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So think Bioware will focus on story? Or go all DA:I and make a bunch of dead storyless content?


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#51
Malanek

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In the meantime at the land of Star Wars The Old Republic, they're turning their MMO into SP, much to their horror of the move manage to revive the game and people are returning as subscribers to enjoy their latest expansion while group content fell into oblivion....... .. ..

 

Yes, it is a legit fear that they'll start an expansive world with endless fetch quests since there's a lot of people who wanted more exploration as in ME1 (which I thought is lame and mostly repetitive and empty). So far, I saw the jet packs and third person fighting and not much else. Its good that they're keeping it tight but will it overshadow Shepard's trilogy? We'll see...

I don't think SWTOR knows what it is now. The last expansion had some story, and the story was actually pretty good (for the two hours it lasts), but from a SPer perspective it destroyed the game. It just became far too easy, it is impossible to die now with a healer companion in any SPer content at the appropriate level. I quite enjoyed SWTOR for a while, there was heaps of content and although part of it was somewhat grindy, it was the sort of grindyness I didn't mind because I liked the core combat gameplay. Now I am done with the game for good because the core gameplay has become meaningless.



#52
straykat

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I wasn't talking about DA:I specifically with the rushed part, just past Bioware stuff in general (DA2 or certain parts of ME3). I liked the option with extra races but do agree they should have gone all in with it or not done it as there was few moments I felt different between my elf and human characters. No idea what you mean with the recycled content though. I love the TES games but did not think that at all with DA:I tbh. My main problem with DA:I story was more of the fact that the main villain was DA 2 dlc (which screwed people who did not play the dlc to a extent) and that they could have done more to make him menacing after Haven. Also I would have done the ending with him coming to you in a epic battle, instead of the other way around. 

 

The recycled bit was the elf/Arbor wilds stuff. And Flemeth/well of sorrows. That was supposed to be in the DA2 expansion. I would have much preferred that. Not only because of Merrill, but Hawke. Especially, like, a sarcastic female mage. She's like the daughter Flemeth wished she had. Heh



#53
This is the End My Friend

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Hmm... Dead storyless centent for some, miniature Alliance flags for others.



#54
correctamundo

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Since DAI is jampacked with different stories, both short and long, there must be something wrong in the OP.


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#55
JoltDealer

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Wait...what?  Since when did we start hating Inquisition?  I knew that the typical haters were hating on the game because, "Blah, blah, blah, Bioware changed, blah, blah, blah, wasn't the game I wanted," but this seems a bit out of proportion given its good reviews, game of the year status, and such.  I mean the filler is a complaint that nearly everyone has made and I agree with it, but that's the only negative thing I remember hearing.  The main story was good, the DLC was good, the free patches improved on the game, and the whole thing incorporated so much fan feedback that it was insane.  



#56
iM3GTR

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I don't even see how you could spend 100 in ME1. What are they even doing? Just staring at thresher maws?

I'd say I averaged about 18 though. Not 10.


I took 30 hours completing everything, including all the uncharted fetch quests, on Insanity so it doesn't take that long. I think there was a bit of eggageration.

#57
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From the marketing it really sounds like they are going DAI and making lot of empty space. MMORPG without other players, yay fun..


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#58
Master Warder Z_

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From the marketing it really sounds like they are going DAI and making lot of empty space. MMORPG without other players, yay fun..


Purchased used two years after release :P
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#59
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I don't care if EAware have to down scale the environments just to focus more on story. We need a more cohesive story this time around, especially if there will be more games. Also side quest that aren't all fetch, or eavesdropping quest. They need to spend more time with the pertinent material; Story, Characters, and gameplay.

#60
Cyonan

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From the marketing it really sounds like they are going DAI and making lot of empty space. MMORPG without other players, yay fun..

 

ME:A has marketing?



#61
Master Warder Z_

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ME:A has marketing?


I was surprised too!

#62
UniformGreyColor

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207opwp.gif

 

Shake it again. What does it say this time?


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#63
wright1978

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God I hope ME:A isn't like Inquisition. That game had way too much filler for my taste. The game needs to be more story driven, imo.

 

Agree completely. I'm keeping my fingers crossed that MEA will be better and less grindy.


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#64
SolNebula

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I think people should really drop that ill informed assumption that no matter what exploration takes away from the overall quality of the story. Let's not compare Mass Effect franchise and Dragon Age. DA has its own problems with the plot that dated back to DA2 which was a game without "exploration". DAI only continued these issues that are basically rooted with the lack of overall coherence within the franchise, with races changing drastically in their features each game and gaming concept mutating with each new instalment. Therefore if we want to speak about ME then we should not put into this discussion other games that have different problems.

 

After this well needed introduction let's focus on ME shall we? It seems clear for what we can assume so far that BW wants this new game to be a spiritual successor to ME1 with its focus on exploration of uncharted planets and a sense of discovery of large and exotic galaxy. Would the people criticizing this new exploration focus in ME:A define ME1 an MMO too? Would you call the overall plot of ME1 bad or poorly written? I don't think that would be honest especially if you put said plot in comparison with the other two ME games that lacked exploration. Is ME2 plot any better? Is there a plot in ME2? Is that story relevant? How the lack of exploration makes that plot any better? I don't think anyone can in all honesty call ME2 non-plot good at all. 

 

Moving to ME3: Is ME3 plot good too? Would you pick ME1 endings or ME3 endings? How can a plot be good if its ending is flawed and nonsensical. How the lack of exploration made ME3 plot any better? ME3 sidequests were any better than ME1 sidequest? Let's all be honest with each other....I hope we all remember the eavesdropping "sidequests" of ME3....was that lack of quality the fault of exploration too?

 

In conclusion my point is: A plot is good or bad regardless of the exploration mechanics. ME2 didn't have any exploration and yet it had no meaningful plot whatsoever. ME3 had no exploration too and that didn't help in making ME3 story any better. IMO ME1 with all its flaws still has the most coherent and satisfying plot of all three games or at least the least controversial. ME1 exploration albeit rudimentary in its form greatly enhanced the immersion feeling and provided to the player the illusion of huge galaxy to explore. Also empty spaces is what most of space is made of..it is realistic to have empty spaces in space and there is beauty also in that.



#65
straykat

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Wait...what?  Since when did we start hating Inquisition?  I knew that the typical haters were hating on the game because, "Blah, blah, blah, Bioware changed, blah, blah, blah, wasn't the game I wanted," but this seems a bit out of proportion given its good reviews, game of the year status, and such.  I mean the filler is a complaint that nearly everyone has made and I agree with it, but that's the only negative thing I remember hearing.  The main story was good, the DLC was good, the free patches improved on the game, and the whole thing incorporated so much fan feedback that it was insane.  

 

*Looks at your avatar.*

 

That's why it's stupid.

 

Well, one reason.


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#66
Panda

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Wait...what?  Since when did we start hating Inquisition?  I knew that the typical haters were hating on the game because, "Blah, blah, blah, Bioware changed, blah, blah, blah, wasn't the game I wanted," but this seems a bit out of proportion given its good reviews, game of the year status, and such.  I mean the filler is a complaint that nearly everyone has made and I agree with it, but that's the only negative thing I remember hearing.  The main story was good, the DLC was good, the free patches improved on the game, and the whole thing incorporated so much fan feedback that it was insane.  

 

People have disliked many things about the game since release, maybe you just didn't look at "right" threads. And well those things you say are good.. apart from main story I never got them in my PS3 version- no DLC's apart Jaws of Hawkon (that wasn't that loved, Tresspasser was), little to no patches and no improvement, no feedback incorporated etc. Sigh, but it happened long ago I guess I should ignore what happened with it ^^;

 

In terms of game as it was for new gen consoles and PC, I think it still had problems that made it less enjoyable from other DA games. The MMORPG feel with fetch quests and running around big endless maps was one of main things and lack of cinematic dialogues and side quests that actually had some story going was not nice. The game has it's bright sides, for me crafting, how environments looked, characters + romances and even wartable (I know it's hated by lot of people, but I actually loved Dragon Age Keep's Last Court and that kind of text-based games and it reminded me of those ^^; ). I don't just think bright sides are enough for me to love the game despite it's flaws. 



#67
Sarayne

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Personally I think DaI is my favorite Dragon Age game, but it does have its flaws. Like it could have done with less open world zones and more story in its side quests.(Instead of 10 zones maybe we could have had 5 zones?)Some of the zones have way BETTER quest design than the others(Western approach for example). The main villain needed more of a back story and I still say Hawke should have been the protag. 
I still love this game a lot ( i am at like 700+ hours on origin of it) but i wish it had done some things better.


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#68
wright1978

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After this well needed introduction let's focus on ME shall we? It seems clear for what we can assume so far that BW wants this new game to be a spiritual successor to ME1 with its focus on exploration of uncharted planets and a sense of discovery of large and exotic galaxy. Would the people criticizing this new exploration focus in ME:A define ME1 an MMO too? Would you call the overall plot of ME1 bad or poorly written? I don't think that would be honest especially if you put said plot in comparison with the other two ME games that lacked exploration. Is ME2 plot any better? Is there a plot in ME2? Is that story relevant? How the lack of exploration makes that plot any better? I don't think anyone can in all honesty call ME2 non-plot good at all. 

 

 

I didn't think the exploration part of ME1 worked that well at all. They got away with it because the central story was so compelling.

ME2 did a very good job in terms of its wider story content, though it very much completely threw the exploration element out the window as part of the process.

I really hope they aren't pinning this game as a spiritual successor to ME1 but as a gestalt entity of all 3.



#69
SolNebula

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I didn't think the exploration part of ME1 worked that well at all. They got away with it because the central story was so compelling.

ME2 did a very good job in terms of its wider story content, though it very much completely threw the exploration element out the window as part of the process.

I really hope they aren't pinning this game as a spiritual successor to ME1 but as a gestalt entity of all 3.

 

This though validate my point that an exploration focus isn't going to affect directly the overall quality of the central story. ME1 exploration was too ambitious for the time but yet somehow really provided despite its flaw a greater immersion with the wide galaxy feeling that IMO ME2 and ME3 lacked. Not mentioning that ditching exploration in ME2 and ME3 resulted in most levels being shooting galleries.

 

ME2 in my opinion is the worst offender because it lacked a coherent plot and most of it were separate stories that were loosely connected. I do believe that ME2 was actually the worst one to what concern the story department. Sure it was fun and all but if you see the entire Trilogy as one united story then you can clearly see the weakest part of the overall narrative and interestingly is the game that has the more pronounced narrative focus in the Trilogy.


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#70
wright1978

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This though validate my point that an exploration focus isn't going to affect directly the overall quality of the central story. ME1 exploration was too ambitious for the time but yet somehow really provided despite its flaw a greater immersion with the wide galaxy feeling that IMO ME2 and ME3 lacked. Not mentioning that ditching exploration in ME2 and ME3 resulted in most levels being shooting galleries.

 

ME2 in my opinion is the worst offender because it lacked a coherent plot and most of it were separate stories that were loosely connected. I do believe that ME2 was actually the worst one to what concern the story department. Sure it was fun and all but if you see the entire Trilogy as one united story then you can clearly see the weakest part of the overall narrative and interestingly is the game that has the more pronounced narrative focus in the Trilogy.

 

Though exploration can badly affect the quality of the side story, so exploration can have a serious affect on the overall story picture.

I think ME2's plot was plenty coherent,(it may have lacked the scale of ME1 or 3) but that isn't a bad thing imo and it had such a wealth of side story content that enriched both the game and the universe. I'm hoping the narrative focus hasn't been discarded once more to return to exploration. There surely has to be a middle ground where the best of ME2 is combined with a refined exploration of ME1.


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#71
Sailears

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Though exploration can badly affect the quality of the side story, so exploration can have a serious affect on the overall story picture.

I think ME2's plot was plenty coherent,(it may have lacked the scale of ME1 or 3) but that isn't a bad thing imo and it had such a wealth of side story content that enriched both the game and the universe. I'm hoping the narrative focus hasn't been discarded once more to return to exploration. There surely has to be a middle ground where the best of ME2 is combined with a refined exploration of ME1.

 

Personally it wasn't that ME2 lacked open world content - it's that the story went so randomly off track from how it was setup at the end of ME1, for the sake of making it accessible to new players - instead of being a planned coherent narrative spanning the trilogy.

 

There's so many different ways it could have gone, merging/condensing some of the characters and hooking them into the core reaper plot (rather than a bunch of unrelated loyalty quests), ultimately taking the pressure off ME3 to have to tie up so many loose ends in one game.

 

Sure BW may have wanted to explore characters in the universe - however the scope of the reaper plot was already too vast to fill 3 games and then they go and waste one of them on nothing - so in essence they had to do it in two games (ME1 and ME3).

 

 

That's why I hope MEA is a standalone, self contained game with no direct sequel.



#72
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Well considering there's not many, if any, of the original BioWare guys that made the company so great....it's a legitimate fear, and they certainly have been showing they're either not putting in the same effort, or the new people just aren't near as good.  They are going downhill, even if they still put out some of the best story content...it's definitely iffy at times.


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#73
Suron

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DA:I plays like an MMO that was retooled into a SP game halfway through the development cycle.

Yah I had a hard time getting into DA:I and still haven't finished it...And it's like the opposite of what they did to SWTOR...turned an MMO into a pay-to-play Single Player Game with a chat box.  The new quests aren't replay friendly, nor grouping friendly.  Extremely short chapters with a one-size-fits-all approach.



#74
SofaJockey

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Funny, if you read some threads you'd think DAI was a bad game.

It had a few issues that have become notorious (hair, fetch quests), but the game did snag consensus GOTy by a considerable margin, admittedly not in a strong gaming year over all.

 

Regardless, I'm sure it will be regarded as a masterpiece when DA4 launches.



#75
Suron

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i might agree with some of those aspects you refer, but to me they are minor. Of Course it could be better, the end, the catalyst thing all that, but Mass Effect universe in all the trilogy is quite entertaining. 

In the final sum i have to consider the result positive.

Really? The Catalyst and ending "could" have been better? Says the guy that made a thread not wanting Shepard to be gone and considers him the center of ME...thinks the things that MADE THEM have to move to a new galaxy just "could have been better" ?  Ironic....