I just want another trilogy and hope they learn from the mistake of me2/me3. Please please please don't make another filler game like me2 was.
So think Bioware will focus on story? Or go all DA:I and make a bunch of dead storyless content?
#76
Posté 04 avril 2016 - 01:30
- SolNebula aime ceci
#78
Posté 04 avril 2016 - 01:35
I just want another trilogy and hope they learn from the mistake of me2/me3. Please please please don't make another filler game like me2 was.
I don't believe BW are able to do that successfully - but I will be pleased if they prove me wrong.
#79
Posté 04 avril 2016 - 02:34
The recycled bit was the elf/Arbor wilds stuff. And Flemeth/well of sorrows. That was supposed to be in the DA2 expansion. I would have much preferred that. Not only because of Merrill, but Hawke. Especially, like, a sarcastic female mage. She's like the daughter Flemeth wished she had. Heh
I didn't know that, but that whole part fit well into DA:I imo.
#80
Posté 04 avril 2016 - 02:43
Personally I like the stories Bioware tell in their games so personally I'd say this is probably the least of my worries. I still hope though that it is a great story and it comes at least close to matching the epicness of the trilogy but I guess we won't know until it comes out.
- Dirthamen et maia0407 aiment ceci
#81
Posté 04 avril 2016 - 03:20
Still a better game than ME3
Not true.
I didn't want to strangle all of the ME3 MP characters with their own intestines like I did with the DAI MP characters. I swear, if I hear: "Did anyone try that ham they had at camp the other day?" one more time...
- Natureguy85, HydroFlame20, Coming0fShadows et 3 autres aiment ceci
#82
Posté 04 avril 2016 - 03:27
Yeah. Inquisition felt more dead than an MMO - In truth I feel more connected with quests in WoW than I did in Inquisition.God I hope ME:A isn't like Inquisition. That game had way too much filler for my taste. The game needs to be more story driven, imo.
- Adam Revlan et Lord Bolton aiment ceci
#83
Posté 04 avril 2016 - 03:29
Not true.
I didn't want to strangle all of the ME3 MP characters with their own intestines like I did with the DAI MP characters. I swear, if I hear: "Did anyone try that ham they had at camp the other day?" one more time...
Yeah well, I played as little MP on either game as I could get away with.
Sadly, that wasn't zero, but...
#84
Posté 04 avril 2016 - 03:35
I got 20 hours doing everything including collecting rocks. Not on my first run obviously.
In about the same ballpark on repeated runs. Took me about 30 hours to beat the game from lvl 1 on Insanity with a 100% mindset. ME1 was a great game but for an WRPG it isn't particularly long.
#85
Posté 04 avril 2016 - 04:18
SnipCorrect me if I'm wrong, but I remember reading something about loyalty missions in ME:A? I'm hopeful that means there will be attention to the new characters, and since we'll need their loyalty in whatever capacity, that somehow must tie into the plot so that will be interesting to see.
<<<<<<<<<<(0)>>>>>>>>>>
The "leaked Survey" alludes to the Drak loyalty mission. The mission is to rescue a Krogan colony ship. Loyalty missions for other members of the Strike Team is a reasonable conclusion.
#86
Posté 04 avril 2016 - 04:20
ME:A has marketing?
<<<<<<<<<<(0)>>>>>>>>>>
The machine is ready to start after EA PLAY. ![]()
- Lord Bolton aime ceci
#87
Posté 04 avril 2016 - 04:25
Hasn't Bioware already said Mass Effect: Andromeda won't be Dragon Age: Inquisition in space? That despite DAI's success MEA would be it's own thing?
<<<<<<<<<<(0)>>>>>>>>>>
Good call:
http://me.ign.com/en...like-dragon-age
- Hanako Ikezawa aime ceci
#88
Posté 04 avril 2016 - 04:45
Given what happened in ME2 and ME3 I don't expect anything from the story.
I expect good characters, music and combat/gameplay including multiplayer.
If the main story is decent I will be surprised.
Don't bash ME2 - it might not have been as great as ME1 was (in the sense that the story of the first was better!), but it had introduced a lot of interesting story lines and it had personal quests (I'd have loved it if those were way way longer with branching paths etc.) for the companions etc.
I loved ME2
I agree on ME3 however (that game was unsatisfying to say the least - the gameplay was fluid (best in the series), I give them that, but the story was atrocious, the linearity was ****** stupid (I'd for example would have gone to Thessia first, as the Asari are the glue/the leaders of the council and the most important people to get aboard when fighting an enemy like the reapers, but that was not permitted, no I had to go for the damned (note: I don't hate them, but they aren't my favorites either!) Turians first...damned!) and the ending was so ****** bad (I heard that's partially because they fired one (if not the lead!) writers during the making of the game!) it's almost funny (not really though, it still pisses me off to this day!))
I also agree with the OP, I think that Bioware has lost its way their games have been getting worse and worse after Mass Effect 2 (Dragon Age 2 was frankly not that great, Mass Effect 3 was really really bad and Dragon Age: Inquisition really plays like an MMO that was re-tooled as a single player game (like they tried to make a single player SW:TOR with a lot more filler content!))!
I hope they do it right - again (I mean we know that they can do it - KOTOR, Dragon Age 1, Mass Effect 1 etc. enough said!)...but then again:
There's EA and they have to please their shareholders (most of which aren't gamers sadly, because then they'd accept late releases (most rather have a finished and polished game then a game that's releases half-done and full of bugs!))....still, I will keep my fingers crossed!
greetings LAX
- Natureguy85, Zarro Khai, ZEBN et 1 autre aiment ceci
#89
Posté 04 avril 2016 - 04:55
So silly side missions where everyone gets to rule me instead of vice versa because I need to fetch them stuff and a dumped down story, that's what I expect. Don't get me wrong, I still expect to love it at first glance cause it's Mass Effect, so I'll be all giddy and play it 20 times and be blind to all its faults like usual lol but then I'll realize it later
Edit: Oh yeah, they can NOT make a proper ending, so I fully expect the ending to be terrible.
- HydroFlame20 et Zarro Khai aiment ceci
#90
Posté 04 avril 2016 - 05:10
So this is my big fear with Bioware right now. Every game they make seems to be going further away from the great storylines that once were the backbone of every Bioware game. I mean Dragon Age 2 had a story that was rushed and completely nonsensical. Mass Effect 3... well that ending. And Dragon Age Inquisition had a short by the numbers story with a mustache twirling villain.
So I really hope Andromeda turns out to be more than a big space exploration sim with a tacked on story mode.
I would expect a lot of similitude with DA:I, yes.
Imo, I expect that a lot of the time the main story will take the backseat while we are invited to explore this corner of the galaxy. That is to be expected of a game that makes a big deal about exploration and is not necessarily a bad thing.
Imo, what exploration time needs is actual interesting secondary plots to engage us while we explore and not simply reduce it to a scavenger hunt.
As for the main plot, I would argue that it was a good story with an interesting villain; imo, the problem with DA:I main plot was simply that it was too short.(weren’t they forced to cut half of it?). It didn’t balanced well with the time we spent exploring and also lacked engaging secondary plots to fill the time between major plot events.
Now, if they manage to get the right time to develop the main story this time, and get interesting secondary plots for exploring time, then we may have a good balance between exploration and story driven events.
#91
Posté 04 avril 2016 - 05:13
.... the linearity was ****** stupid (I'd for example would have gone to Thessia first, as the Asari are the glue/the leaders of the council and the most important people to get aboard when fighting an enemy like the reapers, but that was not permitted, no I had to go for the damned (note: I don't hate them, but they aren't my favorites either!) Turians first...damned!) ...
Gone to Thessia and.... done what, exactly? Besides getting the same runaround you get from the Asari councilor.
- Dirthamen, Natashina et correctamundo aiment ceci
#92
Posté 04 avril 2016 - 05:20
#93
Posté 04 avril 2016 - 06:09
That's pretty much what I always wanted.DA:I plays like an MMO that was retooled into a SP game halfway through the development cycle.
#94
Posté 04 avril 2016 - 06:10
Gone to Thessia and.... done what, exactly? Besides getting the same runaround you get from the Asari councilor.
Especially since they weren't really under attack just yet and would probably have just pointed you to an escort or strip club and little else.
#95
Posté 04 avril 2016 - 06:15
Hasn't Bioware already said Mass Effect: Andromeda won't be Dragon Age: Inquisition in space? That despite DAI's success MEA would be it's own thing?
That at least indicates that they heard the criticism DA:I was receiving.
- ZipZap2000 aime ceci
#96
Posté 04 avril 2016 - 06:17
Personally I like the stories Bioware tell in their games so personally I'd say this is probably the least of my worries. I still hope though that it is a great story and it comes at least close to matching the epicness of the trilogy but I guess we won't know until it comes out.
I kind of hope that the epicness is scaled down a bit. I would like the setting to last a while and not be saddled by Big Choices that reverberate throughout all galactic history. I would prefer that it goes more the DA way, where we can simply affect faction leaders and NPC's without creating an exponentially complicated problem as the series (assuming it is a series) progresses, though even DA is beginning to feel it after a while. Of course, if this is a one-off, then go nuts, but I'd prefer they commit and just move on to a new property if they do.
- Natureguy85 et Natashina aiment ceci
#97
Posté 04 avril 2016 - 06:28
I agree on ME3 however (that game was unsatisfying to say the least - the gameplay was fluid (best in the series), I give them that, but the story was atrocious, the linearity was ****** stupid (I'd for example would have gone to Thessia first, as the Asari are the glue/the leaders of the council and the most important people to get aboard when fighting an enemy like the reapers, but that was not permitted, no I had to go for the damned (note: I don't hate them, but they aren't my favorites either!) Turians first...damned!) and the ending was so ****** bad (I heard that's partially because they fired one (if not the lead!) writers during the making of the game!) it's almost funny (not really though, it still pisses me off to this day!))
Allowing the player to visit any species in ME3 in any order would require you rewrite the whole story since, as others have pointed out, the Asari were not under attack and not terribly interested in helping you until they were.
Basically you would just be rehashing the main plot of DA:O, which is the weakest part of that game, for Mass Effect.
#98
Posté 04 avril 2016 - 06:55
Still a better game than ME3
Nah, they both had garbage writing (albiet entirely different sorts of it), but ME3 gameplay is for the most part enjoyable, not generic fantasy ARPG 100 hour long quest to find the great elfroot.
Not true.
I didn't want to strangle all of the ME3 MP characters with their own intestines like I did with the DAI MP characters. I swear, if I hear: "Did anyone try that ham they had at camp the other day?" one more time...
Also this. Don't make my MP character predefined as an insufferably racist or whiny douchecanoe. "Muahahah headshot", "stop whining" on revives, and calling the scumbag Prime that just stunlocked me to death a bosh'tet is all the characterization I really need.
- Vortex13, Coming0fShadows et Bowlcuts aiment ceci
#99
Posté 04 avril 2016 - 07:00
*Looks at your avatar.*
That's why it's stupid.
Well, one reason.
I could care less if you disagree with my opinion or my statements, but that was straight-up rude.
People have disliked many things about the game since release, maybe you just didn't look at "right" threads. And well those things you say are good.. apart from main story I never got them in my PS3 version- no DLC's apart Jaws of Hawkon (that wasn't that loved, Tresspasser was), little to no patches and no improvement, no feedback incorporated etc. Sigh, but it happened long ago I guess I should ignore what happened with it ^^;
In terms of game as it was for new gen consoles and PC, I think it still had problems that made it less enjoyable from other DA games. The MMORPG feel with fetch quests and running around big endless maps was one of main things and lack of cinematic dialogues and side quests that actually had some story going was not nice. The game has it's bright sides, for me crafting, how environments looked, characters + romances and even wartable (I know it's hated by lot of people, but I actually loved Dragon Age Keep's Last Court and that kind of text-based games and it reminded me of those ^^; ). I don't just think bright sides are enough for me to love the game despite it's flaws.
Well, you see, it's hard to see the legitimate complaints through the forest of people who will continue to complain purely because of the fact that Bioware is published by EA. The fact is, the Black Emporium and Skyhold updates added a ton of fan-requested features. Armor tinting, more casual outfits, the ability to change your appearance, and more. Now, I played on the Xbox One -- did those patches never happen on the PS3 or PS4? However, I will say that the last gen ports of Inquisition weren't very good and probably shouldn't have been made. Then again, the alternative would've been a fan outrage that would've claimed that Bioware was selling out and the EA was trying to force you to buy a current gen console.
As I said, few will deny the fetch quest problem. It was annoying, it suffered from quantity over quality, and I'm a big believer in the notion that if something is a duck, one should call it a duck -- it's a sentiment I repeat frequently. The fetch quests were bad and the lack of cinematic dialogues for unimportant conversations was disappointing, I'll freely admit that. Now the overall quality of the story and the villain itself is up for debate, and it depends heavily on your preferences. I preferred the stereotypical villain archetype as most of the story was about coming to power, uncovering the circumstances that made you, and people flocking to a messianic figure, especially given my Catholic upbringing. Ultimately, Corypheus was just a figure that fulfilled the traditional role of the final boss.
The Dragon fights were some of the best I've seen in a video game. The crafting system was good, but the addition of tinting made it even better. In-game romances and character moments were some of the best that I've seen in a Bioware game. Playing Wicked Grace with my companions may be one of my all-time favorite moments in video game. The environments all had their own look, with the exception of the Hissing Wastes and the Western Approach perhaps. In addition, not only did all of the characters have their own unique looks, but, with certain armor sets, you could suit up your whole team in matching gear. The versatility was there, which is why I have a hard time imagining that people 'hate' the game. Maybe you were disappointed or it didn't live up to your expectations, but Inquisition was far from being a 'bad' or 'terrible' game. I think some people just get carried away or overemotional with their opinions -- something that few, excluding myself, are immune to.
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#100
Posté 04 avril 2016 - 07:31
I could care less if you disagree with my opinion or my statements, but that was straight-up rude.
Well, you see, it's hard to see the legitimate complaints through the forest of people who will continue to complain purely because of the fact that Bioware is published by EA. The fact is, the Black Emporium and Skyhold updates added a ton of fan-requested features. Armor tinting, more casual outfits, the ability to change your appearance, and more. Now, I played on the Xbox One -- did those patches never happen on the PS3 or PS4? However, I will say that the last gen ports of Inquisition weren't very good and probably shouldn't have been made. Then again, the alternative would've been a fan outrage that would've claimed that Bioware was selling out and the EA was trying to force you to buy a current gen console.
As I said, few will deny the fetch quest problem. It was annoying, it suffered from quantity over quality, and I'm a big believer in the notion that if something is a duck, one should call it a duck -- it's a sentiment I repeat frequently. The fetch quests were bad and the lack of cinematic dialogues for unimportant conversations was disappointing, I'll freely admit that. Now the overall quality of the story and the villain itself is up for debate, and it depends heavily on your preferences. I preferred the stereotypical villain archetype as most of the story was about coming to power, uncovering the circumstances that made you, and people flocking to a messianic figure, especially given my Catholic upbringing. Ultimately, Corypheus was just a figure that fulfilled the traditional role of the final boss.
The Dragon fights were some of the best I've seen in a video game. The crafting system was good, but the addition of tinting made it even better. In-game romances and character moments were some of the best that I've seen in a Bioware game. Playing Wicked Grace with my companions may be one of my all-time favorite moments in video game. The environments all had their own look, with the exception of the Hissing Wastes and the Western Approach perhaps. In addition, not only did all of the characters have their own unique looks, but, with certain armor sets, you could suit up your whole team in matching gear. The versatility was there, which is why I have a hard time imagining that people 'hate' the game. Maybe you were disappointed or it didn't live up to your expectations, but Inquisition was far from being a 'bad' or 'terrible' game. I think some people just get carried away or overemotional with their opinions -- something that few, excluding myself, are immune to.
Armor tinting and Black Emporium did make to PS3, but casual outfits and some other things didn't. They released them after announcing to that they stopped supporting PS3 and XBOX360.
It's not horrible game, but if Bioware games in general are best games you have ever played- DAI might not live up to them. ME:A this far sounds like they are just focusing making same changes on Mass Effect than what they did to Dragon Age with DAI without caring about criticism that DAI got. I'd much rather see ME:A to follow trilogy's instead of DAI.




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