Aller au contenu

Photo

So think Bioware will focus on story? Or go all DA:I and make a bunch of dead storyless content?


  • Ce sujet est fermé Ce sujet est fermé
847 réponses à ce sujet

#701
Natureguy85

Natureguy85
  • Members
  • 3 223 messages

They dumped Chris L'etoile, probably the most intelligent and promising writer at BioWare at the time, who wrote every single Codex entry in Mass Effect 1, and a lot of Mass Effect 2 - read some of his forum posts on Legion, the meaning behind the Geth AI and what the Reapers were suppose to be (instead of a bunch of dumb machines with circular logic),

 

Can you post links to the ones you're thinking of?



#702
Rosstoration

Rosstoration
  • Members
  • 351 messages

I think this still works: https://web.archive....e-reapers.4229/



#703
Shechinah

Shechinah
  • Members
  • 3 742 messages

I think this still works: https://web.archive....e-reapers.4229/

 

Reading it and a lot of it seems what I was and would have been interested in seeing explored and found vastly more interesting.  
 



#704
Elhanan

Elhanan
  • Members
  • 18 384 messages

This. This is what happened in Mass Effect 3.
 
They dumped the lead writer of the entire series, Drew Karpyshyn, onto Star Wars: The Old Republic, a failure of an MMO that was forced to go free-to-play.... *snip*


Wish Bioware would start another failure such as SWTOR, as it seems fairly played and popular amongst other MMO's.
  • Grieving Natashina aime ceci

#705
Cyonan

Cyonan
  • Members
  • 19 354 messages

Wish Bioware would start another failure such as SWTOR, as it seems fairly played and popular amongst other MMO's.

 

Every time I play the game all the servers seem to have light population and BioWare/EA don't seem to release numbers as to how many players there are, so I'm curious as to how you're so sure of its popularity.



#706
Silcron

Silcron
  • Members
  • 1 012 messages

Every time I play the game all the servers seem to have light population and BioWare/EA don't seem to release numbers as to how many players there are, so I'm curious as to how you're so sure of its popularity.


It may depend on which set of servers you're playing in, in the European ones, the pve one tends to go up to medium. It's not played all the time but whenever they release an update people come back, complete it on some characters and wait. So on that regard I'd say they have enough players to keep it going with spikes whenever they release new content.

I know this because I've got a friend who plays it weekly and there are enough people in the server to do any activity without much problem, and I'm one of those who comes back, right now I'm waiting till I'm done with my master's dissertation to resub and play all the chapters back to back.

Sure, it's not bursting with people, but there are enough people playing to keep it going so I'd say it's popular enough for the company to keep investing in it, so far it seems like that.
  • Grieving Natashina aime ceci

#707
Elhanan

Elhanan
  • Members
  • 18 384 messages

Every time I play the game all the servers seem to have light population and BioWare/EA don't seem to release numbers as to how many players there are, so I'm curious as to how you're so sure of its popularity.


Am I certain? No, but have seen posts and articles to suggest things are thriving there. Here is one such article:

http://massivelyop.c...iest-live-mmos/

#708
Rosstoration

Rosstoration
  • Members
  • 351 messages

Wish Bioware would start another failure such as SWTOR, as it seems fairly played and popular amongst other MMO's.

 

Still the most expensive video game ever developed, heavily advertised as the "WoW Killer". Less than a year after it was released it had to abandon it's subscription model and go free-to-play purely because not enough people subscribed to make it profitable. Four years after it's release the server populations flux from "light" to "standard". It's had a massive shot in the arm thanks to "The Force Awakens", but it will never reach the expectations that was placed on it, and with the changing nature of MMOs, especially with MOBAs, TOR seems like a vastly expensive mistake. Would EA have thrown the money and resources they did at it if they knew the outcome? Probably not. Just my opinion though.


  • Lord Bolton aime ceci

#709
Shechinah

Shechinah
  • Members
  • 3 742 messages

Still the most expensive video game ever developed, heavily advertised as the "WoW Killer".


Was it advertised as a "WoW Killer" by the creator company? Because I think every MMO has gotten that label shoved on to it regardless of whether or not the creator company has ever made such a statement or intended for their game to be such a thing.

 

I rather suspect it was also not the most expensive MMO video game to ever be developed and published. Can you provide evidence of it's development cost because then I can compare it and see if the claim holds water. 

 

The cost I could find was supposedly 200 million dollars and though it was said to have the highest costing development period, it shared this title with the Elder Scrolls Online which supposedly had the same cost according to the article.

 

I should note that I could not find confirmation that this was the official development cost for either of the games. It may be I am looking at the wrong places but I've seen the number climb as high as being supposedly 500 million dollars so I'll take the numbers I find with a grain of salt and some fries unless it is from official sources.


  • Grieving Natashina aime ceci

#710
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 106 messages

Well that doesn't change who is right or wrong, which is why I adjusted my statement in response to Alan9C's comment above. However what you say about the reasoning does determine how much credit you get for being right or wrong. One shouldn't be too proud of a correct guess just as I don't feel bad about being wrong despite following the presented facts.

It doesn't change what's true, but I'd rather not assign labels like right or wrong based on something that doesn't matter.

Given the information available at the time, you drew a correct conclusion. That your conclusion was later shown not to match the facts doesn't change the correctness of the conclusion.

edit: HT to AlanC9
  • Natureguy85 aime ceci

#711
AlanC9

AlanC9
  • Members
  • 35 606 messages
Shouldn't that be "a correct conclusion"?
  • Sylvius the Mad aime ceci

#712
straykat

straykat
  • Members
  • 9 196 messages

Was it advertised as a "WoW Killer" by the creator company? Because I think every MMO has gotten that label shoved on to it regardless of whether or not the creator company has ever made such a statement or intended for their game to be such a thing.

 

I rather suspect it was also not the most expensive MMO video game to ever be developed and published. Can you provide evidence of it's development cost because then I can compare it and see if the claim holds water. 

 

The cost I could find was supposedly 200 million dollars and though it was said to have the highest costing development period, it shared this title with the Elder Scrolls Online which supposedly had the same cost according to the article.

 

I should note that I could not find confirmation that this was the official development cost for either of the games. It may be I am looking at the wrong places but I've seen the number climb as high as being supposedly 500 million dollars so I'll take the numbers I find with a grain of salt and some fries unless it is from official sources.

 

That label is fair when it's a big publisher trying to get in the game, throwing this much cash at it. EA has been trying to do it for years.. They had a good start with UO, but lost the market fairly quickly. I think they always wanted to be "WoW" before even WoW came out. Before Star Wars, I think they hedged their bets on Mythic (their game, besides Everquest, was the other big mmo at the time).. but that didn't pan out either.



#713
Shechinah

Shechinah
  • Members
  • 3 742 messages

That label is fair when it's a big publisher trying to get in the game, throwing this much cash at it. EA has been trying to do it for years.. They had a good start with UO, but lost the market fairly quickly. I think they always wanted to be "WoW" before even WoW came out. Before Star Wars, I think they hedged their bets on Mythic (their game, besides Everquest, was the other big mmo at the time).. but that didn't pan out either.

 

Personally, I do not consider the label fairly applied if the creator company has not made claims of such a nature regardless of how much they've invested both in terms of finances and time. I see why people reason it as such but personally I still disagree with the reason.  
 



#714
Dean_the_Young

Dean_the_Young
  • Members
  • 20 675 messages

So your course of action would be to sit back and let the collectors calmly go about their business. Good to know.

 

Strawman, they name is idiotamundo.

 

No, that would not be my course of action. My course of action would be to not assume the mission is a suicide squad mission until there's something to actually indicate a suicide squad is actually needed.

 

Before the Reaper IFF is understood, there no application for a suicide squad at all. Once the IFF is understood, then we can replicate it- as Cerberus manages to in ME2 if you get the total failure/keep the base scenario- and send scouts through to figure out what we're up against.

 

Then, if the far side of the relay has any relevance for a suicide squad, we can send the squand in.



#715
Shechinah

Shechinah
  • Members
  • 3 742 messages

Strawman, they name is idiotamundo.

 
Careful now, Dean, that seems to be a personal insult and those are not allowed by the forums' rules;
 
◦ "Personal attacks: Do not insult, degrade or criticize any person or group of people. Personal attacks are hurtful and destroy useful discussion. Examples of personal attacks include calling someone stupid-"
 
You can make your argument and your point about strawmanning without it, I am sure.

 

This is a friendly reminder to everybody else as well; There are rules, you may not read them but they still count even in the heat of moments and discussions.    


  • Grieving Natashina aime ceci

#716
Seraphim24

Seraphim24
  • Members
  • 7 432 messages

Personally, I think every single Bioware game, from Shattered Steel to MDK2 to Baldur's Gate to Dragon Age Origins, 2, and Inquisition, all are more or less "story driven."

 

And like all the other CRPGs for that matter, Torment, Icewind Dale, I mean, the list goes on right? Perhaps even some classic online games as well, even Skyrim, Fallout, the Witcher, all these things.

 

I think they all have in common a sort of linear focus,

 

Yes, they most definitely wavered to the north and south a linear dimension, but fundamentally it wasn't really a huge seismic shift, it was just back and forth across a line, sort of like in Tennis or something one might get way ahead of the other or go backwards from each other in the points, but never really too far in any direction.

 

I think their identity coalesces around people who are sort of a "rough-and-tumble-crew-slightly-politically-incorrect-slightly-caustic-slightly-gentle-slightly-soft-kind-of-heroic- kind-of-afraid-kind-of-dark-past-but-brighter-tomorrow-smart-but-making-odd-decisions-at-times-that-people-misinterpret-and-then-make-the-wrong-assumptions-which-are-actually-sort-of-right-assumptions-that-they-mistakenly-connect-to-unrelated-problems-that-cause-other-problems-before-relying-on-old-fashioned-grit-n-determination-while-making-friends-and-enemies-along-the-way-but-mostly-friends-did-I-say-friends-I-meant-enemies-and-don't-forget-the-joke-that-they-really-go-the-extra-mile-for-which-means-sudden-dialogue-that-is-really-really-long-but-means-well-and-reflects-the-kind-of-mixed-attitude-of-hope-and-despair-oh-and-don't-forget-their-liberal-but-they-aren't-pushovers-and-don't-forget-their-progressive-but-they-confess-to-their-limtations-but-above-all-you-have-to-factor-in-they-are-friendly-and-smart-and-ultimately-just-trying-to-find-a-way-through-the-world-like-everyone-else-and-breathe-desire-despair-just-like-everyone-else-because-they-are-like-everyon-else-even-though-they-are-also-different-they-are-the-same-in-that-they-are-different-because-everyone's-different-but-they-are-different-different-which-is-just-fine"

 

kind of thing, and I think they should create "stories" or "things" which reflect that in one way or another, it's not a concern if people consensual make these things to reflect their desires, interests, and attitudes.



#717
straykat

straykat
  • Members
  • 9 196 messages

Personally, I do not consider the label fairly applied if the creator company has not made claims of such a nature regardless of how much they've invested both in terms of finances and time. I see why people reason it as such but personally I still disagree with the reason.  
 

 

Well, it's a [...] of money to invest, to NOT have those ambitions. :D And to use Star Wars, no less. Who everyone and their mom thought was a sure bet. That's probably even a surer bet than saying you'll make a Pokemon game.


Modifié par BioWareMod06, 15 avril 2016 - 11:50 .
Profanity.


#718
Seraphim24

Seraphim24
  • Members
  • 7 432 messages

Well, it's a [..] of money to invest, to NOT have those ambitions. :D And to use Star Wars, no less. Who everyone and their mom thought was a sure bet. That's probably even a surer bet than saying you'll make a Pokemon game.

 

They're making a video game though, not a movie.

 

As a game it was basically like the movie, which everyone had seen kinda.

 

Well except you could play as the empire.

 

Honestly it was just a Bioware game spread out across this huge map with tons of MMO stuff they (it seemed to me) clearly weren't very invested in, in many ways.

 

If they had just made KOTOR3....



#719
straykat

straykat
  • Members
  • 9 196 messages

They're making a video game though, not a movie.

 

Doesn't matter.

 

Everyone in the mmo world at the time wanted to see Star Wars done right. They had a market waiting for them. They went the obvious route on what they thought would be a big success.

 

You don't just spend hundreds of millions on Star Wars games, because you were looking for a modest entry.



#720
Seraphim24

Seraphim24
  • Members
  • 7 432 messages

Doesn't matter.

 

Everyone in the mmo world at the time wanted to see Star Wars done right. They had a market waiting for them. They went the obvious route on what they thought would be a big success.

 

Sorry I added some more.

 

"

As a game it was basically like the movie, which everyone had seen kinda.

 

Well except you could play as the empire.

 

Honestly it was just a Bioware game spread out across this huge map with tons of MMO stuff they (it seemed to me) clearly weren't very invested in, in many ways.

 

If they had just made KOTOR3...."

 

Basically they were burned trying to chase the elusive MMO market crown, instead of just focusing on what they knew and understood best (stuff like KOTOR, JE, BG, etc)

 

I'll be completely honest, from  my perspective it was an obvious failure.



#721
straykat

straykat
  • Members
  • 9 196 messages

I think most people have been burned. So I won't hold that against EA alone.

 

They all need to get out. Except Blizzard. And even Blizzard knows where to hedge their online bets elsewhere anyways: Dotas, I guess.



#722
Seraphim24

Seraphim24
  • Members
  • 7 432 messages

I think most people have been burned. So I won't hold that against EA alone.

 

They all need to get out. Except Blizzard. And even Blizzard knows where to move now anyways: Dotas, I guess.

 

True, but I suppose you could hold it against Bioware for ignoring that fact.

 

DOTAs are honestly just WC3 mod and really a spawn of the same thing, I mean it's fine and all but I guess that's why they never seemed fun to me.

 

I think people need to stop worrying about the "biggest thing ever" and just accept that sometimes things are just kind of cool and fun the way they are, the kind of spasms experienced by Bioware in response to SWTOR ended up not only not getting them there, but kind of alienating some of their core fan base and the identity they had with it.


  • straykat aime ceci

#723
straykat

straykat
  • Members
  • 9 196 messages

True, but I suppose you could hold it against Bioware for ignoring that fact.

 

DOTAs are honestly just WC3 mod and really a spawn of the same thing.

 

I think people need to stop worrying about the "biggest thing ever" and just accept that sometimes things are just kind of cool and fun the way they are.

 

I've never even played one tbh. I'm confused on what they even are. I just know that a ton play them for some reason.



#724
Seraphim24

Seraphim24
  • Members
  • 7 432 messages

I've never even played one tbh. I'm confused on what they even are. I just know that a ton play them for some reason.

 

Well I think it was actually Starcraft 1 which had a mode called "Defense of the Ancients" (DotA) which was a mutliplayer mod map that basically just involved spamming tons of defense against huge waves of enemies.

 

WC3 had a similar mod, I think, which became DOTA as well but that was then spun into League of Legends some way or another, but yeah they are all come from zat, originally.

 

I think really what propels them is the kind of hyper-comic style they are quite um, I guess, zany you could say with sort of over the top characters. The thing is though Blizzard basically promoted the precise same style with WC3 and WoW and such so they're kind of birds of a feather, they just aren't flocking together.

 

I mean, Dragon Age and Bioware have comic influences as well but they are less kind of purely comic and more bumped up to some kind of LOTR hybrid thingy.

 

Edit: Oh and as to Elhanan's point yes I believe it's true that SWTOR still has a player base that is active and all that having been on there some time ago that is quite accurate. It is down to perhaps 4-5 servers though currently, but it's up, running, got stuff going on, etc.


  • straykat aime ceci

#725
Seraphim24

Seraphim24
  • Members
  • 7 432 messages

Anyway, I think if Bioware made a game kind of in the vein of ME1 or whatever and just kind of made it quintessentially "Bioware" feeling I think they would just be fine.

 

Chasing after MMOs or Dotas or Skyrim, or tactical strategy games like FE or whatever thing that seems to pop up that would be the absolute worst thing they could do.