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So think Bioware will focus on story? Or go all DA:I and make a bunch of dead storyless content?


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#126
frylock23

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Honestly, the only good things about inquisition are the DLCs.

 

With Trespasser I can agree, but I own the Hakkon one, and I will likely never play it. They put it at a level range that makes it obvious it was intended to be played only after you concluded the main game. I have no interest in that. The only reason I play regions like Hissing Wastes now is because I can still go back to a living Skyhold and talk to my companions, maybe pick up their personal quests, and still feel connected to the game's larger purpose. Once the main story is done, my reason for playing the game is also done. So I sort of lose interest in the game, even with new content I haven't played stuck on to the end.

 

I just skipped straight on to Trespasser and barely opened the area at all.

 

I know that's just me, but had they added the new stuff mid-game level range as a sort of alternate leveling area, I would likely have played the one I bought and then possible added the one I don't own.



#127
Sylvius the Mad

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We were discussing the value of exploration generally. What is the value of size and scale if it's empty? And I mean truly empty. I won't say there isn't value in finding a cool hidden place that looks really nice if it's presented well, even if there isn't some treasure or hidden truth there. But if it's a big mass of sameness, I don't see what that's worth.

It establishes that the scale of the world is large enough to be believable, so that all the content isn't implausibly tightly packed.

It also provides direct evidence that the world exists independently of the story, which is also valuable.

I want to the game world to exist for its own sake. I want the game world to feel like a place where people actually live, rather than just a construct for my amusement.
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#128
The Night Haunter

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So this is my big fear with Bioware right now.  Every game they make seems to be going further away from the great storylines that once were the backbone of every Bioware game.  I mean Dragon Age 2 had a story that was rushed and completely nonsensical. Mass Effect 3... well that ending.  And Dragon Age Inquisition had a short by the numbers story with a mustache twirling villain.

 

So I really hope Andromeda turns out to be more than a big space exploration sim with a tacked on story mode.

 

 

God I hope ME:A isn't like Inquisition. That game had way too much filler for my taste. The game needs to be more story driven, imo.

 

 

DA:I plays like an MMO that was retooled into a SP game halfway through the development cycle.

I agree with this 100 & 10%



#129
JoltDealer

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Oh sure there were probably plenty of dumb posts, but the "Oh they just don't like X" is a common attempt to dismiss criticism even if it's on substantive things.

 

Very true.  I guess I did dismiss those sorts of comments, but I was sure to address any legitimate complaints.  No one wants to argue with a fanatic or an ignoramus.

 

Time and experience can also factor in. When I first played ME, I didn't appreciate some of the things I mentioned, though I do now that I have a larger appreciation for world building.

 

Well, when I was younger, I always just pushed through games.  Any side missions I did were accidental.  It wasn't until puberty started to end and my uncontrollable hormones waned that I began to truly enjoy all of the little details.  It all made the world and setting feel more real.  I enjoyed it immensely.


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#130
Sylvius the Mad

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With Trespasser I can agree, but I own the Hakkon one, and I will likely never play it. They put it at a level range that makes it obvious it was intended to be played only after you concluded the main game.

Who cares how it was intended? I played JoH well before the end of the game. I hadn't even visited the Hissing Wastes yet when I completed JoH.

I know that's just me, but had they added the new stuff mid-game level range as a sort of alternate leveling area, I would likely have played the one I bought and then possible added the one I don't own.

I would have enjoyed that, as well. I'm a big fan of DLC that expands a game's breadth. I have less interest in DLC that tacks on content to the end.

#131
sjsharp2011

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We were discussing the value of exploration generally. What is the value of size and scale if it's empty? And I mean truly empty. I won't say there isn't value in finding a cool hidden place that looks really nice if it's presented well, even if there isn't some treasure or hidden truth there. But if it's a big mass of sameness, I don't see what that's worth. This is why, while I liked going to different planets in the Normandy, I did not like driving around in the mako. It had nothing to do with the controls, but that I had a huge mass of terrain generator to search for a few points of interest.

 

I like discovery and therefore prefer exploration when it is done in the service of discovery. I actually just played an old adventure game made by Lucas Arts called The Dig. It was really good and scratched that itch for me. There are the usual annoying "adventure game" moments but only one puzzle I really call BS on.

 

 

 

 

Oh sure there were probably plenty of dumb posts, but the "Oh they just don't like X" is a common attempt to dismiss criticism even if it's on substantive things.

 

 

 

Time and experience can also factor in. When I first played ME, I didn't appreciate some of the things I mentioned, though I do now that I have a larger appreciation for world building.

Yeah my first playthrough's of Bioware's games  tend to be a bit like that, as I tend to use the first playthrough to learn the mecvhanics and how the game works not so mucfh for exploring the world and appreciating the world so much that tends to come later once I understand things.. It's not that I won't pick up side missions and do them but I do tend to keep them a little bit more to a minimum while I'm learning the game. It tends to be when I get omto my second and third run of the game when I actually explore more.


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#132
frylock23

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You must be much more of a completionist than I am. I can't manage to do more than barely be scraping the bottom of JoH's range by the time I've run through everything including HIssing Wastes and am ready to just get it all over with in a playthrough.



#133
Creator Limbs

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Making a game like DA:I is the new wave of gaming. Sorry kids, looks like we're in it for the long haul.



#134
Natureguy85

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It establishes that the scale of the world is large enough to be believable, so that all the content isn't implausibly tightly packed.

It also provides direct evidence that the world exists independently of the story, which is also valuable.

I want to the game world to exist for its own sake. I want the game world to feel like a place where people actually live, rather than just a construct for my amusement.

 

There's something to that, but that can be accomplished by seeing a map or a city in the distance or by characters talking about other places. Perhaps this is because it was the second game, but did being confined to Kirkwall in DA2 make the world seem smaller? Not that you couldn't want to go elsewhere for other reasons. Again in that type of setting, travel takes a long time so there might be reason to confine it to a small area, especially if events are local rather than world shattering. It depends on the setting. In DA2, the setting was a city. In Mass Effect, the setting is a galaxy.



#135
AtreiyaN7

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I liked DA:I even with its flaws - your post not so much, OP. I'll say one thing: I hope ME:A is generally nothing like your boring, soulless, repetitive threads!



#136
Shaftell

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I don't know what game you played. DAI had filler sidequests sure, but all the crucial story beats were well done. Our companions each had their own personal stories as well. The DLC's also offered amazing story and lore content. I completely disagree with your post. DAI's issue wasn't story, it was its padded filler content.


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#137
Creator Limbs

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I liked DA:I even with its flaws - your post not so much, OP. I'll say one thing: I hope ME:A is generally nothing like your boring, soulless, repetitive threads!

 

it's a good thing that opinions are free and that your opinion doesn't speak for everyone.


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#138
Addictress

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Wait...what? Since when did we start hating Inquisition? I knew that the typical haters were hating on the game because, "Blah, blah, blah, Bioware changed, blah, blah, blah, wasn't the game I wanted," but this seems a bit out of proportion given its good reviews, game of the year status, and such. I mean the filler is a complaint that nearly everyone has made and I agree with it, but that's the only negative thing I remember hearing. The main story was good, the DLC was good, the free patches improved on the game, and the whole thing incorporated so much fan feedback that it was insane.

I always hated it. I was shocked so many people liked it, and at last my rational brethren appear in this thread. The main story was horrid too. Lot of potential, botched.
Granted, I'm obsessed with trespasser.
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#139
straykat

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I always hated it. I was shocked so many people liked it, and at last my rational brethren appear in this thread. The main story was horrid too. Lot of potential, botched.
Granted, I'm obsessed with trespasser.

 

I still haven't played Trespasser. Shows how disappointed I am.

 

Maybe I'll get to it one day.


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#140
Cyonan

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I always hated it. I was shocked so many people liked it, and at last my rational brethren appear in this thread. The main story was horrid too. Lot of potential, botched.
Granted, I'm obsessed with trespasser.

 

To be honest I don't see why people hate it so much.

 

Origins had an incredibly generic and boring main plot and people love it(rightfully so).


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#141
AlanC9

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Yeah, I really don't think Inquisition somehow proved that open world = bad, at all. They need to improve upon their formula, sure, and deliver better quests as well as faster traversal means. But the idea of big, open levels isn't a bad one at all, especially since Bioware games have often been glorified corridors since KOTOR.


Before that, even. Ever try to reach Faldorn in BG2?
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#142
straykat

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To be honest I don't see why people hate it so much.

 

Origins had an incredibly generic and boring main plot and people love it(rightfully so).

 

It had origin stories, it had Loghain, the blight and Grey Wardens were appropriately neutral type of stories that fit for anything (instead of trying to cram everyone and their mom into a Chantry/Mage crisis and a Civil War), it had better side quests (for the most part) and fun NPCs (hello, Mad Hermit and Slim Couldry). And even without the origins, every character had a second origin with Ostagar. And you weren't some chosen one dug out of a freaking ditch. You were just some soldier where a battle went belly up.

 

As for gameplay, the old team (chiefly, Brent Knowles) knew how to make tactical RPG gameplay better than the people who designed DAI. They seem to think making combat animations and "busy work" is good enough for a game. It isn't even challenging on nightmare. It's just tedious.


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#143
Sartoz

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Snip

  Now I am done with the game for good because the core gameplay has become meaningless.

                                                                                       <<<<<<<<<<(0)>>>>>>>>>>

 

That's what happens by "tweaking" the game to appeal to a "broader" audience.



#144
Sartoz

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I just want another trilogy and hope they learn from the mistake of me2/me3. Please please please don't make another filler game like me2 was.

                                                                                       <<<<<<<<<<(0)>>>>>>>>>>

But it's cheaper to make with filler content.



#145
OnePenguinNavy

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i hope they go the DAI route, less talking, more exploration



#146
AlanC9

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All Tali's audio says is that Saren is trying to bring back the Reapers. The rest is Shepard guessing at unclear images in his head. You're told you can't find Saren and to follow up on a few leads. However you're also told you can do what you want and don't answer to the people who give you the leads. Not all, but many side missions have to do with Geth or even husks. Now some of this is meta-gaming as it would make sense to just do the main quests and perhaps a few of the side quests like the geth bases where you get the data Tali wants. But Saren is still nothing compared to the Reapers actually being around killing people.


Guessing? This interpretation is not consistent with the dialogue in Shepard's second meeting with the Council. The Reapers are known to be the force which destroyed the Protheans, and Saren is known to be planning to bring them back. The Council may believe this data to be a plant, but Shepard and Anderson express no doubt whatsoever.

#147
AlanC9

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As for gameplay, the old team (chiefly, Brent Knowles) knew how to make tactical RPG gameplay better than the people who designed DAI. They seem to think making combat animations and "busy work" is good enough for a game. It isn't even challenging on nightmare. It's just tedious.


OTOH, the character build system was pretty lousy for non-mages, and only adequate for mages. For that matter, I'm not very impressed with unmodded DA:O combat.
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#148
Cyonan

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It had origin stories, it had Loghain, the blight and Grey Wardens were appropriately neutral type of stories that fit for anything (instead of trying to cram everyone and their mom into a Chantry/Mage crisis and a Civil War), it had better side quests (for the most part) and fun NPCs (hello, Mad Hermit and Slim Couldry). And even without the origins, every character had a second origin with Ostagar. And you weren't some chosen one dug out of a freaking ditch. You were just some soldier where a battle went belly up.

 

As for gameplay, the old team (chiefly, Brent Knowles) knew how to make tactical RPG gameplay better than the people who designed DAI. They seem to think making combat animations and "busy work" is good enough for a game. It isn't even challenging on nightmare. It's just tedious.

 

The origins were an interesting idea that didn't really mean a whole hell of a lot past the first 15 minutes of the game. I also don't mind the idea of being the inquisitor, although I do think they didn't give us enough alignments to RP as. Specifically, there is a lack of evil/renegade side choices.

 

While not specifically a chosen one, Origins does frequently make you out to be the one big hero who will save us all. The game even makes it so that only you and one other(who is always under your command) can kill the big bad.

 

I'll give you that Loghain and the side quests are better.

 

I mean I do think that Origins was the better game so I'm not going to defend it too much here, but I'm not seeing Inquisition as this horrible thing lots of people are claiming it is.


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#149
Mdizzletr0n

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I just want more of a return to their rpg roots.

And a good story, too.
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#150
Creator Limbs

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Wait did I just read something something Dragon Age: Inquisition something something game of the year.

 

You realize that the status means absolutely dick, right?


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