I liked the shards because they gave me a reason to explore parts of the zones at a lower level than I might have otherwise. Also, I honestly enjoyed seeking out those shards in the hopes that they would provide aomething meangful. From an in-character perspective (the only perspective that matters), the shards work.But when is collecting shards ever good? If BIoWare goes to the trouble of making a structured quest, they should follow through on making that content interesting, because a game developer shouldn't be content knowingly releasing their game with lame content under the assumption that it's optional. Personally, I like to complete things to learn more about the world (or anything really), and maybe my character wants to know about these shards, so the shard quest may be compulsory. However, neither my interest in knowing things nor my roleplaying change the fact that picking up shards is inherently boring.
The mosaic tiles and bottles, though, were dreadful.
This I flatly reject.Also, believe it or not, but the very existence of a journal entry is a subliminal cue to the player that this activity is probably meaningful.
In DA2 I went so far as not to read the journal at all.
They actually improve dialogue in a way I do like. BioWare dialogue does need some means to be more active in it, and the interrupts do that - they just do it really badly.We're not idiots; we know full well that many of ME's core mechanics actively inhibit you're preferred type of RPG design. We just don't care. Mechanics like interrupts are most certainly not a travesty. They improve dialog a great deal, just not in a way that you would like.
They'd be much better if we could activate an auto-pause when they were available, and if we were given more information about what they entailed.
Also, having them tied to the paragon and renegade points creates a perverse incentive to play the game rather than play your character.
I'd stop playing them, sure (which I actually did after ME2, but then I eventually played ME3 for research purposes), but there's no reason why I would stop advocating on behalf of my preferred design.I thought you said you'd finally leave the franchise behind with the understanding that it's neither your kind of game nor was it ever trying to be.




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