different page in that regard. It's objectively a strong build, but my Krogans all have Omniblades, because they're Krogans. And they don't carry Acolytes, Hurricanes, Lancers or goddamned Reegars, ever. :)

 

As you've ignored the main issue, let me remind you again that none of the powers you listed can take down two Phantoms with three button presses, without help from other factors, or even the requirement to aim. When I think of some of the games I've played without powers or guns appropriate for dealing with Phantoms, I just shake my head at the suggestion any sane person would turn that down. And for what? A power that most people use from behind a feckin wall? No thanks. I know you don't use it that way (much) but let's be honest - you had to check if I wasn't annoyed at you overusing it. I've never had to worry if anyone minded me SSing those Phantoms or Turrets. 

 

Indeed, if it wasn't for the fact that some people have expressed concerns that SS can get you into unexpected bother, I'd say it's one of the easiest, scrubbiest, I Win powers in the game - but the joy comes from learning when to use it, and when to regret that twitchy finger I mentioned earlier. Yes, it's true that off-host I occasionally end up SSing thin air, but as far as I'm concerned that's just funny, and is the only potential shortcoming of the build I recommended earlier.

 

Last word from me on Shadow Strike - the clue is in the name.  :P


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#100
GruntKitterhand

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Acolyte+Pull+Reave on Drell Adept destroys MOST enemies in the game. At range, in RHA.

Also, Turian Saboteur is not bad at all, just play hi as a Soldier (I would skip Sabotage on him, because Quarians do it better).

 

And to follow up on my Krogan preferences, using a similar lore-friendly approach - a Drell Adept at range, worrying about RHA is quite simply not a Drell - save Acolyte+Pull+Reave for your Justicar, as it's glorious on her. 

 

And a Turian Saboteur without Sabotage isn't much of a Saboteur now, is he? The QFI might do it better, but a Quarksman who puts any more than 3 ranks in Sabotage is wasting them. I suck as a Quarksman, but I know that to be true.


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