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New Character Building Mechanics for DA4: Skills and Abilities


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#1
Blood Mage Reaver

Blood Mage Reaver
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One of the most debated changes made in DAI was removing the ability of players to decide how they would distribute their attribute points, while it's arguable that most players would just dump points into their class's strongest attributes, limiting character attributes to just passives and equipment wasn't the best way to do it.
 
It creates two problems: one is that passives consume the same ability points you use to purchase your special attacks and spells, the other is that it forces players to devote enormous amouts of time to gather resouces in order to craft equipment suited for their customized characters.
 
Studying the rights and wrongs brought by each game in the DA franchise, I came up with a new system allowing for more flexible character building less dependable on equipment and which also doesn't forces the player to sacrifice combat abilities for the sake of passive changes to gameplay.
 
The new system is called "Skills and Abilities":
 
Basically, instead of having passive and active abilities using the same in-game points, passives become skills which utilize different points and serve as the main source of attribute building with benefits.
 
To better explain I created two fan-made trees as an example of the new system in works:

 

Spirit Skill Tree:

Spoiler

 

Spirit Ability Tree:

Spoiler

 

Upon creation a character chooses 3 basic skills and each level grants one skill point aswell as one ability point. This way you can build your character's attributes with more flexibility while still preventing redundant point dumping because skills also improve your gameplay.

 

Another change I'd make is to give each school tree a focus ability of it's own rather than limit that to specializations, having more limit breaks would make the focus mechanic far more interesting than a one trick pony of destruction.

 

Just try to picture the trees in the spoilers multiplied by some 6 basic schools, 4 specializations for each class and a 50 level cap and we can start drooling over some dream Dragon Age game.

 

PS: Making Haste and Rally into focus abilities was a cheap and dumb move, Necromancers should summon undead armies and Templars/Seekers should do some explosive thing with lyrium. Also Firestorm should be the focus spell of the Inferno Tree while Rift Mages should do something like Death Cloud from Origins.

 

PPS: The horizontal lines means  you can switch tracks between the sides of the tree.


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#2
PapaCharlie9

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Double post? I'll answer in the other one.