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So think Bioware will focus on story? Or go all DA:I and make a bunch of dead storyless content?


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#26
straykat

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I hope MEA is very much like Inquisition, because I'm silly like that.

 

So... some hero's path where your character stumbled upon an ancient artifact, gets hailed as the chosen one, and you battle a dark lord?

 

Or is that already Mass Effect? :P

 

Actually, Mass Effect is better. Just because I could do more with Shep's origin stories..limited though they were.


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#27
ZipZap2000

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I expect more from a Mass Effect game. DA is the B-Grade franchise. Its good, but not mind blowing.

#28
KaiserShep

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So... some hero's path where your character stumbled upon an ancient artifact, gets hailed as the chosen one, and you battle a dark lord?
 
Or is that already Mass Effect? :P
 
Actually, Mass Effect is better. Just because I could do more with Shep's origin stories..limited though they were.


Unless you're a sole survivor, in which case Shepard gets jerked around the most and can't even bring it up.
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#29
Lady Artifice

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Could you have tried to make the topic title a little more loaded, OP?

 

 

Or the question therein even more unanswerable? 


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#30
straykat

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Unless you're a sole survivor, in which case Shepard gets jerked around the most and can't even bring it up.

 

True. It could have been much better. Funny that I use it. I just like that it gives them a kind of Ripley story...



#31
aoibhealfae

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In the meantime at the land of Star Wars The Old Republic, they're turning their MMO into SP, much to their horror of the move manage to revive the game and people are returning as subscribers to enjoy their latest expansion while group content fell into oblivion....... .. ..

 

Yes, it is a legit fear that they'll start an expansive world with endless fetch quests since there's a lot of people who wanted more exploration as in ME1 (which I thought is lame and mostly repetitive and empty). So far, I saw the jet packs and third person fighting and not much else. Its good that they're keeping it tight but will it overshadow Shepard's trilogy? We'll see...


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#32
lucianorim

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I think I've already seen this post at least ten times.



#33
straykat

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In the meantime at the land of Star Wars The Old Republic, they're turning their MMO into SP, much to their horror of the move manage to revive the game and people are returning as subscribers to enjoy their latest expansion while group content fell into oblivion....... .. ..

 

Yes, it is a legit fear that they'll start an expansive world with endless fetch quests since there's a lot of people who wanted more exploration as in ME1 (which I thought is lame and mostly repetitive and empty). So far, I saw the jet packs and third person fighting and not much else. Its good that they're keeping it tight but will it overshadow Shepard's trilogy? We'll see...

 

It should have been SP to begin with.

 

That's all their Kotor fans really wanted. A proper Kotor sequel.

 

While the people who actually wanted an MMO from Bioware are just MMO fans who hop from company to company.. they don't care what a game is about. It's just some social hobby for them. Or something. I don't really understand MMO people tbh.



#34
Kabooooom

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Hasn't Bioware already said Mass Effect: Andromeda won't be Dragon Age: Inquisition in space? That despite DAI's success MEA would be it's own thing?


They also said ME3 would have like 17 different endings so...

#35
slimgrin

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They need to focus on level design, not story content. 



#36
Sanunes

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Going by what was said by an BioWare employee that they didn't expect people to fully clear a zone before moving on in Inquisition gives me hope that over the last year if there was that same bad decision it could be fixed by release.  Also going back and only doing a main mission only run of Inquisition I found I enjoyed the game more since the bad parts of the game for me were stuck in the padding to meet the flexible design decision they were talking about prior to launch.



#37
GoldenGail3

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I don't have faith in Bioware... But yah never know, right? :mellow:


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#38
KallenX

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Or the question therein even more unanswerable? 

was likely rhetorical



#39
Sartoz

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So this is my big fear with Bioware right now.  Every game they make seems to be going further away from the great storylines that once were the backbone of every Bioware game.  I mean Dragon Age 2 had a story that was rushed and completely nonsensical. Mass Effect 3... well that ending.  And Dragon Age Inquisition had a short by the numbers story with a mustache twirling villain.

 

So I really hope Andromeda turns out to be more than a big space exploration sim with a tacked on story mode.

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Hey, I like DA2 :) I replayed the game more often than DA:I (those reusable caves are awful, though).

 

If the focus is exploration I see the Hinterlands and Storm Coast equivalents. I also expect loyalty missions, character development and romance. How the latter works out remains to be seen. In any case, following the main story arc will probably be an engaging experience but expect our heroes to perform the dreary "picking loot" exercises.  If only the AI agents, found in the "leaked survey" are real. I would dump these mission assignments on them in a flash. I also don't expect to get back " 2 coins, an elf root, and 2 iron" for their efforts. Plus, Survey Agents should give me explored maps (except for caves or Remnant Outposts),  unlike DA:I. Perhaps Scout Agents only provide a list of explorable planets with certain minimum info such as habitability and resources or potential tech caches and then it's up to us to decide if exploration is warranted.

 

Elite Dangerous is an exploration sim. So is StarpointGemini2 and the upcoming Star Citizen. ME:A is a 3rd person shooter and with the Mako, we get ME1 exploration with better graphics and improved Mako controls. I'm so "thrilled" about the latter.

 

Cheer up. Bio has something to prove after ME3.


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#40
Lady Artifice

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was likely rhetorical

 

 

Which makes for an odd way to begin a thread. 


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#41
Sartoz

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I don't have faith in Bioware... But yah never know, right? :mellow:

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The studio that did DA:I, failed, imo. However, the Mtl studio has every reason to prove to us and the game mags that ME:A will awe the community.


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#42
Khrystyn

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They need to focus on level design, not story content. 

 

No focus on story content? That's heresy... heresy I tell you!  Actually, it's both, all of the above, top to bottom, in and out, it's every aspect of the game that has to deliver the goods.

 

 

My expectations aren't as demanding as yours for Andromeda. ME:A only has to be:

 

fun to play, with a stunning opening sequence, have a really nice and clever story, squadmates we can care about, nice conversations, interesting choices, breathtaking scenery, cool uniforms, a nice wardrobe for off-duty hours, a sexy little black dress for us girls, no P/R system, balanced mako driving physics, amazing light, reflection and shadow effects, thunder, rain and lightening effects, avant-garde architecture, a deep color palette, a superb character customization system, SP play that doesn't require one iota of MP play, a new starship with a classy name, new and interesting aliens, alternate paths to accomplish missions and goals, covert play options, poignant 'feeling moments', explosions, narrow escapes, better hair styles that are a little wispy in the breeze and head movements, romance, no sex at the end (just a passionate kiss and embrace (sex to happen in the next game: build the relationship's intensity!)), a few timed events, simpler Hack and Bypass mini-games (or NONE!), a gambling game, easy credits, lots of heavy weapon ammo, a nice way-finding system to prevent getting lost, a 'filled-in' expansive galaxy, and a cliffhanger ending with stories to-be-continued. But it doesn't have to blow me away or be a ME-3 killer in order for me to enjoy it. My expectations are really quite simple.

 

Oh... and really nice music, of course.


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#43
aoibhealfae

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It should have been SP to begin with.

 

That's all their Kotor fans really wanted. A proper Kotor sequel.

 

While the people who actually wanted an MMO from Bioware are just MMO fans who hop from company to company.. they don't care what a game is about. It's just some social hobby for them. Or something. I don't really understand MMO people tbh.

 

It took me some time to get used to the MMO environment. Weirdly enough, the forum and the ingame community can be a lot worse and whinier than BSN could ever be. But they've already ruined Revan and Exile with their canons (thank you Drew Karpyshn.. thank you) so I'm not putting any trust that they'll screw up what was left of it.

 

Besides, if you play as a Jedi Knight, it kinda feels like middle of KOTOR when you go to Dantooine to become a Jedi. KOTFE does have a peculiar effect on my Sith Warrior, starting to see story parallels with earlier Darth Revan and Lord Scourge.



#44
Silvery

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Didn't realize so many people had such a negative opinion of DA:I. I am not really concerned with them doing  a good job on the story, as I have liked the story in every Bioware game I have played. Sure there are moments that could have been done better or not felt as rushed but no one is perfect and they should look back and hopefully improve. Plus, story can be such a subjective thing in any medium. 



#45
straykat

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Didn't realize so many people had such a negative opinion of DA:I. I am not really concerned with them doing  a good job on the story, as I have liked the story in every Bioware game I have played. Sure there are moments that could have been done better or not felt as rushed but no one is perfect and they should look back and hopefully improve. Plus, story can be such a subjective thing in any medium. 

 

DAI's story isn't about being rushed. They had plenty of time. They just caved into the complaints about it being human only and dedicated the last year to tacking on extra races. As well as recycling content they intended for DA2. They could have used that money and time for something else. They also had some kind of fascination for Bethesda suddenly, and decided to make the protagonist like that.. instead of what they're better known for. Every TES game is a prisoner waking up with  amnesia and instant chosen one status. This can only appeal to either TES fans or maybe children. I don't know why they expected it to garner many fans here. And the last time they did have an amnesiac, it was Revan... which was still a very focused character.

 

So anyways.. I can understand liking their stories, but I don't think this was up their alley.



#46
lucianorim

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Bioware needs Drew Karpyshyn to come back.


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#47
straykat

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Bioware needs Drew Karpyshyn to come back.

 

Well he is... just for swtor. I guess.



#48
GoldenGail3

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<<<<<<<<<<(0)>>>>>>>>>>
 
The studio that did DA:I, failed, imo. However, the Mtl studio has every reason to prove to us and the game mags that ME:A will awe the community.


*thinks about ME3 for a moment* Maybe, but then there's ME3 to think about...

#49
Silvery

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DAI's story isn't about being rushed. They had plenty of time. They just caved into the complaints about it being human only and dedicated the last year to tacking on extra races. As well as recycling content they intended for DA2. They could have used that money and time for something else. They also had some kind of fascination for Bethesda suddenly, and decided to make the protagonist like that.. instead of what they're better known for. Every TES game is a prisoner waking up with  amnesia and instant chosen one status. This can only appeal to either TES fans or maybe children. I don't know why they expected it to garner many fans here. And the last time they did have an amnesiac, it was Revan... which was still a very focused character.

 

So anyways.. I can understand liking their stories, but I don't think this was up their alley.

 

I wasn't talking about DA:I specifically with the rushed part, just past Bioware stuff in general (DA2 or certain parts of ME3). I liked the option with extra races but do agree they should have gone all in with it or not done it as there was few moments I felt different between my elf and human characters. No idea what you mean with the recycled content though. I love the TES games but did not think that at all with DA:I tbh. My main problem with DA:I story was more of the fact that the main villain was DA 2 dlc (which screwed people who did not play the dlc to a extent) and that they could have done more to make him menacing after Haven. Also I would have done the ending with him coming to you in a epic battle, instead of the other way around. 



#50
NKnight7

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Kind of hard to say at the moment, we'll get a better idea once we see more of the story and gameplay.